add new outline depth-first strategy. fix depth-first cloning bug
This commit is contained in:
parent
24dc8898f5
commit
44cfa53a25
5 changed files with 102 additions and 145 deletions
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@ -844,6 +844,39 @@
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return exit;
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};
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/**
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* returns true if any point on this polygon
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* is within radius of a point on the target
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*/
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PRO.isNear = function(poly, radius, cache) {
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const midcheck = CONF.precision_midpoint_check_dist;
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const dist = radius || CONF.precision_close_to_poly_sq;
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let near = false;
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let mem = cache ? this.cacheNear = this.cacheNear || {} : undefined;
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if (mem && mem[poly.id] !== undefined) {
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return mem[poly.id];
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}
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this.forEachSegment(function(prev, next) {
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// check midpoint on long lines
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if (prev.distToSq2D(next) > midcheck) {
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if (prev.midPointTo(next).nearPolygon(poly, dist)) {
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return near = true; // stops iteration
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}
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}
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if (next.nearPolygon(poly, dist)) {
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return near = true; // stops iteration
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}
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});
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if (mem) {
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mem[poly.id] = near;
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}
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return near;
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};
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/**
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* TODO replace isNested() with isInside() ?
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*
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@ -858,12 +891,12 @@
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}
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let mid,
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midcheck,
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midcheck = CONF.precision_midpoint_check_dist,
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exit = true;
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this.forEachSegment(function(prev, next) {
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// check midpoint on long lines
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if (prev.distTo2D(next) > CONF.precision_midpoint_check_dist) {
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// check midpoint on long lines (TODO: should be distToSq2D()?)
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if (prev.distTo2D(next) > midcheck) {
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mid = prev.midPointTo(next);
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if (!(mid.inPolygon(poly) || mid.nearPolygon(poly, tolerance || CONF.precision_close_to_poly_sq))) {
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exit = false;
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@ -1130,9 +1163,13 @@
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if (recurse) {
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let i, ai = this.inner, bi = poly.inner;
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if (ai !== bi) {
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if (ai === null || bi === null || ai.length != bi.length) return false;
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if (ai === null || bi === null || ai.length != bi.length) {
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return false;
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}
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for (i=0; i < ai.length; i++) {
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if (!ai[i].isEquivalent(bi[i])) return false;
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if (!ai[i].isEquivalent(bi[i])) {
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return false;
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}
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}
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}
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}
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@ -1146,7 +1183,9 @@
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pointok = false;
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poly.forEachSegment(function(i1p1, i1p2) {
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// if point is close to poly, terminate search, go to next point
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if ((dist = i2p.distToLine(i1p1, i1p2)) < CONF.precision_poly_merge) return pointok = true;
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if ((dist = i2p.distToLine(i1p1, i1p2)) < CONF.precision_poly_merge) {
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return pointok = true;
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}
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// otherwise track min and keep searching
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min = Math.min(min, dist);
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});
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@ -60,7 +60,6 @@
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PRO.constReplace = constReplace;
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PRO.poly2polyEmit = poly2polyEmit;
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PRO.addPrintPoints = addPrintPoints;
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PRO.poly2polyDepthFirstEmit = poly2polyDepthFirstEmit;
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PRO.parseSVG = function(code, offset) {
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let scope = this,
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@ -987,8 +986,10 @@
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* to be more like outputOrderClosest() and have the option to account for
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* depth in determining distance
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*/
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function poly2polyEmit(array, startPoint, emitter, mark, weight) {
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let mindist, dist, found, count = 0, marker = mark || 'delete';
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function poly2polyEmit(array, startPoint, emitter, options) {
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let opt = options || {};
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let marker = opt.mark || 'delete';
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let mindist, dist, found, count = 0;
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for (;;) {
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found = null;
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mindist = Infinity;
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@ -1012,7 +1013,7 @@
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}
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let area = poly.area();
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poly.forEachPoint(function(point, index) {
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dist = weight ?
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dist = opt.weight ?
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startPoint.distTo3D(point) * area * area :
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startPoint.distTo2D(point);
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if (dist < mindist) {
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@ -1021,12 +1022,11 @@
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}
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});
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});
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if (found) {
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found.poly[marker] = true;
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startPoint = emitter(found.poly, found.index, ++count, startPoint) || found.point;
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} else {
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if (!found || opt.term) {
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break;
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}
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found.poly[marker] = true;
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startPoint = emitter(found.poly, found.index, ++count, startPoint) || found.point;
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}
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// undo delete marks
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@ -1035,117 +1035,6 @@
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return startPoint;
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}
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/**
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* @param {Polygon[][]} array of array of polygons representing each layer (top down)
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* @param {Point} startPoint entry point for algorithm
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* @param {Function} emitter called to emit each polygon
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* @param {number} offset tool diameter used for this depth-first cut
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*
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* used for CAM depth first layer output. included here for convenience
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* because it relies heavily on other functions in the print library.
