perf: speed large drawing workflows

This commit is contained in:
Hakan Seven 2026-07-25 09:05:52 +03:00
commit 39449ec684
10 changed files with 700 additions and 195 deletions

3
Cargo.lock generated
View file

@ -74,7 +74,7 @@ checksum = "366ffbaa4442f4684d91e2cd7c5ea7c4ed8add41959a31447066e279e432b618"
[[package]]
name = "acadrust"
version = "0.4.0"
source = "git+https://github.com/OpenAEC-Foundation/acadifc?rev=4c1e5d51ff2c451a031fb5bedd8a7d4ef43e0f56#4c1e5d51ff2c451a031fb5bedd8a7d4ef43e0f56"
source = "git+https://github.com/OpenAEC-Foundation/acadifc?rev=545e6a6c0194ac18f22e5c26e428418d40408b0a#545e6a6c0194ac18f22e5c26e428418d40408b0a"
dependencies = [
"ahash 0.8.12",
"anyhow",
@ -131,6 +131,7 @@ dependencies = [
"cfg-if",
"getrandom 0.3.4",
"once_cell",
"serde",
"version_check",
"zerocopy",
]

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@ -89,8 +89,8 @@ lyon_tessellation = "1.0.20"
windows-sys = { version = "0.61", features = ["Win32_UI_Shell", "Win32_UI_WindowsAndMessaging", "Win32_System_Com", "Win32_System_Registry", "Win32_Storage_FileSystem", "Win32_Foundation"] }
[patch.crates-io]
# Track the verified parallel DWG builder and table-control round-trip fix.
acadrust = { git = "https://github.com/OpenAEC-Foundation/acadifc", rev = "4c1e5d51ff2c451a031fb5bedd8a7d4ef43e0f56" }
# Track the verified DWG read/write performance pass.
acadrust = { git = "https://github.com/OpenAEC-Foundation/acadifc", rev = "545e6a6c0194ac18f22e5c26e428418d40408b0a" }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
# Native enables the plugin host runtime (out-of-process plugins).

View file

@ -226,6 +226,9 @@ pub(super) struct DocumentTab {
pub(super) active_mleader_style: String,
/// Last camera_generation value written back to the document.
pub(super) last_synced_camera_gen: u64,
/// Render-state key of `scene.document.preview`. Matching saves reuse the
/// encoded DWG thumbnail instead of rescanning every resident wire.
pub(super) thumbnail_cache_key: Option<super::ThumbnailCacheKey>,
/// Sentinel "Welcome / Start" tab. Always at index 0 when present.
/// Cannot be closed; the viewport area renders a welcome page instead
/// of the model-space shader. The scene is still constructed so the
@ -460,6 +463,7 @@ impl DocumentTab {
block_edit: None,
active_mleader_style: "Standard".to_string(),
last_synced_camera_gen: 0,
thumbnail_cache_key: None,
is_start: false,
pan_mode: false,
plugin_state: HashMap::new(),

View file

@ -865,6 +865,15 @@ pub(super) enum SaveContinuation {
Quit,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(super) struct ThumbnailCacheKey {
epoch: u64,
camera_generation: u64,
bg_color: [u32; 4],
png: bool,
viewport: [u32; 2],
}
#[derive(Debug, Clone)]
pub struct SaveOutcome {
job_id: u64,
@ -877,6 +886,8 @@ pub struct SaveOutcome {
set_current_path: bool,
purpose: SavePurpose,
continuation: SaveContinuation,
thumbnail_key: Option<ThumbnailCacheKey>,
refreshed_preview: Option<Option<acadrust::Preview>>,
result: Result<(), String>,
}

