Grid snap (F9):
• snap spacing now tracks the visible grid zoom level — computed via
compute_grid_step() (same adaptive pow-of-5 logic as draw_grid),
updated on every ViewportMove so zooming in/out keeps snap aligned
with the grid lines on screen
Polar tracking (F10):
• configurable angle increment stored in polar_increment_deg (default 45°)
• right-click the POLAR pill to cycle through 15 → 30 → 45 → 90°
• pill label shows current angle ("POLAR 45°")
• visual guide line: while drawing with polar on, a dashed cyan line is
drawn from last_point along the snapped direction across the viewport
• SetPolarAngle message + handler; all polar_constrain() calls use the
stored increment instead of the hardcoded 45°
ROADMAP updated: Grid snap and Polar tracking marked ✅.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Both commands detect which terminal segment/vertex is nearest to the
pick point, compute the new endpoint along the segment direction, and
move only that terminal vertex — preserving all other vertices and bulge
values intact. ROADMAP updated: EXTEND and LENGTHEN marked ✅.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add shared spline_ops module with:
- spline_to_bspline / bspline_to_spline: acadrust ↔ truck BSplineCurve conversion
- spline_sample_xy: sample DXF-XY projection at N+1 points with parameters
- spline_nearest_t: nearest-parameter search via coarse+bisection
- spline_pts_wire: world-space wire points for WireModel preview
TRIM: Spline entities can now be used as cutting boundaries (Geo::Spline
sampled into polyline segments) and as entities being trimmed; uses
BSplineCurve::cut() to produce surviving pieces.
EXTEND: extend_spline() shoots a tangent ray from the nearest endpoint
and appends a control point at the first boundary hit.
OFFSET: offset_spline() offsets each sample point along the local
perpendicular normal and rebuilds a new spline from the offset control pts.
BREAK: break_spline() uses spline_nearest_t() + BSplineCurve::cut() to
split the spline at one or two click points.
LENGTHEN: lengthen_spline() uses numerical arc-length integration +
bisection to cut the spline at the parameter corresponding to the new
requested length.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Decomposes Dimension (Linear, Aligned, Radius, Diameter, Angular2Ln,
Angular3Pt, Ordinate) into constituent Lines (extension lines, dimension
line) plus a Text entity for the dimension label value.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaced the simplified MOVE-based STRETCH with a real crossing-window
implementation. Workflow: pick two crossing-window corners, then base+target
points. Only vertices/endpoints inside the window are translated:
- Line: moves start/end independently
- LwPolyline/Polyline: moves individual vertices inside window
- Arc/Circle/Ellipse: moves whole entity if center is inside
- Insert/Text/MText: moves if insertion point is inside
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Mark as done: Named Views, DDEDIT, HATCHEDIT, MASSPROP, FILLET Arc support.
Update priority list to reflect remaining work.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add HATCHEDIT (HE alias) command. Works on pre-selected hatch or via
entity pick. Accepts text options: P <pattern>, S <scale>, A <angle>.
Enter applies changes; rebuilds hatch entity and GPU model via add_hatch.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add DDEDIT (ED alias) command that edits Text/MText/Attribute entities
in-place via the command line. Double-clicking a text entity in model space
now auto-launches DDEDIT for that entity. Supports Text, MText,
AttributeDefinition, and AttributeEntity types.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Computes mass properties for selected entities and prints results to the
command line. Supports: Circle (area+perimeter), Arc (sector area+arc length),
Line (length), LwPolyline (shoelace area+perimeter+centroid), Ellipse
(numerical 256-pt integration for area and arc length).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Extended FilletCommand and ChamferCommand to accept Lines and Arcs as
first/second entity. Added fillet_line_arc() and fillet_arc_arc()
geometry functions that find a tangent fillet circle between the two
entities, trim each to the tangent point, and insert the fillet arc.
