checkpoint cam printSetup/prepare refactor
This commit is contained in:
parent
4fe238e672
commit
54d92ad5e8
4 changed files with 574 additions and 586 deletions
1
app.js
1
app.js
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@ -307,6 +307,7 @@ const script = {
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"mode/cam/driver",
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"mode/cam/tool",
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"mode/cam/topo",
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"mode/cam/prepare",
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"mode/laser/driver",
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"kiri/widget",
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"kiri/print",
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@ -15,7 +15,7 @@
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init,
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slice,
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sliceRender,
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printSetup,
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// printSetup, // src/mode/cam/prepare.js
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printExport,
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printRender
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},
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@ -63,77 +63,6 @@
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});
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}
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/**
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* return tool Z clearance height for a line segment movement path
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*/
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function getZClearPath(terrain, x1, y1, x2, y2, z, zadd, off, over) {
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let maxz = z;
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let check = [];
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for (let i=0; i<terrain.length; i++) {
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let data = terrain[i];
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check.push(data);
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if (data.z + zadd < z) {
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break;
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}
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}
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check.reverse();
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for (let i=0; i<check.length; i++) {
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let data = check[i];
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let p1 = newPoint(x1, y1);
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let p2 = newPoint(x2, y2);
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let int = data.tops.map(p => p.intersections(p1, p2, true)).flat();
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if (int.length) {
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maxz = Math.max(maxz, data.z + zadd + over);
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continue;
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}
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let s1 = p1.slopeTo(p2).toUnit().normal();
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let s2 = p2.slopeTo(p1).toUnit().normal();
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let pa = p1.projectOnSlope(s1, off);
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let pb = p2.projectOnSlope(s1, off);
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int = data.tops.map(p => p.intersections(pa, pb, true)).flat();
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if (int.length) {
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maxz = Math.max(maxz, data.z + zadd + over);
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continue;
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}
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pa = p1.projectOnSlope(s2, off);
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pb = p2.projectOnSlope(s2, off);
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int = data.tops.map(p => p.intersections(pa, pb, true)).flat();
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if (int.length) {
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maxz = Math.max(maxz, data.z + zadd + over);
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continue;
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}
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}
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return maxz;
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}
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/**
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* call out to slicer
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*/
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function doSlicing(widget, options, ondone, onupdate) {
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SLICER.sliceWidget(widget, options, ondone, onupdate);
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}
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/**
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* @param {Slice[]} slices
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* @param {number} z position
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*
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* return slice closest to specified z
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*/
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function closestSliceToZ(slices, z) {
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let selected = null,
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distance = Infinity,
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nextdist;
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slices.forEach(function(slice) {
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nextdist = Math.abs(slice.z - z);
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if (nextdist < distance) {
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selected = slice;
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distance = nextdist;
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}
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});
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return selected;
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}
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/**
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* Find top paths to trace when using ball and taper mills
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* in waterline outlining and tracing modes.
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@ -735,519 +664,6 @@
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* @param {Number} [index] into widget array
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* @param {Object} [firstPoint] starting point
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*/
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function printSetup(print, update, index, firstPoint) {
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let widgetIndex = index || 0,
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widgetArray = print.widgets,
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widgetCount = widgetArray.length,