View file

@ -750,24 +750,6 @@ pub(super) fn on_open_file(&mut self) -> Task<Message> {
Task::none()
}
/// Rasterize the current drawing into the document's DWG preview image, so
/// a saved file shows a thumbnail in file browsers and other CAD apps.
/// A degenerate/empty drawing clears any stale preview.
/// `target` is the version the file is about to be written as — a PNG
/// preview (few KB vs a ~180 KB DIB) is only valid from R2013 (AC1027) on.
pub(super) fn stamp_thumbnail(&mut self, i: usize, target: acadrust::DxfVersion) {
let png = target >= acadrust::DxfVersion::AC1027;
// Frame the thumbnail exactly as the model pane shows it now (current
// pan/zoom/rotation, visible region only), so pass the pane pixel size.
self.tabs[i].scene.document.preview =
crate::io::thumbnail::from_scene(&self.tabs[i].scene, png, self.vp_size);
// The on-disk thumbnail will change — drop the cached Start-page handle
// so it re-reads the updated file on the next refresh.
if let Some(p) = self.tabs[i].current_path.clone() {
self.recent_thumbs.remove(&p);
}
}
#[cfg(not(target_arch = "wasm32"))]
pub(in crate::app) fn prepare_native_save(&mut self, i: usize) {
self.sync_vport_display(i);
@ -800,17 +782,29 @@ pub(super) fn on_open_file(&mut self) -> Task<Message> {
let epoch = self.tabs[i].scene.geometry_epoch;
let revision = self.tabs[i].edit_revision;
let camera_generation = self.tabs[i].scene.camera_generation;
let thumbnail = if purpose == crate::app::SavePurpose::Autosave {
let thumbnail_key = (purpose != crate::app::SavePurpose::Autosave).then(|| {
let scene = &self.tabs[i].scene;
crate::app::ThumbnailCacheKey {
epoch,
camera_generation,
bg_color: scene.bg_color.map(f32::to_bits),
png: version >= acadrust::DxfVersion::AC1027,
viewport: [self.vp_size.0.to_bits(), self.vp_size.1.to_bits()],
}
});
let thumbnail = if thumbnail_key == self.tabs[i].thumbnail_cache_key {
None
} else {
let scene = &self.tabs[i].scene;
Some((
scene.entity_wires(),
scene.camera.borrow().clone(),
scene.bg_color,
version >= acadrust::DxfVersion::AC1027,
self.vp_size,
))
thumbnail_key.map(|key| {
let scene = &self.tabs[i].scene;
(
scene.entity_wires(),
scene.camera.borrow().clone(),
scene.bg_color,
key.png,
self.vp_size,
)
})
};
let clone_started = std::time::Instant::now();
let mut snapshot = self.tabs[i].scene.document.clone();
@ -833,7 +827,8 @@ pub(super) fn on_open_file(&mut self) -> Task<Message> {
Task::perform(
async move {
let result = std::thread::spawn(move || {
let (result, refreshed_preview) = std::thread::spawn(move || {
let mut refreshed_preview = None;
if let Some((wires, camera, bg_color, png, viewport)) = thumbnail {
let started = std::time::Instant::now();
snapshot.preview = crate::io::thumbnail::from_snapshot(
@ -850,16 +845,18 @@ pub(super) fn on_open_file(&mut self) -> Task<Message> {
wires.len(),
);
}
refreshed_preview = Some(snapshot.preview.clone());
}
crate::io::save_owned_as_version_atomic(
let result = crate::io::save_owned_as_version_atomic(
snapshot,
&worker_path,
version,
backup,
)
);
(result, refreshed_preview)
})
.join()
.unwrap_or_else(|_| Err("save worker panicked".to_string()));
.unwrap_or_else(|_| (Err("save worker panicked".to_string()), None));
crate::app::SaveOutcome {
job_id,
tab_id,
@ -871,6 +868,8 @@ pub(super) fn on_open_file(&mut self) -> Task<Message> {
set_current_path,
purpose,
continuation,
thumbnail_key,
refreshed_preview,
result,
}
},
@ -921,6 +920,12 @@ pub(super) fn on_open_file(&mut self) -> Task<Message> {
let snapshot_is_current = self.tabs[i].scene.geometry_epoch == outcome.epoch
&& self.tabs[i].edit_revision == outcome.revision
&& self.tabs[i].scene.camera_generation == outcome.camera_generation;
if snapshot_is_current && outcome.purpose != crate::app::SavePurpose::Autosave {
if let Some(preview) = outcome.refreshed_preview {
self.tabs[i].scene.document.preview = preview;
}
self.tabs[i].thumbnail_cache_key = outcome.thumbnail_key;
}
let mut tasks = Vec::new();
match outcome.purpose {
crate::app::SavePurpose::Autosave => {

