The PRINT command renders the current layout to a temporary PDF (reusing
the existing PDF export pipeline) and dispatches it to the OS default
printer:
- Linux/macOS: `lp` (CUPS) with `lpr` as fallback.
- Windows: ShellExecute "print" verb (compiled-in, unused on Linux).
PLOT and EXPORT still open the save-file dialog as before.
Status messages are shown in the command line during the async job.
Closes ROADMAP 1.8.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
VPORTS now accepts a layout subcommand in paper-space:
VPORTS 2H — two viewports side by side (horizontal split)
VPORTS 2V — two viewports stacked (vertical split)
VPORTS 4 — 2×2 grid of four equal viewports
VPORTS SINGLE — one full-page viewport
Paper dimensions are read from PlotSettings (fallback A4 landscape).
Existing user viewports are replaced and each new viewport is
auto-fitted to show model-space content.
Bare VPORTS still lists existing viewports.
Closes ROADMAP 8.5.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- When SAT tessellation yields no mesh (binary SAB or unsupported ACIS
geometry), render the pre-computed edge-wire polylines stored in
Solid3D / Region / Body entities as a visible line fallback.
- Ole2Frame entities now render a bounding rectangle with diagonal X
instead of an invisible stub — marks embedded OLE objects in the
viewport.
Closes ROADMAP 2.13 (partial), 3.2 (Ole2Frame).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Refactors solid3d_tess to share tessellate_sat() across Solid3D,
Region (2D planar ACIS body), and Body (3D ACIS body).
populate_meshes_from_document() and add_entity() now tessellate
all three entity types into GPU MeshModels when ACIS SAT data
is available.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Opens a reference panel listing all built-in keyboard shortcuts
(F3-F12, Ctrl+N/O/S/Z/C/X/V, etc.) and any user-defined overrides.
SHORTCUTS LIST — open the panel
SHORTCUTS SET <k> <c> — add/update a custom shortcut label
SHORTCUTS CLEAR <k> — remove a custom entry
Custom shortcuts are stored in app state (runtime only) and shown
in the panel alongside the hardcoded bindings.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds active_theme: Theme field to app state and wires the daemon's
.theme() callback to use it dynamically. COLORSCHEME <name> switches
among all 19 built-in iced themes (Dark, Light, Dracula, Nord, Tokyo
Night, Gruvbox, Kanagawa, Moonfly, Nightfly, etc.).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Panel overlay showing all layouts with their active status.
Supports: select, rename, new, delete, reorder (◀▶), set current.
Also adds Scene::swap_layout_order() for tab-order resequencing.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Opens a panel overlay showing all 255 ACI entries with their current
overrides (color, lineweight, screening). Allows editing entries
interactively, creating a new identity table when none is loaded,
and saving the modified table back to a CTB/STB file.
Commands: PLOTSTYLEPANEL, PLOTSTYLEEDITOR, STYLESMANAGER
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Stores MultiLeaderStyle objects in document.objects. Supports:
MLEADERSTYLE LIST — list all styles
MLEADERSTYLE NEW <name> — create a new style
MLEADERSTYLE SET <name> <prop> <val> — edit text_height,
arrowhead_size, landing_distance, landing_gap
MLEADERSTYLE CURRENT [<name>] — get/set active style
Active style name tracked per-tab in active_mleader_style.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Picks 2+ profile entities (closed or open wires), builds ruled shells
between consecutive pairs via builder::try_wire_homotopy, caps closed
ends with planar faces, and tessellates the result into a Solid3D mesh.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Picks a profile (closed or open 2D entity) then a path entity
(Line or LwPolyline). For Line paths uses tsweep along the line
vector; for Polyline paths uses start→end as translation direction.
Closed profiles produce a capped Solid; open profiles a Shell.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Parses Wavefront OBJ files (v/vn/f, fan-triangulation, face normals
fallback) and inserts the result as a Solid3D placeholder + MeshModel
visible in the 3D viewport.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
BOX, SPHERE, and CYLINDER build truck topology solids and tessellate
them into MeshModels stored alongside a Solid3D placeholder entity so
the GPU mesh pipeline renders them immediately.
