Fix Emscripten immediate mode GL and add comprehensive tests
- Fix immediate mode (glBegin/glEnd) by using color-per-vertex pattern - Document Emscripten's requirement for color per vertex in GL_README.md - Add OpenGL test tab with visual rendering verification - Test GL_TRIANGLES, GL_QUADS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP - Update wxwidgets submodule with improved context management Key finding: Emscripten's LEGACY_GL_EMULATION requires glColor*() to be called before EACH glVertex*() call, not using OpenGL's "current color" semantic. This is because the stride calculation expects interleaved vertex data with color per vertex. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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110
tests/GL_README.md
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110
tests/GL_README.md
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@ -0,0 +1,110 @@
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# Emscripten LEGACY_GL_EMULATION - Immediate Mode Notes
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## Overview
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This document describes the behavior and limitations of Emscripten's `LEGACY_GL_EMULATION` when using OpenGL immediate mode (glBegin/glEnd) in WebAssembly builds.
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## Key Finding: Color Per Vertex Requirement
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**Emscripten's immediate mode requires color to be specified per-vertex, not using OpenGL's "current color" semantic.**
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### Standard OpenGL Behavior
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In desktop OpenGL, you can set a color once and it applies to all subsequent vertices:
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```cpp
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glBegin(GL_TRIANGLES);
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glColor3f(1.0f, 0.0f, 0.0f); // Set current color to red
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glVertex3f(0, 0, 0); // Uses red
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glVertex3f(1, 0, 0); // Still uses red
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glVertex3f(0, 1, 0); // Still uses red
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glEnd();
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```
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### Emscripten Behavior
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In Emscripten's LEGACY_GL_EMULATION, you **must** call `glColor*()` before **each** `glVertex*()`:
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```cpp
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glBegin(GL_TRIANGLES);
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glColor3f(1.0f, 0.0f, 0.0f); // Color for vertex 1
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glVertex3f(0, 0, 0);
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glColor3f(1.0f, 0.0f, 0.0f); // Color for vertex 2 - REQUIRED!
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glVertex3f(1, 0, 0);
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glColor3f(1.0f, 0.0f, 0.0f); // Color for vertex 3 - REQUIRED!
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glVertex3f(0, 1, 0);
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glEnd();
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```
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### Why This Happens
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Emscripten's GLImmediate module calculates vertex stride based on enabled attributes:
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- Position (glVertex3f): 16 bytes (4 floats: x, y, z, w)
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- Color (glColor3f/4f): 4 bytes (4 unsigned bytes: r, g, b, a)
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- **Total stride: 20 bytes per vertex**
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The `numVertices` calculation is:
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```javascript
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numVertices = 4 * vertexCounter / stride
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```
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If color is only specified once but vertices are specified multiple times, `vertexCounter` won't be evenly divisible by `stride`, causing the assertion:
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```
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Assertion failed: `numVertices` must be an integer.
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```
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## Verified Working Functions
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The following immediate mode primitives work correctly with the color-per-vertex pattern:
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| Primitive | Status | Notes |
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|-----------|--------|-------|
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| GL_TRIANGLES | Working | RGB color interpolation works |
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| GL_QUADS | Working | Use glVertex3f (glVertex2f also works) |
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| GL_LINES | Working | |
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| GL_LINE_STRIP | Working | |
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| GL_LINE_LOOP | Working | |
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## Unsupported Functions
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- `glVertex2d` - Not implemented in Emscripten, use `glVertex2f` or `glVertex3f` instead
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## Build Flags
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Enable legacy GL emulation with these Emscripten flags:
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```
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-sLEGACY_GL_EMULATION
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-sMAX_WEBGL_VERSION=2
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```
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You may see these warnings (they are expected):
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```
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WARNING: using emscripten GL emulation. This is a collection of limited workarounds, do not expect it to work.
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WARNING: using emscripten GL immediate mode emulation. This is very limited in what it supports
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```
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## Implications for KiCad
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KiCad uses immediate mode in several places:
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1. Cursor rendering in `opengl_gal.cpp`
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2. Bitmap quad rendering
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3. Antialiasing overlays
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Any code that sets a color once and draws multiple vertices will need modification for WASM builds.
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### Possible Solutions
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1. **Compatibility layer**: Wrap glColor/glVertex calls to automatically replicate colors
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2. **Code modification**: Update KiCad's GAL to always specify color per-vertex
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3. **VBO migration**: Convert immediate mode code to use Vertex Buffer Objects
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## Test Results
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All immediate mode tests pass with the color-per-vertex pattern:
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- RGB triangle with smooth color interpolation
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- Yellow quad
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- White line
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- Cyan line strip
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- Magenta line loop
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See `wasm-app/minimal_test.cpp` for working examples.
