Enable OpenGL GAL and 3D viewer stubs for WASM
Changes: - Add glu_wasm_impl.cpp: GLU tesselator using KiCad's earcut triangulation - Add GL/glu.h: GLU header for WASM builds - Add 3D viewer stubs for KICAD_BUILD_3D_VIEWER_WASM=ON - Remove obsolete gl_canvas_stub.cpp (OpenGL now uses real impl) - Remove obsolete glu_stub.c (replaced by glu_wasm_impl.cpp) - Update build-pcbnew.sh comment about GLU implementation The OpenGL GAL now works in WASM using WebGL with LEGACY_GL_EMULATION. 3D viewer is stubbed out but builds successfully. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
parent
ca4f7eb40d
commit
cb58b43bd1
9 changed files with 945 additions and 558 deletions
2
kicad
2
kicad
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@ -1 +1 @@
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Subproject commit 279f2f1a84dc07a831496334a12373d5454f1d38
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Subproject commit a61d2ea4063937eb9536a05b89b2d3d5ead6dd28
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@ -164,9 +164,8 @@ emar rcs "${STUBS_BUILD}/libgit2_stub.a" "${STUBS_BUILD}/libgit2_stub.o"
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emcc -c "${STUBS_DIR}/curl_stub.c" -o "${STUBS_BUILD}/curl_stub.o"
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emar rcs "${STUBS_BUILD}/libcurl_stub.a" "${STUBS_BUILD}/curl_stub.o"
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# Compile GLU stub (for 3D viewer)
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emcc -c "${STUBS_DIR}/glu_stub.c" -o "${STUBS_BUILD}/glu_stub.o"
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emar rcs "${STUBS_BUILD}/libglu_stub.a" "${STUBS_BUILD}/glu_stub.o"
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# Note: GLU tesselator is now implemented in wasm/stubs/glu_wasm_impl.cpp
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# It's compiled as part of the GAL library (requires KiCad headers)
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# Compile PCBnew scripting stub (requires wxWidgets headers)
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WX_CXXFLAGS=$("${WX_BUILD}/wx-config" --cxxflags 2>/dev/null || echo "-I${WX_BUILD}/lib/wx/include/emscripten-unicode-static-3.2 -I${PROJECT_ROOT}/wxwidgets/include")
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@ -240,7 +239,7 @@ emcmake cmake "${KICAD_DIR}" \
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-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
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-DCMAKE_CXX_FLAGS="${EXTRA_FLAGS} -pthread -sUSE_ZLIB=1 -DKICAD_USE_PLATFORM_WASM=1 -I${SYSROOT}/include -I${STUBS_DIR}" \
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-DCMAKE_C_FLAGS="${EXTRA_FLAGS} -pthread -sUSE_ZLIB=1 -I${SYSROOT}/include -I${STUBS_DIR}" \
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-DCMAKE_EXE_LINKER_FLAGS="${LINKER_DEBUG_FLAGS} -pthread -sUSE_ZLIB=1 -sASYNCIFY=1 -sDYNCALLS=1 -sASYNCIFY_STACK_SIZE=65536 -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE='navigator.hardwareConcurrency' -sPTHREAD_POOL_SIZE_STRICT=0 -sALLOW_MEMORY_GROWTH=1 -sINITIAL_MEMORY=256MB -sMAXIMUM_MEMORY=4GB -sEXPORTED_RUNTIME_METHODS=['ccall','cwrap','UTF8ToString','stringToUTF8','lengthBytesUTF8','dynCall'] -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE=['\$dynCall'] --bind -L${SYSROOT}/lib ${STUBS_BUILD}/libgit2_stub.a ${STUBS_BUILD}/libcurl_stub.a ${STUBS_BUILD}/libglu_stub.a ${STUBS_BUILD}/libpcbnew_scripting_stub.a ${STUBS_BUILD}/libnng_stub.a ${STUBS_BUILD}/pcbnew_embind.o" \
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-DCMAKE_EXE_LINKER_FLAGS="${LINKER_DEBUG_FLAGS} -pthread -sUSE_ZLIB=1 -sASYNCIFY=1 -sDYNCALLS=1 -sASYNCIFY_STACK_SIZE=65536 -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE='navigator.hardwareConcurrency' -sPTHREAD_POOL_SIZE_STRICT=0 -sALLOW_MEMORY_GROWTH=1 -sINITIAL_MEMORY=256MB -sMAXIMUM_MEMORY=4GB -sLEGACY_GL_EMULATION -sMAX_WEBGL_VERSION=2 -sEXPORTED_RUNTIME_METHODS=['ccall','cwrap','UTF8ToString','stringToUTF8','lengthBytesUTF8','dynCall'] -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE=['\$dynCall'] --bind -L${SYSROOT}/lib ${STUBS_BUILD}/libgit2_stub.a ${STUBS_BUILD}/libcurl_stub.a ${STUBS_BUILD}/libpcbnew_scripting_stub.a ${STUBS_BUILD}/libnng_stub.a ${STUBS_BUILD}/pcbnew_embind.o" \
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-DCMAKE_PREFIX_PATH="${SYSROOT};${WX_BUILD}" \
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-DwxWidgets_CONFIG_EXECUTABLE="${WX_BUILD}/wx-config" \
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\
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136
wasm/stubs/3d_canvas_stub.cpp
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136
wasm/stubs/3d_canvas_stub.cpp
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@ -0,0 +1,136 @@
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/*
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* 3D Canvas stubs for KiCad WASM build
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* When KICAD_BUILD_3D_VIEWER_WASM=OFF, these provide stub implementations
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* for 3D canvas and board adapter classes.
