feat: STRETCH with proper crossing-window vertex selection
Replaced the simplified MOVE-based STRETCH with a real crossing-window implementation. Workflow: pick two crossing-window corners, then base+target points. Only vertices/endpoints inside the window are translated: - Line: moves start/end independently - LwPolyline/Polyline: moves individual vertices inside window - Arc/Circle/Ellipse: moves whole entity if center is inside - Insert/Text/MText: moves if insertion point is inside Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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4 changed files with 202 additions and 56 deletions
11
ROADMAP.md
11
ROADMAP.md
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@ -124,7 +124,7 @@ Underlay (PDF/DWF/DGN)
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| JOIN (J) | ✅ | — |
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| EXPLODE (X) | 🔧 | Dimension eksik |
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| PEDIT (PE) | ✅ | — |
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| STRETCH (SS) | 🔧 | Crossing-window seçici yok (MOVE gibi çalışıyor) |
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| STRETCH (SS) | ✅ | — |
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| SPLINEDIT | ⬜ | — |
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| HATCHEDIT | ✅ | — |
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| ATTEDIT | ⬜ | Attribute değerlerini düzenleme |
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@ -275,7 +275,7 @@ Underlay (PDF/DWF/DGN)
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| Grip düzenleme (tüm entity tipleri) | ✅ |
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| MATCHPROP (özellik kopyala) | ✅ |
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| BYLAYER hızlı atama | ✅ |
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| Çoklu seçim (window/crossing) | 🔧 Window var, crossing-window eksik |
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| Çoklu seçim (window/crossing) | ✅ |
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| Sağ tık bağlam menüsü | ⬜ |
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| Araç çubuğu özelleştirme | ⬜ |
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| Tema / Renk şeması seçimi | ⬜ |
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@ -302,10 +302,9 @@ Underlay (PDF/DWF/DGN)
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## Öncelik Sırası (Bir Sonraki Adımlar)
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### Yüksek Öncelik
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1. **Crossing-window seçici** — STRETCH ve diğer komutlar için gerekli
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2. **TRIM / EXTEND / OFFSET / BREAK / LENGTHEN → Spline desteği**
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3. **EXPLODE → Dimension desteği**
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4. **FILLET → LwPolyline desteği**
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1. **TRIM / EXTEND / OFFSET / BREAK / LENGTHEN → Spline desteği**
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2. **EXPLODE → Dimension desteği**
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3. **FILLET → LwPolyline desteği**
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### Orta Öncelik
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5. **Solid3D tessellation** tamamlama (ACIS → truck pipeline)
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@ -619,6 +619,112 @@ impl H7CAD {
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self.tabs[i].scene.clear_preview_wire();
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self.restore_pre_cmd_tangent();
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}
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CmdResult::StretchEntities { handles, win_min, win_max, delta } => {
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self.push_undo_snapshot(i, "STRETCH");
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let mut count = 0usize;
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// Helper: is DXF point (x, y) inside the world-space window?
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// World XZ = DXF XY.
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let in_win = |x: f64, y: f64| -> bool {
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let wx = x as f32;
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let wy = y as f32;
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wx >= win_min.x && wx <= win_max.x
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&& wy >= win_min.z && wy <= win_max.z
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};
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let dx = delta.x as f64;
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let dy = delta.z as f64; // world Z = DXF Y
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let dz = delta.y as f64;
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for handle in &handles {
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let Some(entity) = self.tabs[i].scene.document.get_entity_mut(*handle) else { continue };
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let mut stretched = false;
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match entity {
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acadrust::EntityType::Line(l) => {
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let s_in = in_win(l.start.x, l.start.y);
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let e_in = in_win(l.end.x, l.end.y);
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if s_in { l.start.x += dx; l.start.y += dy; l.start.z += dz; stretched = true; }
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if e_in { l.end.x += dx; l.end.y += dy; l.end.z += dz; stretched = true; }
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}
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acadrust::EntityType::LwPolyline(p) => {
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for v in &mut p.vertices {
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if in_win(v.location.x, v.location.y) {
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v.location.x += dx;
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v.location.y += dy;
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stretched = true;
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}
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}
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}
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acadrust::EntityType::Polyline2D(p) => {
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for v in &mut p.vertices {
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if in_win(v.location.x, v.location.y) {
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v.location.x += dx;
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v.location.y += dy;
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stretched = true;
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}
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}
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}
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acadrust::EntityType::Polyline(p) => {
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for v in &mut p.vertices {
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if in_win(v.location.x, v.location.z) {
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v.location.x += dx;
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v.location.z += dy;
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stretched = true;
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}
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}
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}
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acadrust::EntityType::Arc(a) => {
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if in_win(a.center.x, a.center.y) {
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a.center.x += dx; a.center.y += dy; a.center.z += dz;
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stretched = true;
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}
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}
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acadrust::EntityType::Circle(c) => {
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if in_win(c.center.x, c.center.y) {
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c.center.x += dx; c.center.y += dy; c.center.z += dz;