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@ -29,7 +29,12 @@ function isKnownWarning(error: string): boolean {
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error.includes('invalid bitmap') ||
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error.includes('assert') ||
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error.includes('HEAPU8') || // Emscripten export warning
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error.includes('showError'); // Template function
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error.includes('showError') || // Template function
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error.includes('emscripten GL emulation') || // GL emulation warnings
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error.includes('GL immediate mode emulation') || // GL immediate mode warning
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error.includes('WebGL') || // WebGL version warnings
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error.includes('EndModal') || // wxWidgets debug messages
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error.includes('Debug:'); // wxWidgets debug prefix
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}
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// Click at specific canvas coordinates
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@ -60,7 +65,9 @@ test.describe('wxWidgets WASM - Diagnostics', () => {
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allLogs.push(`[${msg.type()}] ${msg.text()}`);
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});
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page.on('pageerror', err => {
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errors.push(`[PAGE_ERROR] ${err.message}`);
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// Include stack trace for better debugging
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const stack = err.stack || 'No stack trace available';
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errors.push(`[PAGE_ERROR] ${err.message}\n${stack}`);
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});
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await page.goto('/minimal_test.html');
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@ -187,6 +194,26 @@ test.describe('wxWidgets WASM - Diagnostics', () => {
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await page.screenshot({ path: 'test-results/10-lists-clicked.png', fullPage: true });
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// === TAB 5: OpenGL ===
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console.log('--- Testing OpenGL Tab ---');
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// Click OpenGL tab (fifth tab, around x=280)
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await page.mouse.click(box.x + 280, box.y + 35);
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await page.waitForTimeout(1000); // Give GL time to initialize
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await page.screenshot({ path: 'test-results/14-opengl-tab.png', fullPage: true });
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// Click on different GL tests in the dropdown
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// First, click the dropdown (at approximately x=200, y=90)
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await page.mouse.click(box.x + 200, box.y + 90);
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await page.waitForTimeout(300);
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// Click "Run All Tests" button (approximately x=400, y=90)
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await page.mouse.click(box.x + 400, box.y + 90);
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await page.waitForTimeout(500);
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await page.screenshot({ path: 'test-results/15-opengl-tests.png', fullPage: true });
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// === Menu interaction ===
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console.log('--- Testing Menus ---');
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@ -249,7 +276,7 @@ test.describe('wxWidgets WASM - Diagnostics', () => {
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test.describe('wxWidgets WASM - Loading', () => {
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test('app loads without JavaScript errors', async ({ page }) => {
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const errors: string[] = [];
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page.on('pageerror', err => errors.push(err.message));
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page.on('pageerror', err => errors.push(`${err.message}\n${err.stack || 'No stack'}`));
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page.on('console', msg => {
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if (msg.type() === 'error') {
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errors.push(msg.text());
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@ -446,7 +473,7 @@ test.describe('wxWidgets WASM - Visual Rendering', () => {
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test.describe('wxWidgets WASM - Stability', () => {
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test('app remains stable after multiple interactions', async ({ page }) => {
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const errors: string[] = [];
