pcbjam/wasm
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Viktor Vaczi cb58b43bd1 Enable OpenGL GAL and 3D viewer stubs for WASM
Changes:
- Add glu_wasm_impl.cpp: GLU tesselator using KiCad's earcut triangulation
- Add GL/glu.h: GLU header for WASM builds
- Add 3D viewer stubs for KICAD_BUILD_3D_VIEWER_WASM=ON
- Remove obsolete gl_canvas_stub.cpp (OpenGL now uses real impl)
- Remove obsolete glu_stub.c (replaced by glu_wasm_impl.cpp)
- Update build-pcbnew.sh comment about GLU implementation

The OpenGL GAL now works in WASM using WebGL with LEGACY_GL_EMULATION.
3D viewer is stubbed out but builds successfully.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-03 08:19:40 +01:00
..
bindings Fix KiCad WASM build and runtime errors 2025-12-22 16:30:53 +01:00
cmake Add KiCad PCBnew WASM build support and documentation 2025-12-08 18:26:57 +01:00
kiplatform Add KiCad PCBnew WASM build support and documentation 2025-12-08 18:26:57 +01:00
libcontext Add KiCad WASM build infrastructure and dependency scripts 2025-12-04 13:15:04 +01:00
shims Reorganize project structure for clarity 2025-12-27 14:06:23 +01:00
stubs Enable OpenGL GAL and 3D viewer stubs for WASM 2026-01-03 08:19:40 +01:00
CMakeLists.txt Add KiCad WASM build infrastructure and dependency scripts 2025-12-04 13:15:04 +01:00
README.md Add KiCad WASM build infrastructure and dependency scripts 2025-12-04 13:15:04 +01:00

WASM Compatibility Layer

This directory contains WASM-specific implementations that allow KiCad to run in a web browser without modifying KiCad's source code.

Principle

Instead of patching KiCad source files, we:

  1. Override include paths to use our headers first
  2. Provide alternative implementations for platform-specific code
  3. Link our libraries instead of system libraries

Directory Structure

wasm/
├── CMakeLists.txt          # Master CMake for compatibility layer
├── README.md               # This file
├── kiplatform/             # Platform abstraction implementations
│   ├── CMakeLists.txt
│   ├── app.cpp             # App lifecycle (paths, startup)
│   ├── drivers.cpp         # GPU detection (returns "WebGL")
│   ├── environment.cpp     # Environment variables (localStorage)
│   ├── io.cpp              # File I/O (WASM virtual filesystem)
│   ├── policy.cpp          # Security policy (always permissive)
│   ├── secrets.cpp         # Credential storage (localStorage)
│   ├── sysinfo.cpp         # System information
│   └── printing.cpp        # Print support (browser print())
├── libcontext/             # Coroutine/fiber implementation
│   ├── CMakeLists.txt
│   └── fcontext_wasm.cpp   # Emscripten Asyncify fibers
├── shims/                  # Header overrides
│   └── *.h                 # Headers that redirect to our impls
└── config/                 # Build configuration
    ├── kicad_wasm_config.h # Version and feature config
    └── setup.h             # Platform setup

How It Works

Include Path Override

When building KiCad for WASM, we add our directories first in the include path:

-I$PROJECT_ROOT/wasm/shims
-I$PROJECT_ROOT/wasm/kiplatform
-I$PROJECT_ROOT/stubs/include

This means when KiCad includes <kiplatform/app.h>, it finds our version first.

Library Override

We build libkiplatform_wasm.a and link it instead of the native kiplatform:

-L$BUILD_ROOT/wasm -lkiplatform_wasm

CMake Integration

The main KiCad build is configured to find our implementations:

-DCMAKE_MODULE_PATH="$PROJECT_ROOT/cmake"
-DKIPLATFORM_LIBRARY="$BUILD_ROOT/wasm/libkiplatform_wasm.a"

Adding New Implementations

  1. Create the implementation file in the appropriate directory
  2. Add it to the CMakeLists.txt
  3. Ensure the header interface matches KiCad's expected interface
  4. Test with a minimal build before full integration