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*/
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function poly2polyDepthFirstEmit(array, startPoint, emitter, offset) {
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let layers = [],
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pools;
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array.forEach(function(layerPolys, layerIndex) {
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pools = [];
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layers.push(pools);
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// flattening but preserving inner relationships
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// allows iterating over all layer polys to determine
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// if they deserve their own pool
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flattenPolygons(POLY.nest(layerPolys, true, true)).sort(function(p1,p2) {
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// sort by area descending
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return p2.area() - p1.area();
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}).forEach(function (poly) {
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// a polygon should be made into a pool if any is true:
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// - it is open
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// - it has more than one sibling
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// - it has no parent (top/outer most)
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// - it is offset from its parent by more than diameter
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// if (poly.isOpen() || !poly.parent || poly.parent.innerCount() > 1 || !polygonWithinOffset(poly, poly.parent, offset)) {
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if (poly.depth === 0) {
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pools.push(poly);
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poly.pool = [];
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poly.poolsDown = [];
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} else {
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// otherwise search the poly's parents (same layer) to find a pool to join
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let search = poly.parent;
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// walk up until pool found
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while (search && !search.pool) {
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search = search.parent;
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}
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// open polygons can be unparented and without a pool
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if (!search) {
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console.log({orphan:poly});
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return;
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}
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// add to pool
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search.pool.push(poly);
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}
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});
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// sort pools increasing in size to aid fitting from below
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pools.sort(function (p1, p2) {
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return p1.area() - p2.area();
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});
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// add add pools to smallest enclosing pool in layer above
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const poolsAbove = layers[layerIndex - 1];
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if (layerIndex > 0)
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pools.forEach(function(pool) {
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for (let i=0; i<poolsAbove.length; i++) {
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const above = poolsAbove[i];
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// can only add open polys to open polys
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if (above.isOpen() && pool.isClosed()) {
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// console.log({skip_open_above:above});
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continue;
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}
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// if pool fits into smallest above pool, add it and break
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if (polygonFitsIn(pool, above, 0.1)) {
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above.poolsDown.push(pool);
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return;
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}
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}
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});
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});
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const emitPool = function(poolPoly) {
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if (poolPoly.mark) {
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return;
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}
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poolPoly.mark = true;
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const polys = poolPoly.pool.slice().append(poolPoly);
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startPoint = poly2polyEmit(polys, startPoint, emitter, null, false);
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startPoint = poly2polyEmit(poolPoly.poolsDown, startPoint, emitPool, "del_pdown", false);
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return startPoint;
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};
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// from the top layer, iterate and descend through all connected pools
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// pools are sorted smallest to largest. pools are polygons with an
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// attached 'pool' array of polygons
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layers.forEach(function(pools) {
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pools.forEach(ppoly => {
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if (!(ppoly.pool && ppoly.pool.length)) {
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return ppoly.smallest = ppoly;
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}
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ppoly.pool.sort((a, b) => {
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return a.perimeter() - b.perimeter();
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});
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ppoly.smallest = ppoly.pool[0];
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});
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pools.sort((a, b) => {
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return a.smallest.perimeter() - b.smallest.perimeter();
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}).forEach((ppoly, count) => {
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startPoint = emitPool(ppoly) || startPoint;
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});
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})
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return startPoint;
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}
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/**
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* flatten deeply nested polygons preserving inner arrays
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*
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@ -76,7 +76,6 @@
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addOutput = print.addOutput,
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tip2tipEmit = print.tip2tipEmit,
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poly2polyEmit = print.poly2polyEmit,
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poly2polyDepthFirstEmit = print.poly2polyDepthFirstEmit,
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maxToolDiam = widget.maxToolDiam,
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terrain = widget.terrain.map(data => {
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return {
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@ -213,7 +212,7 @@
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isMove = !cut;
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// drop points too close together
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if (deltaXY < 0.001 && point.z === lastPoint.z) {
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console.trace(["drop dup",lastPoint,point]);
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console.log(["drop dup",lastPoint,point]);
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return;
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}
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if (isMove && deltaXY <= toolDiamMove) {
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@ -352,7 +351,7 @@
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let polys = [], t = [], c = [];
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POLY.flatten(top.traces, top.inner || []).forEach(function (poly) {
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let child = poly.parent;
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if (depthFirst) poly = poly.clone(true);
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if (depthFirst) poly = poly.clone();
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if (child) c.push(poly); else t.push(poly);