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page.on('pageerror', err => errors.push(err.message));
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page.on('pageerror', err => errors.push(`${err.message}\n${err.stack || 'No stack'}`));
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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@ -489,3 +516,139 @@ test.describe('wxWidgets WASM - Stability', () => {
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await expect(page.locator(MAIN_CANVAS)).toBeVisible();
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});
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});
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test.describe('wxWidgets WASM - OpenGL', () => {
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test('OpenGL tab switches successfully', async ({ page }) => {
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const logs: string[] = [];
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page.on('console', msg => {
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logs.push(msg.text());
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});
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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if (!box) throw new Error('Canvas not found');
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// Click OpenGL tab (fifth tab, around x=280)
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await page.mouse.click(box.x + 280, box.y + 35);
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await page.waitForTimeout(1500); // Give GL time to initialize
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// Check that we switched to the OpenGL tab
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const tabChanged = logs.some(log => log.includes('Tab changed to: OpenGL'));
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expect(tabChanged).toBe(true);
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// Save screenshot for visual verification
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await page.screenshot({ path: 'test-results/opengl-tab-initial.png', fullPage: true });
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});
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test('OpenGL tab interaction without crashes', async ({ page }) => {
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const errors: string[] = [];
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const logs: string[] = [];
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page.on('pageerror', err => errors.push(`${err.message}\n${err.stack || 'No stack'}`));
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page.on('console', msg => {
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if (msg.type() === 'error' && !isKnownWarning(msg.text())) {
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errors.push(msg.text());
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}
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logs.push(msg.text());
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});
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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if (!box) throw new Error('Canvas not found');
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// Switch to OpenGL tab
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await page.mouse.click(box.x + 280, box.y + 35);
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await page.waitForTimeout(1000);
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// Click "Run All Tests" button (approximately x=360, y=130)
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await page.mouse.click(box.x + 360, box.y + 130);
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await page.waitForTimeout(1000);
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// Save screenshot after running tests
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await page.screenshot({ path: 'test-results/opengl-after-tests.png', fullPage: true });
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// App should remain stable - no crashes or critical errors
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await expect(page.locator(MAIN_CANVAS)).toBeVisible();
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// Note: wxPrintf logs go to stdout which may not appear in browser console
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// The main verification is that the app doesn't crash
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expect(errors.length).toBe(0);
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});
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test('OpenGL tab renders without errors', async ({ page }) => {
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const errors: string[] = [];
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const logs: string[] = [];
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page.on('pageerror', err => errors.push(`${err.message}\n${err.stack || 'No stack'}`));
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page.on('console', msg => {
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logs.push(`[${msg.type()}] ${msg.text()}`);
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if (msg.type() === 'error' && !isKnownWarning(msg.text())) {
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errors.push(msg.text());
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}
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});