View file

@ -1,6 +1,6 @@
//! DWG preview thumbnails.
//!
//! - [`from_scene`] rasterizes the drawing exactly as it is framed on screen —
//! - [`from_snapshot`] rasterizes the drawing exactly as it is framed on screen —
//! the live camera's pan / zoom / rotation, only the currently visible region,
//! not the whole extent — into a small [`acadrust::Preview`] embedded on save
//! so OCS drawings show a thumbnail in file browsers and other CAD apps.
@ -14,7 +14,7 @@ use iced::Rectangle;
use image::{ImageFormat, Rgb, RgbImage};
use std::io::Cursor;
use crate::scene::{Scene, WireModel};
use crate::scene::WireModel;
use crate::scene::view::camera::Camera;
/// Longest edge of the generated thumbnail, in pixels.
@ -30,13 +30,8 @@ const MAX_DIM: u32 = 256;
/// one colour, so a **PNG** collapses to a few KB where the uncompressed
/// **BMP/DIB** stays ~180 KB at 256². PNG previews are only valid from R2013
/// (AC1027) on, so the caller passes `false` for older targets → BMP/DIB.
pub fn from_scene(scene: &Scene, png: bool, viewport: (f32, f32)) -> Option<Preview> {
let wires = scene.entity_wires();
let camera = scene.camera.borrow();
from_snapshot(&wires, &camera, scene.bg_color, png, viewport)
}
/// Build a preview from immutable render inputs. Native background saves retain
///
/// Native background saves retain
/// the resident wire `Arc` and a small camera copy, then run the point scan and
/// image encoding on the save worker instead of blocking the UI thread.
pub fn from_snapshot(
@ -64,10 +59,17 @@ pub fn from_snapshot(
width: cw as f32,
height: ch as f32,
};
rasterize(wires, cw, ch, bg_color, png, |x, y, z| {
camera.project(glam::DVec3::new(x, y, z), bounds)
.map(|s| (s.x.round() as i32, s.y.round() as i32))
})
#[cfg(not(target_arch = "wasm32"))]
{
rasterize_snapshot_parallel(wires, camera, bounds, cw, ch, bg_color, png)
}
#[cfg(target_arch = "wasm32")]
{
rasterize(wires, cw, ch, bg_color, png, |x, y, z| {
camera.project(glam::DVec3::new(x, y, z), bounds)
.map(|s| (s.x.round() as i32, s.y.round() as i32))
})
}
}
/// Canvas dimensions for an aspect ratio, longest edge = [`MAX_DIM`].
@ -79,6 +81,145 @@ fn canvas_dims(aspect: f64) -> (u32, u32) {
}
}
#[cfg(not(target_arch = "wasm32"))]
fn rasterize_snapshot_parallel(
wires: &[WireModel],
camera: &Camera,
bounds: Rectangle,
cw: u32,
ch: u32,
bg: [f32; 4],
png: bool,
) -> Option<Preview> {
use crate::par::prelude::*;
let total_segments: usize = wires
.iter()
.map(|wire| wire.points.len().saturating_sub(1))
.sum();
if total_segments < 100_000 {
return rasterize(wires, cw, ch, bg, png, |x, y, z| {
camera.project(glam::DVec3::new(x, y, z), bounds)
.map(|point| (point.x.round() as i32, point.y.round() as i32))
});
}
let task_count = (rayon::current_num_threads().max(1) * 2).min(total_segments);
let target_work = total_segments.div_ceil(task_count).max(1);
let mut tasks: Vec<Vec<(usize, usize, usize)>> = Vec::with_capacity(task_count);
let mut task = Vec::new();
let mut task_work = 0usize;
for (wire_index, wire) in wires.iter().enumerate() {
let segment_count = wire.points.len().saturating_sub(1);
let mut start = 0usize;
while start < segment_count {
let take = (target_work - task_work).min(segment_count - start);
task.push((wire_index, start, start + take));
task_work += take;
start += take;
if task_work == target_work {
tasks.push(std::mem::take(&mut task));
task_work = 0;
}
}
}
if !task.is_empty() {
tasks.push(task);
}
let layers: Vec<Vec<u32>> = tasks
.par_iter()
.map(|task| {
let mut pixels = vec![u32::MAX; (cw * ch) as usize];
for &(wire_index, start, end) in task {
let wire = &wires[wire_index];
let color = to_rgb(wire.color);
let packed =
color[0] as u32 | (color[1] as u32) << 8 | (color[2] as u32) << 16;
let mut previous = projected_wire_point(wire, start, camera, bounds);
for index in start + 1..=end {
let current = projected_wire_point(wire, index, camera, bounds);
if let (Some(a), Some(b)) = (previous, current) {
draw_line_layer(&mut pixels, cw, ch, a, b, packed);
}
previous = current;
}
}
pixels
})
.collect();
let mut image = RgbImage::from_pixel(cw, ch, Rgb(to_rgb(bg)));
for layer in layers {
for (pixel, packed) in image.pixels_mut().zip(layer) {
if packed != u32::MAX {
*pixel = Rgb([
packed as u8,
(packed >> 8) as u8,
(packed >> 16) as u8,
]);
}
}
}
encode(image, png)
}
#[cfg(not(target_arch = "wasm32"))]
fn projected_wire_point(
wire: &WireModel,
index: usize,
camera: &Camera,
bounds: Rectangle,
) -> Option<(i32, i32)> {
let point = wire.points.get(index)?;
if !point[0].is_finite() || !point[1].is_finite() {
return None;
}
let (x, y, z) = abs_xyz(wire, index, point);
camera
.project(glam::DVec3::new(x, y, z), bounds)
.map(|screen| (screen.x.round() as i32, screen.y.round() as i32))
}
#[cfg(not(target_arch = "wasm32"))]
fn draw_line_layer(
pixels: &mut [u32],
width: u32,
height: u32,
(x0, y0): (i32, i32),
(x1, y1): (i32, i32),
color: u32,
) {
let (width, height) = (width as i32, height as i32);
let Some(((mut x0, mut y0), (x1, y1))) =
clip_line_to_rect((x0, y0), (x1, y1), width, height)
else {
return;
};
let dx = (x1 - x0).abs();
let dy = -(y1 - y0).abs();
let sx = if x0 < x1 { 1 } else { -1 };
let sy = if y0 < y1 { 1 } else { -1 };
let mut error = dx + dy;
loop {
if x0 >= 0 && x0 < width && y0 >= 0 && y0 < height {
pixels[y0 as usize * width as usize + x0 as usize] = color;
}
if x0 == x1 && y0 == y1 {
break;
}
let twice = 2 * error;
if twice >= dy {
error += dy;
x0 += sx;
}
if twice <= dx {
error += dx;
y0 += sy;
}
}
}
/// Rasterize `wires` onto a `bg`-filled `cw`×`ch` canvas, placing each vertex
/// with `project` (world XYZ → canvas pixel, `None` = not projectable), and
/// encode the result. A `None` from `project` breaks the polyline run, as does a
@ -349,7 +490,11 @@ mod tests {
/// Bresenham line, clipped to the image bounds.
fn draw_line(img: &mut RgbImage, (x0, y0): (i32, i32), (x1, y1): (i32, i32), col: Rgb<u8>) {
let (w, h) = (img.width() as i32, img.height() as i32);
let (mut x0, mut y0) = (x0, y0);
let Some(((mut x0, mut y0), (x1, y1))) =
clip_line_to_rect((x0, y0), (x1, y1), w, h)
else {
return;
};
let dx = (x1 - x0).abs();
let dy = -(y1 - y0).abs();
let sx = if x0 < x1 { 1 } else { -1 };
@ -373,3 +518,47 @@ fn draw_line(img: &mut RgbImage, (x0, y0): (i32, i32), (x1, y1): (i32, i32), col
}
}
}
fn clip_line_to_rect(
(x0, y0): (i32, i32),
(x1, y1): (i32, i32),
width: i32,
height: i32,
) -> Option<((i32, i32), (i32, i32))> {
if width <= 0 || height <= 0 {
return None;
}
let (x0, y0, x1, y1) = (x0 as f64, y0 as f64, x1 as f64, y1 as f64);
let (dx, dy) = (x1 - x0, y1 - y0);
let mut enter = 0.0f64;
let mut leave = 1.0f64;
for (p, q) in [
(-dx, x0),
(dx, width.saturating_sub(1) as f64 - x0),
(-dy, y0),
(dy, height.saturating_sub(1) as f64 - y0),
] {
if p == 0.0 {
if q < 0.0 {
return None;
}
continue;
}
let ratio = q / p;
if p < 0.0 {
enter = enter.max(ratio);
} else {
leave = leave.min(ratio);
}
if enter > leave {
return None;
}
}
let point = |t: f64| {
(
(x0 + t * dx).round().clamp(0.0, width.saturating_sub(1) as f64) as i32,
(y0 + t * dy).round().clamp(0.0, height.saturating_sub(1) as f64) as i32,
)
};
Some((point(enter), point(leave)))
}

