pcbjam/wasm
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Viktor Vaczi 71d2444729 feat(wasm): Disable 3D viewer with comprehensive stubs
- Set KICAD_BUILD_3D_VIEWER_WASM=OFF in build script
- Add comprehensive 3D canvas stubs (~500 lines) including:
  - EDA_3D_CANVAS with wxWidgets event table
  - BOARD_ADAPTER, EDA_3D_VIEWER_SETTINGS
  - PANEL_PREVIEW_3D_MODEL with all event handlers
  - DIALOG_SELECT_3DMODEL
  - TRACK_BALL camera
  - BBOX_2D, BBOX_3D, BVH_CONTAINER_2D
  - OGL_ATT_LIST::GetAttributesList
- Add 3D scenegraph stubs for VRML export
- Update KiCad submodule with WASM guards
- Update WebGL GAL implementation plan to COMPLETE status

All 4 phases of the WebGL GAL implementation are now complete:
- Phase 1: Native test harness (28 scenarios)
- Phase 2: WebGL GAL implementation (~27,800 lines)
- Phase 3: Complete API coverage
- Phase 4: KiCad integration with 3D viewer stubs

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 15:15:50 +01:00
..
bindings Fix KiCad WASM build and runtime errors 2025-12-22 16:30:53 +01:00
cmake Add KiCad PCBnew WASM build support and documentation 2025-12-08 18:26:57 +01:00
kiplatform Add KiCad PCBnew WASM build support and documentation 2025-12-08 18:26:57 +01:00
libcontext Add KiCad WASM build infrastructure and dependency scripts 2025-12-04 13:15:04 +01:00
shims feat(webgl): Fix GL initialization and add GLSL ES shader conversion 2026-01-07 21:59:21 +01:00
stubs feat(wasm): Disable 3D viewer with comprehensive stubs 2026-01-10 15:15:50 +01:00
CMakeLists.txt Add KiCad WASM build infrastructure and dependency scripts 2025-12-04 13:15:04 +01:00
README.md Add KiCad WASM build infrastructure and dependency scripts 2025-12-04 13:15:04 +01:00

WASM Compatibility Layer

This directory contains WASM-specific implementations that allow KiCad to run in a web browser without modifying KiCad's source code.

Principle

Instead of patching KiCad source files, we:

  1. Override include paths to use our headers first
  2. Provide alternative implementations for platform-specific code
  3. Link our libraries instead of system libraries

Directory Structure

wasm/
├── CMakeLists.txt          # Master CMake for compatibility layer
├── README.md               # This file
├── kiplatform/             # Platform abstraction implementations
│   ├── CMakeLists.txt
│   ├── app.cpp             # App lifecycle (paths, startup)
│   ├── drivers.cpp         # GPU detection (returns "WebGL")
│   ├── environment.cpp     # Environment variables (localStorage)
│   ├── io.cpp              # File I/O (WASM virtual filesystem)
│   ├── policy.cpp          # Security policy (always permissive)
│   ├── secrets.cpp         # Credential storage (localStorage)
│   ├── sysinfo.cpp         # System information
│   └── printing.cpp        # Print support (browser print())
├── libcontext/             # Coroutine/fiber implementation
│   ├── CMakeLists.txt
│   └── fcontext_wasm.cpp   # Emscripten Asyncify fibers
├── shims/                  # Header overrides
│   └── *.h                 # Headers that redirect to our impls
└── config/                 # Build configuration
    ├── kicad_wasm_config.h # Version and feature config
    └── setup.h             # Platform setup

How It Works

Include Path Override

When building KiCad for WASM, we add our directories first in the include path:

-I$PROJECT_ROOT/wasm/shims
-I$PROJECT_ROOT/wasm/kiplatform
-I$PROJECT_ROOT/stubs/include

This means when KiCad includes <kiplatform/app.h>, it finds our version first.

Library Override

We build libkiplatform_wasm.a and link it instead of the native kiplatform:

-L$BUILD_ROOT/wasm -lkiplatform_wasm

CMake Integration

The main KiCad build is configured to find our implementations:

-DCMAKE_MODULE_PATH="$PROJECT_ROOT/cmake"
-DKIPLATFORM_LIBRARY="$BUILD_ROOT/wasm/libkiplatform_wasm.a"

Adding New Implementations

  1. Create the implementation file in the appropriate directory
  2. Add it to the CMakeLists.txt
  3. Ensure the header interface matches KiCad's expected interface
  4. Test with a minimal build before full integration