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*/
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#include <3d_canvas/eda_3d_canvas.h>
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#include <3d_canvas/board_adapter.h>
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#include <3d_viewer/eda_3d_viewer_settings.h>
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#include <gal/hidpi_gl_3D_canvas.h>
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#include <tool/tool_dispatcher.h>
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// EDA_3D_CANVAS stub implementations
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EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const wxGLAttributes& aGLAttribs,
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BOARD_ADAPTER& aSettings, CAMERA& aCamera,
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S3D_CACHE* a3DCachePointer ) :
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HIDPI_GL_3D_CANVAS( aParent, aGLAttribs, aCamera, wxID_ANY )
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{
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(void)aSettings;
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(void)a3DCachePointer;
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m_3d_render = nullptr;
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m_parentStatusBar = nullptr;
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m_parentInfoBar = nullptr;
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m_eventDispatcher = nullptr;
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}
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EDA_3D_CANVAS::~EDA_3D_CANVAS()
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{
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}
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void EDA_3D_CANVAS::SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher )
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{
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m_eventDispatcher = aEventDispatcher;
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}
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void EDA_3D_CANVAS::ReloadRequest( BOARD* aBoard, S3D_CACHE* aCachePointer )
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{
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(void)aBoard;
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(void)aCachePointer;
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// No-op: 3D canvas not available in WASM
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}
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void EDA_3D_CANVAS::OnPaint( wxPaintEvent& aEvent )
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{
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(void)aEvent;
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// No-op: 3D canvas not available in WASM
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}
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void EDA_3D_CANVAS::DoRePaint()
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{
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// No-op: 3D canvas not available in WASM
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}
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void EDA_3D_CANVAS::SetCurrentRender( RENDER_ENGINE aRenderEngine )
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{
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(void)aRenderEngine;
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// No-op: 3D canvas not available in WASM
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}
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void EDA_3D_CANVAS::RenderEngineChanged()
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{
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// No-op: 3D canvas not available in WASM
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}
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void EDA_3D_CANVAS::Request_refresh( bool aRedrawImmediately )
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{
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(void)aRedrawImmediately;
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// No-op: 3D canvas not available in WASM
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}
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void EDA_3D_CANVAS::DisplayStatus()
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{
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// No-op: 3D canvas not available in WASM
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}
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bool EDA_3D_CANVAS::doReRender()
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{
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return false;
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}
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// BOARD_ADAPTER stub implementations
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BOARD_ADAPTER::BOARD_ADAPTER() :
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m_board( nullptr ),
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m_3dModelManager( nullptr ),
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m_Cfg( nullptr )
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{
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}
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BOARD_ADAPTER::~BOARD_ADAPTER()
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{
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}
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// EDA_3D_VIEWER_SETTINGS stub implementations
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EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS() :
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APP_SETTINGS_BASE( "3d_viewer", 3 )
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{
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}
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EDA_3D_VIEWER_SETTINGS::~EDA_3D_VIEWER_SETTINGS()
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{
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}
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// LAYER_PRESET_3D stub
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LAYER_PRESET_3D::LAYER_PRESET_3D( const wxString& aName ) :
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name( aName )
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{
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}
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// PARAM_LAYER_PRESET_3D stub
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PARAM_LAYER_PRESET_3D::PARAM_LAYER_PRESET_3D( const std::string& aPath,
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std::vector<LAYER_PRESET_3D>* aPresetList ) :
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PARAM_LAMBDA<nlohmann::json>(
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aPath,
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[this]() { return presetsToJson(); },
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[this]( const nlohmann::json& aJson ) { jsonToPresets( aJson ); },
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nlohmann::json::array() ),
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m_presets( aPresetList )
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{
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}
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nlohmann::json PARAM_LAYER_PRESET_3D::presetsToJson()
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{
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return nlohmann::json::array();
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}
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void PARAM_LAYER_PRESET_3D::jsonToPresets( const nlohmann::json& aJson )
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{
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(void)aJson;
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}
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127
wasm/stubs/3d_scenegraph_stub.cpp
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127
wasm/stubs/3d_scenegraph_stub.cpp
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/*
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* 3D Scenegraph stubs for KiCad WASM build
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* When KICAD_BUILD_3D_VIEWER_WASM=OFF, these provide stub implementations
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* for 3D cache and scenegraph classes.
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*/
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#include <3d_cache/3d_cache.h>
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#include <3d_cache/3d_plugin_manager.h>
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#include <wx/log.h>
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// S3D_CACHE stub implementations
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S3D_CACHE::S3D_CACHE() :
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m_FNResolver( nullptr ),
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m_Plugins( nullptr ),
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m_project( nullptr )
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{
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}
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S3D_CACHE::~S3D_CACHE()
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{
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}
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bool S3D_CACHE::Set3DConfigDir( const wxString& aConfigDir )
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{
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m_ConfigDir = aConfigDir;
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return true;
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}
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bool S3D_CACHE::SetProject( PROJECT* aProject )
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{
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m_project = aProject;
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return true;
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}
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void S3D_CACHE::SetProgramBase( PGM_BASE* aBase )
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{
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(void)aBase;
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// No-op: 3D cache not available in WASM
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}
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SCENEGRAPH* S3D_CACHE::Load( const wxString& aModelFile, const wxString& aBasePath,
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std::vector<const EMBEDDED_FILES*> aEmbeddedFilesStack )
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{
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(void)aModelFile;
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(void)aBasePath;
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(void)aEmbeddedFilesStack;
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// 3D models not supported in WASM
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return nullptr;
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}
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FILENAME_RESOLVER* S3D_CACHE::GetResolver() noexcept
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{
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return m_FNResolver;
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}
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std::list<wxString> const* S3D_CACHE::GetFileFilters() const
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{
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static std::list<wxString> emptyList;
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return &emptyList;
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}
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void S3D_CACHE::FlushCache( bool closePlugins )
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{
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(void)closePlugins;
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// No-op: no cache in WASM
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}
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void S3D_CACHE::ClosePlugins()
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{
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// No-op: no plugins in WASM
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}
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S3DMODEL* S3D_CACHE::GetModel( const wxString& aModelFileName, const wxString& aBasePath,
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std::vector<const EMBEDDED_FILES*> aEmbeddedFilesStack )
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{
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(void)aModelFileName;
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(void)aBasePath;
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(void)aEmbeddedFilesStack;
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// 3D models not supported in WASM
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return nullptr;
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}
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void S3D_CACHE::CleanCacheDir( int aNumDaysOld )
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{
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(void)aNumDaysOld;
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// No-op: no cache in WASM
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}
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SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr )
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{
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(void)aFileName;
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if( aCachePtr )
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*aCachePtr = nullptr;
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return nullptr;
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}
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bool S3D_CACHE::getHash( const wxString& aFileName, HASH_128& aHash )
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{
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(void)aFileName;
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(void)aHash;
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return false;
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}
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bool S3D_CACHE::loadCacheData( S3D_CACHE_ENTRY* aCacheItem )
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{
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(void)aCacheItem;
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return false;
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}
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bool S3D_CACHE::saveCacheData( S3D_CACHE_ENTRY* aCacheItem )
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{
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(void)aCacheItem;
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return false;
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}
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SCENEGRAPH* S3D_CACHE::load( const wxString& aModelFile, const wxString& aBasePath,
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S3D_CACHE_ENTRY** aCachePtr,
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std::vector<const EMBEDDED_FILES*> aEmbeddedFilesStack )
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{
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(void)aModelFile;
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(void)aBasePath;
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(void)aEmbeddedFilesStack;
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if( aCachePtr )
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*aCachePtr = nullptr;
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return nullptr;
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}
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257
wasm/stubs/3d_viewer_stub.cpp
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257
wasm/stubs/3d_viewer_stub.cpp
Normal file
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/*
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* 3D Viewer stubs for KiCad WASM build
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* When KICAD_BUILD_3D_VIEWER_WASM=OFF, the 3D viewer library is not linked.
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* These stubs provide implementations for symbols that pcbnew references.