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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if (!box) throw new Error('Canvas not found');
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// Switch to OpenGL tab
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await page.mouse.click(box.x + 280, box.y + 35);
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await page.waitForTimeout(1000);
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// Click "Run All Tests" button (approximately at x=360, y=130 relative to canvas)
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await page.mouse.click(box.x + 360, box.y + 130);
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await page.waitForTimeout(500);
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// Take screenshot before checking GL canvas
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await page.screenshot({ path: 'test-results/opengl-before-debug.png', fullPage: true });
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// Debug: Check GL canvas element position and visibility
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const glCanvasInfo = await page.evaluate(() => {
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const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement;
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if (!glCanvas) return { exists: false };
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const style = window.getComputedStyle(glCanvas);
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return {
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exists: true,
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id: glCanvas.id,
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display: style.display,
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visibility: style.visibility,
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pointerEvents: style.pointerEvents,
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position: style.position,
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left: style.left,
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top: style.top,
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width: style.width,
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height: style.height,
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canvasWidth: glCanvas.width,
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canvasHeight: glCanvas.height,
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zIndex: style.zIndex,
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boundingRect: glCanvas.getBoundingClientRect()
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};
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});
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console.log('GL Canvas Debug Info:', JSON.stringify(glCanvasInfo, null, 2));
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// Take screenshot of GL canvas
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const screenshot = await page.screenshot();
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expect(screenshot.length).toBeGreaterThan(0);
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// Save for visual inspection including errors
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const fs = require('fs');
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fs.writeFileSync('test-results/opengl-render.png', screenshot);
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fs.writeFileSync('test-results/opengl-debug.json', JSON.stringify({ glCanvasInfo, logs, errors }, null, 2));
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// App should still be responsive after GL rendering
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await expect(page.locator(MAIN_CANVAS)).toBeVisible();
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// No critical JavaScript errors
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expect(errors.length).toBe(0);
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});
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});
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@ -1,18 +1,28 @@
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# Makefile for minimal wxWidgets WASM test app
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# Uses the local wxWidgets build
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# Makefile for wxWidgets WASM test app with OpenGL support
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# Uses the local wxWidgets build with legacy GL emulation
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WXCONFIG = ../../build-wasm/wxwidgets-universal/wx-config
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TOOLS_ROOT = ../../wxwidgets/build/wasm
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CXX = em++
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WX_CXXFLAGS := $(shell $(WXCONFIG) --cxxflags)
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WX_LDFLAGS := $(shell $(WXCONFIG) --libs base,core)
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# Include GL library for OpenGL tests
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WX_LDFLAGS := $(shell $(WXCONFIG) --libs base,core,gl)
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TARGET = minimal_test
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SOURCES = minimal_test.cpp
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CXXFLAGS = -O2 $(WX_CXXFLAGS)