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widget = widgetArray[widgetIndex];
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if (widgetIndex >= widgetCount || !widget) return;
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let settings = print.settings,
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device = settings.device,
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process = settings.process,
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stock = settings.stock,
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outer = settings.bounds,
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outerz = outer.max.z,
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slices = widget.slices,
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bounds = widget.getCamBounds(settings),
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boundsz = bounds.max.z,
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hasStock = process.camStockOffset || (process.camStockZ && process.camStockX && process.camStockY),
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startCenter = process.outputOriginCenter,
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alignTop = settings.controller.alignTop,
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zclear = (process.camZClearance || 1),
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zmax_outer = hasStock ? stock.z + zclear : outerz + zclear,
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ztOff = process.camZTopOffset,
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zadd = hasStock ? stock.z - boundsz : alignTop ? outerz - boundsz : 0,
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zmax = outerz + zclear,
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wmpos = widget.mesh.position,
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wmx = wmpos.x,
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wmy = wmpos.y,
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originx = startCenter ? 0 : hasStock ? -stock.x / 2 : bounds.min.x,
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originy = startCenter ? 0 : hasStock ? -stock.y / 2 : bounds.min.y,
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origin = newPoint(originx + wmx, originy + wmy, zmax),
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output = print.output,
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modes = CPRO,
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easeDown = process.camEaseDown,
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depthFirst = process.camDepthFirst,
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tolerance = process.camTolerance,
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drillDown = process.camDrillDown,
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drillLift = process.camDrillLift,
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drillDwell = process.camDrillDwell,
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newOutput = widgetIndex === 0 ? [] : print.output,
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layerOut = [],
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printPoint,
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isNewMode,
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tool,
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toolDiam,
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toolDiamMove,
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feedRate,
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plungeRate,
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lastTool,
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lastMode,
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lastPoint,
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nextIsMove = true,
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spindle = 0,
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spindleMax = device.spindleMax,
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addOutput = print.addOutput,
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tip2tipEmit = print.tip2tipEmit,
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poly2polyEmit = print.poly2polyEmit,
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poly2polyDepthFirstEmit = print.poly2polyDepthFirstEmit,
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maxToolDiam = widget.maxToolDiam,
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terrain = widget.terrain.map(data => {
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return {
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z: data.z,
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tops: data.tops,
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};
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});
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function newLayer() {
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if (layerOut.length < 2) {
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return;
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}
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newOutput.push(layerOut);
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layerOut = [];
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layerOut.spindle = spindle;
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}
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function setTool(toolID, feed, plunge) {
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if (toolID !== lastTool) {
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tool = new CAM.Tool(settings, toolID);
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toolDiam = tool.fluteDiameter();
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toolDiamMove = toolDiam; // TODO validate w/ multiple models
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lastTool = toolID;
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}
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feedRate = feed;
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plungeRate = plunge;
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}
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function emitDrills(polys) {
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polys = polys.slice();
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for (;;) {
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let closestDist = Infinity,
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closestI,
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closest = null,
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dist;
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for (let i=0; i<polys.length; i++) {
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if (!polys[i]) continue;
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if ((dist = polys[i].first().distTo2D(printPoint)) < closestDist) {
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closestDist = dist;
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closest = polys[i];
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closestI = i;
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}
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}
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if (!closest) return;
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polys[closestI] = null;
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printPoint = closest.first();
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emitDrill(closest, drillDown, drillLift, drillDwell);
