Remap immutable base candidates and cache only changed-wire indexes so block-heavy drawings avoid rebuilding millions of primitives on pointer movement. Build 3D BVHs lazily for plan views.
Keep resident wires, draw depths, GPU slabs, and edit history incremental across entity changes. Defer rollover work to avoid cursor jumps on dense drawings.
Replace full-document snapshots with Arc first-touch deltas and batch cache invalidation. Reuse interaction and GPU category caches across unrelated edits.
Anchor the opposite viewport corner during grip and STRETCH resizing.
Match plotted stroke-font pen widths to the SDF atlas unless CTB overrides.
Closes#435
The orthographic depth half-range was frozen at fit time and measured along
the fit-time eye direction. A 3-D drawing fitted straight-down (top view) got
a shallow depth span; orbiting only rotated the camera, never resized the
span, so the drawing's width loaded onto the eye axis and overran near/far —
clipping the model the moment it was tilted off top (#473).
Cache the model AABB on the camera and recompute the near/far depth from it
for the live eye direction every frame. This tracks orbit, viewcube snaps,
roll and restored views uniformly, and keeps the same tight, zoom-independent
depth precision (coincident solids / meshes / wires keep their draw order).
Falls back to the scalar half-range / distance-scaled span when no AABB is set.
Closes#473
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Solid hatches carrying stale GradientColor1/2ACI EED (no ACAD_XREC_ROUNDTRIP
XRecord) no longer resurrect as a two-colour gradient — red / ACI-253 solids
now render solid instead of blue→yellow.
Closes#471
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Heavy 2D POLYLINE vertices with absent width codes now inherit the
polyline default while explicit-zero segments stay zero, so tapered
polylines (e.g. sample_AC1009 handle 0x35B) render variable-width
instead of constant — matching the DWG/LWPOLYLINE form.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Companion to the acadrust DXF-fidelity sweep (bump to 379ce12):
- Legacy LEADER hookline: underline the annotation using the leader's own
stored text width (DXF code 41) when the MTEXT has no computed extents,
so the landing spans the text instead of a short stub.
- SHAPE: resolve the glyph by name when the shape number is 0 (DXF SHAPE
carries only the name), and search shape-file text styles when the entity
has no direct style reference.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Selecting a proxy object we render from its cached graphics (an AEC
Wall/Door/Window and the like) showed "Unknown" as its type. The entity
now carries its real DXF class name from the CLASSES section (acadrust
bump), so surface it: ui_name_or_class title-cases the class ("AEC_WALL"
→ "Aec Wall") for the properties Type row and the status-bar label, and
still says "Unknown" only when the class truly can't be named.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Multilines read from an R13–R2017 DWG (e.g. an AutoCAD 2013 save) lost
their per-element linetypes and drew every element solid instead of
dashed / with embedded text; R2018 saves were fine. The crate now decodes
the pre-R2018 bit_short linetype index.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Even collected at the right place, a block-internal wipeout still let
geometry show through: the wipeout pipeline's depth bias was positive,
pushing the mask behind geometry at the same depth (a block's wipeout and
its shapes are coincident at Z=0), so LessEqual rejected it. Bias toward
the camera (constant -8, slope -1) so the mask wins against coincident
2-D geometry, small enough that genuinely nearer geometry still occludes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A wipeout defined inside a block never masked the geometry once the block
was inserted — wipeout_models only scanned top-level entities, so the
wipeout was invisible unless you entered block-edit (where it is
top-level). It also drew a stray mask at its raw block-local coordinates
because the top-level scan lacked the block-defn reject the hatch path
uses.
Descend visible inserts and place each block-internal wipeout in world
space, applying the accumulated insert transform via apply /
apply_rotation. Add the belongs_to_visible_block filter so block-defn
wipeouts only appear through the descent, in world space.
Bumps acadrust for the matching transform_wipeout fix: its u/v basis was
double-scaled (apply_rotation then another scale-factor multiply), so a
scaled insert grew the mask; the descent sidesteps that path but the
explode/copy commands need the crate fix.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two rendering defects surfaced on the budweiser benchmark drawings, both
tied to a drawing's annotation scale.
Annotative scale representations. A drawing may materialise each annotation
scale as its own object (here a block insert per scale, on a "0 @ <scale>"
layer, each carrying a per-object AcDbContextData bound to one scale).
Nothing filtered them, so every scale drew at once — a 1× copy stacked
under a 10× one. Add annotative::annotative_offscale and apply it in the
three paths that expand block content: the wire block-defn cache, the
resident/top-level visibility gate (model space only — paper viewports use
their per-viewport frozen scale layers), and the exploded-insert hatch/fill
walk (filtered before normalize strips the handle). An object is shown when
a representation matches the current scale; the off-scale ones are hidden.
When the current scale is unsupported by any representation, fall back to
the base "1:1" copy instead of hiding everything (the object must not
vanish) or showing everything (the copies must not stack).
Model-space linetype scale. PSLTSCALE (a paper-space flag) was applied to
model-space linetypes via the annotation scale, so a drawing saved at e.g.
CANNOSCALE 10:1 drew its linetypes 10× off. Thread a `paper_space` flag
through tessellate_entity and gate the PSLTSCALE factor on it, so it only
scales linetypes for content shown inside a paper-space viewport; model
space keeps LTSCALE × CELTSCALE.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A circle with a complex linetype (embedded shapes/text, e.g. IZOLACE) drew
its dashes and symbols scattered far off the entity at UTM-scale
coordinates. Two defects compounded, both catastrophic-cancellation at a
~1.2M-unit origin:
- The single-entity complex-linetype path fed apply_along the wire's HIGH
double-single half only (`base.points`), an absolute f32 quantised to
~0.1 at 1.2M. Walking the pattern along those points blew the shape /
dash positions up to ~1e308. Reconstruct the absolute f64 path from
high+low, re-origin it at the first vertex, walk apply_along in that
local frame, then lift each result wire back to world with
shift_wire_to_world (now pub(crate)) — the same local-frame trick the
MLINE complex-linetype path already uses. Fixes every entity, not just
circles.
- The circle was tessellated with truck's circle_arc (arc-through-three-
points), whose fit cancels catastrophically at 1.2M and returned a ~3%
radius wobble with uneven segments. Tessellate directly as a cos/sin
polyline (adaptive segment count from the curve tolerance); adding a
small ±r term to the centre stays precise, and the Lines path RTE-splits
it. Arc and polyline bulges share the circle_arc root and remain to fix.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Three defects made a leader's arrowhead render as one stray line far
longer than the leader itself, at UTM coordinates:
- The arrowhead was drawn even when it is larger than the first leader
segment it sits on. A DIMASZ sized for a bigger plot (here 6 units on a
~1-4 unit pointer) painted a stroke longer than the whole leader.
AutoCAD omits the arrowhead when it does not fit the first segment, so
gate the arrow on `arrow_size <= first_segment_len`.
- Leader geometry was built as absolute f32. At UTM coordinates (Y ~ 4.5M,
f32 ulp ~ 0.5) the oblique arrow tick's small cross-slope quantised
away, collapsing the 45-degree tick into a flat horizontal line. Build
the path and arrow in absolute f64 — the arrow around a local origin so
append_arrow's f32 math stays precise — then RTE-split into the double
single (points_low / fill_tris_low) at the end.
- The `_Oblique` / `_Archtick` arrowhead block mapped to ArrowKind::Tick
with the full DIMASZ, but the tick emitter draws `size` to either side
(half-length semantics, matching DIMTSZ). Pass half so an oblique
arrowhead sizes to DIMASZ like every other arrowhead, not double.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>