EXTRUDE picks any closed 2D profile (Circle, LwPolyline, etc.),
attaches a planar face via try_attach_plane, and translational-sweeps
it (tsweep Face → Solid) along Z by the given height.
REVOLVE picks a profile, two axis points, and an angle (default 360°),
then rotational-sweeps the wire (rsweep) around the axis.
Three new CmdResult variants drive the operations:
CommitSolid3D, ExtrudeEntity, RevolveEntity.
Scene::layer_color() added to retrieve the active layer's RGBA color.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
REFEDIT picks an INSERT, extracts the block entities into model space
with the INSERT transform applied (translate + rotate + uniform scale),
and enters an editing session. Any normal modify command works on the
temporary entities.
REFCLOSE SAVE applies the inverse transform, replaces the block
definition, and rebuilds all derived caches (hatch/image/mesh), so
every INSERT of that block reflects the edits immediately.
REFCLOSE DISCARD removes the temp entities without changing the block.
Non-uniform-scale inserts are rejected with an error message.
RefEditSession is stored on DocumentTab; undo snapshots bracket the
begin and close operations.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
MSAA and depth textures are now sized to the shader widget's clip
bounds instead of the full surface. The resolve writes to a matching
clip-sized intermediate texture; a blit pass (blit.wgsl, viewport
trick) then copies the result to the exact clip region of the surface
target, leaving all other widgets untouched.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
All main render pipelines (wire, hatch, image, mesh) now use 4×
multisampling. Drawing passes render to a dedicated MSAA color buffer;
a final empty resolve pass transfers the anti-aliased result to the
iced surface target. The ViewCube renders post-resolve at 1× to avoid
pipeline incompatibility. Depth buffer also upgraded to 4× MSAA.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Exports all tessellated 3D mesh models in the current drawing to a
binary STL file via a save-file dialog. Normals are taken from the
MeshModel where available, otherwise computed from triangle vertices.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Three-dimensional rectangular array: prompts for rows, columns, levels
and their respective spacings, then generates copies translated along
X (columns), Z (rows in drawing plane), and Y (levels / height).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Viewport right-click now shows a proper widget-based context menu:
- When a command is active: Cancel / Enter
- Otherwise: Repeat last commands, Delete/Move/Copy (if selected),
Select All, Zoom Extents
CONSTRUCTIONLINE added as an alias for XLINE (XL).
Canvas-drawn placeholder removed; context menu closes on Escape,
click-outside, or when any action is taken.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When inserting a block that contains AttributeDefinition entities,
the INSERT command now enters an attribute-filling phase: each attdef
is prompted tag-by-tag (showing its prompt text and default value).
Pressing Enter accepts the default. The completed AttributeEntity list
is embedded in the Insert before committing.
Blocks without attdefs continue to insert immediately as before.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- snap/mod.rs: Snapper gains otrack_enabled, tracking_points, dwell state;
update_otrack_dwell() acquires a snap point after DWELL_THRESHOLD=4
consecutive moves near the same position; otrack_snap() returns an
H/V alignment snap position; clear_tracking() resets state on command end
- overlay.rs: selection_overlay accepts ost_points + cursor_screen;
draws light-blue dashed H/V lines from acquired points + small cross marker
- statusbar.rs: OTRACK pill (F11) added next to DYN
- view.rs: projects tracking_points to screen, passes to selection_overlay
- update.rs: calls update_otrack_dwell + otrack_snap in ViewportMove;
overrides effective point with OST alignment when no normal snap is active
- ROADMAP.md: Object Snap Tracking marked ✅
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- ordinate_dim.rs: OrdinateDimCommand picks feature point then leader
endpoint; auto-detects X vs Y ordinate from movement direction
- Ordinate dim added to the Dimensions dropdown in the Annotate ribbon
- ROADMAP.md: DIMORDINATE ✅, Named UCS (already implemented) ✅
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- attedit.rs: AtteditCommand picks an INSERT entity then iterates through
each attribute tag prompting for a new value (Enter keeps existing)
- attedit_pending_handle() / attedit_set_attrs() trait methods inject
attribute data into the command after entity-pick (avoids document access
in the command itself)
- cmd_result.rs: NeedPoint handler injects attr data; ReplaceEntity detects
the __ATTEDIT__ sentinel and calls apply_attedit() on the document
- apply_attedit() encodes tag/value pairs as __ATTEDIT__tag\x01val\x02...