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}
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// TODO emit in next-closest-order
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// polys.forEach(function(poly) {
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// emitDrill(poly, drillDown, drillLift, drillDwell);
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// });
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}
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function emitDrill(poly, down, lift, dwell) {
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let remain = poly.first().z - poly.last().z,
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points = [],
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point = poly.first();
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for (;;) {
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if (remain > down * 2) {
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points.push(point.clone());
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point.z -= down;
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remain -= down;
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} else if (remain < down) {
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points.push(point.clone());
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point.z -= remain;
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points.push(point.clone());
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break;
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} else {
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points.push(point.clone());
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point.z -= remain / 2;
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points.push(point.clone());
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point.z -= remain / 2;
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points.push(point.clone());
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break;
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}
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}
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points.forEach(function(point, index) {
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camOut(point, 1);
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if (index > 0 && index < points.length - 1) {
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if (dwell) camDwell(dwell);
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if (lift) camOut(point.clone().setZ(point.z + lift), 0);
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}
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})
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camOut(point.clone().setZ(zmax));
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newLayer();
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}
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/**
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* @param {Point} point
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* @param {number} emit (0=move, !0=filament emit/laser on/cut mode)
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* @param {number} [speed] speed
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* @param {number} [tool] tool
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*/
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function layerPush(point, emit, speed, tool) {
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layerOut.mode = lastMode;
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addOutput(layerOut, point, emit, speed, tool);
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}
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function camDwell(time) {
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layerPush(
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null,
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0,
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time,
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tool.getNumber()
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);
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}
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function camOut(point, cut) {
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point = point.clone();
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point.x += wmx;
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point.y += wmy;
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point.z += zadd;
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if (nextIsMove) {
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cut = 0;
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nextIsMove = false;
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}
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let rate = feedRate;
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if (!lastPoint) {
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let above = point.clone().setZ(zmax + zadd);
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// before first point, move cutting head to point above it
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layerPush(above, 0, 0, tool.getNumber());
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// then set that as the lastPoint
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lastPoint = above;
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}
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let deltaXY = lastPoint.distTo2D(point),
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deltaZ = point.z - lastPoint.z,
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absDeltaZ = Math.abs(deltaZ),
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isMove = !cut;
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// drop points too close together
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if (deltaXY < 0.001 && point.z === lastPoint.z) {
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console.trace(["drop dup",lastPoint,point]);
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return;
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}
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if (isMove && deltaXY <= toolDiamMove) {
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// convert short planar moves to cuts
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if (absDeltaZ <= tolerance) {
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cut = 1;
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isMove = false;
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} else if (deltaZ <= -tolerance) {
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// move over before descending
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layerPush(point.clone().setZ(lastPoint.z), 0, 0, tool.getNumber());
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// new pos for plunge calc
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deltaXY = 0;
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}
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} //else (TODO verify no else here b/c above could change isMove)
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// move over things
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if ((deltaXY > toolDiam || (deltaZ > toolDiam && deltaXY > tolerance)) && (isMove || absDeltaZ >= tolerance)) {
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let maxz = getZClearPath(
