Enable OpenGL GAL and 3D viewer stubs for WASM

Changes:
- Add glu_wasm_impl.cpp: GLU tesselator using KiCad's earcut triangulation
- Add GL/glu.h: GLU header for WASM builds
- Add 3D viewer stubs for KICAD_BUILD_3D_VIEWER_WASM=ON
- Remove obsolete gl_canvas_stub.cpp (OpenGL now uses real impl)
- Remove obsolete glu_stub.c (replaced by glu_wasm_impl.cpp)
- Update build-pcbnew.sh comment about GLU implementation

The OpenGL GAL now works in WASM using WebGL with LEGACY_GL_EMULATION.
3D viewer is stubbed out but builds successfully.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Viktor Vaczi 2026-01-03 08:19:40 +01:00
commit cb58b43bd1
9 changed files with 945 additions and 558 deletions

2
kicad

@ -1 +1 @@
Subproject commit 279f2f1a84dc07a831496334a12373d5454f1d38
Subproject commit a61d2ea4063937eb9536a05b89b2d3d5ead6dd28

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@ -164,9 +164,8 @@ emar rcs "${STUBS_BUILD}/libgit2_stub.a" "${STUBS_BUILD}/libgit2_stub.o"
emcc -c "${STUBS_DIR}/curl_stub.c" -o "${STUBS_BUILD}/curl_stub.o"
emar rcs "${STUBS_BUILD}/libcurl_stub.a" "${STUBS_BUILD}/curl_stub.o"
# Compile GLU stub (for 3D viewer)
emcc -c "${STUBS_DIR}/glu_stub.c" -o "${STUBS_BUILD}/glu_stub.o"
emar rcs "${STUBS_BUILD}/libglu_stub.a" "${STUBS_BUILD}/glu_stub.o"
# Note: GLU tesselator is now implemented in wasm/stubs/glu_wasm_impl.cpp
# It's compiled as part of the GAL library (requires KiCad headers)
# Compile PCBnew scripting stub (requires wxWidgets headers)
WX_CXXFLAGS=$("${WX_BUILD}/wx-config" --cxxflags 2>/dev/null || echo "-I${WX_BUILD}/lib/wx/include/emscripten-unicode-static-3.2 -I${PROJECT_ROOT}/wxwidgets/include")
@ -240,7 +239,7 @@ emcmake cmake "${KICAD_DIR}" \
-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
-DCMAKE_CXX_FLAGS="${EXTRA_FLAGS} -pthread -sUSE_ZLIB=1 -DKICAD_USE_PLATFORM_WASM=1 -I${SYSROOT}/include -I${STUBS_DIR}" \
-DCMAKE_C_FLAGS="${EXTRA_FLAGS} -pthread -sUSE_ZLIB=1 -I${SYSROOT}/include -I${STUBS_DIR}" \
-DCMAKE_EXE_LINKER_FLAGS="${LINKER_DEBUG_FLAGS} -pthread -sUSE_ZLIB=1 -sASYNCIFY=1 -sDYNCALLS=1 -sASYNCIFY_STACK_SIZE=65536 -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE='navigator.hardwareConcurrency' -sPTHREAD_POOL_SIZE_STRICT=0 -sALLOW_MEMORY_GROWTH=1 -sINITIAL_MEMORY=256MB -sMAXIMUM_MEMORY=4GB -sEXPORTED_RUNTIME_METHODS=['ccall','cwrap','UTF8ToString','stringToUTF8','lengthBytesUTF8','dynCall'] -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE=['\$dynCall'] --bind -L${SYSROOT}/lib ${STUBS_BUILD}/libgit2_stub.a ${STUBS_BUILD}/libcurl_stub.a ${STUBS_BUILD}/libglu_stub.a ${STUBS_BUILD}/libpcbnew_scripting_stub.a ${STUBS_BUILD}/libnng_stub.a ${STUBS_BUILD}/pcbnew_embind.o" \
-DCMAKE_EXE_LINKER_FLAGS="${LINKER_DEBUG_FLAGS} -pthread -sUSE_ZLIB=1 -sASYNCIFY=1 -sDYNCALLS=1 -sASYNCIFY_STACK_SIZE=65536 -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE='navigator.hardwareConcurrency' -sPTHREAD_POOL_SIZE_STRICT=0 -sALLOW_MEMORY_GROWTH=1 -sINITIAL_MEMORY=256MB -sMAXIMUM_MEMORY=4GB -sLEGACY_GL_EMULATION -sMAX_WEBGL_VERSION=2 -sEXPORTED_RUNTIME_METHODS=['ccall','cwrap','UTF8ToString','stringToUTF8','lengthBytesUTF8','dynCall'] -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE=['\$dynCall'] --bind -L${SYSROOT}/lib ${STUBS_BUILD}/libgit2_stub.a ${STUBS_BUILD}/libcurl_stub.a ${STUBS_BUILD}/libpcbnew_scripting_stub.a ${STUBS_BUILD}/libnng_stub.a ${STUBS_BUILD}/pcbnew_embind.o" \
-DCMAKE_PREFIX_PATH="${SYSROOT};${WX_BUILD}" \
-DwxWidgets_CONFIG_EXECUTABLE="${WX_BUILD}/wx-config" \
\

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@ -0,0 +1,136 @@
/*
* 3D Canvas stubs for KiCad WASM build
* When KICAD_BUILD_3D_VIEWER_WASM=OFF, these provide stub implementations
* for 3D canvas and board adapter classes.