View file

@ -278,7 +278,7 @@ struct SpatialGrid {
}
impl SpatialGrid {
fn build<T>(entries: &[Entry3<T>]) -> Self {
fn build<T: Sync>(entries: &[Entry3<T>]) -> Self {
if entries.is_empty() {
return Self {
min: [0.0; 2],
@ -314,57 +314,137 @@ impl SpatialGrid {
let cols = (((ext_x / cell).ceil() as u64) + 1).clamp(1, MAX_AXIS_CELLS as u64) as u32;
let rows = (((ext_y / cell).ceil() as u64) + 1).clamp(1, MAX_AXIS_CELLS as u64) as u32;
let cell_count = cols as usize * rows as usize;
let mut counts = vec![0u32; cell_count];
let mut oversized = Vec::new();
let col_of = |x: f64| (((x - min[0]) / cell).floor()).clamp(0.0, (cols - 1) as f64) as u32;
let row_of = |y: f64| (((y - min[1]) / cell).floor()).clamp(0.0, (rows - 1) as f64) as u32;
for (idx, entry) in entries.iter().enumerate() {
let aabb = entry_aabb2(entry);
let c0 = col_of(aabb[0]);
let c1 = col_of(aabb[2]);
let r0 = row_of(aabb[1]);
let r1 = row_of(aabb[3]);
let span = (c1 - c0 + 1) as u64 * (r1 - r0 + 1) as u64;
if span > MAX_SPAN_CELLS {
oversized.push(idx as u32);
continue;
}
for row in r0..=r1 {
let base = row as usize * cols as usize;
for col in c0..=c1 {
counts[base + col as usize] += 1;
#[cfg(not(target_arch = "wasm32"))]
let (counts, oversized) = {
use crate::par::prelude::*;
use std::sync::atomic::{AtomicU32, Ordering};
let counts: Vec<AtomicU32> =
(0..cell_count).map(|_| AtomicU32::new(0)).collect();
let oversized: Vec<u32> = entries
.par_iter()
.enumerate()
.filter_map(|(idx, entry)| {
let aabb = entry_aabb2(entry);
let c0 = col_of(aabb[0]);
let c1 = col_of(aabb[2]);
let r0 = row_of(aabb[1]);
let r1 = row_of(aabb[3]);
let span = (c1 - c0 + 1) as u64 * (r1 - r0 + 1) as u64;
if span > MAX_SPAN_CELLS {
return Some(idx as u32);
}
for row in r0..=r1 {
let base = row as usize * cols as usize;
for col in c0..=c1 {
counts[base + col as usize].fetch_add(1, Ordering::Relaxed);
}
}
None
})
.collect();
(
counts
.into_iter()
.map(AtomicU32::into_inner)
.collect::<Vec<u32>>(),
oversized,
)
};
#[cfg(target_arch = "wasm32")]
let (counts, oversized) = {
let mut counts = vec![0u32; cell_count];
let mut oversized = Vec::new();
for (idx, entry) in entries.iter().enumerate() {
let aabb = entry_aabb2(entry);
let c0 = col_of(aabb[0]);
let c1 = col_of(aabb[2]);
let r0 = row_of(aabb[1]);
let r1 = row_of(aabb[3]);
let span = (c1 - c0 + 1) as u64 * (r1 - r0 + 1) as u64;
if span > MAX_SPAN_CELLS {
oversized.push(idx as u32);
continue;
}
for row in r0..=r1 {
let base = row as usize * cols as usize;
for col in c0..=c1 {
counts[base + col as usize] += 1;
}
}
}
}
(counts, oversized)
};
let mut cell_offsets = Vec::with_capacity(cell_count + 1);
cell_offsets.push(0);
for count in counts {
cell_offsets.push(cell_offsets.last().copied().unwrap_or(0) + count);
}
let mut cell_entries = vec![0u32; *cell_offsets.last().unwrap_or(&0) as usize];
let mut cursors = cell_offsets[..cell_count].to_vec();
for (idx, entry) in entries.iter().enumerate() {
let aabb = entry_aabb2(entry);
let c0 = col_of(aabb[0]);
let c1 = col_of(aabb[2]);
let r0 = row_of(aabb[1]);
let r1 = row_of(aabb[3]);
let span = (c1 - c0 + 1) as u64 * (r1 - r0 + 1) as u64;
if span > MAX_SPAN_CELLS {
continue;
}
for row in r0..=r1 {
let base = row as usize * cols as usize;
for col in c0..=c1 {
let cell_idx = base + col as usize;
let cursor = &mut cursors[cell_idx];
cell_entries[*cursor as usize] = idx as u32;
*cursor += 1;
#[cfg(not(target_arch = "wasm32"))]
let cell_entries = {
use crate::par::prelude::*;
use std::sync::atomic::{AtomicU32, Ordering};
let cursors: Vec<AtomicU32> = cell_offsets[..cell_count]
.iter()
.copied()
.map(AtomicU32::new)
.collect();
let slots: Vec<AtomicU32> = (0..*cell_offsets.last().unwrap_or(&0) as usize)
.map(|_| AtomicU32::new(0))
.collect();
entries.par_iter().enumerate().for_each(|(idx, entry)| {
let aabb = entry_aabb2(entry);
let c0 = col_of(aabb[0]);
let c1 = col_of(aabb[2]);
let r0 = row_of(aabb[1]);
let r1 = row_of(aabb[3]);
let span = (c1 - c0 + 1) as u64 * (r1 - r0 + 1) as u64;
if span > MAX_SPAN_CELLS {
return;
}
for row in r0..=r1 {
let base = row as usize * cols as usize;
for col in c0..=c1 {
let cell_idx = base + col as usize;
let cursor = cursors[cell_idx].fetch_add(1, Ordering::Relaxed);
slots[cursor as usize].store(idx as u32, Ordering::Relaxed);
}
}
});
slots.into_iter().map(AtomicU32::into_inner).collect()
};
#[cfg(target_arch = "wasm32")]
let cell_entries = {
let mut cell_entries = vec![0u32; *cell_offsets.last().unwrap_or(&0) as usize];
let mut cursors = cell_offsets[..cell_count].to_vec();
for (idx, entry) in entries.iter().enumerate() {
let aabb = entry_aabb2(entry);
let c0 = col_of(aabb[0]);
let c1 = col_of(aabb[2]);
let r0 = row_of(aabb[1]);
let r1 = row_of(aabb[3]);
let span = (c1 - c0 + 1) as u64 * (r1 - r0 + 1) as u64;
if span > MAX_SPAN_CELLS {
continue;
}
for row in r0..=r1 {
let base = row as usize * cols as usize;
for col in c0..=c1 {
let cell_idx = base + col as usize;
let cursor = &mut cursors[cell_idx];
cell_entries[*cursor as usize] = idx as u32;
*cursor += 1;
}
}
}
}
cell_entries
};
let oversized = SpatialBvh2::build(&entries, oversized);
Self {
@ -426,7 +506,7 @@ struct SpatialSet<T> {
xyz: std::sync::OnceLock<SpatialBvh3>,
}
impl<T: Copy + Ord> SpatialSet<T> {
impl<T: Copy + Ord + Sync> SpatialSet<T> {
fn build(entries: Vec<Entry3<T>>) -> Self {
let xy = SpatialGrid::build(&entries);
Self {
@ -601,6 +681,19 @@ fn collect_wire_index_entries(wire_idx: u32, wire: &WireModel) -> WireIndexEntri
entries
}
fn flatten_entry_parts<T>(mut parts: Vec<Vec<T>>) -> Vec<T> {
let Some((largest, _)) = parts.iter().enumerate().max_by_key(|(_, part)| part.len()) else {
return Vec::new();
};
let mut output = parts.swap_remove(largest);
let remaining: usize = parts.iter().map(Vec::len).sum();
output.reserve(remaining);
for mut part in parts {
output.append(&mut part);