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terrain,
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lastPoint.x,// - wmx,
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lastPoint.y,// - wmy,
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point.x,// - wmx,
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point.y,// - wmy,
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Math.max(point.z, lastPoint.z),
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zadd,
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maxToolDiam/2,
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zclear
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) + ztOff,
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mustGoUp = Math.max(maxz - point.z, maxz - lastPoint.z) >= tolerance,
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clearz = maxz;
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// up if any point between higher than start/outline
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if (mustGoUp) {
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clearz = maxz + zclear;
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layerPush(lastPoint.clone().setZ(clearz), 0, 0, tool.getNumber());
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}
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// over to point above where we descend to
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if (mustGoUp || point.z < maxz) {
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layerPush(point.clone().setZ(clearz), 0, 0, tool.getNumber());
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// new pos for plunge calc
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deltaXY = 0;
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}
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}
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// synth new plunge rate
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if (deltaZ <= -tolerance) {
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let threshold = Math.min(deltaXY / 2, absDeltaZ),
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modifier = threshold / absDeltaZ;
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if (threshold && modifier && deltaXY > tolerance) {
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// use modifier to speed up long XY move plunge rates
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rate = Math.round(plungeRate + ((feedRate - plungeRate) * modifier));
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} else {
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rate = plungeRate;
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}
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// console.log({deltaZ: deltaZ, deltaXY: deltaXY, threshold:threshold, modifier:modifier, rate:rate, plungeRate:plungeRate});
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}
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// todo synthesize move speed from feed / plunge accordingly
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layerPush(
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point,
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cut ? 1 : 0,
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rate,
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tool.getNumber()
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);
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lastPoint = point;
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layerOut.spindle = spindle;
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}
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// coming from a previous widget, use previous last point
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lastPoint = firstPoint;
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// make top start offset configurable
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printPoint = firstPoint || origin;
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// accumulated data for depth-first optimiztions
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let depthData = {
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rough: [],
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outline: [],
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roughDiam: 0,
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outlineDiam: 0,
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contourx: [],
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contoury: [],
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layer: 0,
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drill: []
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};
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// todo first move into positon
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slices.forEach(function(slice, sliceIndex) {
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depthData.layer++;
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isNewMode = slice.camMode != lastMode;
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lastMode = slice.camMode;
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nextIsMove = true;
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if (isNewMode) depthData.layer = 0;
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switch (slice.camMode) {
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case modes.LEVEL:
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setTool(process.camRoughTool, process.camRoughSpeed, 0);
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spindle = Math.min(spindleMax, process.camRoughSpindle);
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slice.tops.forEach(function(top) {
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if (!top.traces) return;
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let polys = [];
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top.traces.forEach(function (poly) {
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polys.push(poly);
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if (poly.inner) {
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poly.inner.forEach(function(inner) {
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polys.push(inner);
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})
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}
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});
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// set winding specified in output
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POLY.setWinding(polys, process.camConventional, false);
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printPoint = poly2polyEmit(polys, printPoint, function(poly, index, count) {
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poly.forEachPoint(function(point, pidx, points, offset) {
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camOut(point.clone(), offset !== 0);
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}, true, index);
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});
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newLayer();
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});
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break;
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case modes.ROUGH:
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case modes.OUTLINE:
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let dir = process.camConventional;
