fix slicing increment bug (looked like a union bug but wasn't) that caused slice on flat. inline outline code
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213c82df81
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ebafd10582
2 changed files with 53 additions and 57 deletions
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@ -181,7 +181,7 @@
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}
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let znorm = z.toFixed(5),
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flatoff = opt.flatoff || 0.007,
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flatoff = opt.flatoff || 0.01,
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onflat = this.zFlat[znorm],
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phash = {},
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lines = [],
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@ -282,7 +282,7 @@
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array.push(opt.down ? zmax : zmin);
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}
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return array;
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return array.map(v => parseFloat(v.toFixed(2)));
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}
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}
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@ -644,48 +644,6 @@
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slice.tops[0].traces = nutrace;
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}
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/**
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* Create CAM outlining offsets
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*
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* @param {Slice} slice target
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* @param {Polygon[]} outermost pancacked shells for fill
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* @param {number} tool diameter
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* @param {boolean} inside emit polys inside part boundaries
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* @param {boolean} outside emit polys outside part boundaries
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* @param {boolean} wide expand outside poly cuts
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*/
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function createOutlinePaths(slice, shell, diameter, inside, wide) {
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let tops = slice.shadow.clone(true);
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let offset = POLY.expand(tops, diameter / 2, slice.z);
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// when pocket only, drop first outer poly
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// if it matches the shell and promote inner polys
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if (inside) {
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offset = POLY.filter(POLY.diff(shell, offset, slice.z), [], function(poly) {
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if (poly.area() < 1) {
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return null;
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}
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for (let sp=0; sp<shell.length; sp++) {
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// eliminate shell only polys
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if (poly.isEquivalent(shell[sp])) {
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if (poly.inner) return poly.inner;
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return null;
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}
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}
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return poly;
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});
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} else {
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POLY.offset(shell, diameter/2, { outs: offset, flat: true, z: slice.z });
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if (wide) {
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offset.slice().forEach(op => {
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POLY.expand([op], diameter * 0.5, slice.z, offset, 1);
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});
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}
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}
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slice.tops[0].traces = offset;
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};
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/**
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* DRIVER SLICE CONTRACT
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*
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@ -729,6 +687,7 @@
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ztOff = proc.camZTopOffset * units,
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camRoughStock = proc.camRoughStock * units,
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camRoughDown = proc.camRoughDown * units,
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sliceIndex = 0,
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thruHoles;
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if (settings.stock.x + 0.00001 < bounds.max.x - bounds.min.x) {
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@ -765,11 +724,17 @@
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});
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let tslices = [];
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let tshadow = [];
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let tzindex = slicer.interval(1, { fit: true, off: 0.01 }); // bottom up 1mm steps
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let tzindex = slicer.interval(1, { fit: true, off: 0.01, down: true }); // bottom up 1mm steps
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let terrain = slicer.slice(tzindex, { each: (data, index, total) => {
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console.log('terrain', index, total, data);
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tshadow = POLY.union(tshadow.appendAll(data.tops), 0.01, true);
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tslices.push(data.slice);
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// let slice = data.slice;
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// slice.z = data.z;
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// slice.index = sliceIndex++;
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// slice.camMode = CPRO.LEVEL;
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// slice.tops[0].inner = POLY.setZ(tshadow.clone(true), data.z);
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// sliceAll.push(slice);
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onupdate(0.0 + (index/total) * 0.1, "mapping");
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}, genso: true });
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let shadowTop = terrain[terrain.length - 1];
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@ -786,9 +751,7 @@
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// identify through holes
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thruHoles = tshadow.map(p => p.inner || []).flat();
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console.log({thruHoles})
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let sliceIndex = 0;
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console.log({tshadow, thruHoles: thruHoles.clone(true)});
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// create facing slices
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if (procFacing) {
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@ -809,17 +772,19 @@
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// create roughing slices
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if (procRough) {
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let shadow = shadowTop.tops;