r=0 case trims/extends to the nearest intersection without inserting an arc.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add explode_mline() that decomposes each MLine segment into its
spine Line plus two ±scale/2 offset Lines using per-vertex miter
directions, matching the visual representation of MLine entities
- Update file header to document all actually-supported entity types
(LwPolyline, Polyline2D/3D, Polyline, Insert, MLine)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add lengthen_ellipse() that approximates the arc length via 128-point
numerical integration, then bisects to find the new angular span matching
the requested delta/total/percent, and adjusts the nearer endpoint.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add offset_ellipse() that scales both semi-axes uniformly by the offset
distance (inside vs outside determined by projecting side_pt onto the
ellipse local frame). This is the standard CAD approximation; a true
offset of an ellipse is a higher-order Lamé curve.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add break_ellipse() that projects the two break points onto the ellipse
parameter space (eccentric anomaly) and removes the CCW segment between
them, producing a partial Ellipse entity — matching AutoCAD break behaviour.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add Ellipse variant to the Geo boundary enum
- Implement algebraic line-ellipse intersection (le()) for fast boundary checks
- Add ellipse_seg_ts() using bisection for all boundary types including
Arc/Circle/Ellipse boundaries (64-sample sign-change + 32-step bisection)
- Add trim_ellipse() producing partial Ellipse entities with updated parameters
- Add extend_ellipse() to stretch an ellipse arc to the nearest boundary
- Wire Ellipse into TrimCommand and ExtendCommand: on_entity_pick,
on_entity_replaced, and on_hover_entity (live red/cyan preview)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
CommandLine now records every submitted command in a recall list (up to
50 entries). Pressing ↑ in the command input walks back through the
list, ↓ moves forward, and returning to the newest position restores
the draft text the user had typed before navigating.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Standard AutoCAD aliases now dispatch to the existing RECT and POLY
commands respectively, so users familiar with AutoCAD naming find
them without modification.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Previously wipeout solid fills were part of the hatch pass (pass 1),
drawn before wires (pass 5), so all wires appeared on top of the
wipeout. This fix moves wipeout fills into a dedicated pass 6 that
runs after wires, so the background-colored polygon correctly covers
the lines/text beneath it — matching AutoCAD behaviour.
- Scene.wipeout_models() separated from synced_hatch_models()
- Primitive.wipeout_hatches populated via wipeout_models()
- Pipeline.gpu_wipeouts + upload_wipeouts() + pass 6 after wires
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add VP freeze/thaw toggle columns to the layer panel when in a paper
space layout. Each viewport gets its own column (VP 1, VP 2, …) showing
a freeze icon per layer. Clicking toggles frozen_layers on the Viewport
entity and syncs back to the panel.
- scene: viewport_list() → [(handle, label, frozen_handles)]
- LayerPanel: VpCol + vp_frozen per layer, sync_with_viewports()
- Message::LayerToggleVpFreeze(layer_idx, vp_col_idx)
- Sync VP columns on layout switch, VPLAYER cmd, undo/redo, layer ops
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Scene now carries bg_color / paper_bg_color fields (defaults match
previous hard-coded values). synced_hatch_models() reads these instead
of hard-coded constants, so Wipeout fills correctly use the custom
background when BACKGROUND <r> <g> <b> has been set.
BACKGROUND command syncs both DocumentTab.bg_color and scene.bg_color.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- src/entities/shape.rs: diamond marker at insertion point (SHX glyphs
cannot be rendered without the binary .shx file, so a placeholder is used)
- Grips: single insertion-point grip
- Properties: Name, Style (read-only), Insert X/Y/Z, Size, Rotation
- Transformable: translate, mirror, scale, rotate
- Registered in entities/mod.rs, entities/traits.rs, app/commands.rs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- DocumentTab: bg_color / paper_bg_color Optional<[f32;4]> fields
- view.rs: use custom color when set, fall back to defaults
- BACKGROUND <r> <g> <b>: set model or paper-space background (0–255 RGB)
- BACKGROUND RESET: restore default dark grey / paper grey
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When add_entity receives a RasterImage without a definition_handle,
create an ImageDefinition object in document.objects and link it.
This ensures DWG/DXF files save the IMAGEDEF section correctly so
other CAD programs can resolve image paths on reload.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace raw text dump with proper boxed feature-control frame:
- parse_gdt_rows(): splits %%v cells and ^J row separators
- substitute_gdt_codes(): strips {\Fgdt;X} patterns, maps symbol chars
to 3-letter ASCII labels (POS, PRP, PAR, SYM, CIR, CYL, …)
- tessellate_tolerance(): outer rectangle, row separators, column
dividers, and CXF-tessellated cell text — all as Vec<Vec<[f32;2]>>
(TruckObject::Text polyline path)
- Column widths computed per cell content; text centred in each cell
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- STYLE DIALOG / TEXTSTYLE DIALOG opens the Text Style Font Browser
- Three-panel dialog: style list | built-in CXF font list | properties
- Properties panel: font file text field, width factor, oblique angle
- Apply button commits edits; Set Current sets the active text style
- Built-in font picker (20 CXF fonts from assets/fonts/) auto-applies
font to the selected style on click
- Preview pane shows "AaBbCc 0123" sample text
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- TABLESTYLE/TS command: LIST, NEW subcommands for managing table styles
- Table Style Manager dialog: style list with details panel showing
name, margins, suppression flags, and row styles (data/header/title)
with text style, height, and alignment per row type
- New / Delete buttons in the dialog
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- MLSTYLE command: LIST, NEW, SET, DEL subcommands
- Multiline Style Manager dialog: style list, element details (offset,
color, linetype), Set Current / New / Delete buttons
- MLINE/ML command now reads document header.multiline_style to apply
the current style to newly created MLine entities
- MlineCommand.with_style() constructor for style-aware multiline drawing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Wipeout entities now render a background-colored solid fill polygon
(via the hatch GPU pipeline) that masks other hatch fills beneath them.