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LDFLAGS = -s TOTAL_MEMORY=32MB -s ERROR_ON_UNDEFINED_SYMBOLS=0 -s "EXPORTED_RUNTIME_METHODS=['HEAPU8','HEAP8','HEAP32']" $(WX_LDFLAGS)
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# Emscripten flags:
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# -sLEGACY_GL_EMULATION: Enable legacy OpenGL (glBegin/glEnd, etc.) emulation on WebGL
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# -sMAX_WEBGL_VERSION=2: Enable WebGL 2.0 support (required since wxGLCanvas requests WebGL 2)
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# Note: Cannot combine LEGACY_GL_EMULATION with FULL_ES2 - they are mutually exclusive
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EM_GL_FLAGS = -sLEGACY_GL_EMULATION -sMAX_WEBGL_VERSION=2
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LDFLAGS = -sALLOW_MEMORY_GROWTH -sERROR_ON_UNDEFINED_SYMBOLS=0 \
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-s "EXPORTED_RUNTIME_METHODS=['HEAPU8','HEAP8','HEAP32']" \
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$(EM_GL_FLAGS) $(WX_LDFLAGS)
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JS = $(TOOLS_ROOT)/wx.js
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HTML = $(TOOLS_ROOT)/template.html
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@ -16,6 +16,24 @@
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#include "wx/gauge.h"
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#include "wx/dcbuffer.h"
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#include "wx/datetime.h"
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#include "wx/glcanvas.h"
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// OpenGL headers - using legacy GL with Emscripten's emulation
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#ifdef __EMSCRIPTEN__
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <emscripten/emscripten.h>
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#else
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#endif
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// Console logging macro for WASM debugging
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#ifdef __EMSCRIPTEN__
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#define CONSOLE_LOG(msg) EM_ASM({ console.log('[GL-CPP] ' + UTF8ToString($0)); }, msg)
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#else
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#define CONSOLE_LOG(msg) printf("[GL-CPP] %s\n", msg)
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#endif
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#include <vector>
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@ -37,7 +55,13 @@ enum {
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ID_BTN_REMOVE_ITEM,
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ID_BTN_CLEAR,
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ID_EVENT_LOG,
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ID_DRAWING_PANEL
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ID_DRAWING_PANEL,
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ID_GL_CANVAS,
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ID_BTN_GL_TEST_IMMEDIATE,
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ID_BTN_GL_TEST_MATRIX,
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ID_BTN_GL_TEST_VERTEX_ARRAY,
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ID_BTN_GL_RUN_ALL,
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ID_GL_TEST_SELECT
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};
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// Forward declarations
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@ -125,6 +149,479 @@ void DrawingPanel::OnPaint(wxPaintEvent& WXUNUSED(evt))
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}
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}
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//-----------------------------------------------------------------------------
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// GLTestCanvas - OpenGL canvas for testing legacy GL functions (KiCad uses these)
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//-----------------------------------------------------------------------------
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class GLTestCanvas : public wxGLCanvas
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{
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public:
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GLTestCanvas(wxWindow* parent);
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virtual ~GLTestCanvas();
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// Test functions matching KiCad's GL usage
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void TestImmediateMode(); // glBegin/glEnd, glVertex, glColor
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void TestMatrixOperations(); // glMatrixMode, glPushMatrix, glTranslate, etc.
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void TestVertexArrays(); // glEnableClientState, glVertexPointer, etc.
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void TestStateManagement(); // glEnable/glDisable, glBlendFunc
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void TestTexCoords(); // glTexCoord2f
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void TestNormals(); // glNormal3f
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void RunAllTests();
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void SetCurrentTest(int test);