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*/
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#include <3d_viewer/eda_3d_viewer_frame.h>
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#include <3d_viewer/eda_3d_viewer_settings.h>
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#include <3d_viewer/toolbars_3d.h>
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// EDA_3D_VIEWER_FRAME stub implementations
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// The 3D viewer is not available in WASM builds
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EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent,
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const wxString& aTitle, long style ) :
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KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition,
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wxDefaultSize, style, wxT( "3D Viewer" ) ),
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m_currentCamera( m_trackBallCamera ),
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m_trackBallCamera( 2 * RANGE_SCALE_3D )
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{
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m_canvas = nullptr;
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m_disable_ray_tracing = true;
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m_appearancePanel = nullptr;
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// 3D Viewer is not supported in WASM - close immediately
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wxLogWarning( "3D Viewer is not available in this build" );
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}
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EDA_3D_VIEWER_FRAME::~EDA_3D_VIEWER_FRAME()
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{
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}
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void EDA_3D_VIEWER_FRAME::ReloadRequest()
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{
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::NewDisplay( bool aForceImmediateRedraw )
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{
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(void)aForceImmediateRedraw;
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::Redraw()
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{
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::SaveSettings( APP_SETTINGS_BASE* aCfg )
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{
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(void)aCfg;
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE* aCfg )
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{
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(void)aCfg;
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::CommonSettingsChanged( int aFlags )
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{
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(void)aFlags;
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::ShowChangedLanguage()
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{
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::ToggleAppearanceManager()
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{
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::OnDarkModeToggle()
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{
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::TakeScreenshot( EDA_3D_VIEWER_EXPORT_FORMAT aFormat )
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{
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(void)aFormat;
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::ExportImage( EDA_3D_VIEWER_EXPORT_FORMAT aFormat, const wxSize& aSize )
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{
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(void)aFormat;
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(void)aSize;
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::setupUIConditions()
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{
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::handleIconizeEvent( wxIconizeEvent& aEvent )
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{
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(void)aEvent;
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// No-op: 3D viewer not available
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}
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void EDA_3D_VIEWER_FRAME::Exit3DFrame( wxCommandEvent& event )
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{
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(void)event;
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Close( true );
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}
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void EDA_3D_VIEWER_FRAME::OnCloseWindow( wxCloseEvent& event )
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{
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(void)event;
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Destroy();
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}
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bool EDA_3D_VIEWER_FRAME::TryBefore( wxEvent& aEvent )
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{
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return wxFrame::TryBefore( aEvent );
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}
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void EDA_3D_VIEWER_FRAME::Process_Special_Functions( wxCommandEvent& event )
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{
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(void)event;
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// No-op: 3D viewer not available
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}
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|
||||
void EDA_3D_VIEWER_FRAME::onDisableRayTracing( wxCommandEvent& aEvent )
|
||||
{
|
||||
(void)aEvent;
|
||||
// No-op: 3D viewer not available
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::OnActivate( wxActivateEvent& event )
|
||||
{
|
||||
(void)event;
|
||||
// No-op: 3D viewer not available
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::OnSetFocus( wxFocusEvent& event )
|
||||
{
|
||||
(void)event;
|
||||
// No-op: 3D viewer not available
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::doReCreateMenuBar()
|
||||
{
|
||||
// No-op: 3D viewer not available
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::RenderEngineChanged()
|
||||
{
|
||||
// No-op: 3D viewer not available
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::refreshRender()
|
||||
{
|
||||
// No-op: 3D viewer not available
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::loadCommonSettings()
|
||||
{
|
||||
// No-op: 3D viewer not available
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::applySettings( EDA_3D_VIEWER_SETTINGS* aSettings )
|
||||
{
|
||||
(void)aSettings;
|
||||
// No-op: 3D viewer not available
|
||||
}
|
||||
|
||||
bool EDA_3D_VIEWER_FRAME::getExportFileName( EDA_3D_VIEWER_EXPORT_FORMAT& aFormat, wxString& fullFileName )
|
||||
{
|
||||
(void)aFormat;
|
||||
(void)fullFileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
wxImage EDA_3D_VIEWER_FRAME::captureScreenshot( const wxSize& aSize )
|
||||
{
|
||||
(void)aSize;
|
||||
return wxImage();
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::setupRenderingConfig( BOARD_ADAPTER& adapter )
|
||||
{
|
||||
(void)adapter;
|
||||
}
|
||||
|
||||
wxImage EDA_3D_VIEWER_FRAME::captureCurrentViewScreenshot()
|
||||
{
|
||||
return wxImage();
|
||||
}
|
||||
|
||||
wxImage EDA_3D_VIEWER_FRAME::captureRaytracingScreenshot( BOARD_ADAPTER& adapter, TRACK_BALL& camera, const wxSize& aSize )
|
||||
{
|
||||
(void)adapter;
|
||||
(void)camera;
|
||||
(void)aSize;
|
||||
return wxImage();
|
||||
}
|
||||
|
||||
wxImage EDA_3D_VIEWER_FRAME::convertRGBAToImage( uint8_t* rgbaBuffer, const wxSize& realSize )
|
||||
{
|
||||
(void)rgbaBuffer;
|
||||
(void)realSize;
|
||||
return wxImage();
|
||||
}
|
||||
|
||||
wxImage EDA_3D_VIEWER_FRAME::captureOpenGLScreenshot( BOARD_ADAPTER& adapter, TRACK_BALL& camera, const wxSize& aSize )
|
||||
{
|
||||
(void)adapter;
|
||||
(void)camera;
|
||||
(void)aSize;
|
||||
return wxImage();
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::configureCanvas( std::unique_ptr<EDA_3D_CANVAS>& canvas, EDA_3D_VIEWER_SETTINGS* cfg )
|
||||
{
|
||||
(void)canvas;
|
||||
(void)cfg;
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::saveOrCopyImage( const wxImage& screenshotImage, EDA_3D_VIEWER_EXPORT_FORMAT aFormat, const wxString& fullFileName )
|
||||
{
|
||||
(void)screenshotImage;
|
||||
(void)aFormat;
|
||||
(void)fullFileName;
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::copyImageToClipboard( const wxImage& screenshotImage )
|
||||
{
|
||||
(void)screenshotImage;
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::saveImageToFile( const wxImage& screenshotImage, EDA_3D_VIEWER_EXPORT_FORMAT aFormat, const wxString& fullFileName )
|
||||
{
|
||||
(void)screenshotImage;
|
||||
(void)aFormat;
|
||||
(void)fullFileName;
|
||||
}
|
||||
|
||||
// Static member
|
||||
const wxChar* EDA_3D_VIEWER_FRAME::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
|
||||
|
||||
// Event table (empty - no events to handle)
|
||||
wxBEGIN_EVENT_TABLE( EDA_3D_VIEWER_FRAME, KIWAY_PLAYER )
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
|
||||
// EDA_3D_VIEWER_TOOLBAR_SETTINGS stub
|
||||
std::optional<TOOLBAR_CONFIGURATION> EDA_3D_VIEWER_TOOLBAR_SETTINGS::DefaultToolbarConfig( TOOLBAR_LOC aToolbar )
|
||||
{
|
||||
(void)aToolbar;
|
||||
return std::nullopt;
|
||||
}
|
||||
88
wasm/stubs/GL/glu.h
Normal file
88
wasm/stubs/GL/glu.h
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
/**
|
||||
* GLU header for WebAssembly builds
|
||||
*
|
||||
* Provides GLU function declarations. Implementation is in glu_wasm_impl.cpp
|
||||
* which uses KiCad's earcut-based polygon triangulation.
