Stewart Allen
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e7a050e03e
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add missing thin wall render
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2020-11-08 08:19:05 -05:00 |
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Stewart Allen
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709336c36e
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massive render performance gain by merging path geometries
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2020-11-07 22:28:31 -05:00 |
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Stewart Allen
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0c6dc58a12
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remove soon to be dead code. test alt mesh materials
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2020-11-07 21:09:03 -05:00 |
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Stewart Allen
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f00db73494
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fix layer height render bug
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2020-11-07 20:31:18 -05:00 |
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Stewart Allen
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cf923c6b25
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add render stats. remove dead code
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2020-11-07 19:57:11 -05:00 |
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Stewart Allen
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99d34ae2de
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checkpoint rendering tweaks
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2020-11-07 18:30:17 -05:00 |
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Stewart Allen
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5be7bdcc08
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isolate render so we can make predictions about what type to use
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2020-11-07 16:27:04 -05:00 |
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Stewart Allen
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df6afeeebb
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fdm rendering patchups
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2020-11-07 15:18:43 -05:00 |
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Stewart Allen
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9a3cf79c8b
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checkpoint rendering refactor. still broken beyond slicing
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2020-11-07 14:55:15 -05:00 |
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Stewart Allen
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64380b6ef6
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add shaped path routing
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2020-11-06 23:51:58 -05:00 |
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Stewart Allen
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cbc363d49f
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add new render type
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2020-11-06 22:33:56 -05:00 |
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Stewart Allen
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4ca0a26af5
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start new slice / layer / render system
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2020-11-06 21:43:28 -05:00 |
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Stewart Allen
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b959328906
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more accurate progress bar for cam operations
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2020-11-06 19:59:18 -05:00 |
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Stewart Allen
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6ccb4716a1
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fix missing time() operation in points lib
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2020-11-06 14:38:46 -05:00 |
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Stewart Allen
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44cfa53a25
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add new outline depth-first strategy. fix depth-first cloning bug
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2020-11-06 14:27:26 -05:00 |
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Stewart Allen
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24dc8898f5
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add user control over object import and detail
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2020-11-06 10:47:49 -05:00 |
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Stewart Allen
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0027a919a3
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prevent re-emitting tops during recursion. only wide expand outer polys
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2020-11-06 07:26:58 -05:00 |
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Stewart Allen
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c4a04629e2
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new depth-first strategy for roughing
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2020-11-05 21:11:07 -05:00 |
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Stewart Allen
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3ef015287a
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split fdm and sla drivers
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2020-11-05 18:29:04 -05:00 |
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Stewart Allen
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0b2a4599e7
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split out slice ops from cam base driver
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2020-11-05 15:41:52 -05:00 |
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Stewart Allen
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5c0490314b
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continue cam driver refactor splitting out gcode export
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2020-11-05 15:25:27 -05:00 |
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Stewart Allen
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54d92ad5e8
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checkpoint cam printSetup/prepare refactor
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2020-11-05 15:14:20 -05:00 |
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Stewart Allen
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4fe238e672
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move missing constant
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2020-11-05 14:49:34 -05:00 |
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Stewart Allen
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c3120263f0
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checkpoint topo and tool refactoring
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2020-11-05 14:47:18 -05:00 |
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Stewart Allen
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7db47ca185
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a new take on workspace units
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2020-11-05 11:00:34 -05:00 |
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Stewart Allen
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7ad9559521
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testing getMaxZBetween z clearance routing
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2020-11-04 22:13:17 -05:00 |
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Stewart Allen
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bf76458bc6
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checkpoint new z interference test
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2020-11-04 19:47:04 -05:00 |
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Stewart Allen
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ef1491e48a
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fix mixup between shadowBase and shadowTop
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2020-11-04 18:58:47 -05:00 |
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Stewart Allen
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1cc670a70d
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fix constatns and feedrate factor conversion
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2020-11-04 16:11:45 -05:00 |
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Stewart Allen
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ebafd10582
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fix slicing increment bug (looked like a union bug but wasn't) that caused slice on flat. inline outline code
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2020-11-04 15:15:58 -05:00 |
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Stewart Allen
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213c82df81
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relocate tab cutout code. move roughing code inline
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2020-11-04 13:22:02 -05:00 |
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Stewart Allen
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6d67c9eac5
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checkpoint facing refactor
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2020-11-04 13:01:49 -05:00 |
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Stewart Allen
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41d95c5585
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fix progressive shadows in rough/outline by using terrain top/bottom derived from new fit option
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2020-11-04 11:13:06 -05:00 |
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Stewart Allen
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b19f985728
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change outline code flow
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2020-11-04 08:29:34 -05:00 |
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Stewart Allen
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1f2b96e170
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remove old code
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2020-11-04 08:25:50 -05:00 |
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Stewart Allen
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74df1f946a
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fix for poly.union(). needs benchmarking and verification. roll back depth first change
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2020-11-04 01:00:05 -05:00 |
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Stewart Allen
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cedb40b5fc
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remove dead code, add comments
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2020-11-03 23:36:52 -05:00 |
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Stewart Allen
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521dfa058e
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checkpoint outline refactor
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2020-11-03 22:56:55 -05:00 |
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Stewart Allen
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53d75fd4ed
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checkpoint roughing refactor
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2020-11-03 21:43:06 -05:00 |
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Stewart Allen
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3839a4af16
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checkpoint new slicer interface work
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2020-11-03 14:49:01 -05:00 |
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Stewart Allen
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a17ee36335
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add new module loader, comments
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2020-11-03 11:19:13 -05:00 |
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Stewart Allen
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c5a8bf42f6
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remove roughing operations outside part boundaries. outline uses in/out activation. wide cutout and tabs tied to outline out.
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2020-11-03 09:30:00 -05:00 |
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Stewart Allen
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bb2824a743
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add metric/inch conversion in and out for gcode
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2020-11-02 18:53:40 -05:00 |
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Stewart Allen
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d5490290f1
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checkpoint depth-mark based pooling strategy
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2020-11-02 16:36:48 -05:00 |
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Stewart Allen
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fd4270d29f
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update pool ordering strategy. change expand() to use offset()
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2020-11-02 15:35:02 -05:00 |
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Stewart Allen
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3b07a089dd
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alter depth first paths to use proper poly2poly parameter
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2020-11-02 11:59:12 -05:00 |
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Stewart Allen
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afedbfb5f9
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replace trace2count() with new offset() function
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2020-11-02 11:02:59 -05:00 |
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Stewart Allen
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209c36636b
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add flatten option to Array.append(). swap in new offset() method for expand() in rough offsetting. default disable depth first
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2020-11-02 10:32:53 -05:00 |
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Stewart Allen
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a6e15908e1
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fix z index of modified fill insets
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2020-11-02 00:18:03 -05:00 |
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Stewart Allen
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08bc1d45e3
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remove thin gap areas from fill inset areas
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2020-11-01 23:23:58 -05:00 |
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