*/
#include <3d_canvas/eda_3d_canvas.h>
#include <3d_canvas/board_adapter.h>
#include <3d_viewer/eda_3d_viewer_settings.h>
#include <gal/hidpi_gl_3D_canvas.h>
#include <tool/tool_dispatcher.h>
// EDA_3D_CANVAS stub implementations
EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const wxGLAttributes& aGLAttribs,
BOARD_ADAPTER& aSettings, CAMERA& aCamera,
S3D_CACHE* a3DCachePointer ) :
HIDPI_GL_3D_CANVAS( aParent, aGLAttribs, aCamera, wxID_ANY )
{
(void)aSettings;
(void)a3DCachePointer;
m_3d_render = nullptr;
m_parentStatusBar = nullptr;
m_parentInfoBar = nullptr;
m_eventDispatcher = nullptr;
}
EDA_3D_CANVAS::~EDA_3D_CANVAS()
{
}
void EDA_3D_CANVAS::SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher )
{
m_eventDispatcher = aEventDispatcher;
}
void EDA_3D_CANVAS::ReloadRequest( BOARD* aBoard, S3D_CACHE* aCachePointer )
{
(void)aBoard;
(void)aCachePointer;
// No-op: 3D canvas not available in WASM
}
void EDA_3D_CANVAS::OnPaint( wxPaintEvent& aEvent )
{
(void)aEvent;
// No-op: 3D canvas not available in WASM
}
void EDA_3D_CANVAS::DoRePaint()
{
// No-op: 3D canvas not available in WASM
}
void EDA_3D_CANVAS::SetCurrentRender( RENDER_ENGINE aRenderEngine )
{
(void)aRenderEngine;
// No-op: 3D canvas not available in WASM
}
void EDA_3D_CANVAS::RenderEngineChanged()
{
// No-op: 3D canvas not available in WASM
}
void EDA_3D_CANVAS::Request_refresh( bool aRedrawImmediately )
{
(void)aRedrawImmediately;
// No-op: 3D canvas not available in WASM
}
void EDA_3D_CANVAS::DisplayStatus()
{
// No-op: 3D canvas not available in WASM
}
bool EDA_3D_CANVAS::doReRender()
{
return false;
}
// BOARD_ADAPTER stub implementations
BOARD_ADAPTER::BOARD_ADAPTER() :
m_board( nullptr ),
m_3dModelManager( nullptr ),
m_Cfg( nullptr )
{
}
BOARD_ADAPTER::~BOARD_ADAPTER()
{
}
// EDA_3D_VIEWER_SETTINGS stub implementations
EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS() :
APP_SETTINGS_BASE( "3d_viewer", 3 )
{
}
EDA_3D_VIEWER_SETTINGS::~EDA_3D_VIEWER_SETTINGS()
{
}
// LAYER_PRESET_3D stub
LAYER_PRESET_3D::LAYER_PRESET_3D( const wxString& aName ) :
name( aName )
{
}
// PARAM_LAYER_PRESET_3D stub
PARAM_LAYER_PRESET_3D::PARAM_LAYER_PRESET_3D( const std::string& aPath,
std::vector<LAYER_PRESET_3D>* aPresetList ) :
PARAM_LAMBDA<nlohmann::json>(
aPath,
[this]() { return presetsToJson(); },
[this]( const nlohmann::json& aJson ) { jsonToPresets( aJson ); },
nlohmann::json::array() ),
m_presets( aPresetList )
{
}
nlohmann::json PARAM_LAYER_PRESET_3D::presetsToJson()
{
return nlohmann::json::array();
}
void PARAM_LAYER_PRESET_3D::jsonToPresets( const nlohmann::json& aJson )
{
(void)aJson;
}

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@ -0,0 +1,127 @@
/*
* 3D Scenegraph stubs for KiCad WASM build
* When KICAD_BUILD_3D_VIEWER_WASM=OFF, these provide stub implementations
* for 3D cache and scenegraph classes.
*/
#include <3d_cache/3d_cache.h>
#include <3d_cache/3d_plugin_manager.h>
#include <wx/log.h>
// S3D_CACHE stub implementations
S3D_CACHE::S3D_CACHE() :
m_FNResolver( nullptr ),
m_Plugins( nullptr ),
m_project( nullptr )
{
}
S3D_CACHE::~S3D_CACHE()
{
}
bool S3D_CACHE::Set3DConfigDir( const wxString& aConfigDir )
{
m_ConfigDir = aConfigDir;
return true;
}
bool S3D_CACHE::SetProject( PROJECT* aProject )
{
m_project = aProject;
return true;
}
void S3D_CACHE::SetProgramBase( PGM_BASE* aBase )
{
(void)aBase;
// No-op: 3D cache not available in WASM
}
SCENEGRAPH* S3D_CACHE::Load( const wxString& aModelFile, const wxString& aBasePath,
std::vector<const EMBEDDED_FILES*> aEmbeddedFilesStack )
{
(void)aModelFile;
(void)aBasePath;
(void)aEmbeddedFilesStack;
// 3D models not supported in WASM
return nullptr;
}
FILENAME_RESOLVER* S3D_CACHE::GetResolver() noexcept
{
return m_FNResolver;
}
std::list<wxString> const* S3D_CACHE::GetFileFilters() const
{
static std::list<wxString> emptyList;
return &emptyList;
}
void S3D_CACHE::FlushCache( bool closePlugins )
{
(void)closePlugins;
// No-op: no cache in WASM
}
void S3D_CACHE::ClosePlugins()
{
// No-op: no plugins in WASM
}
S3DMODEL* S3D_CACHE::GetModel( const wxString& aModelFileName, const wxString& aBasePath,
std::vector<const EMBEDDED_FILES*> aEmbeddedFilesStack )
{
(void)aModelFileName;
(void)aBasePath;
(void)aEmbeddedFilesStack;
// 3D models not supported in WASM
return nullptr;
}
void S3D_CACHE::CleanCacheDir( int aNumDaysOld )
{
(void)aNumDaysOld;
// No-op: no cache in WASM
}
SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr )
{
(void)aFileName;
if( aCachePtr )
*aCachePtr = nullptr;
return nullptr;
}
bool S3D_CACHE::getHash( const wxString& aFileName, HASH_128& aHash )
{
(void)aFileName;
(void)aHash;
return false;
}
bool S3D_CACHE::loadCacheData( S3D_CACHE_ENTRY* aCacheItem )
{
(void)aCacheItem;
return false;
}
bool S3D_CACHE::saveCacheData( S3D_CACHE_ENTRY* aCacheItem )
{
(void)aCacheItem;
return false;
}
SCENEGRAPH* S3D_CACHE::load( const wxString& aModelFile, const wxString& aBasePath,
S3D_CACHE_ENTRY** aCachePtr,
std::vector<const EMBEDDED_FILES*> aEmbeddedFilesStack )
{
(void)aModelFile;
(void)aBasePath;
(void)aEmbeddedFilesStack;
if( aCachePtr )
*aCachePtr = nullptr;
return nullptr;
}

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@ -0,0 +1,257 @@
/*
* 3D Viewer stubs for KiCad WASM build
* When KICAD_BUILD_3D_VIEWER_WASM=OFF, the 3D viewer library is not linked.