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if (slice.camMode === modes.ROUGH) {
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setTool(process.camRoughTool, process.camRoughSpeed, process.camRoughPlunge);
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spindle = Math.min(spindleMax, process.camRoughSpindle);
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depthData.roughDiam = toolDiam;
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} else {
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setTool(process.camOutlineTool, process.camOutlineSpeed, process.camOutlinePlunge);
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spindle = Math.min(spindleMax, process.camOutlineSpindle);
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depthData.outlineDiam = toolDiam;
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if (!process.camOutlinePocket) {
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dir = !dir;
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}
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}
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// todo find closest next trace/trace-point
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slice.tops.forEach(function(top) {
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if (!top.poly) return;
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if (!top.traces) return;
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let polys = [], t = [], c = [];
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POLY.flatten(top.traces, top.inner || []).forEach(function (poly) {
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let child = poly.parent;
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if (depthFirst) poly = poly.clone(true);
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if (child) c.push(poly); else t.push(poly);
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poly.layer = depthData.layer;
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polys.push(poly);
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});
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// set cut direction on outer polys
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POLY.setWinding(t, dir);
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// set cut direction on inner polys
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POLY.setWinding(c, !dir);
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if (depthFirst) {
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(slice.camMode === modes.ROUGH ? depthData.rough : depthData.outline).append(polys);
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} else {
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printPoint = poly2polyEmit(polys, printPoint, function(poly, index, count) {
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poly.forEachPoint(function(point, pidx, points, offset) {
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camOut(point.clone(), offset !== 0);
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}, poly.isClosed(), index);
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});
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newLayer();
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}
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});
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break;
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case modes.CONTOUR_X:
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case modes.CONTOUR_Y:
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if (isNewMode || !printPoint) {
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// force start at lower left corner
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printPoint = newPoint(bounds.min.x,bounds.min.y,zmax);
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}
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setTool(process.camContourTool, process.camContourSpeed, process.camFastFeedZ);
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spindle = Math.min(spindleMax, process.camContourSpindle);
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depthData.outlineDiam = toolDiam;
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// todo find closest next trace/trace-point
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slice.tops.forEach(function(top) {
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if (!top.traces) return;
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let polys = [], poly, emit;
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top.traces.forEach(function (poly) {
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if (depthFirst) poly = poly.clone(true);
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polys.push({first:poly.first(), last:poly.last(), poly:poly});
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});
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if (depthFirst) {
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(slice.camMode === modes.CONTOUR_X ? depthData.contourx : depthData.contoury).appendAll(polys);
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} else {
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printPoint = tip2tipEmit(polys, printPoint, function(el, point, count) {
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poly = el.poly;
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if (poly.last() === point) poly.reverse();
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poly.forEachPoint(function(point, pidx) {
|
||||
camOut(point.clone(), pidx > 0);
|
||||
}, false);
|
||||
return lastPoint;
|
||||
});
|
||||
newLayer();
|
||||
}
|
||||
});
|
||||
break;
|
||||
case modes.DRILL:
|
||||
setTool(process.camDrillTool, process.camDrillDownSpeed, process.camDrillDownSpeed);
|
||||
// drilling is always depth-first
|
||||
slice.tops.forEach(function(top) {
|
||||
if (!top.traces) return;
|
||||
depthData.drill.appendAll(top.traces);
|
||||
});
|
||||
break;
|
||||
}
|
||||
update(sliceIndex / slices.length);
|
||||
});
|
||||
|
||||
// act on accumulated layer data
|
||||
if (depthFirst) {
|
||||
// roughing depth first
|
||||
if (depthData.rough.length > 0) {
|
||||
lastMode = CPRO.ROUGH;
|
||||
setTool(process.camRoughTool, process.camRoughSpeed, process.camRoughPlunge);
|
||||
spindle = Math.min(spindleMax, process.camRoughSpindle);
|
||||
printPoint = poly2polyDepthFirstEmit(depthData.rough, printPoint, function(poly, index, count, fromPoint) {
|
||||
let last = null;
|
||||
if (easeDown && poly.isClosed()) {
|
||||
last = poly.forEachPointEaseDown(function(point, offset) {
|
||||
camOut(point.clone(), offset > 0);
|
||||
}, fromPoint);
|
||||
} else {
|
||||
poly.forEachPoint(function(point, pidx, points, offset) {
|
||||
camOut(point.clone(), offset !== 0);
|
||||
}, poly.isClosed(), index);
|
||||
}
|
||||
newLayer();
|
||||
return last;
|
||||
}, depthData.roughDiam * process.camRoughOver * 1.01);
|
||||
}
|
||||
// outline depth first
|
||||
if (depthData.outline.length > 0) {
|
||||
lastMode = CPRO.OUTLINE;
|
||||
setTool(process.camOutlineTool, process.camOutlineSpeed, process.camOutlinePlunge);
|
||||
spindle = Math.min(spindleMax, process.camOutlineSpindle);
|
||||
printPoint = poly2polyDepthFirstEmit(depthData.outline, printPoint, function(poly, index, count, fromPoint) {
|
||||
let last = null;
|
||||
if (easeDown && poly.isClosed()) {
|
||||
last = poly.forEachPointEaseDown(function(point, offset) {
|
||||
camOut(point.clone(), offset > 0);
|
||||
}, fromPoint);
|
||||