}
output
}
impl InteractionHandleIndex {
pub fn build(entries: impl IntoIterator<Item = (u64, [f64; 6])>) -> Self {
Self {
@ -649,6 +742,10 @@ impl InteractionIndex {
}
pub fn build(wires: &[WireModel]) -> Self {
#[cfg(not(target_arch = "wasm32"))]
let perf = std::env::var_os("OCS_PERF").is_some();
#[cfg(not(target_arch = "wasm32"))]
let build_started = std::time::Instant::now();
let wire_handles: Vec<Option<u64>> = wires
.iter()
.map(|wire| wire.name.parse::<u64>().ok())
@ -665,14 +762,11 @@ impl InteractionIndex {
Some(current)
})
.collect();
#[cfg(not(target_arch = "wasm32"))]
let handles_elapsed = build_started.elapsed();
#[cfg(not(target_arch = "wasm32"))]
let collect_started = std::time::Instant::now();
let mut wire_entries = Vec::with_capacity(wires.len());
let mut segment_entries = Vec::new();
let mut snap_point_entries = Vec::new();
let mut key_vertex_entries = Vec::new();
let mut key_segment_entries = Vec::new();
let mut fill_triangle_entries = Vec::new();
let mut pick_triangle_entries = Vec::new();
let mut glyph_entries = Vec::new();
let mut unbounded_wires = Vec::new();
let mut max_line_half_width_px = 0.0f32;
@ -691,46 +785,18 @@ impl InteractionIndex {
.enumerate()
.map(|(index, wire)| collect_wire_index_entries(index as u32, wire))
.collect();
// Every per-wire worker knows its exact output sizes. Reserve the flat
// arrays once before draining them so a dense block drawing does not
// repeatedly copy already-flattened entries while the Vecs grow.
wire_entries.reserve(per_wire.iter().filter(|entries| entries.wire.is_some()).count());
unbounded_wires.reserve(per_wire.iter().filter(|entries| entries.unbounded).count());
segment_entries.reserve(per_wire.iter().map(|entries| entries.segments.len()).sum());
snap_point_entries.reserve(
per_wire
.iter()
.map(|entries| entries.snap_points.len())
.sum(),
);
key_vertex_entries.reserve(
per_wire
.iter()
.map(|entries| entries.key_vertices.len())
.sum(),
);
key_segment_entries.reserve(
per_wire
.iter()
.map(|entries| entries.key_segments.len())
.sum(),
);
fill_triangle_entries.reserve(
per_wire
.iter()
.map(|entries| entries.fill_triangles.len())
.sum(),
);
pick_triangle_entries.reserve(
per_wire
.iter()
.map(|entries| entries.pick_triangles.len())
.sum(),
);
glyph_entries.reserve(per_wire.iter().map(|entries| entries.glyphs.len()).sum());
for (wire_idx, mut entries) in per_wire.into_iter().enumerate() {
#[cfg(not(target_arch = "wasm32"))]
let collect_elapsed = collect_started.elapsed();
#[cfg(not(target_arch = "wasm32"))]
let flatten_started = std::time::Instant::now();
let mut segment_parts = Vec::with_capacity(per_wire.len());
let mut snap_point_parts = Vec::with_capacity(per_wire.len());
let mut key_vertex_parts = Vec::with_capacity(per_wire.len());
let mut key_segment_parts = Vec::with_capacity(per_wire.len());
let mut fill_triangle_parts = Vec::with_capacity(per_wire.len());
let mut pick_triangle_parts = Vec::with_capacity(per_wire.len());
let mut glyph_parts = Vec::with_capacity(per_wire.len());
for (wire_idx, entries) in per_wire.into_iter().enumerate() {
max_line_half_width_px =
max_line_half_width_px.max(entries.max_line_half_width_px);
if let Some(entry) = entries.wire {
@ -739,14 +805,65 @@ impl InteractionIndex {
if entries.unbounded {
unbounded_wires.push(wire_idx as u32);
}
segment_entries.append(&mut entries.segments);
snap_point_entries.append(&mut entries.snap_points);
key_vertex_entries.append(&mut entries.key_vertices);
key_segment_entries.append(&mut entries.key_segments);
fill_triangle_entries.append(&mut entries.fill_triangles);
pick_triangle_entries.append(&mut entries.pick_triangles);
glyph_entries.append(&mut entries.glyphs);
segment_parts.push(entries.segments);
snap_point_parts.push(entries.snap_points);
key_vertex_parts.push(entries.key_vertices);
key_segment_parts.push(entries.key_segments);
fill_triangle_parts.push(entries.fill_triangles);
pick_triangle_parts.push(entries.pick_triangles);
glyph_parts.push(entries.glyphs);
}
#[cfg(not(target_arch = "wasm32"))]
let (
((segment_entries, snap_point_entries), (key_vertex_entries, key_segment_entries)),
((fill_triangle_entries, pick_triangle_entries), glyph_entries),
) = rayon::join(
|| {
rayon::join(
|| {
rayon::join(
|| flatten_entry_parts(segment_parts),
|| flatten_entry_parts(snap_point_parts),
)
},
|| {
rayon::join(
|| flatten_entry_parts(key_vertex_parts),
|| flatten_entry_parts(key_segment_parts),
)
},
)
},
|| {
let (fill, pick) = rayon::join(
|| flatten_entry_parts(fill_triangle_parts),
|| flatten_entry_parts(pick_triangle_parts),
);
((fill, pick), flatten_entry_parts(glyph_parts))
},
);
#[cfg(target_arch = "wasm32")]
let (
segment_entries,
snap_point_entries,
key_vertex_entries,
key_segment_entries,
fill_triangle_entries,
pick_triangle_entries,
glyph_entries,
) = (
flatten_entry_parts(segment_parts),
flatten_entry_parts(snap_point_parts),
flatten_entry_parts(key_vertex_parts),
flatten_entry_parts(key_segment_parts),
flatten_entry_parts(fill_triangle_parts),
flatten_entry_parts(pick_triangle_parts),
flatten_entry_parts(glyph_parts),
);
#[cfg(not(target_arch = "wasm32"))]
let flatten_elapsed = flatten_started.elapsed();
#[cfg(not(target_arch = "wasm32"))]
let spatial_started = std::time::Instant::now();
#[cfg(not(target_arch = "wasm32"))]
let (
@ -806,6 +923,17 @@ impl InteractionIndex {
SpatialSet::build(pick_triangle_entries),
SpatialSet::build(glyph_entries),
);
#[cfg(not(target_arch = "wasm32"))]
if perf {
eprintln!(
"[perf] interaction-index-detail total={:.1}ms handles={:.1} collect={:.1} flatten={:.1} spatial={:.1}",
build_started.elapsed().as_secs_f64() * 1000.0,
handles_elapsed.as_secs_f64() * 1000.0,
collect_elapsed.as_secs_f64() * 1000.0,
flatten_elapsed.as_secs_f64() * 1000.0,
spatial_started.elapsed().as_secs_f64() * 1000.0,
);
}
Self {
wires,

