Commit graph pcbjam/tests/wasm-app/minimal_test.cpp
Author SHA1 Message Date
Viktor Vaczi
53e4603a41 Add standalone test apps and Playwright specs for wxWidgets WASM
- Add 10 standalone test apps for isolated component testing:
  - menu, toolbar, layout, aui, clipboard, filedialog, grid
  - dialog, timer, tree (3 new)
- Add 12 Playwright e2e test specs for automated testing
- Update Makefile with GL/non-GL build configurations
- Update build script to list all standalone tests
- Add WHATWORKS.md documenting KiCad wxWidgets coverage
- Update .gitignore for build artifacts

Test results:
- 79 Playwright tests pass
- wxGrid crashes (memory access out of bounds)
- wxTreeCtrl crashes (similar issue)
- wxDialog/wxMessageBox events fire but no visual popup

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:19:13 +01:00
Viktor Vaczi
5918557545 Fix Vertex Arrays GL test crash and add OpenGL test suite
- Change glDrawElements index type from GL_UNSIGNED_BYTE to GL_UNSIGNED_SHORT
  to match KiCad's actual usage and Emscripten's legacy GL emulation requirements
- Add dedicated opengl.spec.ts test file for OpenGL-specific tests
- All 5 GL test types now work: Immediate Mode, Matrix Ops, Vertex Arrays,
  State Mgmt, and Texture Coords

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 12:58:14 +01:00
Viktor Vaczi
3287ec7616 Add GL immediate mode shim for Emscripten compatibility
Create custom JS library (lib/gl_immediate_shim.js) that fixes two
Emscripten LEGACY_GL_EMULATION issues without modifying KiCad source:

1. Color-per-vertex requirement: Emscripten requires glColor before
   each glVertex, but standard OpenGL uses persistent "current color".
   The shim tracks color state and auto-injects before each vertex.

2. Missing double-precision functions: glVertex2d, glVertex3d,
   glColor3d, glColor4d are unimplemented in Emscripten (wontfix).
   The shim provides these as wrappers to float variants.

Update test code to use standard OpenGL patterns (color set once,
multiple vertices) to verify the shim works correctly.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 21:22:09 +01:00
Viktor Vaczi
0db33b10f7 Fix Emscripten immediate mode GL and add comprehensive tests
- Fix immediate mode (glBegin/glEnd) by using color-per-vertex pattern
- Document Emscripten's requirement for color per vertex in GL_README.md
- Add OpenGL test tab with visual rendering verification
- Test GL_TRIANGLES, GL_QUADS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP
- Update wxwidgets submodule with improved context management

Key finding: Emscripten's LEGACY_GL_EMULATION requires glColor*() to be
called before EACH glVertex*() call, not using OpenGL's "current color"
semantic. This is because the stride calculation expects interleaved
vertex data with color per vertex.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 20:14:59 +01:00
Viktor Vaczi
4069de6a0b Fix wxWidgets WASM rendering and add comprehensive tests
- Update wxwidgets submodule with bitmap, template, and listbox fixes
- Add pcre2 include path to build script
- Add comprehensive UI interaction test covering all tabs
- Update test app with full control demonstration
- Add Makefile.wasm with HEAP exports for Emscripten
- Fix .gitignore to not ignore Makefile.wasm

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 14:28:05 +01:00
Viktor Vaczi
3f67fed173 Add Playwright test infrastructure for wxWidgets WASM port
- Add tests/ directory with Playwright e2e tests
- Add minimal wxWidgets WASM test application
- Add build script for test app (scripts/build-wasm-test.sh)
- Update wxWidgets submodule with WASM build fixes
- Update .gitignore for test artifacts

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 13:10:05 +01:00