- ROADMAP.md: ATTEDIT marked ✅
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- splinedit.rs: SplineditCommand picks a spline (entity-pick phase) then
accepts CLOSE/OPEN/REVERSE/EXIT sub-commands via text input
- apply_spline_op() mutates the spline in the document directly, with knot
vector regeneration via generate_clamped_knots()
- Sentinel XLine trick: ReplaceEntity with a magic __SPLINEDIT_* layer name
is intercepted in cmd_result.rs before erasing the original entity
- Control-point dragging already works via the existing grip editing system
- ROADMAP.md: SPLINEDIT marked ✅
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- overlay.rs: dynamic_input_overlay() canvas widget draws a semi-transparent
coordinate tooltip near the cursor; shows X/Y in absolute mode or
dist/angle relative to last_point when a command base point exists
- statusbar: DYN toggle pill with F12 tooltip (calls ToggleDynInput)
- app/mod.rs: dyn_input: bool field (default true), ToggleDynInput message
- view.rs: builds DYN label and pushes overlay into viewport_stack when
dyn_input=true and a command is active
- document.rs: last_cursor_screen: iced::Point — updated on every ViewportMove
- ROADMAP.md: Dynamic Input overlay marked ✅
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- src/modules/insert/wblock.rs: extract_block_to_doc() copies a named
block's entities into a fresh CadDocument; extract_entities_to_doc()
does the same for a selection set; layer definitions are carried over
- WBLOCK <name> writes the named block; WBLOCK * writes selected entities
- WblockSave / WblockSaveResult messages drive the async save-dialog flow
- ROADMAP.md: 1.10 WBLOCK marked ✅
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Grid snap (F9):
• snap spacing now tracks the visible grid zoom level — computed via
compute_grid_step() (same adaptive pow-of-5 logic as draw_grid),
updated on every ViewportMove so zooming in/out keeps snap aligned
with the grid lines on screen
Polar tracking (F10):
• configurable angle increment stored in polar_increment_deg (default 45°)
• right-click the POLAR pill to cycle through 15 → 30 → 45 → 90°
• pill label shows current angle ("POLAR 45°")
• visual guide line: while drawing with polar on, a dashed cyan line is
drawn from last_point along the snapped direction across the viewport
• SetPolarAngle message + handler; all polar_constrain() calls use the
stored increment instead of the hardcoded 45°
ROADMAP updated: Grid snap and Polar tracking marked ✅.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Both commands detect which terminal segment/vertex is nearest to the
pick point, compute the new endpoint along the segment direction, and
move only that terminal vertex — preserving all other vertices and bulge
values intact. ROADMAP updated: EXTEND and LENGTHEN marked ✅.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add shared spline_ops module with:
- spline_to_bspline / bspline_to_spline: acadrust ↔ truck BSplineCurve conversion
- spline_sample_xy: sample DXF-XY projection at N+1 points with parameters
- spline_nearest_t: nearest-parameter search via coarse+bisection
- spline_pts_wire: world-space wire points for WireModel preview
TRIM: Spline entities can now be used as cutting boundaries (Geo::Spline
sampled into polyline segments) and as entities being trimmed; uses
BSplineCurve::cut() to produce surviving pieces.
EXTEND: extend_spline() shoots a tangent ray from the nearest endpoint
and appends a control point at the first boundary hit.
OFFSET: offset_spline() offsets each sample point along the local
perpendicular normal and rebuilds a new spline from the offset control pts.