View file

@ -163,6 +163,14 @@ pub struct Pipeline {
/// both patch incrementally. Shares `wire_arena_id`.
#[cfg(not(target_arch = "wasm32"))]
pub(crate) wire_arena_mesh: Option<wire_arena::WireArena>,
/// Chunked resident buffers for whichever arena partition exceeded one
/// GPU buffer. `Some(false)` = regular wires, `Some(true)` = mesh edges.
#[cfg(not(target_arch = "wasm32"))]
pub(crate) wire_arena_fallback: std::sync::Arc<Vec<WireGpu>>,
#[cfg(not(target_arch = "wasm32"))]
pub(crate) wire_arena_fallback_kind: Option<bool>,
#[cfg(not(target_arch = "wasm32"))]
pub(crate) wire_arena_fallback_handles: rustc_hash::FxHashSet<acadrust::Handle>,
/// The Model content id both arenas currently mirror (`u64::MAX` = none).
#[cfg(not(target_arch = "wasm32"))]
pub(crate) wire_arena_id: u64,
@ -1455,6 +1463,12 @@ impl Pipeline {
#[cfg(not(target_arch = "wasm32"))]
wire_arena_mesh: None,
#[cfg(not(target_arch = "wasm32"))]
wire_arena_fallback: std::sync::Arc::new(Vec::new()),
#[cfg(not(target_arch = "wasm32"))]
wire_arena_fallback_kind: None,
#[cfg(not(target_arch = "wasm32"))]
wire_arena_fallback_handles: rustc_hash::FxHashSet::default(),
#[cfg(not(target_arch = "wasm32"))]
wire_arena_id: u64::MAX,
#[cfg(not(target_arch = "wasm32"))]
wire_cull_key: (u64::MAX, u64::MAX, 0, 0),