* These stubs provide implementations for symbols that pcbnew references.
*/
#include <3d_viewer/eda_3d_viewer_frame.h>
#include <3d_viewer/eda_3d_viewer_settings.h>
#include <3d_viewer/toolbars_3d.h>
// EDA_3D_VIEWER_FRAME stub implementations
// The 3D viewer is not available in WASM builds
EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent,
const wxString& aTitle, long style ) :
KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition,
wxDefaultSize, style, wxT( "3D Viewer" ) ),
m_currentCamera( m_trackBallCamera ),
m_trackBallCamera( 2 * RANGE_SCALE_3D )
{
m_canvas = nullptr;
m_disable_ray_tracing = true;
m_appearancePanel = nullptr;
// 3D Viewer is not supported in WASM - close immediately
wxLogWarning( "3D Viewer is not available in this build" );
}
EDA_3D_VIEWER_FRAME::~EDA_3D_VIEWER_FRAME()
{
}
void EDA_3D_VIEWER_FRAME::ReloadRequest()
{
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::NewDisplay( bool aForceImmediateRedraw )
{
(void)aForceImmediateRedraw;
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::Redraw()
{
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::SaveSettings( APP_SETTINGS_BASE* aCfg )
{
(void)aCfg;
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE* aCfg )
{
(void)aCfg;
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::CommonSettingsChanged( int aFlags )
{
(void)aFlags;
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::ShowChangedLanguage()
{
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::ToggleAppearanceManager()
{
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::OnDarkModeToggle()
{
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::TakeScreenshot( EDA_3D_VIEWER_EXPORT_FORMAT aFormat )
{
(void)aFormat;
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::ExportImage( EDA_3D_VIEWER_EXPORT_FORMAT aFormat, const wxSize& aSize )
{
(void)aFormat;
(void)aSize;
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::setupUIConditions()
{
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::handleIconizeEvent( wxIconizeEvent& aEvent )
{
(void)aEvent;
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::Exit3DFrame( wxCommandEvent& event )
{
(void)event;
Close( true );
}
void EDA_3D_VIEWER_FRAME::OnCloseWindow( wxCloseEvent& event )
{
(void)event;
Destroy();
}
bool EDA_3D_VIEWER_FRAME::TryBefore( wxEvent& aEvent )
{
return wxFrame::TryBefore( aEvent );
}
void EDA_3D_VIEWER_FRAME::Process_Special_Functions( wxCommandEvent& event )
{
(void)event;
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::onDisableRayTracing( wxCommandEvent& aEvent )
{
(void)aEvent;
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::OnActivate( wxActivateEvent& event )
{
(void)event;
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::OnSetFocus( wxFocusEvent& event )
{
(void)event;
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::doReCreateMenuBar()
{
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::RenderEngineChanged()
{
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::refreshRender()
{
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::loadCommonSettings()
{
// No-op: 3D viewer not available
}
void EDA_3D_VIEWER_FRAME::applySettings( EDA_3D_VIEWER_SETTINGS* aSettings )
{
(void)aSettings;
// No-op: 3D viewer not available
}
bool EDA_3D_VIEWER_FRAME::getExportFileName( EDA_3D_VIEWER_EXPORT_FORMAT& aFormat, wxString& fullFileName )
{
(void)aFormat;
(void)fullFileName;
return false;
}
wxImage EDA_3D_VIEWER_FRAME::captureScreenshot( const wxSize& aSize )
{
(void)aSize;
return wxImage();
}
void EDA_3D_VIEWER_FRAME::setupRenderingConfig( BOARD_ADAPTER& adapter )
{
(void)adapter;
}
wxImage EDA_3D_VIEWER_FRAME::captureCurrentViewScreenshot()
{
return wxImage();
}
wxImage EDA_3D_VIEWER_FRAME::captureRaytracingScreenshot( BOARD_ADAPTER& adapter, TRACK_BALL& camera, const wxSize& aSize )
{
(void)adapter;
(void)camera;
(void)aSize;
return wxImage();
}
wxImage EDA_3D_VIEWER_FRAME::convertRGBAToImage( uint8_t* rgbaBuffer, const wxSize& realSize )
{
(void)rgbaBuffer;
(void)realSize;
return wxImage();
}
wxImage EDA_3D_VIEWER_FRAME::captureOpenGLScreenshot( BOARD_ADAPTER& adapter, TRACK_BALL& camera, const wxSize& aSize )
{
(void)adapter;
(void)camera;
(void)aSize;
return wxImage();
}
void EDA_3D_VIEWER_FRAME::configureCanvas( std::unique_ptr<EDA_3D_CANVAS>& canvas, EDA_3D_VIEWER_SETTINGS* cfg )
{
(void)canvas;
(void)cfg;
}
void EDA_3D_VIEWER_FRAME::saveOrCopyImage( const wxImage& screenshotImage, EDA_3D_VIEWER_EXPORT_FORMAT aFormat, const wxString& fullFileName )
{
(void)screenshotImage;
(void)aFormat;
(void)fullFileName;
}
void EDA_3D_VIEWER_FRAME::copyImageToClipboard( const wxImage& screenshotImage )
{
(void)screenshotImage;
}
void EDA_3D_VIEWER_FRAME::saveImageToFile( const wxImage& screenshotImage, EDA_3D_VIEWER_EXPORT_FORMAT aFormat, const wxString& fullFileName )
{
(void)screenshotImage;
(void)aFormat;
(void)fullFileName;
}
// Static member
const wxChar* EDA_3D_VIEWER_FRAME::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
// Event table (empty - no events to handle)
wxBEGIN_EVENT_TABLE( EDA_3D_VIEWER_FRAME, KIWAY_PLAYER )
wxEND_EVENT_TABLE()
// EDA_3D_VIEWER_TOOLBAR_SETTINGS stub
std::optional<TOOLBAR_CONFIGURATION> EDA_3D_VIEWER_TOOLBAR_SETTINGS::DefaultToolbarConfig( TOOLBAR_LOC aToolbar )
{
(void)aToolbar;
return std::nullopt;
}

88
wasm/stubs/GL/glu.h Normal file
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@ -0,0 +1,88 @@
/**
* GLU header for WebAssembly builds
*
* Provides GLU function declarations. Implementation is in glu_wasm_impl.cpp
* which uses KiCad's earcut-based polygon triangulation.