|
||||
*/
|
||||
|
||||
#ifndef __GLU_H__
|
||||
#define __GLU_H__
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// GLU types
|
||||
typedef double GLdouble;
|
||||
typedef void (*_GLUfuncptr)(void);
|
||||
typedef struct GLUtesselator GLUtesselator;
|
||||
typedef struct GLUquadric GLUquadric;
|
||||
|
||||
// GLU constants
|
||||
#define GLU_TESS_BEGIN 100100
|
||||
#define GLU_TESS_VERTEX 100101
|
||||
#define GLU_TESS_END 100102
|
||||
#define GLU_TESS_ERROR 100103
|
||||
#define GLU_TESS_EDGE_FLAG 100104
|
||||
#define GLU_TESS_COMBINE 100105
|
||||
#define GLU_TESS_BEGIN_DATA 100106
|
||||
#define GLU_TESS_VERTEX_DATA 100107
|
||||
#define GLU_TESS_END_DATA 100108
|
||||
#define GLU_TESS_ERROR_DATA 100109
|
||||
#define GLU_TESS_EDGE_FLAG_DATA 100110
|
||||
#define GLU_TESS_COMBINE_DATA 100111
|
||||
|
||||
#define GLU_TESS_WINDING_RULE 100140
|
||||
#define GLU_TESS_WINDING_ODD 100130
|
||||
#define GLU_TESS_WINDING_NONZERO 100131
|
||||
#define GLU_TESS_WINDING_POSITIVE 100132
|
||||
#define GLU_TESS_WINDING_NEGATIVE 100133
|
||||
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
|
||||
|
||||
// Tesselator functions
|
||||
GLUtesselator* gluNewTess(void);
|
||||
void gluDeleteTess(GLUtesselator* tess);
|
||||
void gluTessCallback(GLUtesselator* tess, GLenum which, _GLUfuncptr fn);
|
||||
void gluTessProperty(GLUtesselator* tess, GLenum which, GLdouble value);
|
||||
void gluGetTessProperty(GLUtesselator* tess, GLenum which, GLdouble* value);
|
||||
void gluTessNormal(GLUtesselator* tess, GLdouble x, GLdouble y, GLdouble z);
|
||||
void gluTessBeginPolygon(GLUtesselator* tess, void* userData);
|
||||
void gluTessBeginContour(GLUtesselator* tess);
|
||||
void gluTessVertex(GLUtesselator* tess, GLdouble coords[3], void* data);
|
||||
void gluTessEndContour(GLUtesselator* tess);
|
||||
void gluTessEndPolygon(GLUtesselator* tess);
|
||||
const unsigned char* gluErrorString(GLenum error);
|
||||
|
||||
// Quadric constants
|
||||
#define GLU_OUTSIDE 100020
|
||||
#define GLU_INSIDE 100021
|
||||
#define GLU_POINT 100010
|
||||
#define GLU_LINE 100011
|
||||
#define GLU_FILL 100012
|
||||
#define GLU_SILHOUETTE 100013
|
||||
#define GLU_SMOOTH 100000
|
||||
#define GLU_FLAT 100001
|
||||
#define GLU_NONE 100002
|
||||
|
||||
// Quadric type aliases
|
||||
typedef GLUquadric GLUquadricObj;
|
||||
|
||||
// Quadric functions (stubs - not implemented for WASM)
|
||||
GLUquadric* gluNewQuadric(void);
|
||||
void gluDeleteQuadric(GLUquadric* q);
|
||||
void gluQuadricDrawStyle(GLUquadric* q, GLenum style);
|
||||
void gluQuadricNormals(GLUquadric* q, GLenum normals);
|
||||
void gluCylinder(GLUquadric* q, double base, double top, double height, int slices, int stacks);
|
||||
void gluDisk(GLUquadric* q, double inner, double outer, int slices, int loops);
|
||||
void gluSphere(GLUquadric* q, double radius, int slices, int stacks);
|
||||
|
||||
// Matrix functions (stub)
|
||||
void gluPerspective(double fovy, double aspect, double zNear, double zFar);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __GLU_H__ */
|
||||
|
|
@ -1,509 +0,0 @@
|
|||
/*
|
||||
* OpenGL Canvas stubs for KiCad WASM build
|
||||
* OpenGL GAL is not available in WASM (uses Cairo only).
|
||||
* This stub provides typeinfo and methods for dynamic_cast to work.
|
||||
*/
|
||||
|
||||
#include <gal/hidpi_gl_canvas.h>
|
||||
#include <gal/hidpi_gl_3D_canvas.h>
|
||||
#include <3d_rendering/raytracing/render_3d_raytrace_gl.h>
|
||||
|
||||
//=============================================================================
|
||||
// Fixed-function OpenGL stubs for WebGL compatibility
|
||||
// WebGL only supports OpenGL ES 2.0/3.0 which doesn't have these functions
|
||||
//=============================================================================
|
||||
|
||||
extern "C" {
|
||||
|
||||
void glLoadMatrixf( const float* m )
|
||||
{
|
||||
(void)m;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glPushMatrix()
|
||||
{
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glPopMatrix()
|
||||
{
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glColor4f( float r, float g, float b, float a )
|
||||
{
|
||||
(void)r; (void)g; (void)b; (void)a;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glTranslatef( float x, float y, float z )
|
||||
{
|
||||
(void)x; (void)y; (void)z;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glScalef( float x, float y, float z )
|
||||
{
|
||||
(void)x; (void)y; (void)z;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glRotatef( float angle, float x, float y, float z )
|
||||
{
|
||||
(void)angle; (void)x; (void)y; (void)z;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glEnableClientState( unsigned int cap )
|
||||
{
|
||||
(void)cap;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glDisableClientState( unsigned int cap )
|
||||
{
|
||||
(void)cap;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glPointSize( float size )
|
||||
{
|
||||
(void)size;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glVertex3f( float x, float y, float z )
|
||||
{
|
||||
(void)x; (void)y; (void)z;
|
||||
// Immediate mode not available in WebGL
|
||||
}
|
||||
|
||||
void glBegin( unsigned int mode )
|
||||
{
|
||||
(void)mode;
|
||||
// Immediate mode not available in WebGL
|
||||
}
|
||||
|
||||
void glEnd()
|
||||
{
|
||||
// Immediate mode not available in WebGL
|
||||
}
|
||||
|
||||
void glColorMaterial( unsigned int face, unsigned int mode )
|
||||
{
|
||||
(void)face; (void)mode;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glNormalPointer( unsigned int type, int stride, const void* pointer )
|
||||
{
|
||||
(void)type; (void)stride; (void)pointer;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glColorPointer( int size, unsigned int type, int stride, const void* pointer )
|
||||
{
|
||||
(void)size; (void)type; (void)stride; (void)pointer;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glTexCoordPointer( int size, unsigned int type, int stride, const void* pointer )
|
||||
{
|
||||
(void)size; (void)type; (void)stride; (void)pointer;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glVertexPointer( int size, unsigned int type, int stride, const void* pointer )
|
||||
{
|
||||
(void)size; (void)type; (void)stride; (void)pointer;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glMaterialfv( unsigned int face, unsigned int pname, const float* params )
|
||||
{
|
||||
(void)face; (void)pname; (void)params;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glMaterialf( unsigned int face, unsigned int pname, float param )
|
||||
{
|
||||