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let shadow = [];
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let slices = [];
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slicer.slice(slicer.interval(roughDown, { down: true, min: zBottom }), { each: (data, index, total) => {
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shadow = POLY.union(shadow.appendAll(data.tops), 0.01, true);
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data.shadow = shadow.clone(true);
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data.slice.camMode = CPRO.ROUGH;
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data.slice.shadow = data.shadow;
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// data.slice.tops[0].inner = shadow.clone(true);
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// data.slice.tops[0].inner = data.shadow;
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// data.slice.tops[0].inner = POLY.setZ(tshadow.clone(true), data.z);
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slices.push(data.slice);
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onupdate(0.1 + (index/total) * 0.1, "roughing");
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}, genso: true });
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shadow = POLY.union(shadow.appendAll(shadowBase.tops), 0.01, true);
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// inset or eliminate thru holes from shadow
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@ -844,15 +809,14 @@
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let shell = POLY.offset(shadow, (roughToolDiam / 4) + camRoughStock);
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slices.forEach(slice => {
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slice.index = sliceIndex++;
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let shadow = slice.shadow;
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let offset = [shell.clone(true),shadow.clone(true)].flat();
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let flat = POLY.flatten(offset, [], true);
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let nest = POLY.setZ(POLY.nest(flat), slice.z);
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// slice.tops[0].inner = shell.clone(true);
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// inset offset array by 1/2 diameter then by tool overlap %
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slice.tops[0].traces =
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POLY.offset(nest, [-(roughToolDiam / 2 + camRoughStock), -roughToolDiam * proc.camRoughOver], {
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offset = POLY.offset(nest, [-(roughToolDiam / 2 + camRoughStock), -roughToolDiam * proc.camRoughOver], {
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z: slice.z,
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count: 999,
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flat: true,
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@ -866,20 +830,24 @@
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});
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}
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});
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slice.tops[0].traces = offset;
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slice.index = sliceIndex++;
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});
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sliceAll.appendAll(slices);
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}
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// create outline slices
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if (procOutline) {
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let shadow = shadowTop.tops;
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let shadow = [];//shadowTop.tops;
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let slices = [];
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slicer.slice(slicer.interval(outlineDown, { down: true, min: zBottom }), { each: (data, index, total) => {
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shadow = POLY.union(shadow.appendAll(data.tops), 0.01, true);
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data.shadow = shadow.clone(true);
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data.slice.camMode = CPRO.OUTLINE;
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data.slice.shadow = data.shadow;
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// data.slice.tops[0].inner = shadow;
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// data.slice.tops[0].inner = data.shadow;
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// data.slice.tops[0].inner = POLY.setZ(tshadow.clone(true), data.z);
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slices.push(data.slice);
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onupdate(0.2 + (index/total) * 0.1, "outlines");
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}, genso: true });
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@ -899,11 +867,39 @@
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}
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slices.forEach(slice => {
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slice.index = sliceIndex++;
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createOutlinePaths(slice, tshadow, outlineToolDiam, procOutlineIn, procOutlineWide);
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let tops = slice.shadow;//.clone(true);
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let offset = POLY.expand(tops, outlineToolDiam / 2, slice.z);
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// when pocket only, drop first outer poly
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// if it matches the shell and promote inner polys
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if (procOutlineIn) {
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let shell = POLY.expand(tops.clone(), outlineToolDiam / 2);
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offset = POLY.filter(offset, [], function(poly) {
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if (poly.area() < 1) {
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return null;
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}
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for (let sp=0; sp<shell.length; sp++) {
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// eliminate shell only polys
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if (poly.isEquivalent(shell[sp])) {
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if (poly.inner) return poly.inner;
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return null;
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}
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}
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return poly;
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});
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} else {
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if (procOutlineWide) {
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offset.slice().forEach(op => {
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POLY.expand([op], outlineToolDiam * 0.5, slice.z, offset, 1);
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});
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}
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}
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if (addTabsOutline && slice.z <= zMin + tabHeight) {
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addCutoutTabs(slice, outlineToolDiam, tabWidth, proc.camTabsCount, proc.camTabsAngle);
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}
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slice.tops[0].traces = offset;
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slice.index = sliceIndex++;
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});
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sliceAll.appendAll(slices);
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}
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