Fix Vertex Arrays GL test crash and add OpenGL test suite
- Change glDrawElements index type from GL_UNSIGNED_BYTE to GL_UNSIGNED_SHORT to match KiCad's actual usage and Emscripten's legacy GL emulation requirements - Add dedicated opengl.spec.ts test file for OpenGL-specific tests - All 5 GL test types now work: Immediate Mode, Matrix Ops, Vertex Arrays, State Mgmt, and Texture Coords 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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2 changed files with 169 additions and 3 deletions
164
tests/e2e/opengl.spec.ts
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164
tests/e2e/opengl.spec.ts
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@ -0,0 +1,164 @@
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import { test, expect, Page } from '@playwright/test';
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const MAIN_CANVAS = '#canvas';
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async function waitForApp(page: Page) {
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await page.waitForSelector(MAIN_CANVAS, { state: 'visible', timeout: 30000 });
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await page.waitForTimeout(500);
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}
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async function switchToOpenGLTab(page: Page, box: { x: number; y: number }) {
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// Click OpenGL tab (fifth tab, around x=280)
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await page.mouse.click(box.x + 280, box.y + 35);
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await page.waitForTimeout(1000);
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}
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// Open the test dropdown and select by index (0-based)
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async function selectGLTest(page: Page, box: { x: number; y: number }, index: number) {
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// Click the dropdown arrow to open it (dropdown is at around x=170, y=155, arrow at right edge ~x=290)
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await page.mouse.click(box.x + 290, box.y + 155);
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await page.waitForTimeout(300);
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// Each dropdown item is approximately 20px tall, starting below the dropdown
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const itemY = 175 + (index * 20);
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await page.mouse.click(box.x + 170, box.y + itemY);
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await page.waitForTimeout(500);
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}
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test.describe('OpenGL Tests', () => {
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test('Vertex Arrays test - debug freeze', async ({ page }) => {
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const errors: string[] = [];
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const logs: string[] = [];
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page.on('pageerror', err => {
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errors.push(`[PAGE_ERROR] ${err.message}\n${err.stack || 'No stack'}`);
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});
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page.on('console', msg => {
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const text = msg.text();
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logs.push(`[${msg.type()}] ${text}`);
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if (msg.type() === 'error') {
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errors.push(`[CONSOLE_ERROR] ${text}`);
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}
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});
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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if (!box) throw new Error('Canvas not found');
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// Switch to OpenGL tab
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await switchToOpenGLTab(page, box);
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await page.screenshot({ path: 'test-results/gl-01-opengl-tab.png', fullPage: true });
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// The dropdown has these options (from minimal_test.cpp):
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// 0: "Immediate Mode (glBegin/glEnd)"
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// 1: "Matrix Ops (glPushMatrix)"
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// 2: "Vertex Arrays (glVertexPointer)"
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// 3: "State Mgmt (glEnable/glBlend)"
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// 4: "Texture Coords"
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// Select "Vertex Arrays" test (index 2)
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console.log('Selecting Vertex Arrays test...');
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await selectGLTest(page, box, 2);
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await page.screenshot({ path: 'test-results/gl-02-vertex-arrays-selected.png', fullPage: true });
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// Wait a bit to see if it freezes
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await page.waitForTimeout(2000);
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await page.screenshot({ path: 'test-results/gl-03-after-wait.png', fullPage: true });
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// Print all logs for debugging
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console.log('\n=== CONSOLE LOGS ===');
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logs.forEach(log => console.log(log));
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console.log('\n=== ERRORS ===');
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errors.forEach(err => console.log(err));
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// Check if app is still responsive
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const isResponsive = await page.evaluate(() => {
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return document.querySelector('#canvas') !== null;
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});
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expect(isResponsive).toBe(true);
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});
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test('All GL tests individually', async ({ page }) => {
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const errors: string[] = [];
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const logs: string[] = [];
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page.on('pageerror', err => {
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errors.push(`[PAGE_ERROR] ${err.message}\n${err.stack || 'No stack'}`);
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});
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page.on('console', msg => {
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logs.push(`[${msg.type()}] ${msg.text()}`);
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});
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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if (!box) throw new Error('Canvas not found');
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await switchToOpenGLTab(page, box);
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const testNames = [
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'Immediate Mode',
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'Matrix Ops',
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'Vertex Arrays',
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'State Mgmt',
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'Texture Coords'
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];
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for (let i = 0; i < testNames.length; i++) {
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console.log(`\n--- Testing: ${testNames[i]} (index ${i}) ---`);
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try {
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await selectGLTest(page, box, i);
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await page.screenshot({
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path: `test-results/gl-test-${i}-${testNames[i].replace(/\s+/g, '-').toLowerCase()}.png`,
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fullPage: true
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});
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console.log(`${testNames[i]}: OK`);
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} catch (e) {
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console.log(`${testNames[i]}: FAILED - ${e}`);
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await page.screenshot({
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path: `test-results/gl-test-${i}-${testNames[i].replace(/\s+/g, '-').toLowerCase()}-error.png`,
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fullPage: true
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});
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}
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await page.waitForTimeout(500);
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}
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console.log('\n=== ERRORS ===');
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errors.forEach(err => console.log(err));
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});
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test('Run All Tests button', async ({ page }) => {
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const errors: string[] = [];
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page.on('pageerror', err => {
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errors.push(`${err.message}\n${err.stack || 'No stack'}`);
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});
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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if (!box) throw new Error('Canvas not found');
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await switchToOpenGLTab(page, box);
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// Click "Run All Tests" button (approximately x=360, y=90)
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await page.mouse.click(box.x + 360, box.y + 90);
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await page.waitForTimeout(2000);
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await page.screenshot({ path: 'test-results/gl-run-all-tests.png', fullPage: true });
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// App should remain stable
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await expect(page.locator(MAIN_CANVAS)).toBeVisible();
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});
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});
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@ -487,7 +487,9 @@ void GLTestCanvas::TestVertexArrays()
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0.5f, 0.0f, 1.0f // Purple
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};
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static GLubyte indices[] = {
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// KiCad uses GL_UNSIGNED_SHORT or GL_UNSIGNED_INT for indices, never GL_UNSIGNED_BYTE
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// Emscripten's legacy GL emulation only supports GL_UNSIGNED_SHORT for client-side arrays
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static GLushort indices[] = {
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0, 1, 2,
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0, 2, 3,
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0, 3, 4,
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@ -504,8 +506,8 @@ void GLTestCanvas::TestVertexArrays()
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glColorPointer(3, GL_FLOAT, 0, colors);
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// Draw using vertex arrays
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glDrawElements(GL_TRIANGLES, 18, GL_UNSIGNED_BYTE, indices);
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// Draw using vertex arrays (GL_UNSIGNED_SHORT matches KiCad's usage)
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glDrawElements(GL_TRIANGLES, 18, GL_UNSIGNED_SHORT, indices);
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// Disable client state
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glDisableClientState(GL_COLOR_ARRAY);
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