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bool IsGLInitialized() const { return m_glInitialized; }
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private:
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wxGLContext* m_context;
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bool m_glInitialized;
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int m_currentTest; // Which test pattern to display
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void OnPaint(wxPaintEvent& evt);
|
||||
void OnSize(wxSizeEvent& evt);
|
||||
void InitGL();
|
||||
void SetupViewport();
|
||||
void Render();
|
||||
|
||||
wxDECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
||||
wxBEGIN_EVENT_TABLE(GLTestCanvas, wxGLCanvas)
|
||||
EVT_PAINT(GLTestCanvas::OnPaint)
|
||||
EVT_SIZE(GLTestCanvas::OnSize)
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
// Helper to get GL attributes
|
||||
static wxGLAttributes GetGLAttributes()
|
||||
{
|
||||
wxGLAttributes attrs;
|
||||
attrs.PlatformDefaults().Defaults().EndList();
|
||||
return attrs;
|
||||
}
|
||||
|
||||
GLTestCanvas::GLTestCanvas(wxWindow* parent)
|
||||
: wxGLCanvas(parent, GetGLAttributes(), ID_GL_CANVAS,
|
||||
wxDefaultPosition, wxSize(400, 300))
|
||||
, m_context(nullptr)
|
||||
, m_glInitialized(false)
|
||||
, m_currentTest(0)
|
||||
{
|
||||
CONSOLE_LOG("GLTestCanvas constructor called");
|
||||
SetBackgroundStyle(wxBG_STYLE_PAINT);
|
||||
|
||||
// Check if wxGLCanvas was created successfully
|
||||
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = GetWebGLContext();
|
||||
if (ctx > 0) {
|
||||
EM_ASM({ console.log('[GL-CPP] WebGL context ID: ' + $0); }, ctx);
|
||||
} else {
|
||||
CONSOLE_LOG("ERROR: No WebGL context from wxGLCanvas!");
|
||||
}
|
||||
}
|
||||
|
||||
GLTestCanvas::~GLTestCanvas()
|
||||
{
|
||||
delete m_context;
|
||||
}
|
||||
|
||||
void GLTestCanvas::InitGL()
|
||||
{
|
||||
CONSOLE_LOG("InitGL called");
|
||||
|
||||
if (m_glInitialized) {
|
||||
CONSOLE_LOG("Already initialized, skipping");
|
||||
return;
|
||||
}
|
||||
|
||||
CONSOLE_LOG("Creating wxGLContext...");
|
||||
if (!m_context) {
|
||||
m_context = new wxGLContext(this);
|
||||
if (m_context && m_context->IsOK()) {
|
||||
CONSOLE_LOG("wxGLContext created successfully");
|
||||
} else {
|
||||
CONSOLE_LOG("ERROR: wxGLContext creation failed!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
CONSOLE_LOG("Calling SetCurrent...");
|
||||
if (!SetCurrent(*m_context)) {
|
||||
CONSOLE_LOG("ERROR: SetCurrent failed!");
|
||||
return;
|
||||
}
|
||||
CONSOLE_LOG("SetCurrent succeeded");
|
||||
|
||||
// Basic GL setup
|
||||
CONSOLE_LOG("Setting up GL state...");
|
||||
glClearColor(0.2f, 0.2f, 0.3f, 1.0f);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
m_glInitialized = true;
|
||||
|
||||
CONSOLE_LOG("OpenGL initialized successfully");
|
||||
wxPrintf("[GL] Vendor: %s\n", glGetString(GL_VENDOR));
|
||||
wxPrintf("[GL] Renderer: %s\n", glGetString(GL_RENDERER));
|
||||
wxPrintf("[GL] Version: %s\n", glGetString(GL_VERSION));
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
void GLTestCanvas::SetupViewport()
|
||||
{
|
||||
wxSize size = GetClientSize();
|
||||
glViewport(0, 0, size.x, size.y);
|
||||
|
||||
// Setup orthographic projection (legacy style)
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-2.0, 2.0, -2.0, 2.0, -10.0, 10.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
void GLTestCanvas::OnSize(wxSizeEvent& evt)
|
||||
{
|
||||
if (m_glInitialized && m_context) {
|
||||
SetCurrent(*m_context);
|
||||
SetupViewport();
|
||||
}
|
||||
evt.Skip();
|
||||
}
|
||||
|
||||
void GLTestCanvas::OnPaint(wxPaintEvent& WXUNUSED(evt))
|
||||
{
|
||||
CONSOLE_LOG("OnPaint called");
|
||||
wxPaintDC dc(this); // Required even for GL
|
||||
|
||||
// Initialize GL if not done yet (this creates m_context)
|
||||
if (!m_glInitialized) {
|
||||
CONSOLE_LOG("GL not initialized, calling InitGL...");
|
||||
InitGL();
|
||||
if (!m_glInitialized) {
|
||||
CONSOLE_LOG("InitGL failed, returning");
|
||||
return;
|
||||
}
|
||||
SetupViewport();
|
||||
}
|
||||
|
||||
if (!m_context) {
|
||||
CONSOLE_LOG("No context after InitGL, returning");
|
||||
return;
|
||||
}
|
||||
|
||||
CONSOLE_LOG("Setting context current in OnPaint...");
|
||||
SetCurrent(*m_context);
|
||||
|
||||
CONSOLE_LOG("Calling Render...");
|
||||
Render();
|
||||
CONSOLE_LOG("Calling SwapBuffers...");
|
||||
SwapBuffers();
|
||||
CONSOLE_LOG("OnPaint complete");
|
||||
}
|
||||
|
||||
void GLTestCanvas::Render()
|
||||
{
|
||||
// Set a bright visible color to prove GL is working
|
||||
glClearColor(0.2f, 0.4f, 0.8f, 1.0f); // Bright blue
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
CONSOLE_LOG("glClear done with blue color");
|
||||
|
||||
// Debug GLImmediate state before drawing
|
||||
EM_ASM({
|
||||
if (typeof GLImmediate !== 'undefined') {
|
||||
console.log('[GL-DEBUG] GLImmediate state:');
|
||||
console.log(' initted:', GLImmediate.initted);
|
||||
console.log(' enabledClientAttributes:', GLImmediate.enabledClientAttributes);
|
||||
console.log(' totalEnabledClientAttributes:', GLImmediate.totalEnabledClientAttributes);
|
||||
if (GLImmediate.TexEnvJIT) {
|
||||
console.log(' TexEnvJIT.enabled:', GLImmediate.TexEnvJIT.enabled);
|
||||
}
|
||||
} else {
|
||||
console.log('[GL-DEBUG] GLImmediate not defined!');
|
||||
}
|
||||
});
|
||||
|
||||
// Draw based on current test
|
||||
switch (m_currentTest) {
|
||||
case 0: TestImmediateMode(); break;
|
||||
case 1: TestMatrixOperations(); break;
|
||||
case 2: TestVertexArrays(); break;
|
||||