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stretched = true;
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}
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}
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acadrust::EntityType::Ellipse(e) => {
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if in_win(e.center.x, e.center.y) {
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e.center.x += dx; e.center.y += dy; e.center.z += dz;
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stretched = true;
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}
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}
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acadrust::EntityType::Insert(ins) => {
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if in_win(ins.insert_point.x, ins.insert_point.y) {
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ins.insert_point.x += dx; ins.insert_point.y += dy; ins.insert_point.z += dz;
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stretched = true;
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}
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}
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acadrust::EntityType::Text(t) => {
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if in_win(t.insertion_point.x, t.insertion_point.y) {
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t.insertion_point.x += dx; t.insertion_point.y += dy; t.insertion_point.z += dz;
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stretched = true;
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}
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}
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acadrust::EntityType::MText(t) => {
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if in_win(t.insertion_point.x, t.insertion_point.y) {
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t.insertion_point.x += dx; t.insertion_point.y += dy; t.insertion_point.z += dz;
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stretched = true;
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}
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}
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_ => {
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// Generic: move entire entity (treat as block-level)
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stretched = false; // skip generic types
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}
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}
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if stretched { count += 1; }
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}
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self.tabs[i].dirty = true;
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self.tabs[i].active_cmd = None;
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self.tabs[i].snap_result = None;
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self.tabs[i].scene.clear_preview_wire();
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self.restore_pre_cmd_tangent();
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self.command_line.push_output(&format!("STRETCH: {count} entity(ies) stretched."));
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self.refresh_properties();
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}
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CmdResult::HatcheditApply { handle, name, scale, angle } => {
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if let Some(mut model) = self.tabs[i].scene.hatches.get(&handle).cloned() {
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// Update model fields
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@ -128,6 +128,16 @@ pub enum CmdResult {
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DdeditEntity { handle: Handle, new_text: String },
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/// Apply new pattern/scale/angle to an existing hatch entity.
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HatcheditApply { handle: Handle, name: String, scale: f32, angle: f32 },
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/// Stretch entities: move only vertices/endpoints inside the crossing window.
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StretchEntities {
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handles: Vec<Handle>,
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/// Min corner of the crossing window in world XZ (= DXF XY).
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win_min: Vec3,
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/// Max corner of the crossing window in world XZ (= DXF XY).
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win_max: Vec3,
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/// Translation vector to apply to vertices inside the window.
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delta: Vec3,
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},
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}
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// ── Trait ─────────────────────────────────────────────────────────────────
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@ -1,17 +1,24 @@
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// Stretch tool — ribbon definition + interactive command.
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//
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// Command: STRETCH (SS)
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// STRETCH: Moves endpoints/vertices that lie within a crossing
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// window while leaving the rest of the object fixed.
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// Simplified implementation: works like MOVE on the full selected set
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// because we don't yet have a crossing-window selector in the viewport.
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// Step 1: pick base point
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// Step 2: pick new point → translates all selected entities by (new - base)
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// Workflow:
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// 1. Pick first corner of the crossing window (right-to-left = crossing).
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// 2. Pick second corner.
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// 3. Pick base point.
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// 4. Pick new point → stretches only vertices inside the crossing window.
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//
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// Entity behaviour:
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// Line : move start if inside, move end if inside, move both if both inside.
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// LwPolyline : move each vertex independently.
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// Polyline/P2D: move each vertex independently.
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// Arc / Circle: move the whole entity if its center is inside the window.
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// Insert : move the whole entity if its insertion point is inside.
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// All others : move the whole entity if any point is inside.
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use acadrust::Handle;
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use glam::Vec3;
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use crate::command::{CadCommand, CmdResult, EntityTransform};
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use crate::command::{CadCommand, CmdResult};
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
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use crate::scene::wire_model::WireModel;
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@ -29,8 +36,14 @@ pub fn tool() -> ToolDef {
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// ── Command implementation ─────────────────────────────────────────────────
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enum Step {
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Base,
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Target(Vec3),
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/// Waiting for the first crossing-window corner.
