- Set KICAD_BUILD_3D_VIEWER_WASM=OFF in build script
- Add comprehensive 3D canvas stubs (~500 lines) including:
- EDA_3D_CANVAS with wxWidgets event table
- BOARD_ADAPTER, EDA_3D_VIEWER_SETTINGS
- PANEL_PREVIEW_3D_MODEL with all event handlers
- DIALOG_SELECT_3DMODEL
- TRACK_BALL camera
- BBOX_2D, BBOX_3D, BVH_CONTAINER_2D
- OGL_ATT_LIST::GetAttributesList
- Add 3D scenegraph stubs for VRML export
- Update KiCad submodule with WASM guards
- Update WebGL GAL implementation plan to COMPLETE status
All 4 phases of the WebGL GAL implementation are now complete:
- Phase 1: Native test harness (28 scenarios)
- Phase 2: WebGL GAL implementation (~27,800 lines)
- Phase 3: Complete API coverage
- Phase 4: KiCad integration with 3D viewer stubs
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The idftools/vrml_layer.cpp uses this GLU tessellation constant
which was missing from our WASM GLU stub header.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Changes:
- Add glu_wasm_impl.cpp: GLU tesselator using KiCad's earcut triangulation
- Add GL/glu.h: GLU header for WASM builds
- Add 3D viewer stubs for KICAD_BUILD_3D_VIEWER_WASM=ON
- Remove obsolete gl_canvas_stub.cpp (OpenGL now uses real impl)
- Remove obsolete glu_stub.c (replaced by glu_wasm_impl.cpp)
- Update build-pcbnew.sh comment about GLU implementation
The OpenGL GAL now works in WASM using WebGL with LEGACY_GL_EMULATION.
3D viewer is stubbed out but builds successfully.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Build improvements:
- Change -O0 to -O1 to fix "local count too large" asyncify error
- Add wasm-emscripten-finalize to host (Docker OOMs on large WASM)
- Use -gseparate-dwarf for smaller main binary with debug info
- Build native protoc for code generation
- Add more functions to asyncify removelist
Runtime fixes:
- Add inject-dyncall-shims.sh to fix "dynCall_* is not defined" in Emscripten 4.x
- Update wxwidgets with browserInfo.name fix
New stubs and bindings:
- Add Embind bindings for JavaScript interop
- Add stubs for scripting, API plugin, PCB frame, navlib
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Build the 3D viewer code for WASM instead of stubbing it out.
This is simpler to maintain than complex header stubs.
Changes:
- Enable KICAD_BUILD_3D_VIEWER_WASM=ON in build script
- Remove -gsource-map to avoid OOM in wasm-emscripten-finalize
- Add OpenGL stubs for fixed-function pipeline (WebGL ES 2.0 only)
- Add GLU stub for gluErrorString
- Add NNG stub for IPC API (sockets don't work in WASM)
- Add PCBnew scripting stub
- Expand curl and libgit2 stubs
The 3D viewer code compiles but won't render at runtime since
OpenGL GAL is disabled and Cairo GAL is used instead.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>