View file

@ -282,6 +282,7 @@ impl WirePipelineMode {
// ── GPU handle ────────────────────────────────────────────────────────────
#[derive(Clone)]
pub struct WireGpu {
pub instance_buffer: wgpu::Buffer,
/// First instance in a shared arena buffer. Standalone buffers start at 0.
@ -609,6 +610,55 @@ fn build_const_bind_group(
}
impl WireGpu {
/// Native-only equivalent of [`from_run`] for an already partitioned set
/// of borrowed wires. Used when one arena partition exceeds the 256 MB
/// buffer limit: the compatible partition stays patchable while only the
/// oversized side uses chunked resident buffers.
#[cfg(not(target_arch = "wasm32"))]
pub fn from_run_refs(
device: &wgpu::Device,
wires: &[&WireModel],
depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
mesh_edge: bool,
const_bgl: &wgpu::BindGroupLayout,
) -> Vec<Self> {
const MAX_INSTANCES: usize =
268_435_456 / std::mem::size_of::<WireInstance>();
use crate::par::prelude::*;
let per: Vec<(Vec<WireInstance>, WireConst)> = wires
.par_iter()
.enumerate()
.map(|(idx, &wire)| {
let depth = if mesh_edge {
0.0
} else {
wire_draw_depth(wire, depth_map)
};
emit_wire_native(wire, idx as u32, wire.color, depth)
})
.collect();
let mut instances: Vec<WireInstance> =
Vec::with_capacity(per.iter().map(|(items, _)| items.len()).sum());
let mut consts = Vec::with_capacity(per.len());
for (mut items, constant) in per {
instances.append(&mut items);
consts.push(constant);
}
if instances.is_empty() {
return Vec::new();
}
let bind_group = build_const_bind_group(device, const_bgl, &consts);
instances
.chunks(MAX_INSTANCES)
.map(|chunk| Self {
instance_buffer: instance_buffer_mapped(device, "wire.run.hybrid.ibuf", chunk),
first_instance: 0,
instance_count: chunk.len() as u32,
is_3d_mesh_edge: mesh_edge,
const_bind_group: Some(bind_group.clone()),
})
.collect()
}
/// Merge a run of WireModels that share scissor + mesh-edge state into one
/// (or, past the 256 MB GPU limit, a few) instance buffer(s), then stamp