} else {
|
||||
poly.forEachPoint(function(point, pidx, points, offset) {
|
||||
camOut(point.clone(), offset !== 0);
|
||||
last = point;
|
||||
}, poly.isClosed(), index);
|
||||
}
|
||||
newLayer();
|
||||
return last;
|
||||
}, depthData.outlineDiam * 0.01);
|
||||
}
|
||||
// two modes for deferred outlining: x then y or combined
|
||||
if (process.camContourCurves) {
|
||||
lastMode = CPRO.CONTOUR_X;
|
||||
setTool(process.camContourTool, process.camContourSpeed, process.camContourPlunge);
|
||||
spindle = Math.min(spindleMax, process.camContourSpindle);
|
||||
// combined deferred contour x and y outlining
|
||||
let contourxy = [].appendAll(depthData.contourx).appendAll(depthData.contoury);
|
||||
printPoint = tip2tipEmit(contourxy, printPoint, function(el, point, count) {
|
||||
let poly = el.poly;
|
||||
if (poly.last() === point) {
|
||||
poly.reverse();
|
||||
}
|
||||
poly.forEachPoint(function(point, pidx) {
|
||||
camOut(point.clone(), pidx > 0);
|
||||
}, false);
|
||||
newLayer();
|
||||
return lastPoint;
|
||||
});
|
||||
} else {
|
||||
setTool(process.camContourTool, process.camContourSpeed, process.camContourPlunge);
|
||||
spindle = Math.min(spindleMax, process.camContourSpindle);
|
||||
// deferred contour x outlining
|
||||
if (depthData.contourx.length > 0) {
|
||||
lastMode = CPRO.CONTOUR_X;
|
||||
// force start at lower left corner
|
||||
// printPoint = newPoint(bounds.min.x,bounds.min.y,zmax);
|
||||
printPoint = tip2tipEmit(depthData.contourx, printPoint, function(el, point, count) {
|
||||
let poly = el.poly;
|
||||
if (poly.last() === point) poly.reverse();
|
||||
poly.forEachPoint(function(point, pidx) {
|
||||
camOut(point.clone(), pidx > 0);
|
||||
}, false);
|
||||
newLayer();
|
||||
return lastPoint;
|
||||
});
|
||||
}
|
||||
// deferred contour y outlining
|
||||
if (depthData.contoury.length > 0) {
|
||||
lastMode = CPRO.CONTOUR_Y;
|
||||
// force start at lower left corner
|
||||
printPoint = tip2tipEmit(depthData.contoury, printPoint, function(el, point, count) {
|
||||
let poly = el.poly;
|
||||
if (poly.last() === point) poly.reverse();
|
||||
poly.forEachPoint(function(point, pidx) {
|
||||
camOut(point.clone(), pidx > 0);
|
||||
}, false);
|
||||
newLayer();
|
||||
return lastPoint;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// drilling is always depth first, and always output last (change?)
|
||||
if (depthData.drill.length > 0) {
|
||||
lastMode = CPRO.DRILL;
|
||||
setTool(process.camDrillTool, process.camDrillDownSpeed, process.camDrillDownSpeed);
|
||||
emitDrills(depthData.drill);
|
||||
}
|
||||
|
||||
// last layer/move is to zmax
|
||||
// injected into the last layer generated
|
||||
if (lastPoint)
|
||||
addOutput(newOutput[newOutput.length-1], printPoint = lastPoint.clone().setZ(zmax_outer), 0, 0, tool.getNumber());
|
||||
|
||||
// replace output single flattened layer with all points
|
||||
print.output = newOutput;
|
||||
|
||||
if (widgetIndex + 1 < widgetCount) {
|
||||
printSetup(print, update, widgetIndex + 1, printPoint);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @returns {Array} gcode lines
|
||||
|
|
|
|||
572
src/mode/cam/prepare.js
Normal file
572
src/mode/cam/prepare.js
Normal file
|
|
@ -0,0 +1,572 @@
|
|||
/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
|
||||
|
||||
"use strict";
|
||||
|
||||
(function() {
|
||||
|
||||
let KIRI = self.kiri,
|
||||
BASE = self.base,
|
||||
POLY = BASE.polygons,
|
||||
UTIL = BASE.util,
|
||||
CAM = KIRI.driver.CAM,
|
||||
PRO = CAM.process,
|
||||
newPoint = BASE.newPoint;
|
||||
|
||||
CAM.printSetup = function(print, update, index, firstPoint) {
|
||||
let widgetIndex = index || 0,
|
||||
widgetArray = print.widgets,
|
||||
widgetCount = widgetArray.length,
|
||||
widget = widgetArray[widgetIndex];
|
||||
|
||||
if (widgetIndex >= widgetCount || !widget) return;
|
||||
|
||||
let settings = print.settings,
|
||||
device = settings.device,
|
||||
process = settings.process,
|
||||
stock = settings.stock,
|
||||
outer = settings.bounds,
|
||||
outerz = outer.max.z,
|
||||
slices = widget.slices,
|
||||
bounds = widget.getCamBounds(settings),
|
||||
boundsz = bounds.max.z,
|
||||
hasStock = process.camStockOffset || (process.camStockZ && process.camStockX && process.camStockY),
|
||||
startCenter = process.outputOriginCenter,
|
||||
alignTop = settings.controller.alignTop,
|
||||
zclear = (process.camZClearance || 1),
|
||||
zmax_outer = hasStock ? stock.z + zclear : outerz + zclear,
|
||||
ztOff = process.camZTopOffset,
|
||||
zadd = hasStock ? stock.z - boundsz : alignTop ? outerz - boundsz : 0,
|
||||
zmax = outerz + zclear,
|
||||
wmpos = widget.mesh.position,
|
||||
wmx = wmpos.x,
|
||||
wmy = wmpos.y,
|
||||
originx = startCenter ? 0 : hasStock ? -stock.x / 2 : bounds.min.x,
|
||||
originy = startCenter ? 0 : hasStock ? -stock.y / 2 : bounds.min.y,
|
||||
origin = newPoint(originx + wmx, originy + wmy, zmax),
|
||||
output = print.output,
|
||||
easeDown = process.camEaseDown,
|
||||
depthFirst = process.camDepthFirst,
|
||||
tolerance = process.camTolerance,
|
||||
drillDown = process.camDrillDown,
|
||||
drillLift = process.camDrillLift,
|
||||
drillDwell = process.camDrillDwell,
|
||||
newOutput = widgetIndex === 0 ? [] : print.output,
|
||||
layerOut = [],
|
||||
printPoint,
|
||||
isNewMode,
|
||||
tool,
|
||||
toolDiam,
|
||||
toolDiamMove,
|
||||
feedRate,
|
||||
plungeRate,
|
||||
lastTool,
|
||||
lastMode,
|
||||
lastPoint,
|
||||
nextIsMove = true,
|
||||
spindle = 0,
|
||||
spindleMax = device.spindleMax,
|
||||
addOutput = print.addOutput,
|
||||
tip2tipEmit = print.tip2tipEmit,
|
||||
poly2polyEmit = print.poly2polyEmit,
|
||||
poly2polyDepthFirstEmit = print.poly2polyDepthFirstEmit,
|
||||
maxToolDiam = widget.maxToolDiam,
|
||||
terrain = widget.terrain.map(data => {
|
||||
return {
|
||||
z: data.z,
|
||||
tops: data.tops,
|
||||
};
|
||||
});
|
||||
|
||||
function newLayer() {
|
||||
if (layerOut.length < 2) {
|
||||
return;
|
||||
}
|
||||
newOutput.push(layerOut);
|
||||
layerOut = [];
|
||||
layerOut.spindle = spindle;
|
||||
}
|
||||
|
||||
function setTool(toolID, feed, plunge) {
|
||||
if (toolID !== lastTool) {
|
||||
tool = new CAM.Tool(settings, toolID);
|
||||
toolDiam = tool.fluteDiameter();
|
||||
toolDiamMove = toolDiam; // TODO validate w/ multiple models
|
||||
lastTool = toolID;
|
||||
}
|
||||
feedRate = feed;
|
||||
plungeRate = plunge;
|
||||
}
|
||||
|
||||
function emitDrills(polys) {
|
||||
polys = polys.slice();
|
||||
for (;;) {
|
||||
let closestDist = Infinity,
|
||||
closestI,
|
||||
closest = null,
|
||||
dist;
|
||||
|
||||
for (let i=0; i<polys.length; i++) {
|
||||
if (!polys[i]) continue;
|
||||
if ((dist = polys[i].first().distTo2D(printPoint)) < closestDist) {
|
||||
closestDist = dist;
|
||||
closest = polys[i];
|
||||
closestI = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (!closest) return;
|
||||
polys[closestI] = null;
|
||||
printPoint = closest.first();
|
||||
emitDrill(closest, drillDown, drillLift, drillDwell);
|
||||
}
|
||||
// TODO emit in next-closest-order
|
||||
// polys.forEach(function(poly) {
|
||||
// emitDrill(poly, drillDown, drillLift, drillDwell);
|
||||
// });
|
||||
}
|
||||
|
||||
function emitDrill(poly, down, lift, dwell) {
|
||||
let remain = poly.first().z - poly.last().z,
|
||||
points = [],
|
||||
point = poly.first();
|
||||
for (;;) {
|
||||
if (remain > down * 2) {
|
||||
points.push(point.clone());
|
||||
point.z -= down;
|
||||
remain -= down;
|
||||
} else if (remain < down) {
|
||||
points.push(point.clone());
|
||||
point.z -= remain;
|
||||