(void)face; (void)pname; (void)param;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glLightfv( unsigned int light, unsigned int pname, const float* params )
|
||||
{
|
||||
(void)light; (void)pname; (void)params;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glLightModelfv( unsigned int pname, const float* params )
|
||||
{
|
||||
(void)pname; (void)params;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glNormal3f( float nx, float ny, float nz )
|
||||
{
|
||||
(void)nx; (void)ny; (void)nz;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glTexCoord2f( float s, float t )
|
||||
{
|
||||
(void)s; (void)t;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glMatrixMode( unsigned int mode )
|
||||
{
|
||||
(void)mode;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glLoadIdentity()
|
||||
{
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glOrtho( double left, double right, double bottom, double top, double nearVal, double farVal )
|
||||
{
|
||||
(void)left; (void)right; (void)bottom; (void)top; (void)nearVal; (void)farVal;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glFrustum( double left, double right, double bottom, double top, double nearVal, double farVal )
|
||||
{
|
||||
(void)left; (void)right; (void)bottom; (void)top; (void)nearVal; (void)farVal;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glMultMatrixf( const float* m )
|
||||
{
|
||||
(void)m;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glShadeModel( unsigned int mode )
|
||||
{
|
||||
(void)mode;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glTexEnvfv( unsigned int target, unsigned int pname, const float* params )
|
||||
{
|
||||
(void)target; (void)pname; (void)params;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glTexEnvf( unsigned int target, unsigned int pname, float param )
|
||||
{
|
||||
(void)target; (void)pname; (void)param;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glTexEnvi( unsigned int target, unsigned int pname, int param )
|
||||
{
|
||||
(void)target; (void)pname; (void)param;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glLightModeli( unsigned int pname, int param )
|
||||
{
|
||||
(void)pname; (void)param;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
// Display lists - not available in WebGL
|
||||
unsigned char glIsList( unsigned int list )
|
||||
{
|
||||
(void)list;
|
||||
return 0; // Always return false - no display lists in WebGL
|
||||
}
|
||||
|
||||
void glDeleteLists( unsigned int list, int range )
|
||||
{
|
||||
(void)list; (void)range;
|
||||
// Display lists not available in WebGL
|
||||
}
|
||||
|
||||
unsigned int glGenLists( int range )
|
||||
{
|
||||
(void)range;
|
||||
return 0; // Return 0 to indicate failure - no display lists in WebGL
|
||||
}
|
||||
|
||||
void glNewList( unsigned int list, unsigned int mode )
|
||||
{
|
||||
(void)list; (void)mode;
|
||||
// Display lists not available in WebGL
|
||||
}
|
||||
|
||||
void glEndList()
|
||||
{
|
||||
// Display lists not available in WebGL
|
||||
}
|
||||
|
||||
void glCallList( unsigned int list )
|
||||
{
|
||||
(void)list;
|
||||
// Display lists not available in WebGL
|
||||
}
|
||||
|
||||
void glCallLists( int n, unsigned int type, const void* lists )
|
||||
{
|
||||
(void)n; (void)type; (void)lists;
|
||||
// Display lists not available in WebGL
|
||||
}
|
||||
|
||||
// More fixed-function pipeline functions
|
||||
void glColor3f( float r, float g, float b )
|
||||
{
|
||||
(void)r; (void)g; (void)b;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glColor3fv( const float* v )
|
||||
{
|
||||
(void)v;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glColor4fv( const float* v )
|
||||
{
|
||||
(void)v;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glVertex2f( float x, float y )
|
||||
{
|
||||
(void)x; (void)y;
|
||||
// Immediate mode not available in WebGL
|
||||
}
|
||||
|
||||
void glVertex3fv( const float* v )
|
||||
{
|
||||
(void)v;
|
||||
// Immediate mode not available in WebGL
|
||||
}
|
||||
|
||||
void glNormal3fv( const float* v )
|
||||
{
|
||||
(void)v;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glRectf( float x1, float y1, float x2, float y2 )
|
||||
{
|
||||
(void)x1; (void)y1; (void)x2; (void)y2;
|
||||
// Immediate mode not available in WebGL
|
||||
}
|
||||
|
||||
void glLineWidth( float width )
|
||||
{
|
||||
(void)width;
|
||||
// Note: WebGL has limited line width support
|
||||
}
|
||||
|
||||
void glAlphaFunc( unsigned int func, float ref )
|
||||
{
|
||||
(void)func; (void)ref;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glClientActiveTexture( unsigned int texture )
|
||||
{
|
||||
(void)texture;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glScaled( double x, double y, double z )
|
||||
{
|
||||
(void)x; (void)y; (void)z;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glPolygonMode( unsigned int face, unsigned int mode )
|
||||
{
|
||||
(void)face; (void)mode;
|
||||
// Not available in WebGL ES
|
||||
}
|
||||
|
||||
void glClipPlane( unsigned int plane, const double* equation )
|
||||
{
|
||||
(void)plane; (void)equation;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glFogf( unsigned int pname, float param )
|
||||
{
|
||||
(void)pname; (void)param;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glFogfv( unsigned int pname, const float* params )
|
||||
{
|
||||
(void)pname; (void)params;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
void glFogi( unsigned int pname, int param )
|
||||
{
|
||||
(void)pname; (void)param;
|
||||
// Fixed-function pipeline not available in WebGL
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
|
||||
//=============================================================================
|
||||
// HIDPI_GL_CANVAS stub implementation
|
||||
//=============================================================================
|
||||
|
||||
HIDPI_GL_CANVAS::HIDPI_GL_CANVAS( const KIGFX::VC_SETTINGS& aSettings, wxWindow* aParent,
|
||||
const wxGLAttributes& aGLAttribs, wxWindowID aId,
|
||||
const wxPoint& aPos, const wxSize& aSize, long aStyle,
|
||||
const wxString& aName, const wxPalette& aPalette ) :
|
||||
wxGLCanvas( aParent, aGLAttribs, aId, aPos, aSize, aStyle, aName, aPalette ),
|
||||
m_settings( aSettings )
|
||||
{
|
||||
// Not used in WASM - OpenGL is disabled
|
||||
}
|
||||
|
||||
wxSize HIDPI_GL_CANVAS::GetNativePixelSize() const
|
||||
{
|
||||
return wxSize( 0, 0 );
|
||||
}
|
||||
|
||||
wxPoint HIDPI_GL_CANVAS::GetNativePosition( const wxPoint& aPoint ) const
|
||||
{
|
||||
return aPoint;
|
||||
}
|
||||
|
||||
double HIDPI_GL_CANVAS::GetScaleFactor() const
|
||||
{
|
||||
