Commit graph grid-apps-cmms/src
Author SHA1 Message Date
Stewart Allen
de26819d61 fix gcode api return path 2020-11-09 08:50:03 -05:00
Stewart Allen
a208527d78 fix prepare progress bar 2020-11-09 01:45:00 -05:00
Stewart Allen
bd160df487 fix color index mismatch 2020-11-09 01:42:17 -05:00
Stewart Allen
bea706bf68 bump rev 2.3.D3 2020-11-09 00:25:03 -05:00
Stewart Allen
d6b06e8ac4 fix some slider issues 2020-11-09 00:21:35 -05:00
Stewart Allen
50c51084a6 add multi-colored paths within the same geometry 2020-11-09 00:00:57 -05:00
Stewart Allen
9842a0e43c restore laser slice, preview, export 2020-11-08 20:19:50 -05:00
Stewart Allen
feca4902d1 restore sla slice, preview, export 2020-11-08 19:38:02 -05:00
Stewart Allen
1c5c8e9cb4 partial sla slice render restore 2020-11-08 18:39:21 -05:00
Stewart Allen
c78fedfbdc store fdm and cam gcode output 2020-11-08 17:35:40 -05:00
Stewart Allen
2cfd612b86 remove wireframe toggle 2020-11-08 16:51:15 -05:00
Stewart Allen
b9b78cc1ae add widget render control ui. fix up cam prepare with new render engine 2020-11-08 16:44:32 -05:00
Stewart Allen
9493206d29 prep cam driver for new prepare render 2020-11-08 13:04:54 -05:00
Stewart Allen
15ea39e849 fix shell output in prints 2020-11-08 11:09:15 -05:00
Stewart Allen
37e32ebedf checkpoint new print rendering 2020-11-08 10:55:36 -05:00
Stewart Allen
e7a050e03e add missing thin wall render 2020-11-08 08:19:05 -05:00
Stewart Allen
709336c36e massive render performance gain by merging path geometries 2020-11-07 22:28:31 -05:00
Stewart Allen
0c6dc58a12 remove soon to be dead code. test alt mesh materials 2020-11-07 21:09:03 -05:00
Stewart Allen
f00db73494 fix layer height render bug 2020-11-07 20:31:18 -05:00
Stewart Allen
cf923c6b25 add render stats. remove dead code 2020-11-07 19:57:11 -05:00
Stewart Allen
99d34ae2de checkpoint rendering tweaks 2020-11-07 18:30:17 -05:00
Stewart Allen
5be7bdcc08 isolate render so we can make predictions about what type to use 2020-11-07 16:27:04 -05:00
Stewart Allen
df6afeeebb fdm rendering patchups 2020-11-07 15:18:43 -05:00
Stewart Allen
9a3cf79c8b checkpoint rendering refactor. still broken beyond slicing 2020-11-07 14:55:15 -05:00
Stewart Allen
64380b6ef6 add shaped path routing 2020-11-06 23:51:58 -05:00
Stewart Allen
cbc363d49f add new render type 2020-11-06 22:33:56 -05:00
Stewart Allen
4ca0a26af5 start new slice / layer / render system 2020-11-06 21:43:28 -05:00
Stewart Allen
b959328906 more accurate progress bar for cam operations 2020-11-06 19:59:18 -05:00
Stewart Allen
6ccb4716a1 fix missing time() operation in points lib 2020-11-06 14:38:46 -05:00
Stewart Allen
44cfa53a25 add new outline depth-first strategy. fix depth-first cloning bug 2020-11-06 14:27:26 -05:00
Stewart Allen
24dc8898f5 add user control over object import and detail 2020-11-06 10:47:49 -05:00
Stewart Allen
0027a919a3 prevent re-emitting tops during recursion. only wide expand outer polys 2020-11-06 07:26:58 -05:00
Stewart Allen
c4a04629e2 new depth-first strategy for roughing 2020-11-05 21:11:07 -05:00
Stewart Allen
3ef015287a split fdm and sla drivers 2020-11-05 18:29:04 -05:00
Stewart Allen
0b2a4599e7 split out slice ops from cam base driver 2020-11-05 15:41:52 -05:00
Stewart Allen
5c0490314b continue cam driver refactor splitting out gcode export 2020-11-05 15:25:27 -05:00
Stewart Allen
54d92ad5e8 checkpoint cam printSetup/prepare refactor 2020-11-05 15:14:20 -05:00
Stewart Allen
4fe238e672 move missing constant 2020-11-05 14:49:34 -05:00
Stewart Allen
c3120263f0 checkpoint topo and tool refactoring 2020-11-05 14:47:18 -05:00
Stewart Allen
7db47ca185 a new take on workspace units 2020-11-05 11:00:34 -05:00
Stewart Allen
7ad9559521 testing getMaxZBetween z clearance routing 2020-11-04 22:13:17 -05:00
Stewart Allen
bf76458bc6 checkpoint new z interference test 2020-11-04 19:47:04 -05:00
Stewart Allen
ef1491e48a fix mixup between shadowBase and shadowTop 2020-11-04 18:58:47 -05:00
Stewart Allen
1cc670a70d fix constatns and feedrate factor conversion 2020-11-04 16:11:45 -05:00
Stewart Allen
ebafd10582 fix slicing increment bug (looked like a union bug but wasn't) that caused slice on flat. inline outline code 2020-11-04 15:15:58 -05:00
Stewart Allen
213c82df81 relocate tab cutout code. move roughing code inline 2020-11-04 13:22:02 -05:00
Stewart Allen
6d67c9eac5 checkpoint facing refactor 2020-11-04 13:01:49 -05:00
Stewart Allen
41d95c5585 fix progressive shadows in rough/outline by using terrain top/bottom derived from new fit option 2020-11-04 11:13:06 -05:00
Stewart Allen
b19f985728 change outline code flow 2020-11-04 08:29:34 -05:00
Stewart Allen
1f2b96e170 remove old code 2020-11-04 08:25:50 -05:00