points.push(point.clone());
|
||||
break;
|
||||
} else {
|
||||
points.push(point.clone());
|
||||
point.z -= remain / 2;
|
||||
points.push(point.clone());
|
||||
point.z -= remain / 2;
|
||||
points.push(point.clone());
|
||||
break;
|
||||
}
|
||||
}
|
||||
points.forEach(function(point, index) {
|
||||
camOut(point, 1);
|
||||
if (index > 0 && index < points.length - 1) {
|
||||
if (dwell) camDwell(dwell);
|
||||
if (lift) camOut(point.clone().setZ(point.z + lift), 0);
|
||||
}
|
||||
})
|
||||
camOut(point.clone().setZ(zmax));
|
||||
newLayer();
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Point} point
|
||||
* @param {number} emit (0=move, !0=filament emit/laser on/cut mode)
|
||||
* @param {number} [speed] speed
|
||||
* @param {number} [tool] tool
|
||||
*/
|
||||
function layerPush(point, emit, speed, tool) {
|
||||
layerOut.mode = lastMode;
|
||||
addOutput(layerOut, point, emit, speed, tool);
|
||||
}
|
||||
|
||||
function camDwell(time) {
|
||||
layerPush(
|
||||
null,
|
||||
0,
|
||||
time,
|
||||
tool.getNumber()
|
||||
);
|
||||
}
|
||||
|
||||
function camOut(point, cut) {
|
||||
point = point.clone();
|
||||
point.x += wmx;
|
||||
point.y += wmy;
|
||||
point.z += zadd;
|
||||
|
||||
if (nextIsMove) {
|
||||
cut = 0;
|
||||
nextIsMove = false;
|
||||
}
|
||||
let rate = feedRate;
|
||||
|
||||
if (!lastPoint) {
|
||||
let above = point.clone().setZ(zmax + zadd);
|
||||
// before first point, move cutting head to point above it
|
||||
layerPush(above, 0, 0, tool.getNumber());
|
||||
// then set that as the lastPoint
|
||||
lastPoint = above;
|
||||
}
|
||||
|
||||
let deltaXY = lastPoint.distTo2D(point),
|
||||
deltaZ = point.z - lastPoint.z,
|
||||
absDeltaZ = Math.abs(deltaZ),
|
||||
isMove = !cut;
|
||||
// drop points too close together
|
||||
if (deltaXY < 0.001 && point.z === lastPoint.z) {
|
||||
console.trace(["drop dup",lastPoint,point]);
|
||||
return;
|
||||
}
|
||||
if (isMove && deltaXY <= toolDiamMove) {
|
||||
// convert short planar moves to cuts
|
||||
if (absDeltaZ <= tolerance) {
|
||||
cut = 1;
|
||||
isMove = false;
|
||||
} else if (deltaZ <= -tolerance) {
|
||||
// move over before descending
|
||||
layerPush(point.clone().setZ(lastPoint.z), 0, 0, tool.getNumber());
|
||||
// new pos for plunge calc
|
||||
deltaXY = 0;
|
||||
}
|
||||
} //else (TODO verify no else here b/c above could change isMove)
|
||||
// move over things
|
||||
if ((deltaXY > toolDiam || (deltaZ > toolDiam && deltaXY > tolerance)) && (isMove || absDeltaZ >= tolerance)) {
|
||||
let maxz = getZClearPath(
|
||||
terrain,
|
||||
lastPoint.x,// - wmx,
|
||||
lastPoint.y,// - wmy,
|
||||
point.x,// - wmx,
|
||||
point.y,// - wmy,
|
||||
Math.max(point.z, lastPoint.z),
|
||||
zadd,
|
||||
maxToolDiam/2,
|
||||
zclear
|
||||
) + ztOff,
|
||||
mustGoUp = Math.max(maxz - point.z, maxz - lastPoint.z) >= tolerance,
|
||||
clearz = maxz;
|
||||
// up if any point between higher than start/outline
|
||||
if (mustGoUp) {
|
||||
clearz = maxz + zclear;
|
||||
layerPush(lastPoint.clone().setZ(clearz), 0, 0, tool.getNumber());
|
||||
}
|
||||
// over to point above where we descend to
|
||||
if (mustGoUp || point.z < maxz) {
|
||||
layerPush(point.clone().setZ(clearz), 0, 0, tool.getNumber());
|
||||
// new pos for plunge calc
|
||||
deltaXY = 0;
|
||||
}
|
||||
}
|
||||
// synth new plunge rate
|
||||
if (deltaZ <= -tolerance) {
|
||||
let threshold = Math.min(deltaXY / 2, absDeltaZ),
|
||||
modifier = threshold / absDeltaZ;
|
||||
if (threshold && modifier && deltaXY > tolerance) {
|
||||
// use modifier to speed up long XY move plunge rates
|
||||
rate = Math.round(plungeRate + ((feedRate - plungeRate) * modifier));
|
||||
} else {
|
||||
rate = plungeRate;
|
||||
}
|
||||
// console.log({deltaZ: deltaZ, deltaXY: deltaXY, threshold:threshold, modifier:modifier, rate:rate, plungeRate:plungeRate});
|
||||
}
|
||||
|
||||
// todo synthesize move speed from feed / plunge accordingly
|
||||
layerPush(
|
||||
point,
|
||||
cut ? 1 : 0,
|
||||
rate,
|
||||
tool.getNumber()
|
||||
);
|
||||
lastPoint = point;
|
||||
layerOut.spindle = spindle;
|
||||
}
|
||||
|
||||
// coming from a previous widget, use previous last point
|
||||
lastPoint = firstPoint;
|
||||
|
||||
// make top start offset configurable
|
||||
printPoint = firstPoint || origin;
|
||||
|
||||
// accumulated data for depth-first optimiztions
|
||||
let depthData = {
|
||||
rough: [],
|
||||
outline: [],
|
||||
roughDiam: 0,
|
||||
outlineDiam: 0,
|
||||
contourx: [],
|
||||
contoury: [],
|
||||
layer: 0,
|
||||
drill: []
|
||||
};
|
||||
|
||||
// todo first move into positon
|
||||
slices.forEach(function(slice, sliceIndex) {
|
||||
depthData.layer++;
|
||||
isNewMode = slice.camMode != lastMode;
|
||||
lastMode = slice.camMode;
|
||||
nextIsMove = true;
|
||||
if (isNewMode) depthData.layer = 0;
|
||||
|
||||
switch (slice.camMode) {
|
||||
case PRO.LEVEL:
|
||||
setTool(process.camRoughTool, process.camRoughSpeed, 0);
|
||||
spindle = Math.min(spindleMax, process.camRoughSpindle);
|
||||
slice.tops.forEach(function(top) {
|
||||
if (!top.traces) return;
|
||||
let polys = [];
|
||||
top.traces.forEach(function (poly) {
|
||||
polys.push(poly);
|
||||
if (poly.inner) {
|
||||
poly.inner.forEach(function(inner) {
|
||||
polys.push(inner);
|
||||
})
|
||||
}
|
||||
});
|
||||
// set winding specified in output
|
||||
POLY.setWinding(polys, process.camConventional, false);
|
||||
printPoint = poly2polyEmit(polys, printPoint, function(poly, index, count) {
|
||||
poly.forEachPoint(function(point, pidx, points, offset) {
|
||||
camOut(point.clone(), offset !== 0);
|
||||
}, true, index);
|
||||
});
|
||||
newLayer();
|
||||
});
|
||||
break;
|
||||
case PRO.ROUGH:
|
||||
case PRO.OUTLINE:
|
||||
let dir = process.camConventional;
|
||||
if (slice.camMode === PRO.ROUGH) {
|
||||
setTool(process.camRoughTool, process.camRoughSpeed, process.camRoughPlunge);
|
||||
spindle = Math.min(spindleMax, process.camRoughSpindle);
|
||||
depthData.roughDiam = toolDiam;
|
||||
} else {
|
||||
setTool(process.camOutlineTool, process.camOutlineSpeed, process.camOutlinePlunge);
|
||||
spindle = Math.min(spindleMax, process.camOutlineSpindle);
|
||||
depthData.outlineDiam = toolDiam;
|
||||
if (!process.camOutlinePocket) {
|
||||
dir = !dir;
|
||||
}
|
||||
}
|
||||
// todo find closest next trace/trace-point
|
||||
slice.tops.forEach(function(top) {
|
||||
if (!top.poly) return;
|
||||
if (!top.traces) return;
|
||||
let polys = [], t = [], c = [];
|
||||
POLY.flatten(top.traces, top.inner || []).forEach(function (poly) {
|
||||
let child = poly.parent;
|
||||
if (depthFirst) poly = poly.clone(true);
|
||||
if (child) c.push(poly); else t.push(poly);
|
||||
poly.layer = depthData.layer;
|
||||
polys.push(poly);
|
||||
});
|
||||
// set cut direction on outer polys
|
||||
POLY.setWinding(t, dir);
|
||||
// set cut direction on inner polys
|
||||
POLY.setWinding(c, !dir);
|
||||
if (depthFirst) {
|
||||
(slice.camMode === PRO.ROUGH ? depthData.rough : depthData.outline).append(polys);
|
||||
} else {
|
||||
printPoint = poly2polyEmit(polys, printPoint, function(poly, index, count) {
|
||||
poly.forEachPoint(function(point, pidx, points, offset) {
|
||||
camOut(point.clone(), offset !== 0);
|
||||
}, poly.isClosed(), index);
|
||||
});
|
||||
newLayer();
|
||||
}
|
||||
});
|
||||
break;
|
||||
case PRO.CONTOUR_X:
|
||||
case PRO.CONTOUR_Y:
|
||||
if (isNewMode || !printPoint) {
|
||||
// force start at lower left corner
|
||||
printPoint = newPoint(bounds.min.x,bounds.min.y,zmax);
|
||||
}
|
||||