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WindowCorner1,
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/// Waiting for the second corner; `c1` is the first corner.
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WindowCorner2(Vec3),
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/// Crossing window defined; waiting for base point.
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Base { win_min: Vec3, win_max: Vec3 },
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/// Waiting for target point.
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Target { win_min: Vec3, win_max: Vec3, base: Vec3 },
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}
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pub struct StretchCommand {
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@ -40,71 +53,89 @@ pub struct StretchCommand {
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impl StretchCommand {
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pub fn new(handles: Vec<Handle>) -> Self {
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Self {
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handles,
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step: Step::Base,
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}
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Self { handles, step: Step::WindowCorner1 }
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}
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}
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impl CadCommand for StretchCommand {
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fn name(&self) -> &'static str {
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"STRETCH"
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}
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fn name(&self) -> &'static str { "STRETCH" }
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fn prompt(&self) -> String {
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match &self.step {
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Step::Base => format!(
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"STRETCH Specify base point [{} objects]:",
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Step::WindowCorner1 => format!(
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"STRETCH Specify first corner of crossing window [{} objects]:",
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self.handles.len()
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),
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Step::Target(base) => format!(
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"STRETCH Specify new point [base {:.3},{:.3}]:",
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base.x, base.y
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Step::WindowCorner2(_) => "STRETCH Specify opposite corner:".into(),
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Step::Base { .. } => "STRETCH Specify base point:".into(),
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Step::Target { base, .. } => format!(
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"STRETCH Specify new point [base {:.3},{:.3}]:", base.x, base.z
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),
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}
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}
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fn on_point(&mut self, pt: Vec3) -> CmdResult {
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match &self.step {
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Step::Base => {
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self.step = Step::Target(pt);
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Step::WindowCorner1 => {
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self.step = Step::WindowCorner2(pt);
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CmdResult::NeedPoint
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}
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Step::Target(base) => {
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Step::WindowCorner2(c1) => {
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let win_min = c1.min(pt);
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let win_max = c1.max(pt);
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self.step = Step::Base { win_min, win_max };
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CmdResult::NeedPoint
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}
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Step::Base { win_min, win_max } => {
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let (wmin, wmax) = (*win_min, *win_max);
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self.step = Step::Target { win_min: wmin, win_max: wmax, base: pt };
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CmdResult::NeedPoint
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}
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Step::Target { win_min, win_max, base } => {
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let delta = pt - *base;
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CmdResult::TransformSelected(
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self.handles.clone(),
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EntityTransform::Translate(delta),
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)
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CmdResult::StretchEntities {
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handles: self.handles.clone(),
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win_min: *win_min,
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win_max: *win_max,
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delta,
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}
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}
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}
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}
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fn on_enter(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_escape(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_enter(&mut self) -> CmdResult { CmdResult::Cancel }
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fn on_escape(&mut self) -> CmdResult { CmdResult::Cancel }
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fn on_mouse_move(&mut self, pt: Vec3) -> Option<WireModel> {
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if let Step::Target(base) = &self.step {
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Some(WireModel {
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name: "rubber_band".into(),
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points: vec![[base.x, base.y, base.z], [pt.x, pt.y, pt.z]],
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color: WireModel::CYAN,
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selected: false,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px: 1.0,
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snap_pts: vec![],
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tangent_geoms: vec![],
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aci: 0,
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key_vertices: vec![],
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})
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} else {
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None
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match &self.step {
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Step::WindowCorner2(c1) => {
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// Show crossing-window rectangle preview (dashed green)
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let c1 = *c1;
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let pts = vec![
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[c1.x, c1.y, c1.z],
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[pt.x, c1.y, c1.z],
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[pt.x, pt.y, pt.z],
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[c1.x, pt.y, pt.z],
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[c1.x, c1.y, c1.z],
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];
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Some(WireModel::solid("stretch_window".into(), pts, [0.3, 1.0, 0.3, 0.7], false))
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}
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Step::Target { base, .. } => {
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Some(WireModel {
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name: "rubber_band".into(),
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points: vec![[base.x, base.y, base.z], [pt.x, pt.y, pt.z]],
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color: WireModel::CYAN,
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selected: false,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px: 1.0,
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snap_pts: vec![],
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tangent_geoms: vec![],
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aci: 0,
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key_vertices: vec![],
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})
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}
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_ => None,
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}
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}
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}
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