*/
#ifndef __GLU_H__
#define __GLU_H__
#include <GLES2/gl2.h>
#ifdef __cplusplus
extern "C" {
#endif
// GLU types
typedef double GLdouble;
typedef void (*_GLUfuncptr)(void);
typedef struct GLUtesselator GLUtesselator;
typedef struct GLUquadric GLUquadric;
// GLU constants
#define GLU_TESS_BEGIN 100100
#define GLU_TESS_VERTEX 100101
#define GLU_TESS_END 100102
#define GLU_TESS_ERROR 100103
#define GLU_TESS_EDGE_FLAG 100104
#define GLU_TESS_COMBINE 100105
#define GLU_TESS_BEGIN_DATA 100106
#define GLU_TESS_VERTEX_DATA 100107
#define GLU_TESS_END_DATA 100108
#define GLU_TESS_ERROR_DATA 100109
#define GLU_TESS_EDGE_FLAG_DATA 100110
#define GLU_TESS_COMBINE_DATA 100111
#define GLU_TESS_WINDING_RULE 100140
#define GLU_TESS_WINDING_ODD 100130
#define GLU_TESS_WINDING_NONZERO 100131
#define GLU_TESS_WINDING_POSITIVE 100132
#define GLU_TESS_WINDING_NEGATIVE 100133
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
// Tesselator functions
GLUtesselator* gluNewTess(void);
void gluDeleteTess(GLUtesselator* tess);
void gluTessCallback(GLUtesselator* tess, GLenum which, _GLUfuncptr fn);
void gluTessProperty(GLUtesselator* tess, GLenum which, GLdouble value);
void gluGetTessProperty(GLUtesselator* tess, GLenum which, GLdouble* value);
void gluTessNormal(GLUtesselator* tess, GLdouble x, GLdouble y, GLdouble z);
void gluTessBeginPolygon(GLUtesselator* tess, void* userData);
void gluTessBeginContour(GLUtesselator* tess);
void gluTessVertex(GLUtesselator* tess, GLdouble coords[3], void* data);
void gluTessEndContour(GLUtesselator* tess);
void gluTessEndPolygon(GLUtesselator* tess);
const unsigned char* gluErrorString(GLenum error);
// Quadric constants
#define GLU_OUTSIDE 100020
#define GLU_INSIDE 100021
#define GLU_POINT 100010
#define GLU_LINE 100011
#define GLU_FILL 100012
#define GLU_SILHOUETTE 100013
#define GLU_SMOOTH 100000
#define GLU_FLAT 100001
#define GLU_NONE 100002
// Quadric type aliases
typedef GLUquadric GLUquadricObj;
// Quadric functions (stubs - not implemented for WASM)
GLUquadric* gluNewQuadric(void);
void gluDeleteQuadric(GLUquadric* q);
void gluQuadricDrawStyle(GLUquadric* q, GLenum style);
void gluQuadricNormals(GLUquadric* q, GLenum normals);
void gluCylinder(GLUquadric* q, double base, double top, double height, int slices, int stacks);
void gluDisk(GLUquadric* q, double inner, double outer, int slices, int loops);
void gluSphere(GLUquadric* q, double radius, int slices, int stacks);
// Matrix functions (stub)
void gluPerspective(double fovy, double aspect, double zNear, double zFar);
#ifdef __cplusplus
}
#endif
#endif /* __GLU_H__ */

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@ -1,509 +0,0 @@
/*
* OpenGL Canvas stubs for KiCad WASM build
* OpenGL GAL is not available in WASM (uses Cairo only).
* This stub provides typeinfo and methods for dynamic_cast to work.
*/
#include <gal/hidpi_gl_canvas.h>
#include <gal/hidpi_gl_3D_canvas.h>
#include <3d_rendering/raytracing/render_3d_raytrace_gl.h>
//=============================================================================
// Fixed-function OpenGL stubs for WebGL compatibility
// WebGL only supports OpenGL ES 2.0/3.0 which doesn't have these functions
//=============================================================================
extern "C" {
void glLoadMatrixf( const float* m )
{
(void)m;
// Fixed-function pipeline not available in WebGL
}
void glPushMatrix()
{
// Fixed-function pipeline not available in WebGL
}
void glPopMatrix()
{
// Fixed-function pipeline not available in WebGL
}
void glColor4f( float r, float g, float b, float a )
{
(void)r; (void)g; (void)b; (void)a;
// Fixed-function pipeline not available in WebGL
}
void glTranslatef( float x, float y, float z )
{
(void)x; (void)y; (void)z;
// Fixed-function pipeline not available in WebGL
}
void glScalef( float x, float y, float z )
{
(void)x; (void)y; (void)z;
// Fixed-function pipeline not available in WebGL
}
void glRotatef( float angle, float x, float y, float z )
{
(void)angle; (void)x; (void)y; (void)z;
// Fixed-function pipeline not available in WebGL
}
void glEnableClientState( unsigned int cap )
{
(void)cap;
// Fixed-function pipeline not available in WebGL
}
void glDisableClientState( unsigned int cap )
{
(void)cap;
// Fixed-function pipeline not available in WebGL
}
void glPointSize( float size )
{
(void)size;
// Fixed-function pipeline not available in WebGL
}
void glVertex3f( float x, float y, float z )
{
(void)x; (void)y; (void)z;
// Immediate mode not available in WebGL
}
void glBegin( unsigned int mode )
{
(void)mode;
// Immediate mode not available in WebGL
}
void glEnd()
{
// Immediate mode not available in WebGL
}
void glColorMaterial( unsigned int face, unsigned int mode )
{
(void)face; (void)mode;
// Fixed-function pipeline not available in WebGL
}
void glNormalPointer( unsigned int type, int stride, const void* pointer )
{
(void)type; (void)stride; (void)pointer;
// Fixed-function pipeline not available in WebGL
}