return 1.0; // No HiDPI scaling in WASM stub
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// HIDPI_GL_3D_CANVAS stub implementation
|
||||
//=============================================================================
|
||||
|
||||
const float HIDPI_GL_3D_CANVAS::m_delta_move_step_factor = 0.7f;
|
||||
|
||||
HIDPI_GL_3D_CANVAS::HIDPI_GL_3D_CANVAS( const KIGFX::VC_SETTINGS& aVcSettings, CAMERA& aCamera,
|
||||
wxWindow* aParent, const wxGLAttributes& aGLAttribs,
|
||||
wxWindowID aId, const wxPoint& aPos, const wxSize& aSize,
|
||||
long aStyle, const wxString& aName,
|
||||
const wxPalette& aPalette ) :
|
||||
HIDPI_GL_CANVAS( aVcSettings, aParent, aGLAttribs, aId, aPos, aSize, aStyle, aName, aPalette ),
|
||||
m_camera( aCamera )
|
||||
{
|
||||
m_mouse_is_moving = false;
|
||||
m_mouse_was_moved = false;
|
||||
m_camera_is_moving = false;
|
||||
// Not used in WASM - 3D viewer uses RAM raytracer
|
||||
}
|
||||
|
||||
void HIDPI_GL_3D_CANVAS::OnMouseMoveCamera( wxMouseEvent& event )
|
||||
{
|
||||
(void)event;
|
||||
// Not used in WASM
|
||||
}
|
||||
|
||||
void HIDPI_GL_3D_CANVAS::OnMouseWheelCamera( wxMouseEvent& event, bool aPan )
|
||||
{
|
||||
(void)event;
|
||||
(void)aPan;
|
||||
// Not used in WASM
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// RENDER_3D_RAYTRACE_GL stub implementation
|
||||
//=============================================================================
|
||||
|
||||
RENDER_3D_RAYTRACE_GL::RENDER_3D_RAYTRACE_GL( EDA_3D_CANVAS* aCanvas, BOARD_ADAPTER& aAdapter,
|
||||
CAMERA& aCamera ) :
|
||||
RENDER_3D_RAYTRACE_BASE( aAdapter, aCamera )
|
||||
{
|
||||
(void)aCanvas;
|
||||
m_openglSupportsVertexBufferObjects = false;
|
||||
m_pboId = 0;
|
||||
m_pboDataSize = 0;
|
||||
// Not used in WASM - uses RAM raytracer instead
|
||||
}
|
||||
|
||||
RENDER_3D_RAYTRACE_GL::~RENDER_3D_RAYTRACE_GL()
|
||||
{
|
||||
}
|
||||
|
||||
void RENDER_3D_RAYTRACE_GL::SetCurWindowSize( const wxSize& aSize )
|
||||
{
|
||||
(void)aSize;
|
||||
// Not used in WASM
|
||||
}
|
||||
|
||||
bool RENDER_3D_RAYTRACE_GL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
|
||||
REPORTER* aWarningReporter )
|
||||
{
|
||||
(void)aIsMoving;
|
||||
(void)aStatusReporter;
|
||||
(void)aWarningReporter;
|
||||
return false; // Not used in WASM
|
||||
}
|
||||
|
||||
void RENDER_3D_RAYTRACE_GL::initPbo()
|
||||
{
|
||||
// Not used in WASM
|
||||
}
|
||||
|
||||
void RENDER_3D_RAYTRACE_GL::deletePbo()
|
||||
{
|
||||
// Not used in WASM
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// NavLib/3DConnexion SpaceMouse plugin stubs
|
||||
// These are for 3D mouse support which is not available in WASM
|
||||
//=============================================================================
|
||||
|
||||
// Define empty implementation classes to satisfy unique_ptr
|
||||
class NL_3D_VIEWER_PLUGIN_IMPL {};
|
||||
class NL_FOOTPRINT_PROPERTIES_PLUGIN_IMPL {};
|
||||
|
||||
#include <3d_navlib/nl_3d_viewer_plugin.h>
|
||||
#include <3d_navlib/nl_footprint_properties_plugin.h>
|
||||
|
||||
NL_3D_VIEWER_PLUGIN::NL_3D_VIEWER_PLUGIN( EDA_3D_CANVAS* aViewport ) :
|
||||
m_impl( nullptr )
|
||||
{
|
||||
(void)aViewport;
|
||||
// SpaceMouse not available in WASM
|
||||
}
|
||||
|
||||
NL_3D_VIEWER_PLUGIN::~NL_3D_VIEWER_PLUGIN()
|
||||
{
|
||||
}
|
||||
|
||||
void NL_3D_VIEWER_PLUGIN::SetFocus( bool aFocus )
|
||||
{
|
||||
(void)aFocus;
|
||||
// SpaceMouse not available in WASM
|
||||
}
|
||||
|
||||
NL_FOOTPRINT_PROPERTIES_PLUGIN::NL_FOOTPRINT_PROPERTIES_PLUGIN( EDA_3D_CANVAS* aViewport ) :
|
||||
m_impl( nullptr )
|
||||
{
|
||||
(void)aViewport;
|
||||
// SpaceMouse not available in WASM
|
||||
}
|
||||
|
||||
NL_FOOTPRINT_PROPERTIES_PLUGIN::~NL_FOOTPRINT_PROPERTIES_PLUGIN()
|
||||
{
|
||||
}
|
||||
|
||||
void NL_FOOTPRINT_PROPERTIES_PLUGIN::SetFocus( bool aFocus )
|
||||
{
|
||||
(void)aFocus;
|
||||
// SpaceMouse not available in WASM
|
||||
}
|
||||
|
|
@ -1,44 +0,0 @@
|
|||
/* GLU stubs for WebAssembly builds
|
||||
* GLU is not available in WebGL, these stubs prevent link errors.
|
||||
* The gizmo won't render but the 3D view should work with LEGACY_GL_EMULATION.
|
||||
*/
|
||||
|
||||
typedef struct GLUquadric GLUquadric;
|
||||
typedef struct GLUtesselator GLUtesselator;
|
||||
typedef double GLdouble;
|
||||
typedef void (*_GLUfuncptr)(void);
|
||||
|
||||
/* Quadric stubs */
|
||||
GLUquadric* gluNewQuadric(void) { return (GLUquadric*)0; }
|
||||
void gluDeleteQuadric(GLUquadric* q) { (void)q; }
|
||||
void gluQuadricDrawStyle(GLUquadric* q, int s) { (void)q; (void)s; }
|
||||
void gluQuadricNormals(GLUquadric* q, int n) { (void)q; (void)n; }
|
||||
void gluCylinder(GLUquadric* q, double b, double t, double h, int sl, int st) {
|
||||
(void)q; (void)b; (void)t; (void)h; (void)sl; (void)st;
|
||||
}
|
||||
void gluDisk(GLUquadric* q, double i, double o, int sl, int lp) {
|
||||
(void)q; (void)i; (void)o; (void)sl; (void)lp;
|
||||
}
|
||||
void gluSphere(GLUquadric* q, double r, int sl, int st) {
|
||||
(void)q; (void)r; (void)sl; (void)st;
|
||||
}
|
||||
void gluPerspective(double fovy, double aspect, double zNear, double zFar) {
|
||||
(void)fovy; (void)aspect; (void)zNear; (void)zFar;
|
||||
}
|
||||
|
||||
/* Tessellation stubs */
|
||||
GLUtesselator* gluNewTess(void) { return (GLUtesselator*)0; }
|
||||
void gluDeleteTess(GLUtesselator* t) { (void)t; }
|
||||
void gluTessBeginPolygon(GLUtesselator* t, void* d) { (void)t; (void)d; }
|
||||
void gluTessEndPolygon(GLUtesselator* t) { (void)t; }
|
||||
void gluTessBeginContour(GLUtesselator* t) { (void)t; }
|
||||
void gluTessEndContour(GLUtesselator* t) { (void)t; }
|
||||
void gluTessVertex(GLUtesselator* t, GLdouble* l, void* d) { (void)t; (void)l; (void)d; }
|
||||
void gluTessNormal(GLUtesselator* t, GLdouble x, GLdouble y, GLdouble z) { (void)t; (void)x; (void)y; (void)z; }
|
||||
void gluTessCallback(GLUtesselator* t, unsigned int w, _GLUfuncptr f) { (void)t; (void)w; (void)f; }
|
||||
void gluTessProperty(GLUtesselator* t, unsigned int w, GLdouble v) { (void)t; (void)w; (void)v; }
|
||||
void gluGetTessProperty(GLUtesselator* t, unsigned int w, GLdouble* d) { (void)t; (void)w; (void)d; }
|
||||
|
||||
/* Error string stub */
|
||||
static const unsigned char glu_error_str[] = "GLU stub error";
|
||||
const unsigned char* gluErrorString(unsigned int e) { (void)e; return glu_error_str; }
|
||||
333
wasm/stubs/glu_wasm_impl.cpp
Normal file
333
wasm/stubs/glu_wasm_impl.cpp
Normal file
|
|
@ -0,0 +1,333 @@
|
|||
/**
|
||||
* GLU Tesselator implementation for WebAssembly builds
|
||||
*
|
||||
* Uses KiCad's earcut-based POLYGON_TRIANGULATION instead of GLU library.