View file

@ -499,28 +499,48 @@ impl shader::Primitive for Primitive {
);
}
}
let fallback_touched = |mesh_edge: bool| {
patch.map_or(true, |patch| {
patch.changes.iter().any(|(handle, _)| {
inner.wire_arena_fallback_handles.contains(handle)
|| if mesh_edge {
mesh_changed.get(handle).is_some_and(|run| !run.is_empty())
} else {
regular_changed
.get(handle)
.is_some_and(|run| !run.is_empty())
}
})
})
};
let reg_ok = base_ok
&& inner.wire_arena.as_mut().map_or(false, |a| {
&& if let Some(arena) = inner.wire_arena.as_mut() {
let patch = patch.unwrap();
a.patch(
arena.patch(
queue,
&patch.changes,
&regular_changed,
patch.new_handles_are_suffix,
&vp.draw_depths,
)
});
} else {
inner.wire_arena_fallback_kind == Some(false)
&& !fallback_touched(false)
};
let mesh_ok = base_ok
&& inner.wire_arena_mesh.as_mut().map_or(false, |a| {
&& if let Some(arena) = inner.wire_arena_mesh.as_mut() {
let patch = patch.unwrap();
a.patch(
arena.patch(
queue,
&patch.changes,
&mesh_changed,
patch.new_handles_are_suffix,
&vp.draw_depths,
)
});
} else {
inner.wire_arena_fallback_kind == Some(true)
&& !fallback_touched(true)
};
if !reg_ok || !mesh_ok {
// Initial upload or a patch that outgrew arena capacity:
// only then pay the full regular/mesh split.
@ -529,14 +549,18 @@ impl shader::Primitive for Primitive {
.filter(|w| !w.fill_tris.is_empty() && !w.fill_tris_low.is_empty())
.filter_map(|w| w.name.parse::<u64>().ok())
.collect();
let regular: Vec<&crate::scene::WireModel> = vp_wires
.iter()
.filter(|w| {
!w.points.is_empty()
&& !wire_arena::is_mesh_edge(w, &mesh_names)
})
.collect();
let mesh: Vec<&crate::scene::WireModel> = vp_wires
.iter()
.filter(|w| wire_arena::is_mesh_edge(w, &mesh_names))
.collect();
if !reg_ok {
let regular: Vec<&crate::scene::WireModel> = vp_wires
.iter()
.filter(|w| {
!w.points.is_empty()
&& !wire_arena::is_mesh_edge(w, &mesh_names)
})
.collect();
inner.wire_arena = WireArena::build(
device,
queue,
@ -545,12 +569,34 @@ impl shader::Primitive for Primitive {
bgl,
false,
);
if inner.wire_arena.is_none() && !regular.is_empty() {
inner.wire_arena_fallback = std::sync::Arc::new(
crate::scene::pipeline::WireGpu::from_run_refs(
device,
&regular,
&vp.draw_depths,
false,
bgl,
),
);
inner.wire_arena_fallback_kind = Some(false);
inner.wire_arena_fallback_handles = regular
.iter()
.filter_map(|wire| {
wire.name
.parse::<u64>()
.ok()
.map(acadrust::Handle::new)
})
.collect();
} else if inner.wire_arena_fallback_kind == Some(false) {
inner.wire_arena_fallback =
std::sync::Arc::new(Vec::new());
inner.wire_arena_fallback_kind = None;
inner.wire_arena_fallback_handles.clear();
}
}
if !mesh_ok {
let mesh: Vec<&crate::scene::WireModel> = vp_wires
.iter()
.filter(|w| wire_arena::is_mesh_edge(w, &mesh_names))
.collect();
inner.wire_arena_mesh = WireArena::build(
device,
queue,
@ -559,15 +605,58 @@ impl shader::Primitive for Primitive {
bgl,
true,
);
if inner.wire_arena_mesh.is_none() && !mesh.is_empty() {
inner.wire_arena_fallback = std::sync::Arc::new(
crate::scene::pipeline::WireGpu::from_run_refs(
device,
&mesh,
&vp.draw_depths,
true,
bgl,
),
);
inner.wire_arena_fallback_kind = Some(true);
inner.wire_arena_fallback_handles = mesh
.iter()
.filter_map(|wire| {
wire.name
.parse::<u64>()
.ok()
.map(acadrust::Handle::new)
})
.collect();
} else if inner.wire_arena_fallback_kind == Some(true) {
inner.wire_arena_fallback =
std::sync::Arc::new(Vec::new());
inner.wire_arena_fallback_kind = None;
inner.wire_arena_fallback_handles.clear();
}
}
}
_patched = reg_ok && mesh_ok;
if let (Some(reg), Some(me)) =
(inner.wire_arena.as_ref(), inner.wire_arena_mesh.as_ref())
let regular_ready = inner.wire_arena.is_some()
|| inner.wire_arena_fallback_kind == Some(false);
let mesh_ready = inner.wire_arena_mesh.is_some()
|| inner.wire_arena_fallback_kind == Some(true);
if regular_ready
&& mesh_ready
&& (inner.wire_arena.is_some() || inner.wire_arena_mesh.is_some())
{
let mut gpus = reg.wire_gpus();
gpus.extend(me.wire_gpus());
let mut gpus = if inner.wire_arena_fallback_kind == Some(false) {
inner.wire_arena_fallback.as_ref().clone()
} else {
inner
.wire_arena
.as_ref()
.map(WireArena::wire_gpus)
.unwrap_or_default()
};
if inner.wire_arena_fallback_kind == Some(true) {
gpus.extend(inner.wire_arena_fallback.iter().cloned());
} else if let Some(arena) = inner.wire_arena_mesh.as_ref() {
gpus.extend(arena.wire_gpus());
}
inner.gpu_wires = std::sync::Arc::new(gpus);
if _patched {
wire_arena::patch_handle_index(
@ -583,6 +672,9 @@ impl shader::Primitive for Primitive {
} else {
inner.wire_arena = None;
inner.wire_arena_mesh = None;
inner.wire_arena_fallback = std::sync::Arc::new(Vec::new());
inner.wire_arena_fallback_kind = None;
inner.wire_arena_fallback_handles.clear();
inner.wire_arena_id = u64::MAX;
}
}
@ -594,28 +686,31 @@ impl shader::Primitive for Primitive {
// `.cloned()` releases the immutable cache borrow before the
// miss branch takes a mutable one.
if !arena_served {
let cached = pipeline.wire_buffer_cache.get(&vp.wire_content_id).cloned();
let built = match cached {
Some(entry) => entry,
None => {
let entry =
inner.build_wire_buffers(device, &vp_wires[..], &vp.draw_depths);
pipeline
.wire_buffer_cache
.insert(vp.wire_content_id, entry.clone());
// Evict entries no slot still holds (only the cache
// references them). An entry drawn by any pane keeps a
// strong count ≥ 2, so this never drops live geometry.
if pipeline.wire_buffer_cache.len() > 16 {
let cached = pipeline
.wire_buffer_cache
.get(&vp.wire_content_id)
.cloned();
let built = match cached {
Some(entry) => entry,
None => {
let entry =
inner.build_wire_buffers(device, &vp_wires[..], &vp.draw_depths);
pipeline
.wire_buffer_cache
.retain(|_, (w, _)| std::sync::Arc::strong_count(w) > 1);
.insert(vp.wire_content_id, entry.clone());
// Evict entries no slot still holds (only the cache
// references them). An entry drawn by any pane keeps a
// strong count ≥ 2, so this never drops live geometry.
if pipeline.wire_buffer_cache.len() > 16 {
pipeline
.wire_buffer_cache
.retain(|_, (w, _)| std::sync::Arc::strong_count(w) > 1);
}
entry
}
entry
}
};
inner.gpu_wires = built.0;
inner.wire_handle_index = built.1;
};
inner.gpu_wires = built.0;
inner.wire_handle_index = built.1;
} // end !arena_served
inner.cached_wire_id = vp.wire_content_id;
#[cfg(not(target_arch = "wasm32"))]
@ -625,6 +720,8 @@ impl shader::Primitive for Primitive {
"shared-fullupload"
} else if _patched {
"arena-patch"
} else if inner.wire_arena_fallback_kind.is_some() {
"arena-hybrid"
} else {
"arena-build"
};
@ -724,19 +821,25 @@ impl shader::Primitive for Primitive {
if inner.wire_arena_id == vp.wire_content_id
&& inner.wire_cull_key != cull_key
{
let mut visible = inner
.wire_arena
.as_ref()
.map(|arena| {
arena.wire_gpus_visible(
view_rot,
eye,
clip_size.width,
clip_size.height,
)
})
.unwrap_or_default();
if let Some(arena) = inner.wire_arena_mesh.as_ref() {
let mut visible = if inner.wire_arena_fallback_kind == Some(false) {
inner.wire_arena_fallback.as_ref().clone()
} else {
inner
.wire_arena
.as_ref()
.map(|arena| {
arena.wire_gpus_visible(
view_rot,
eye,
clip_size.width,
clip_size.height,
)
})
.unwrap_or_default()
};
if inner.wire_arena_fallback_kind == Some(true) {
visible.extend(inner.wire_arena_fallback.iter().cloned());
} else if let Some(arena) = inner.wire_arena_mesh.as_ref() {
visible.extend(arena.wire_gpus_visible(
view_rot,
eye,