Fills use model space background (0.11 grey) or paper space background
(0.22/0.24/0.28). Polygon and rectangular clip boundaries both supported.
Selected wipeouts use a translucent blue highlight instead.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- src/io/plot_style.rs: PlotStyleTable and PlotStyleEntry data structures;
CTB reader (deflate/zlib decompressed text format) with ACI→RGB and
ACI→lineweight lookup; CTB writer (zlib compressed); LW_TABLE constant
- src/io/pdf_export.rs: accept optional PlotStyleTable; apply ACI color
and lineweight overrides during PDF rendering
- src/scene/wire_model.rs: add `aci: u8` field to carry ACI index
- src/scene/render.rs: render_style() now returns ACI alongside RGBA
- src/scene/mod.rs + tessellate.rs: propagate aci through wire building
- app: PlotStyleLoad/Loaded/Clear messages and handlers;
PLOTSTYLE LOAD | CLEAR | STATUS command; active_plot_style state on H7CAD
- flate2 added as dependency
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add DimStyleDialogOpen/Close/Apply/Select/Tab/New/SetCurrent/Delete
messages and DsEdit/DsToggle with DsField enum for fine-grained edits
- Store active dialog state (selected style, current tab, edit buffers)
directly on H7CAD for all 28 most-used DimStyle properties
- dimstyle_overlay: 5-tab modal panel (Lines, Arrows, Text,
Scale/Units, Tolerances) with style list, Apply and Close buttons
- DIMSTYLE / DDIM with no sub-command now opens the dialog;
DIMSTYLE LIST / NEW / SET sub-commands remain available
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add `active_ucs: Option<Ucs>` per-tab state to DocumentTab
- Add `ucs_to_wcs`, `wcs_to_ucs`, `ucs_z_axis`, `ucs_rotated_z` helpers
- Add `Camera::pick_on_plane` for ray–plane intersection against any plane
- Mouse picks project onto the active UCS XY plane instead of world XY
- Typed coordinates are converted from UCS space to WCS before dispatch
- UCS command now really activates/deactivates a UCS:
- `UCS W` resets to WCS (clears active_ucs)
- `UCS <name>` activates a named UCS
- `UCS SAVE <name>` saves the current active UCS
- `UCS ORIGIN x,y,z` shifts origin (in current UCS space)
- `UCS X/Y/Z <angle>` rotates the UCS around its own axes
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Before layout completes the viewport bounds are 0×0, causing project_point3
to produce NaN/Inf coordinates which panicked in lyon_path assertions.
Added early-return when bounds < 10px, and finite checks on all projected
and derived coordinates before calling any canvas drawing functions.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Screen-space UCS icon drawn on the existing selection canvas overlay.
Axes are projected from world space so the icon rotates with the camera,
always showing the correct X/Y/Z orientation relative to the drawing plane.
Each axis has its canonical color (X=red, Y=green, Z=blue) with arrowheads.
Icon visibility controlled by show_ucs_icon flag (default on); toggled by
UCSICON ON/OFF command which also updates paper-space viewport entities.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
TruckConvertible renders the 4 perimeter edges as wireframe outline.
The scene injects a solid-fill HatchModel for the filled quad using the
existing hatch GPU pipeline (DXF Z-order: p0→p1→p3→p2).
Grippable provides 4 square corner grips; grip moves rebuild the fill model.
PropertyEditable exposes all 4 corners and thickness. Transformable handles
move/rotate/scale/mirror via the standard entity transform path.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Polyline, Line, CircularArc, EllipticArc, and Spline boundary edges
all get diamond grips at their control vertices. Dragging a grip updates
the underlying DXF boundary vertex and immediately rebuilds the GPU
hatch model via Scene::apply_grip.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>