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poly.layer = depthData.layer;
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polys.push(poly);
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@ -425,6 +424,7 @@
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}, fromPoint);
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} else {
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poly.forEachPoint(function(point, pidx, points, offset) {
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last = point;
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camOut(point.clone(), offset !== 0);
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}, poly.isClosed(), index);
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}
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@ -432,7 +432,7 @@
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return last;
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}
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function polyLevelEmitter(start, depth, levels, tops, emitter, fit) {
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function depthRoughPath(start, depth, levels, tops, emitter, fit) {
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let level = levels[depth];
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if (!level) {
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return start;
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@ -443,22 +443,39 @@
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top.level_emit = true;
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let inside = level.filter(poly => poly.isInside(top));
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start = poly2polyEmit(inside, start, emitter);
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start = polyLevelEmitter(start, depth + 1, levels, tops, emitter, top);
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start = depthRoughPath(start, depth + 1, levels, tops, emitter, top);
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});
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return start;
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}
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function polyArrayEmitter(levels, printPoint, emitter, info, fit) {
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let tops = levels.map(level => {
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return POLY.nest(level.filter(poly => poly.depth === 0).clone());
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function depthOutlinePath(start, depth, levels, radius, emitter, clr) {
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let bottm = depth < levels.length - 1 ? levels[levels.length - 1] : null;
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let above = levels[depth-1];
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let level = levels[depth];
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if (!level) {
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return start;
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}
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if (above) {
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level = level.filter(lp => {
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return above.filter(ap => !ap.level_emit && lp.isNear(ap, radius, true)).length === 0;
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});
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}
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level = level.filter(lp => {
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if (lp.level_emit) return false;
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if (bottm && !clr) {
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return bottm.filter(bp => lp.isEquivalent(bp)).length === 0;
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}
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return true;
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});
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// start with the smallest polygon on the top
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// printPoint = levels[0]
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// .filter(p => p.depth)
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// .sort((a,b) => { return a.area() - b.area() })
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// .shift()
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// .average();
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return polyLevelEmitter(printPoint, 0, levels, tops, emitter);
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// omit polys that match bottom level polys unless level above is cleared
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start = poly2polyEmit(level, start, (poly, index, count, fromPoint) => {
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poly.level_emit = true;
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fromPoint = polyEmit(poly, index, count, fromPoint);
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fromPoint = depthOutlinePath(fromPoint, depth + 1, levels, radius, emitter, clr);
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return fromPoint;
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}, {weight: true});
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start = depthOutlinePath(start, depth + 1, levels, radius, emitter, clr);
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return start;
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}
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// act on accumulated layer data
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@ -468,16 +485,26 @@
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lastMode = PRO.ROUGH;
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setTool(process.camRoughTool, process.camRoughSpeed, process.camRoughPlunge);
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spindle = Math.min(spindleMax, process.camRoughSpindle);
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printPoint = polyArrayEmitter(depthData.rough, printPoint, polyEmit);
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let tops = depthData.rough.map(level => {
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return POLY.nest(level.filter(poly => poly.depth === 0).clone());
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});
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printPoint = depthRoughPath(printPoint, 0, depthData.rough, tops, polyEmit);
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}
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// outline depth first
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if (depthData.outline.length > 0) {
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lastMode = PRO.OUTLINE;
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setTool(process.camOutlineTool, process.camOutlineSpeed, process.camOutlinePlunge);
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spindle = Math.min(spindleMax, process.camOutlineSpindle);
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printPoint = poly2polyDepthFirstEmit(
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depthData.outline, printPoint, polyEmit,
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depthData.outlineDiam * 0.01);
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let flatLevels = depthData.outline.map(level => {
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return POLY.flatten(level.clone(true), [], true).filter(p => !(p.depth = 0));
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})
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// start with the smallest polygon on the top
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printPoint = flatLevels[0]
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.sort((a,b) => { return a.area() - b.area() })
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.shift()
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.average();
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printPoint = depthOutlinePath(printPoint, 0, flatLevels, toolDiam, polyEmit, false);
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printPoint = depthOutlinePath(printPoint, 0, flatLevels, toolDiam, polyEmit, true);
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}
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// two modes for deferred outlining: x then y or combined
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if (process.camContourCurves) {
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@ -205,6 +205,7 @@
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slice.tops[0].traces = offset;
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slice.index = sliceIndex++;
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});
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sliceAll.appendAll(slices);
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}
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@ -278,6 +279,7 @@
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addCutoutTabs(slice, outlineToolDiam, tabWidth, proc.camTabsCount, proc.camTabsAngle);
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}
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});
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sliceAll.appendAll(slices);
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}
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@ -146,7 +146,7 @@
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}
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}
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});
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}, null, true);
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});
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print.addPrintPoints(preout, layerout, null);
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