setTool(process.camContourTool, process.camContourSpeed, process.camFastFeedZ);
|
||||
spindle = Math.min(spindleMax, process.camContourSpindle);
|
||||
depthData.outlineDiam = toolDiam;
|
||||
// todo find closest next trace/trace-point
|
||||
slice.tops.forEach(function(top) {
|
||||
if (!top.traces) return;
|
||||
let polys = [], poly, emit;
|
||||
top.traces.forEach(function (poly) {
|
||||
if (depthFirst) poly = poly.clone(true);
|
||||
polys.push({first:poly.first(), last:poly.last(), poly:poly});
|
||||
});
|
||||
if (depthFirst) {
|
||||
(slice.camMode === PRO.CONTOUR_X ? depthData.contourx : depthData.contoury).appendAll(polys);
|
||||
} else {
|
||||
printPoint = tip2tipEmit(polys, printPoint, function(el, point, count) {
|
||||
poly = el.poly;
|
||||
if (poly.last() === point) poly.reverse();
|
||||
poly.forEachPoint(function(point, pidx) {
|
||||
camOut(point.clone(), pidx > 0);
|
||||
}, false);
|
||||
return lastPoint;
|
||||
});
|
||||
newLayer();
|
||||
}
|
||||
});
|
||||
break;
|
||||
case PRO.DRILL:
|
||||
setTool(process.camDrillTool, process.camDrillDownSpeed, process.camDrillDownSpeed);
|
||||
// drilling is always depth-first
|
||||
slice.tops.forEach(function(top) {
|
||||
if (!top.traces) return;
|
||||
depthData.drill.appendAll(top.traces);
|
||||
});
|
||||
break;
|
||||
}
|
||||
update(sliceIndex / slices.length);
|
||||
});
|
||||
|
||||
// act on accumulated layer data
|
||||
if (depthFirst) {
|
||||
// roughing depth first
|
||||
if (depthData.rough.length > 0) {
|
||||
lastMode = PRO.ROUGH;
|
||||
setTool(process.camRoughTool, process.camRoughSpeed, process.camRoughPlunge);
|
||||
spindle = Math.min(spindleMax, process.camRoughSpindle);
|
||||
printPoint = poly2polyDepthFirstEmit(depthData.rough, printPoint, function(poly, index, count, fromPoint) {
|
||||
let last = null;
|
||||
if (easeDown && poly.isClosed()) {
|
||||
last = poly.forEachPointEaseDown(function(point, offset) {
|
||||
camOut(point.clone(), offset > 0);
|
||||
}, fromPoint);
|
||||
} else {
|
||||
poly.forEachPoint(function(point, pidx, points, offset) {
|
||||
camOut(point.clone(), offset !== 0);
|
||||
}, poly.isClosed(), index);
|
||||
}
|
||||
newLayer();
|
||||
return last;
|
||||
}, depthData.roughDiam * process.camRoughOver * 1.01);
|
||||
}
|
||||
// outline depth first
|
||||
if (depthData.outline.length > 0) {
|
||||
lastMode = PRO.OUTLINE;
|
||||
setTool(process.camOutlineTool, process.camOutlineSpeed, process.camOutlinePlunge);
|
||||
spindle = Math.min(spindleMax, process.camOutlineSpindle);
|
||||
printPoint = poly2polyDepthFirstEmit(depthData.outline, printPoint, function(poly, index, count, fromPoint) {
|
||||
let last = null;
|
||||
if (easeDown && poly.isClosed()) {
|
||||
last = poly.forEachPointEaseDown(function(point, offset) {
|
||||
camOut(point.clone(), offset > 0);
|
||||
}, fromPoint);
|
||||
} else {
|
||||
poly.forEachPoint(function(point, pidx, points, offset) {
|
||||
camOut(point.clone(), offset !== 0);
|
||||
last = point;
|
||||
}, poly.isClosed(), index);
|
||||
}
|
||||
newLayer();
|
||||
return last;
|
||||
}, depthData.outlineDiam * 0.01);
|
||||
}
|
||||
// two modes for deferred outlining: x then y or combined
|
||||
if (process.camContourCurves) {
|
||||
lastMode = PRO.CONTOUR_X;
|
||||
setTool(process.camContourTool, process.camContourSpeed, process.camContourPlunge);
|
||||
spindle = Math.min(spindleMax, process.camContourSpindle);
|
||||
// combined deferred contour x and y outlining
|
||||
let contourxy = [].appendAll(depthData.contourx).appendAll(depthData.contoury);
|
||||
printPoint = tip2tipEmit(contourxy, printPoint, function(el, point, count) {
|
||||
let poly = el.poly;
|
||||
if (poly.last() === point) {
|
||||
poly.reverse();
|
||||
}
|
||||
poly.forEachPoint(function(point, pidx) {
|
||||
camOut(point.clone(), pidx > 0);
|
||||
}, false);
|
||||
newLayer();
|
||||
return lastPoint;
|
||||
});
|
||||
} else {
|
||||
setTool(process.camContourTool, process.camContourSpeed, process.camContourPlunge);
|
||||
spindle = Math.min(spindleMax, process.camContourSpindle);
|
||||
// deferred contour x outlining
|
||||
if (depthData.contourx.length > 0) {
|
||||
lastMode = PRO.CONTOUR_X;
|
||||
// force start at lower left corner
|
||||
// printPoint = newPoint(bounds.min.x,bounds.min.y,zmax);
|
||||
printPoint = tip2tipEmit(depthData.contourx, printPoint, function(el, point, count) {
|
||||
let poly = el.poly;
|
||||
if (poly.last() === point) poly.reverse();
|
||||
poly.forEachPoint(function(point, pidx) {
|
||||
camOut(point.clone(), pidx > 0);
|
||||
}, false);
|
||||
newLayer();
|
||||
return lastPoint;
|
||||
});
|
||||
}
|
||||
// deferred contour y outlining
|
||||
if (depthData.contoury.length > 0) {
|
||||
lastMode = PRO.CONTOUR_Y;
|
||||
// force start at lower left corner
|
||||
printPoint = tip2tipEmit(depthData.contoury, printPoint, function(el, point, count) {
|
||||
let poly = el.poly;
|
||||
if (poly.last() === point) poly.reverse();
|
||||
poly.forEachPoint(function(point, pidx) {
|
||||
camOut(point.clone(), pidx > 0);
|
||||
}, false);
|
||||
newLayer();
|
||||
return lastPoint;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// drilling is always depth first, and always output last (change?)
|
||||
if (depthData.drill.length > 0) {
|
||||
lastMode = PRO.DRILL;
|
||||
setTool(process.camDrillTool, process.camDrillDownSpeed, process.camDrillDownSpeed);
|
||||
emitDrills(depthData.drill);
|
||||
}
|
||||
|
||||
// last layer/move is to zmax
|
||||
// injected into the last layer generated
|
||||
if (lastPoint)
|
||||
addOutput(newOutput[newOutput.length-1], printPoint = lastPoint.clone().setZ(zmax_outer), 0, 0, tool.getNumber());
|
||||
|
||||
// replace output single flattened layer with all points
|
||||
print.output = newOutput;
|
||||
|
||||
if (widgetIndex + 1 < widgetCount) {
|
||||
printSetup(print, update, widgetIndex + 1, printPoint);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* return tool Z clearance height for a line segment movement path
|
||||
*/
|
||||
function getZClearPath(terrain, x1, y1, x2, y2, z, zadd, off, over) {
|
||||
let maxz = z;
|
||||
let check = [];
|
||||
for (let i=0; i<terrain.length; i++) {
|
||||
let data = terrain[i];
|
||||
check.push(data);
|
||||
if (data.z + zadd < z) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
check.reverse();
|
||||
for (let i=0; i<check.length; i++) {
|
||||
let data = check[i];
|
||||
let p1 = newPoint(x1, y1);
|
||||
let p2 = newPoint(x2, y2);
|
||||
let int = data.tops.map(p => p.intersections(p1, p2, true)).flat();
|
||||
if (int.length) {
|
||||
maxz = Math.max(maxz, data.z + zadd + over);
|
||||
continue;
|
||||
}
|
||||
|
||||
let s1 = p1.slopeTo(p2).toUnit().normal();
|
||||
let s2 = p2.slopeTo(p1).toUnit().normal();
|
||||
let pa = p1.projectOnSlope(s1, off);
|
||||
let pb = p2.projectOnSlope(s1, off);
|
||||
int = data.tops.map(p => p.intersections(pa, pb, true)).flat();
|
||||
if (int.length) {
|
||||
maxz = Math.max(maxz, data.z + zadd + over);
|
||||
continue;
|
||||
}
|
||||
pa = p1.projectOnSlope(s2, off);
|
||||
pb = p2.projectOnSlope(s2, off);
|
||||
int = data.tops.map(p => p.intersections(pa, pb, true)).flat();
|
||||
if (int.length) {
|
||||
maxz = Math.max(maxz, data.z + zadd + over);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
return maxz;
|
||||
}
|
||||
|
||||
})();
|
||||
|
|
@ -293,7 +293,6 @@
|
|||
onupdate(0.0 + (index/total) * 0.20, "topo slice");
|
||||
}, genso: true });
|
||||
|
||||
// ondone(slices.map(data => data.slice));
|
||||
processSlices(slices.map(data => data.slice));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue