feat: Region and Body entity tessellation + render

Refactors solid3d_tess to share tessellate_sat() across Solid3D,
Region (2D planar ACIS body), and Body (3D ACIS body).
populate_meshes_from_document() and add_entity() now tessellate
all three entity types into GPU MeshModels when ACIS SAT data
is available.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-04-08 18:37:24 +03:00
commit 5cf7a19ca8
3 changed files with 60 additions and 41 deletions

View file

@ -279,7 +279,7 @@ Underlay (PDF/DWF/DGN)
| Sağ tık bağlam menüsü | ✅ |
| Araç çubuğu özelleştirme | ⬜ |
| Tema / Renk şeması seçimi | ✅ |
| Klavye kısayol düzenleyici | |
| Klavye kısayol düzenleyici | |
| Komut geçmişi gezinme (↑↓) | ✅ |
---

View file

@ -1094,11 +1094,20 @@ impl Scene {
} else {
None
};
let mesh_seed = if let EntityType::Solid3D(s3d) = &entity {
let color = self.render_style(&entity).0;
solid3d_tess::tessellate_solid3d(s3d, color)
} else {
None
let mesh_seed = match &entity {
EntityType::Solid3D(s3d) => {
let color = self.render_style(&entity).0;
solid3d_tess::tessellate_solid3d(s3d, color)
}
EntityType::Region(r) => {
let color = self.render_style(&entity).0;
solid3d_tess::tessellate_region(r, color)
}
EntityType::Body(b) => {
let color = self.render_style(&entity).0;
solid3d_tess::tessellate_body(b, color)
}
_ => None,
};
// Auto-create an ImageDefinition object for new RasterImage entities
@ -1605,25 +1614,30 @@ impl Scene {
/// `Solid3D` entity is represented in the mesh cache.
pub fn populate_meshes_from_document(&mut self) {
self.meshes.clear();
let entries: Vec<(Handle, Solid3D)> = self
// Collect all ACIS-bearing entities: Solid3D, Region, Body.
let entries: Vec<(Handle, EntityType)> = self
.document
.entities()
.filter_map(|e| {
if let EntityType::Solid3D(s) = e {
Some((s.common.handle, s.clone()))
} else {
None
}
.filter_map(|e| match e {
EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) =>
Some((e.common().handle, e.clone())),
_ => None,
})
.collect();
for (handle, solid) in entries {
for (handle, entity) in entries {
let color = if let Some(e) = self.document.get_entity(handle) {
tessellate::aci_to_rgba(&e.common().color)
} else {
[0.7, 0.7, 0.7, 1.0]
};
if let Some(model) = solid3d_tess::tessellate_solid3d(&solid, color) {
self.meshes.insert(handle, model);
let model = match &entity {
EntityType::Solid3D(s) => solid3d_tess::tessellate_solid3d(s, color),
EntityType::Region(r) => solid3d_tess::tessellate_region(r, color),
EntityType::Body(b) => solid3d_tess::tessellate_body(b, color),
_ => None,
};
if let Some(m) = model {
self.meshes.insert(handle, m);
}
}
}

View file

@ -18,7 +18,7 @@ use acadrust::entities::acis::{
SatPointer, SatSphereSurface, SatTorusSurface, SatVertex,
};
use acadrust::entities::acis::types::Sense;
use acadrust::entities::Solid3D;
use acadrust::entities::{Body, Region, Solid3D};
use crate::scene::mesh_model::MeshModel;
@ -30,32 +30,24 @@ const GRID_V: usize = 16;
// ── Public entry point ────────────────────────────────────────────────────────
/// Tessellate a `Solid3D` entity into a GPU-ready `MeshModel`.
///
/// Returns `None` when the entity has no parseable SAT data or produces no
/// triangles (e.g. the solid uses only unsupported surface types).
pub fn tessellate_solid3d(solid: &Solid3D, color: [f32; 4]) -> Option<MeshModel> {
let sat = solid.parse_sat()?;
/// Tessellate a SAT document into mesh buffers — shared by all ACIS entities.
fn tessellate_sat(sat: &SatDocument, name: String, color: [f32; 4]) -> Option<MeshModel> {
let mut verts: Vec<[f32; 3]> = Vec::new();
let mut normals: Vec<[f32; 3]> = Vec::new();
let mut indices: Vec<u32> = Vec::new();
for face in sat.faces() {
let surf_ptr = face.surface();
let Some(surf_rec) = sat.resolve(surf_ptr) else {
continue;
};
let Some(surf_rec) = sat.resolve(surf_ptr) else { continue };
match surf_rec.entity_type.as_str() {
"plane-surface" => {
if let Some(plane) = SatPlaneSurface::from_record(surf_rec) {
tess_plane_face(&sat, &face, &plane, &mut verts, &mut normals, &mut indices);
tess_plane_face(sat, &face, &plane, &mut verts, &mut normals, &mut indices);
}
}
"cone-surface" => {
if let Some(cone) = SatConeSurface::from_record(surf_rec) {
tess_cone_face(&sat, &face, &cone, &mut verts, &mut normals, &mut indices);
tess_cone_face(sat, &face, &cone, &mut verts, &mut normals, &mut indices);
}
}
"sphere-surface" => {
@ -71,19 +63,32 @@ pub fn tessellate_solid3d(solid: &Solid3D, color: [f32; 4]) -> Option<MeshModel>
_ => {}
}
}
if indices.is_empty() { return None; }
Some(MeshModel { name, verts, normals, indices, color, selected: false })
}
if indices.is_empty() {
return None;
}
/// Tessellate a `Region` entity (2D planar ACIS body) into a `MeshModel`.
pub fn tessellate_region(region: &Region, color: [f32; 4]) -> Option<MeshModel> {
let sat = region.parse_sat()?;
let name = region.common.handle.value().to_string();
tessellate_sat(&sat, name, color)
}
Some(MeshModel {
name: solid.common.handle.value().to_string(),
verts,
normals,
indices,
color,
selected: false,
})
/// Tessellate a `Body` entity (3D ACIS body) into a `MeshModel`.
pub fn tessellate_body(body: &Body, color: [f32; 4]) -> Option<MeshModel> {
let sat = body.parse_sat()?;
let name = body.common.handle.value().to_string();
tessellate_sat(&sat, name, color)
}
/// Tessellate a `Solid3D` entity into a GPU-ready `MeshModel`.
///
/// Returns `None` when the entity has no parseable SAT data or produces no
/// triangles (e.g. the solid uses only unsupported surface types).
pub fn tessellate_solid3d(solid: &Solid3D, color: [f32; 4]) -> Option<MeshModel> {
let sat = solid.parse_sat()?;
let name = solid.common.handle.value().to_string();
tessellate_sat(&sat, name, color)
}
// ── Topology helpers ──────────────────────────────────────────────────────────