void glColorPointer( int size, unsigned int type, int stride, const void* pointer )
{
(void)size; (void)type; (void)stride; (void)pointer;
// Fixed-function pipeline not available in WebGL
}
void glTexCoordPointer( int size, unsigned int type, int stride, const void* pointer )
{
(void)size; (void)type; (void)stride; (void)pointer;
// Fixed-function pipeline not available in WebGL
}
void glVertexPointer( int size, unsigned int type, int stride, const void* pointer )
{
(void)size; (void)type; (void)stride; (void)pointer;
// Fixed-function pipeline not available in WebGL
}
void glMaterialfv( unsigned int face, unsigned int pname, const float* params )
{
(void)face; (void)pname; (void)params;
// Fixed-function pipeline not available in WebGL
}
void glMaterialf( unsigned int face, unsigned int pname, float param )
{
(void)face; (void)pname; (void)param;
// Fixed-function pipeline not available in WebGL
}
void glLightfv( unsigned int light, unsigned int pname, const float* params )
{
(void)light; (void)pname; (void)params;
// Fixed-function pipeline not available in WebGL
}
void glLightModelfv( unsigned int pname, const float* params )
{
(void)pname; (void)params;
// Fixed-function pipeline not available in WebGL
}
void glNormal3f( float nx, float ny, float nz )
{
(void)nx; (void)ny; (void)nz;
// Fixed-function pipeline not available in WebGL
}
void glTexCoord2f( float s, float t )
{
(void)s; (void)t;
// Fixed-function pipeline not available in WebGL
}
void glMatrixMode( unsigned int mode )
{
(void)mode;
// Fixed-function pipeline not available in WebGL
}
void glLoadIdentity()
{
// Fixed-function pipeline not available in WebGL
}
void glOrtho( double left, double right, double bottom, double top, double nearVal, double farVal )
{
(void)left; (void)right; (void)bottom; (void)top; (void)nearVal; (void)farVal;
// Fixed-function pipeline not available in WebGL
}
void glFrustum( double left, double right, double bottom, double top, double nearVal, double farVal )
{
(void)left; (void)right; (void)bottom; (void)top; (void)nearVal; (void)farVal;
// Fixed-function pipeline not available in WebGL
}
void glMultMatrixf( const float* m )
{
(void)m;
// Fixed-function pipeline not available in WebGL
}
void glShadeModel( unsigned int mode )
{
(void)mode;
// Fixed-function pipeline not available in WebGL
}
void glTexEnvfv( unsigned int target, unsigned int pname, const float* params )
{
(void)target; (void)pname; (void)params;
// Fixed-function pipeline not available in WebGL
}
void glTexEnvf( unsigned int target, unsigned int pname, float param )
{
(void)target; (void)pname; (void)param;
// Fixed-function pipeline not available in WebGL
}
void glTexEnvi( unsigned int target, unsigned int pname, int param )
{
(void)target; (void)pname; (void)param;
// Fixed-function pipeline not available in WebGL
}
void glLightModeli( unsigned int pname, int param )
{
(void)pname; (void)param;
// Fixed-function pipeline not available in WebGL
}
// Display lists - not available in WebGL
unsigned char glIsList( unsigned int list )
{
(void)list;
return 0; // Always return false - no display lists in WebGL
}
void glDeleteLists( unsigned int list, int range )
{
(void)list; (void)range;
// Display lists not available in WebGL
}
unsigned int glGenLists( int range )
{
(void)range;
return 0; // Return 0 to indicate failure - no display lists in WebGL
}
void glNewList( unsigned int list, unsigned int mode )
{
(void)list; (void)mode;
// Display lists not available in WebGL
}
void glEndList()
{
// Display lists not available in WebGL
}
void glCallList( unsigned int list )
{
(void)list;
// Display lists not available in WebGL
}
void glCallLists( int n, unsigned int type, const void* lists )
{
(void)n; (void)type; (void)lists;
// Display lists not available in WebGL
}
// More fixed-function pipeline functions
void glColor3f( float r, float g, float b )
{
(void)r; (void)g; (void)b;
// Fixed-function pipeline not available in WebGL
}
void glColor3fv( const float* v )
{
(void)v;
// Fixed-function pipeline not available in WebGL
}
void glColor4fv( const float* v )
{
(void)v;
// Fixed-function pipeline not available in WebGL
}
void glVertex2f( float x, float y )
{
(void)x; (void)y;
// Immediate mode not available in WebGL
}
void glVertex3fv( const float* v )
{
(void)v;
// Immediate mode not available in WebGL
}
void glNormal3fv( const float* v )
{
(void)v;
// Fixed-function pipeline not available in WebGL
}
void glRectf( float x1, float y1, float x2, float y2 )
{
(void)x1; (void)y1; (void)x2; (void)y2;
// Immediate mode not available in WebGL
}
void glLineWidth( float width )
{
(void)width;
// Note: WebGL has limited line width support
}
void glAlphaFunc( unsigned int func, float ref )
{
(void)func; (void)ref;
// Fixed-function pipeline not available in WebGL
}
void glClientActiveTexture( unsigned int texture )
{
(void)texture;
// Fixed-function pipeline not available in WebGL
}
void glScaled( double x, double y, double z )
{
(void)x; (void)y; (void)z;