case 3: TestStateManagement(); break;
|
||||
default: TestImmediateMode(); break;
|
||||
}
|
||||
|
||||
glFlush();
|
||||
}
|
||||
|
||||
// Test 1: Immediate Mode Drawing (glBegin/glEnd) - KiCad uses this heavily
|
||||
void GLTestCanvas::TestImmediateMode()
|
||||
{
|
||||
wxPrintf("[GL TEST] Testing immediate mode (glBegin/glEnd)...\n");
|
||||
fflush(stdout);
|
||||
|
||||
// Test GL_TRIANGLES with glVertex3f and glColor3f
|
||||
// RGB triangle - each vertex has a different color
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1.0f, 0.0f, 0.0f); // Red
|
||||
glVertex3f(-1.0f, -0.5f, 0.0f);
|
||||
glColor3f(0.0f, 1.0f, 0.0f); // Green
|
||||
glVertex3f(0.0f, 1.0f, 0.0f);
|
||||
glColor3f(0.0f, 0.0f, 1.0f); // Blue
|
||||
glVertex3f(1.0f, -0.5f, 0.0f);
|
||||
glEnd();
|
||||
|
||||
// Test GL_QUADS with glVertex2f and glColor4f
|
||||
// NOTE: Emscripten's immediate mode requires color per vertex, not OpenGL's "current color" semantic
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(1.0f, 1.0f, 0.0f, 0.8f); // Yellow, semi-transparent
|
||||
glVertex2f(-1.8f, -1.8f);
|
||||
glColor4f(1.0f, 1.0f, 0.0f, 0.8f);
|
||||
glVertex2f(-1.2f, -1.8f);
|
||||
glColor4f(1.0f, 1.0f, 0.0f, 0.8f);
|
||||
glVertex2f(-1.2f, -1.2f);
|
||||
glColor4f(1.0f, 1.0f, 0.0f, 0.8f);
|
||||
glVertex2f(-1.8f, -1.2f);
|
||||
glEnd();
|
||||
|
||||
// Test GL_LINES with glVertex3f (glVertex2d not supported in Emscripten)
|
||||
// NOTE: color per vertex required
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(1.0f, 1.0f, 1.0f); // White
|
||||
glVertex3f(-1.5f, 1.5f, 0.0f);
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
glVertex3f(1.5f, 1.5f, 0.0f);
|
||||
glEnd();
|
||||
|
||||
// Test GL_LINE_STRIP
|
||||
// NOTE: color per vertex required
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glColor3f(0.0f, 1.0f, 1.0f); // Cyan
|
||||
glVertex3f(1.2f, -1.8f, 0.0f);
|
||||
glColor3f(0.0f, 1.0f, 1.0f);
|
||||
glVertex3f(1.4f, -1.4f, 0.0f);
|
||||
glColor3f(0.0f, 1.0f, 1.0f);
|
||||
glVertex3f(1.6f, -1.6f, 0.0f);
|
||||
glColor3f(0.0f, 1.0f, 1.0f);
|
||||
glVertex3f(1.8f, -1.2f, 0.0f);
|
||||
glEnd();
|
||||
|
||||
// Test GL_LINE_LOOP
|
||||
// NOTE: color per vertex required
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glColor3f(1.0f, 0.0f, 1.0f); // Magenta
|
||||
glVertex3f(1.2f, 1.2f, 0.0f);
|
||||
glColor3f(1.0f, 0.0f, 1.0f);
|
||||
glVertex3f(1.8f, 1.2f, 0.0f);
|
||||
glColor3f(1.0f, 0.0f, 1.0f);
|
||||
glVertex3f(1.8f, 1.8f, 0.0f);
|
||||
glColor3f(1.0f, 0.0f, 1.0f);
|
||||
glVertex3f(1.2f, 1.8f, 0.0f);
|
||||
glEnd();
|
||||
|
||||
wxPrintf("[GL TEST] Immediate mode test complete\n");
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
// Test 2: Matrix Operations - KiCad uses glPushMatrix/glPopMatrix extensively
|
||||
void GLTestCanvas::TestMatrixOperations()
|
||||
{
|
||||
wxPrintf("[GL TEST] Testing matrix operations...\n");
|
||||
fflush(stdout);
|
||||
|
||||
// Draw centered triangle
|
||||
// NOTE: Emscripten requires color per vertex
|
||||
glPushMatrix();
|
||||
glTranslatef(0.0f, 0.0f, 0.0f);
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(0.5f, 0.5f, 0.5f);
|
||||
glVertex3f(-0.3f, -0.3f, 0.0f);
|
||||
glColor3f(0.5f, 0.5f, 0.5f);
|
||||
glVertex3f(0.3f, -0.3f, 0.0f);
|
||||
glColor3f(0.5f, 0.5f, 0.5f);
|
||||
glVertex3f(0.0f, 0.3f, 0.0f);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
|
||||
// Draw 4 rotated/translated copies
|
||||
for (int i = 0; i < 4; i++) {
|
||||
glPushMatrix();
|
||||
float angle = i * 90.0f;
|
||||
float tx = 1.2f * ((i % 2) * 2 - 1); // -1.2 or 1.2
|
||||
float ty = 1.2f * ((i / 2) * 2 - 1); // -1.2 or 1.2
|
||||
|
||||
glTranslatef(tx, ty, 0.0f);
|
||||
glRotatef(angle, 0.0f, 0.0f, 1.0f);
|
||||
glScalef(0.5f, 0.5f, 1.0f);
|
||||
|
||||
// Draw colored square
|
||||
// NOTE: Emscripten requires color per vertex
|
||||
float r = (i == 0 || i == 3) ? 1.0f : 0.3f;
|
||||
float g = (i == 1 || i == 3) ? 1.0f : 0.3f;
|
||||
float b = (i == 2 || i == 3) ? 1.0f : 0.3f;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(r, g, b);
|
||||
glVertex3f(-0.5f, -0.5f, 0.0f);
|
||||
glColor3f(r, g, b);
|
||||
glVertex3f(0.5f, -0.5f, 0.0f);
|
||||
glColor3f(r, g, b);
|
||||
glVertex3f(0.5f, 0.5f, 0.0f);
|
||||
glColor3f(r, g, b);
|
||||
glVertex3f(-0.5f, 0.5f, 0.0f);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
wxPrintf("[GL TEST] Matrix operations test complete\n");
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
// Test 3: Legacy Vertex Arrays - KiCad uses glVertexPointer, glColorPointer
|
||||
void GLTestCanvas::TestVertexArrays()
|
||||
{
|
||||
wxPrintf("[GL TEST] Testing legacy vertex arrays...\n");
|
||||
fflush(stdout);
|
||||
|
||||
// Vertex data for a hexagon
|
||||
static GLfloat vertices[] = {
|
||||
0.0f, 0.0f, 0.0f, // Center
|
||||
1.0f, 0.0f, 0.0f, // Right
|
||||
0.5f, 0.866f, 0.0f, // Upper right
|
||||
-0.5f, 0.866f, 0.0f, // Upper left
|
||||
-1.0f, 0.0f, 0.0f, // Left
|
||||
-0.5f, -0.866f, 0.0f,// Lower left
|
||||
0.5f, -0.866f, 0.0f // Lower right
|
||||
};
|
||||
|
||||
static GLfloat colors[] = {
|
||||
1.0f, 1.0f, 1.0f, // White center
|
||||
1.0f, 0.0f, 0.0f, // Red
|
||||
1.0f, 0.5f, 0.0f, // Orange
|
||||
1.0f, 1.0f, 0.0f, // Yellow
|
||||
0.0f, 1.0f, 0.0f, // Green
|
||||
0.0f, 0.0f, 1.0f, // Blue
|
||||
0.5f, 0.0f, 1.0f // Purple
|
||||
};
|
||||
|
||||
static GLubyte indices[] = {
|
||||
0, 1, 2,
|
||||
0, 2, 3,
|
||||
0, 3, 4,
|
||||
0, 4, 5,
|
||||
0, 5, 6,
|
||||
0, 6, 1
|
||||
};
|
||||
|
||||
// Enable client state (legacy)
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