|
||||
* This enables OpenGL GAL to work in WASM with proper polygon triangulation.
|
||||
*/
|
||||
|
||||
#include <vector>
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
|
||||
#include <geometry/shape_line_chain.h>
|
||||
#include <geometry/shape_poly_set.h>
|
||||
#include <geometry/polygon_triangulation.h>
|
||||
|
||||
// GL types
|
||||
typedef double GLdouble;
|
||||
typedef float GLfloat;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef void GLvoid;
|
||||
typedef void (*_GLUfuncptr)(void);
|
||||
|
||||
// GL constants
|
||||
#ifndef GL_TRUE
|
||||
#define GL_TRUE 1
|
||||
#endif
|
||||
#ifndef GL_FALSE
|
||||
#define GL_FALSE 0
|
||||
#endif
|
||||
|
||||
// GLU constants
|
||||
#define GLU_TESS_BEGIN 100100
|
||||
#define GLU_TESS_VERTEX 100101
|
||||
#define GLU_TESS_END 100102
|
||||
#define GLU_TESS_ERROR 100103
|
||||
#define GLU_TESS_EDGE_FLAG 100104
|
||||
#define GLU_TESS_COMBINE 100105
|
||||
#define GLU_TESS_BEGIN_DATA 100106
|
||||
#define GLU_TESS_VERTEX_DATA 100107
|
||||
#define GLU_TESS_END_DATA 100108
|
||||
#define GLU_TESS_ERROR_DATA 100109
|
||||
#define GLU_TESS_EDGE_FLAG_DATA 100110
|
||||
#define GLU_TESS_COMBINE_DATA 100111
|
||||
|
||||
#define GLU_TESS_WINDING_RULE 100140
|
||||
#define GLU_TESS_WINDING_ODD 100130
|
||||
#define GLU_TESS_WINDING_NONZERO 100131
|
||||
#define GLU_TESS_WINDING_POSITIVE 100132
|
||||
#define GLU_TESS_WINDING_NEGATIVE 100133
|
||||
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
|
||||
|
||||
// Vertex data stored during tesselation
|
||||
struct TessVertex
|
||||
{
|
||||
std::array<GLdouble, 3> coords;
|
||||
void* userData; // The data pointer passed to gluTessVertex
|
||||
};
|
||||
|
||||
struct GLUtesselator
|
||||
{
|
||||
// Callbacks
|
||||
void (*vertexCallback)(void* vertex) = nullptr;
|
||||
void (*vertexDataCallback)(void* vertex, void* userData) = nullptr;
|
||||
void (*combineCallback)(GLdouble coords[3], void* vertex_data[4],
|
||||
GLfloat weight[4], void** dataOut) = nullptr;
|
||||
void (*combineDataCallback)(GLdouble coords[3], void* vertex_data[4],
|
||||
GLfloat weight[4], void** dataOut, void* userData) = nullptr;
|
||||
void (*edgeFlagCallback)(GLboolean flag) = nullptr;
|
||||
void (*edgeFlagDataCallback)(GLboolean flag, void* userData) = nullptr;
|
||||
void (*errorCallback)(GLenum error) = nullptr;
|
||||
void (*errorDataCallback)(GLenum error, void* userData) = nullptr;
|
||||
void (*beginCallback)(GLenum type) = nullptr;
|
||||
void (*beginDataCallback)(GLenum type, void* userData) = nullptr;
|
||||
void (*endCallback)() = nullptr;
|
||||
void (*endDataCallback)(void* userData) = nullptr;
|
||||
|
||||
// Contour data - each contour is a list of vertices
|
||||
std::vector<std::vector<TessVertex>> contours;
|
||||
std::vector<TessVertex>* currentContour = nullptr;
|
||||
|
||||
// User data passed to gluTessBeginPolygon
|
||||
void* polygonUserData = nullptr;
|
||||
|
||||
// Properties
|
||||
GLenum windingRule = GLU_TESS_WINDING_POSITIVE;
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
|
||||
GLUtesselator* gluNewTess()
|
||||
{
|
||||
return new GLUtesselator();
|
||||
}
|
||||
|
||||
void gluDeleteTess(GLUtesselator* tess)
|
||||
{
|
||||
delete tess;
|
||||
}
|
||||
|
||||
void gluTessCallback(GLUtesselator* tess, GLenum which, _GLUfuncptr fn)
|
||||
{
|
||||
if (!tess) return;
|
||||
|
||||
switch (which) {
|
||||
case GLU_TESS_VERTEX:
|
||||
tess->vertexCallback = (void(*)(void*))fn;
|
||||
break;
|
||||
case GLU_TESS_VERTEX_DATA:
|
||||
tess->vertexDataCallback = (void(*)(void*, void*))fn;
|
||||
break;
|
||||
case GLU_TESS_COMBINE:
|
||||
tess->combineCallback = (void(*)(GLdouble[3], void*[4], GLfloat[4], void**))fn;
|
||||
break;
|
||||
case GLU_TESS_COMBINE_DATA:
|
||||
tess->combineDataCallback = (void(*)(GLdouble[3], void*[4], GLfloat[4], void**, void*))fn;
|
||||
break;
|
||||
case GLU_TESS_EDGE_FLAG:
|
||||
tess->edgeFlagCallback = (void(*)(GLboolean))fn;
|
||||
break;
|
||||
case GLU_TESS_EDGE_FLAG_DATA:
|
||||
tess->edgeFlagDataCallback = (void(*)(GLboolean, void*))fn;
|
||||
break;
|
||||
case GLU_TESS_ERROR:
|
||||
tess->errorCallback = (void(*)(GLenum))fn;
|
||||
break;
|
||||
case GLU_TESS_ERROR_DATA:
|
||||
tess->errorDataCallback = (void(*)(GLenum, void*))fn;
|
||||
break;
|
||||
case GLU_TESS_BEGIN:
|
||||
tess->beginCallback = (void(*)(GLenum))fn;
|
||||
break;
|
||||
case GLU_TESS_BEGIN_DATA:
|
||||
tess->beginDataCallback = (void(*)(GLenum, void*))fn;
|
||||
break;
|
||||
case GLU_TESS_END:
|
||||
tess->endCallback = (void(*)())fn;
|
||||
break;
|
||||
case GLU_TESS_END_DATA:
|
||||
tess->endDataCallback = (void(*)(void*))fn;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void gluTessProperty(GLUtesselator* tess, GLenum which, GLdouble value)
|
||||
{
|
||||
if (!tess) return;
|
||||
|
||||
if (which == GLU_TESS_WINDING_RULE)
|
||||
tess->windingRule = static_cast<GLenum>(value);
|
||||
}
|
||||
|
||||
void gluGetTessProperty(GLUtesselator* tess, GLenum which, GLdouble* value)
|
||||
{
|
||||
if (!tess || !value) return;
|
||||
|
||||
if (which == GLU_TESS_WINDING_RULE)
|
||||
*value = static_cast<GLdouble>(tess->windingRule);
|
||||
}
|
||||
|
||||
void gluTessNormal(GLUtesselator* tess, GLdouble x, GLdouble y, GLdouble z)
|
||||
{
|
||||
// Ignored - earcut works in 2D (XY plane)
|
||||
(void)tess; (void)x; (void)y; (void)z;
|
||||
}
|
||||
|
||||
void gluTessBeginPolygon(GLUtesselator* tess, void* userData)
|
||||
{
|
||||
if (!tess) return;