BREAK: break_spline() uses spline_nearest_t() + BSplineCurve::cut() to
split the spline at one or two click points.
LENGTHEN: lengthen_spline() uses numerical arc-length integration +
bisection to cut the spline at the parameter corresponding to the new
requested length.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Decomposes Dimension (Linear, Aligned, Radius, Diameter, Angular2Ln,
Angular3Pt, Ordinate) into constituent Lines (extension lines, dimension
line) plus a Text entity for the dimension label value.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaced the simplified MOVE-based STRETCH with a real crossing-window
implementation. Workflow: pick two crossing-window corners, then base+target
points. Only vertices/endpoints inside the window are translated:
- Line: moves start/end independently
- LwPolyline/Polyline: moves individual vertices inside window
- Arc/Circle/Ellipse: moves whole entity if center is inside
- Insert/Text/MText: moves if insertion point is inside
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Mark as done: Named Views, DDEDIT, HATCHEDIT, MASSPROP, FILLET Arc support.
Update priority list to reflect remaining work.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add HATCHEDIT (HE alias) command. Works on pre-selected hatch or via
entity pick. Accepts text options: P <pattern>, S <scale>, A <angle>.
Enter applies changes; rebuilds hatch entity and GPU model via add_hatch.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add DDEDIT (ED alias) command that edits Text/MText/Attribute entities
in-place via the command line. Double-clicking a text entity in model space
now auto-launches DDEDIT for that entity. Supports Text, MText,
AttributeDefinition, and AttributeEntity types.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Computes mass properties for selected entities and prints results to the
command line. Supports: Circle (area+perimeter), Arc (sector area+arc length),
Line (length), LwPolyline (shoelace area+perimeter+centroid), Ellipse
(numerical 256-pt integration for area and arc length).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Extended FilletCommand and ChamferCommand to accept Lines and Arcs as
first/second entity. Added fillet_line_arc() and fillet_arc_arc()
geometry functions that find a tangent fillet circle between the two
entities, trim each to the tangent point, and insert the fillet arc.
r=0 case trims/extends to the nearest intersection without inserting an arc.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add explode_mline() that decomposes each MLine segment into its
spine Line plus two ±scale/2 offset Lines using per-vertex miter
directions, matching the visual representation of MLine entities
- Update file header to document all actually-supported entity types
(LwPolyline, Polyline2D/3D, Polyline, Insert, MLine)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add lengthen_ellipse() that approximates the arc length via 128-point
numerical integration, then bisects to find the new angular span matching
the requested delta/total/percent, and adjusts the nearer endpoint.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add offset_ellipse() that scales both semi-axes uniformly by the offset
distance (inside vs outside determined by projecting side_pt onto the
ellipse local frame). This is the standard CAD approximation; a true
offset of an ellipse is a higher-order Lamé curve.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add break_ellipse() that projects the two break points onto the ellipse
parameter space (eccentric anomaly) and removes the CCW segment between
them, producing a partial Ellipse entity — matching AutoCAD break behaviour.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add Ellipse variant to the Geo boundary enum
- Implement algebraic line-ellipse intersection (le()) for fast boundary checks
- Add ellipse_seg_ts() using bisection for all boundary types including
Arc/Circle/Ellipse boundaries (64-sample sign-change + 32-step bisection)
- Add trim_ellipse() producing partial Ellipse entities with updated parameters
- Add extend_ellipse() to stretch an ellipse arc to the nearest boundary
- Wire Ellipse into TrimCommand and ExtendCommand: on_entity_pick,
on_entity_replaced, and on_hover_entity (live red/cyan preview)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
CommandLine now records every submitted command in a recall list (up to
50 entries). Pressing ↑ in the command input walks back through the
list, ↓ moves forward, and returning to the newest position restores
the draft text the user had typed before navigating.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Standard AutoCAD aliases now dispatch to the existing RECT and POLY
commands respectively, so users familiar with AutoCAD naming find
them without modification.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>