// Fixed-function pipeline not available in WebGL
}
void glPolygonMode( unsigned int face, unsigned int mode )
{
(void)face; (void)mode;
// Not available in WebGL ES
}
void glClipPlane( unsigned int plane, const double* equation )
{
(void)plane; (void)equation;
// Fixed-function pipeline not available in WebGL
}
void glFogf( unsigned int pname, float param )
{
(void)pname; (void)param;
// Fixed-function pipeline not available in WebGL
}
void glFogfv( unsigned int pname, const float* params )
{
(void)pname; (void)params;
// Fixed-function pipeline not available in WebGL
}
void glFogi( unsigned int pname, int param )
{
(void)pname; (void)param;
// Fixed-function pipeline not available in WebGL
}
} // extern "C"
//=============================================================================
// HIDPI_GL_CANVAS stub implementation
//=============================================================================
HIDPI_GL_CANVAS::HIDPI_GL_CANVAS( const KIGFX::VC_SETTINGS& aSettings, wxWindow* aParent,
const wxGLAttributes& aGLAttribs, wxWindowID aId,
const wxPoint& aPos, const wxSize& aSize, long aStyle,
const wxString& aName, const wxPalette& aPalette ) :
wxGLCanvas( aParent, aGLAttribs, aId, aPos, aSize, aStyle, aName, aPalette ),
m_settings( aSettings )
{
// Not used in WASM - OpenGL is disabled
}
wxSize HIDPI_GL_CANVAS::GetNativePixelSize() const
{
return wxSize( 0, 0 );
}
wxPoint HIDPI_GL_CANVAS::GetNativePosition( const wxPoint& aPoint ) const
{
return aPoint;
}
double HIDPI_GL_CANVAS::GetScaleFactor() const
{
return 1.0; // No HiDPI scaling in WASM stub
}
//=============================================================================
// HIDPI_GL_3D_CANVAS stub implementation
//=============================================================================
const float HIDPI_GL_3D_CANVAS::m_delta_move_step_factor = 0.7f;
HIDPI_GL_3D_CANVAS::HIDPI_GL_3D_CANVAS( const KIGFX::VC_SETTINGS& aVcSettings, CAMERA& aCamera,
wxWindow* aParent, const wxGLAttributes& aGLAttribs,
wxWindowID aId, const wxPoint& aPos, const wxSize& aSize,
long aStyle, const wxString& aName,
const wxPalette& aPalette ) :
HIDPI_GL_CANVAS( aVcSettings, aParent, aGLAttribs, aId, aPos, aSize, aStyle, aName, aPalette ),
m_camera( aCamera )
{
m_mouse_is_moving = false;
m_mouse_was_moved = false;
m_camera_is_moving = false;
// Not used in WASM - 3D viewer uses RAM raytracer
}
void HIDPI_GL_3D_CANVAS::OnMouseMoveCamera( wxMouseEvent& event )
{
(void)event;
// Not used in WASM
}
void HIDPI_GL_3D_CANVAS::OnMouseWheelCamera( wxMouseEvent& event, bool aPan )
{
(void)event;
(void)aPan;
// Not used in WASM
}
//=============================================================================
// RENDER_3D_RAYTRACE_GL stub implementation
//=============================================================================
RENDER_3D_RAYTRACE_GL::RENDER_3D_RAYTRACE_GL( EDA_3D_CANVAS* aCanvas, BOARD_ADAPTER& aAdapter,
CAMERA& aCamera ) :
RENDER_3D_RAYTRACE_BASE( aAdapter, aCamera )
{
(void)aCanvas;
m_openglSupportsVertexBufferObjects = false;
m_pboId = 0;
m_pboDataSize = 0;
// Not used in WASM - uses RAM raytracer instead
}
RENDER_3D_RAYTRACE_GL::~RENDER_3D_RAYTRACE_GL()
{
}
void RENDER_3D_RAYTRACE_GL::SetCurWindowSize( const wxSize& aSize )
{
(void)aSize;
// Not used in WASM
}
bool RENDER_3D_RAYTRACE_GL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
REPORTER* aWarningReporter )
{
(void)aIsMoving;
(void)aStatusReporter;
(void)aWarningReporter;
return false; // Not used in WASM
}
void RENDER_3D_RAYTRACE_GL::initPbo()
{
// Not used in WASM
}
void RENDER_3D_RAYTRACE_GL::deletePbo()
{
// Not used in WASM
}
//=============================================================================
// NavLib/3DConnexion SpaceMouse plugin stubs
// These are for 3D mouse support which is not available in WASM
//=============================================================================
// Define empty implementation classes to satisfy unique_ptr
class NL_3D_VIEWER_PLUGIN_IMPL {};
class NL_FOOTPRINT_PROPERTIES_PLUGIN_IMPL {};
#include <3d_navlib/nl_3d_viewer_plugin.h>
#include <3d_navlib/nl_footprint_properties_plugin.h>
NL_3D_VIEWER_PLUGIN::NL_3D_VIEWER_PLUGIN( EDA_3D_CANVAS* aViewport ) :
m_impl( nullptr )
{
(void)aViewport;
// SpaceMouse not available in WASM
}
NL_3D_VIEWER_PLUGIN::~NL_3D_VIEWER_PLUGIN()
{
}
void NL_3D_VIEWER_PLUGIN::SetFocus( bool aFocus )
{
(void)aFocus;
// SpaceMouse not available in WASM
}
NL_FOOTPRINT_PROPERTIES_PLUGIN::NL_FOOTPRINT_PROPERTIES_PLUGIN( EDA_3D_CANVAS* aViewport ) :
m_impl( nullptr )
{
(void)aViewport;
// SpaceMouse not available in WASM
}
NL_FOOTPRINT_PROPERTIES_PLUGIN::~NL_FOOTPRINT_PROPERTIES_PLUGIN()
{
}
void NL_FOOTPRINT_PROPERTIES_PLUGIN::SetFocus( bool aFocus )
{
(void)aFocus;
// SpaceMouse not available in WASM
}

View file

@ -1,44 +0,0 @@
/* GLU stubs for WebAssembly builds
* GLU is not available in WebGL, these stubs prevent link errors.
* The gizmo won't render but the 3D view should work with LEGACY_GL_EMULATION.