|
||||
|
||||
tess->contours.clear();
|
||||
tess->currentContour = nullptr;
|
||||
tess->polygonUserData = userData;
|
||||
}
|
||||
|
||||
void gluTessBeginContour(GLUtesselator* tess)
|
||||
{
|
||||
if (!tess) return;
|
||||
|
||||
tess->contours.emplace_back();
|
||||
tess->currentContour = &tess->contours.back();
|
||||
}
|
||||
|
||||
void gluTessVertex(GLUtesselator* tess, GLdouble coords[3], void* data)
|
||||
{
|
||||
if (!tess || !tess->currentContour) return;
|
||||
|
||||
TessVertex v;
|
||||
v.coords = {coords[0], coords[1], coords[2]};
|
||||
v.userData = data;
|
||||
tess->currentContour->push_back(v);
|
||||
}
|
||||
|
||||
void gluTessEndContour(GLUtesselator* tess)
|
||||
{
|
||||
if (!tess) return;
|
||||
tess->currentContour = nullptr;
|
||||
}
|
||||
|
||||
void gluTessEndPolygon(GLUtesselator* tess)
|
||||
{
|
||||
if (!tess) return;
|
||||
|
||||
// Need at least one contour with 3+ vertices
|
||||
if (tess->contours.empty())
|
||||
return;
|
||||
|
||||
const auto& mainContour = tess->contours[0];
|
||||
if (mainContour.size() < 3)
|
||||
return;
|
||||
|
||||
// Convert to SHAPE_LINE_CHAIN for earcut
|
||||
// Note: earcut works with integer coordinates, so we scale appropriately
|
||||
// KiCad uses nanometers internally, so coordinates are already integers
|
||||
SHAPE_LINE_CHAIN chain;
|
||||
for (const auto& v : mainContour) {
|
||||
chain.Append(VECTOR2I(static_cast<int>(v.coords[0]),
|
||||
static_cast<int>(v.coords[1])));
|
||||
}
|
||||
chain.SetClosed(true);
|
||||
|
||||
// Triangulate using KiCad's earcut implementation
|
||||
SHAPE_POLY_SET::TRIANGULATED_POLYGON result(-1);
|
||||
POLYGON_TRIANGULATION triangulator(result);
|
||||
|
||||
if (!triangulator.TesselatePolygon(chain, nullptr)) {
|
||||
// Tesselation failed - call error callback if registered
|
||||
if (tess->errorDataCallback)
|
||||
tess->errorDataCallback(100151, tess->polygonUserData); // GLU_TESS_ERROR1
|
||||
else if (tess->errorCallback)
|
||||
tess->errorCallback(100151);
|
||||
return;
|
||||
}
|
||||
|
||||
// Call edge flag callback to indicate we're producing triangles
|
||||
// (edge flag callback forces GLU to output only triangles, which earcut always does)
|
||||
if (tess->edgeFlagDataCallback)
|
||||
tess->edgeFlagDataCallback(GL_TRUE, tess->polygonUserData);
|
||||
else if (tess->edgeFlagCallback)
|
||||
tess->edgeFlagCallback(GL_TRUE);
|
||||
|
||||
// Output triangles via vertex callback
|
||||
// The result contains triangle indices that map back to input vertices
|
||||
size_t triCount = result.GetTriangleCount();
|
||||
|
||||
for (size_t i = 0; i < triCount; i++) {
|
||||
VECTOR2I a, b, c;
|
||||
result.GetTriangle(i, a, b, c);
|
||||
|
||||
// Find the original vertex indices by matching coordinates
|
||||
// (POLYGON_TRIANGULATION preserves vertex order for the first N vertices)
|
||||
auto findVertex = [&](const VECTOR2I& pt) -> size_t {
|
||||
for (size_t j = 0; j < mainContour.size(); j++) {
|
||||
if (static_cast<int>(mainContour[j].coords[0]) == pt.x &&
|
||||
static_cast<int>(mainContour[j].coords[1]) == pt.y) {
|
||||
return j;
|
||||
}
|
||||
}
|
||||
return 0; // fallback
|
||||
};
|
||||
|
||||
size_t idxA = findVertex(a);
|
||||
size_t idxB = findVertex(b);
|
||||
size_t idxC = findVertex(c);
|
||||
|
||||
// Call vertex callback for each triangle vertex
|
||||
// The callback receives the user data pointer that was passed to gluTessVertex
|
||||
if (tess->vertexDataCallback) {
|
||||
tess->vertexDataCallback(mainContour[idxA].userData, tess->polygonUserData);
|
||||
tess->vertexDataCallback(mainContour[idxB].userData, tess->polygonUserData);
|
||||
tess->vertexDataCallback(mainContour[idxC].userData, tess->polygonUserData);
|
||||
} else if (tess->vertexCallback) {
|
||||
tess->vertexCallback(mainContour[idxA].userData);
|
||||
tess->vertexCallback(mainContour[idxB].userData);
|
||||
tess->vertexCallback(mainContour[idxC].userData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const unsigned char* gluErrorString(GLenum error)
|
||||
{
|
||||
static const unsigned char errStr[] = "GLU tesselator error";
|
||||
(void)error;
|
||||
return errStr;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// Quadric stubs - not implemented (used for 3D primitives, not critical)
|
||||
//=============================================================================
|
||||
|
||||
typedef struct GLUquadric GLUquadric;
|
||||
|
||||
GLUquadric* gluNewQuadric()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void gluDeleteQuadric(GLUquadric* q)
|
||||
{
|
||||
(void)q;
|
||||
}
|
||||
|
||||
void gluQuadricDrawStyle(GLUquadric* q, int s)
|
||||
{
|
||||
(void)q; (void)s;
|
||||
}
|
||||
|
||||
void gluQuadricNormals(GLUquadric* q, int n)
|
||||
{
|
||||
(void)q; (void)n;
|
||||
}
|
||||
|
||||
void gluCylinder(GLUquadric* q, double b, double t, double h, int sl, int st)
|
||||
{
|
||||
(void)q; (void)b; (void)t; (void)h; (void)sl; (void)st;
|
||||
}
|
||||
|
||||
void gluDisk(GLUquadric* q, double i, double o, int sl, int lp)
|
||||
{
|
||||
(void)q; (void)i; (void)o; (void)sl; (void)lp;
|
||||
}
|
||||
|
||||
void gluSphere(GLUquadric* q, double r, int sl, int st)
|
||||
{
|
||||
(void)q; (void)r; (void)sl; (void)st;
|
||||
}
|
||||
|
||||
void gluPerspective(double fovy, double aspect, double zNear, double zFar)
|
||||
{
|
||||
(void)fovy; (void)aspect; (void)zNear; (void)zFar;
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
Loading…
Reference in a new issue