| Filename | Latest commit message | Latest commit date |
|---|---|---|
Progress on WEBGL_GAL rendering: - Fix GLImmediateShim initialization by adding GL function dependencies (glBegin, glEnd, glVertex2f, etc.) to $GLImmediateShim__deps - Add COLOR4D(EDA_COLOR_T) constructor stub to wasm_stubs.cpp - Fix GAL context locking - add LockContext/UnlockContext calls - Add exception catching to build (-sNO_DISABLE_EXCEPTION_CATCHING) - Create GLSL ES 1.00 shader converter in generate_shaders.py: - Remove #version 120 directive (ES 1.00 default) - Add precision highp float/int qualifiers - Convert int * float to float literals (2 * x -> 2.0 * x) - Update build script to clean output files for linker flag changes - Add console capture to test spec for debugging Current status: - WASM builds and loads successfully - GLImmediateShim initializes correctly - WEBGL_GAL creates successfully - Shader compilation fails due to Emscripten LEGACY_GL_EMULATION prepending code that conflicts with custom shader precision Next: Investigate shader compilation with LEGACY_GL_EMULATION or consider alternative approaches for GL compatibility. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
||
| .. | ||
| bindings | ||
| cmake | ||
| kiplatform | ||
| libcontext | ||
| shims | ||
| stubs | ||
| CMakeLists.txt | ||
| README.md | ||
WASM Compatibility Layer
This directory contains WASM-specific implementations that allow KiCad to run in a web browser without modifying KiCad's source code.
Principle
Instead of patching KiCad source files, we:
- Override include paths to use our headers first
- Provide alternative implementations for platform-specific code
- Link our libraries instead of system libraries
Directory Structure
wasm/
├── CMakeLists.txt # Master CMake for compatibility layer
├── README.md # This file
├── kiplatform/ # Platform abstraction implementations
│ ├── CMakeLists.txt
│ ├── app.cpp # App lifecycle (paths, startup)
│ ├── drivers.cpp # GPU detection (returns "WebGL")
│ ├── environment.cpp # Environment variables (localStorage)
│ ├── io.cpp # File I/O (WASM virtual filesystem)
│ ├── policy.cpp # Security policy (always permissive)
│ ├── secrets.cpp # Credential storage (localStorage)
│ ├── sysinfo.cpp # System information
│ └── printing.cpp # Print support (browser print())
├── libcontext/ # Coroutine/fiber implementation
│ ├── CMakeLists.txt
│ └── fcontext_wasm.cpp # Emscripten Asyncify fibers
├── shims/ # Header overrides
│ └── *.h # Headers that redirect to our impls
└── config/ # Build configuration
├── kicad_wasm_config.h # Version and feature config
└── setup.h # Platform setup
How It Works
Include Path Override
When building KiCad for WASM, we add our directories first in the include path:
-I$PROJECT_ROOT/wasm/shims
-I$PROJECT_ROOT/wasm/kiplatform
-I$PROJECT_ROOT/stubs/include
This means when KiCad includes <kiplatform/app.h>, it finds our version first.
Library Override
We build libkiplatform_wasm.a and link it instead of the native kiplatform:
-L$BUILD_ROOT/wasm -lkiplatform_wasm
CMake Integration
The main KiCad build is configured to find our implementations:
-DCMAKE_MODULE_PATH="$PROJECT_ROOT/cmake"
-DKIPLATFORM_LIBRARY="$BUILD_ROOT/wasm/libkiplatform_wasm.a"
Adding New Implementations
- Create the implementation file in the appropriate directory
- Add it to the CMakeLists.txt
- Ensure the header interface matches KiCad's expected interface
- Test with a minimal build before full integration