*/
typedef struct GLUquadric GLUquadric;
typedef struct GLUtesselator GLUtesselator;
typedef double GLdouble;
typedef void (*_GLUfuncptr)(void);
/* Quadric stubs */
GLUquadric* gluNewQuadric(void) { return (GLUquadric*)0; }
void gluDeleteQuadric(GLUquadric* q) { (void)q; }
void gluQuadricDrawStyle(GLUquadric* q, int s) { (void)q; (void)s; }
void gluQuadricNormals(GLUquadric* q, int n) { (void)q; (void)n; }
void gluCylinder(GLUquadric* q, double b, double t, double h, int sl, int st) {
(void)q; (void)b; (void)t; (void)h; (void)sl; (void)st;
}
void gluDisk(GLUquadric* q, double i, double o, int sl, int lp) {
(void)q; (void)i; (void)o; (void)sl; (void)lp;
}
void gluSphere(GLUquadric* q, double r, int sl, int st) {
(void)q; (void)r; (void)sl; (void)st;
}
void gluPerspective(double fovy, double aspect, double zNear, double zFar) {
(void)fovy; (void)aspect; (void)zNear; (void)zFar;
}
/* Tessellation stubs */
GLUtesselator* gluNewTess(void) { return (GLUtesselator*)0; }
void gluDeleteTess(GLUtesselator* t) { (void)t; }
void gluTessBeginPolygon(GLUtesselator* t, void* d) { (void)t; (void)d; }
void gluTessEndPolygon(GLUtesselator* t) { (void)t; }
void gluTessBeginContour(GLUtesselator* t) { (void)t; }
void gluTessEndContour(GLUtesselator* t) { (void)t; }
void gluTessVertex(GLUtesselator* t, GLdouble* l, void* d) { (void)t; (void)l; (void)d; }
void gluTessNormal(GLUtesselator* t, GLdouble x, GLdouble y, GLdouble z) { (void)t; (void)x; (void)y; (void)z; }
void gluTessCallback(GLUtesselator* t, unsigned int w, _GLUfuncptr f) { (void)t; (void)w; (void)f; }
void gluTessProperty(GLUtesselator* t, unsigned int w, GLdouble v) { (void)t; (void)w; (void)v; }
void gluGetTessProperty(GLUtesselator* t, unsigned int w, GLdouble* d) { (void)t; (void)w; (void)d; }
/* Error string stub */
static const unsigned char glu_error_str[] = "GLU stub error";
const unsigned char* gluErrorString(unsigned int e) { (void)e; return glu_error_str; }

View file

@ -0,0 +1,333 @@
/**
* GLU Tesselator implementation for WebAssembly builds
*
* Uses KiCad's earcut-based POLYGON_TRIANGULATION instead of GLU library.
* This enables OpenGL GAL to work in WASM with proper polygon triangulation.
*/
#include <vector>
#include <array>
#include <cstring>
#include <geometry/shape_line_chain.h>
#include <geometry/shape_poly_set.h>
#include <geometry/polygon_triangulation.h>
// GL types
typedef double GLdouble;
typedef float GLfloat;
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef void GLvoid;
typedef void (*_GLUfuncptr)(void);
// GL constants
#ifndef GL_TRUE
#define GL_TRUE 1
#endif
#ifndef GL_FALSE
#define GL_FALSE 0
#endif
// GLU constants
#define GLU_TESS_BEGIN 100100
#define GLU_TESS_VERTEX 100101
#define GLU_TESS_END 100102
#define GLU_TESS_ERROR 100103
#define GLU_TESS_EDGE_FLAG 100104
#define GLU_TESS_COMBINE 100105
#define GLU_TESS_BEGIN_DATA 100106
#define GLU_TESS_VERTEX_DATA 100107
#define GLU_TESS_END_DATA 100108
#define GLU_TESS_ERROR_DATA 100109
#define GLU_TESS_EDGE_FLAG_DATA 100110
#define GLU_TESS_COMBINE_DATA 100111
#define GLU_TESS_WINDING_RULE 100140
#define GLU_TESS_WINDING_ODD 100130
#define GLU_TESS_WINDING_NONZERO 100131
#define GLU_TESS_WINDING_POSITIVE 100132
#define GLU_TESS_WINDING_NEGATIVE 100133
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
// Vertex data stored during tesselation
struct TessVertex
{
std::array<GLdouble, 3> coords;
void* userData; // The data pointer passed to gluTessVertex
};
struct GLUtesselator
{
// Callbacks
void (*vertexCallback)(void* vertex) = nullptr;
void (*vertexDataCallback)(void* vertex, void* userData) = nullptr;
void (*combineCallback)(GLdouble coords[3], void* vertex_data[4],
GLfloat weight[4], void** dataOut) = nullptr;
void (*combineDataCallback)(GLdouble coords[3], void* vertex_data[4],
GLfloat weight[4], void** dataOut, void* userData) = nullptr;
void (*edgeFlagCallback)(GLboolean flag) = nullptr;
void (*edgeFlagDataCallback)(GLboolean flag, void* userData) = nullptr;
void (*errorCallback)(GLenum error) = nullptr;
void (*errorDataCallback)(GLenum error, void* userData) = nullptr;
void (*beginCallback)(GLenum type) = nullptr;
void (*beginDataCallback)(GLenum type, void* userData) = nullptr;
void (*endCallback)() = nullptr;
void (*endDataCallback)(void* userData) = nullptr;
// Contour data - each contour is a list of vertices
std::vector<std::vector<TessVertex>> contours;
std::vector<TessVertex>* currentContour = nullptr;
// User data passed to gluTessBeginPolygon
void* polygonUserData = nullptr;
// Properties
GLenum windingRule = GLU_TESS_WINDING_POSITIVE;
};
extern "C" {
GLUtesselator* gluNewTess()
{
return new GLUtesselator();
}
void gluDeleteTess(GLUtesselator* tess)
{
delete tess;
}
void gluTessCallback(GLUtesselator* tess, GLenum which, _GLUfuncptr fn)
{
if (!tess) return;
switch (which) {
case GLU_TESS_VERTEX:
tess->vertexCallback = (void(*)(void*))fn;
break;
case GLU_TESS_VERTEX_DATA:
tess->vertexDataCallback = (void(*)(void*, void*))fn;
break;
case GLU_TESS_COMBINE:
tess->combineCallback = (void(*)(GLdouble[3], void*[4], GLfloat[4], void**))fn;
break;
case GLU_TESS_COMBINE_DATA:
tess->combineDataCallback = (void(*)(GLdouble[3], void*[4], GLfloat[4], void**, void*))fn;
break;
case GLU_TESS_EDGE_FLAG:
tess->edgeFlagCallback = (void(*)(GLboolean))fn;
break;
case GLU_TESS_EDGE_FLAG_DATA:
tess->edgeFlagDataCallback = (void(*)(GLboolean, void*))fn;
break;
case GLU_TESS_ERROR:
tess->errorCallback = (void(*)(GLenum))fn;
break;
case GLU_TESS_ERROR_DATA:
tess->errorDataCallback = (void(*)(GLenum, void*))fn;
break;
case GLU_TESS_BEGIN:
tess->beginCallback = (void(*)(GLenum))fn;
break;
case GLU_TESS_BEGIN_DATA:
tess->beginDataCallback = (void(*)(GLenum, void*))fn;
break;
case GLU_TESS_END:
tess->endCallback = (void(*)())fn;
break;
case GLU_TESS_END_DATA:
tess->endDataCallback = (void(*)(void*))fn;
break;
}
}
void gluTessProperty(GLUtesselator* tess, GLenum which, GLdouble value)
{
if (!tess) return;
if (which == GLU_TESS_WINDING_RULE)
tess->windingRule = static_cast<GLenum>(value);
}
void gluGetTessProperty(GLUtesselator* tess, GLenum which, GLdouble* value)
{
if (!tess || !value) return;
if (which == GLU_TESS_WINDING_RULE)
*value = static_cast<GLdouble>(tess->windingRule);
}
void gluTessNormal(GLUtesselator* tess, GLdouble x, GLdouble y, GLdouble z)
{
// Ignored - earcut works in 2D (XY plane)
(void)tess; (void)x; (void)y; (void)z;
}
void gluTessBeginPolygon(GLUtesselator* tess, void* userData)
{
if (!tess) return;
tess->contours.clear();
tess->currentContour = nullptr;
tess->polygonUserData = userData;
}
void gluTessBeginContour(GLUtesselator* tess)
{
if (!tess) return;
tess->contours.emplace_back();
tess->currentContour = &tess->contours.back();
}
void gluTessVertex(GLUtesselator* tess, GLdouble coords[3], void* data)
{
if (!tess || !tess->currentContour) return;
TessVertex v;
v.coords = {coords[0], coords[1], coords[2]};
v.userData = data;
tess->currentContour->push_back(v);
}
void gluTessEndContour(GLUtesselator* tess)
{
if (!tess) return;
tess->currentContour = nullptr;
}
void gluTessEndPolygon(GLUtesselator* tess)
{
if (!tess) return;
// Need at least one contour with 3+ vertices
if (tess->contours.empty())
return;
const auto& mainContour = tess->contours[0];
if (mainContour.size() < 3)
return;
// Convert to SHAPE_LINE_CHAIN for earcut
// Note: earcut works with integer coordinates, so we scale appropriately
// KiCad uses nanometers internally, so coordinates are already integers
SHAPE_LINE_CHAIN chain;
for (const auto& v : mainContour) {
chain.Append(VECTOR2I(static_cast<int>(v.coords[0]),
static_cast<int>(v.coords[1])));
}
chain.SetClosed(true);
// Triangulate using KiCad's earcut implementation
SHAPE_POLY_SET::TRIANGULATED_POLYGON result(-1);
POLYGON_TRIANGULATION triangulator(result);
if (!triangulator.TesselatePolygon(chain, nullptr)) {
// Tesselation failed - call error callback if registered
if (tess->errorDataCallback)
tess->errorDataCallback(100151, tess->polygonUserData); // GLU_TESS_ERROR1
else if (tess->errorCallback)
tess->errorCallback(100151);
return;
}
// Call edge flag callback to indicate we're producing triangles
// (edge flag callback forces GLU to output only triangles, which earcut always does)
if (tess->edgeFlagDataCallback)
tess->edgeFlagDataCallback(GL_TRUE, tess->polygonUserData);
else if (tess->edgeFlagCallback)
tess->edgeFlagCallback(GL_TRUE);
// Output triangles via vertex callback
// The result contains triangle indices that map back to input vertices
size_t triCount = result.GetTriangleCount();
for (size_t i = 0; i < triCount; i++) {
VECTOR2I a, b, c;
result.GetTriangle(i, a, b, c);
// Find the original vertex indices by matching coordinates
// (POLYGON_TRIANGULATION preserves vertex order for the first N vertices)
auto findVertex = [&](const VECTOR2I& pt) -> size_t {
for (size_t j = 0; j < mainContour.size(); j++) {
if (static_cast<int>(mainContour[j].coords[0]) == pt.x &&
static_cast<int>(mainContour[j].coords[1]) == pt.y) {
return j;
}
}
return 0; // fallback
};
size_t idxA = findVertex(a);
size_t idxB = findVertex(b);
size_t idxC = findVertex(c);
// Call vertex callback for each triangle vertex
// The callback receives the user data pointer that was passed to gluTessVertex
if (tess->vertexDataCallback) {
tess->vertexDataCallback(mainContour[idxA].userData, tess->polygonUserData);
tess->vertexDataCallback(mainContour[idxB].userData, tess->polygonUserData);
tess->vertexDataCallback(mainContour[idxC].userData, tess->polygonUserData);
} else if (tess->vertexCallback) {
tess->vertexCallback(mainContour[idxA].userData);
tess->vertexCallback(mainContour[idxB].userData);
tess->vertexCallback(mainContour[idxC].userData);
}
}
}
const unsigned char* gluErrorString(GLenum error)
{
static const unsigned char errStr[] = "GLU tesselator error";
(void)error;
return errStr;
}
//=============================================================================
// Quadric stubs - not implemented (used for 3D primitives, not critical)
//=============================================================================
typedef struct GLUquadric GLUquadric;
GLUquadric* gluNewQuadric()
{
return nullptr;
}
void gluDeleteQuadric(GLUquadric* q)
{
(void)q;
}
void gluQuadricDrawStyle(GLUquadric* q, int s)
{
(void)q; (void)s;
}
void gluQuadricNormals(GLUquadric* q, int n)
{
(void)q; (void)n;
}
void gluCylinder(GLUquadric* q, double b, double t, double h, int sl, int st)
{
(void)q; (void)b; (void)t; (void)h; (void)sl; (void)st;
}
void gluDisk(GLUquadric* q, double i, double o, int sl, int lp)
{
(void)q; (void)i; (void)o; (void)sl; (void)lp;
}
void gluSphere(GLUquadric* q, double r, int sl, int st)
{
(void)q; (void)r; (void)sl; (void)st;
}
void gluPerspective(double fovy, double aspect, double zNear, double zFar)
{
(void)fovy; (void)aspect; (void)zNear; (void)zFar;
}
} // extern "C"