// Set up pointers
|
||||
glVertexPointer(3, GL_FLOAT, 0, vertices);
|
||||
glColorPointer(3, GL_FLOAT, 0, colors);
|
||||
|
||||
// Draw using vertex arrays
|
||||
glDrawElements(GL_TRIANGLES, 18, GL_UNSIGNED_BYTE, indices);
|
||||
|
||||
// Disable client state
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
wxPrintf("[GL TEST] Legacy vertex arrays test complete\n");
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
// Test 4: State Management - glEnable/glDisable, blending
|
||||
void GLTestCanvas::TestStateManagement()
|
||||
{
|
||||
wxPrintf("[GL TEST] Testing state management...\n");
|
||||
fflush(stdout);
|
||||
|
||||
// Enable blending
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// Draw overlapping semi-transparent squares
|
||||
glBegin(GL_QUADS);
|
||||
// Red square
|
||||
glColor4f(1.0f, 0.0f, 0.0f, 0.5f);
|
||||
glVertex2f(-1.0f, -1.0f);
|
||||
glVertex2f(0.5f, -1.0f);
|
||||
glVertex2f(0.5f, 0.5f);
|
||||
glVertex2f(-1.0f, 0.5f);
|
||||
|
||||
// Green square
|
||||
glColor4f(0.0f, 1.0f, 0.0f, 0.5f);
|
||||
glVertex2f(-0.5f, -0.5f);
|
||||
glVertex2f(1.0f, -0.5f);
|
||||
glVertex2f(1.0f, 1.0f);
|
||||
glVertex2f(-0.5f, 1.0f);
|
||||
|
||||
// Blue square
|
||||
glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
|
||||
glVertex2f(0.0f, 0.0f);
|
||||
glVertex2f(1.5f, 0.0f);
|
||||
glVertex2f(1.5f, 1.5f);
|
||||
glVertex2f(0.0f, 1.5f);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
wxPrintf("[GL TEST] State management test complete\n");
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
// Test 5: Texture coordinates (no actual texture, just testing the calls)
|
||||
void GLTestCanvas::TestTexCoords()
|
||||
{
|
||||
wxPrintf("[GL TEST] Testing texture coordinates...\n");
|
||||
fflush(stdout);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(0.8f, 0.8f, 0.8f);
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, -1.0f);
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex2f(1.0f, -1.0f);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex2f(1.0f, 1.0f);
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex2f(-1.0f, 1.0f);
|
||||
glEnd();
|
||||
|
||||
wxPrintf("[GL TEST] Texture coordinates test complete\n");
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
// Test 6: Normal vectors (for lighting, which we're not testing but calls should work)
|
||||
void GLTestCanvas::TestNormals()
|
||||
{
|
||||
wxPrintf("[GL TEST] Testing normal vectors...\n");
|
||||
fflush(stdout);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(0.7f, 0.7f, 0.9f);
|
||||
glNormal3f(0.0f, 0.0f, 1.0f);
|
||||
glVertex3f(-1.0f, -1.0f, 0.0f);
|
||||
glNormal3f(0.0f, 0.0f, 1.0f);
|
||||
glVertex3f(1.0f, -1.0f, 0.0f);
|
||||
glNormal3f(0.0f, 0.0f, 1.0f);
|
||||
glVertex3f(0.0f, 1.0f, 0.0f);
|
||||
glEnd();
|
||||
|
||||
wxPrintf("[GL TEST] Normal vectors test complete\n");
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
void GLTestCanvas::RunAllTests()
|
||||
{
|
||||
wxPrintf("[GL TEST] Running all legacy GL tests...\n");
|
||||
fflush(stdout);
|
||||
|
||||
m_currentTest = 0;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
void GLTestCanvas::SetCurrentTest(int test)
|
||||
{
|
||||
m_currentTest = test;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// TestFrame - Main application frame
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -142,12 +639,15 @@ private:
|
|||
wxTextCtrl* m_textMulti;
|
||||
DrawingPanel* m_drawingPanel;
|
||||
wxListBox* m_listBox;
|
||||
GLTestCanvas* m_glCanvas;
|
||||
wxChoice* m_glTestChoice;
|
||||
|
||||
// Create tab pages
|
||||
wxPanel* CreateControlsPage(wxNotebook* parent);
|
||||
wxPanel* CreateTextPage(wxNotebook* parent);
|
||||
wxPanel* CreateDrawingPage(wxNotebook* parent);
|
||||
wxPanel* CreateListsPage(wxNotebook* parent);
|
||||
wxPanel* CreateOpenGLPage(wxNotebook* parent);
|
||||
|
||||
// Event handlers
|
||||
void OnQuit(wxCommandEvent& evt);
|
||||
|
|
@ -166,6 +666,8 @@ private:
|
|||
void OnRemoveItem(wxCommandEvent& evt);
|
||||
void OnClearDrawing(wxCommandEvent& evt);
|
||||
void OnNotebookPageChanged(wxBookCtrlEvent& evt);
|
||||
void OnGLTestSelect(wxCommandEvent& evt);
|
||||
void OnGLRunAll(wxCommandEvent& evt);
|
||||
|
||||
wxDECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
|
@ -187,6 +689,8 @@ wxBEGIN_EVENT_TABLE(TestFrame, wxFrame)
|
|||
EVT_BUTTON(ID_BTN_REMOVE_ITEM, TestFrame::OnRemoveItem)
|
||||
EVT_BUTTON(ID_BTN_CLEAR, TestFrame::OnClearDrawing)
|
||||
EVT_NOTEBOOK_PAGE_CHANGED(wxID_ANY, TestFrame::OnNotebookPageChanged)
|
||||
EVT_CHOICE(ID_GL_TEST_SELECT, TestFrame::OnGLTestSelect)
|
||||
EVT_BUTTON(ID_BTN_GL_RUN_ALL, TestFrame::OnGLRunAll)
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
TestFrame::TestFrame(const wxString& title)
|
||||
|
|
@ -219,6 +723,7 @@ TestFrame::TestFrame(const wxString& title)
|
|||
m_notebook->AddPage(CreateTextPage(m_notebook), "Text Input");
|
||||
m_notebook->AddPage(CreateDrawingPage(m_notebook), "Drawing");
|
||||
m_notebook->AddPage(CreateListsPage(m_notebook), "Lists");
|
||||
m_notebook->AddPage(CreateOpenGLPage(m_notebook), "OpenGL");
|
||||
|
||||
mainSizer->Add(m_notebook, 1, wxEXPAND | wxALL, 5);
|
||||
|
||||
|
|
@ -423,6 +928,60 @@ wxPanel* TestFrame::CreateListsPage(wxNotebook* parent)
|
|||
return panel;
|
||||
}
|
||||
|
||||
wxPanel* TestFrame::CreateOpenGLPage(wxNotebook* parent)
|
||||
{
|
||||
wxPanel* panel = new wxPanel(parent);
|
||||
wxBoxSizer* mainSizer = new wxBoxSizer(wxVERTICAL);
|
||||
|
||||
// Description
|
||||
wxStaticText* desc = new wxStaticText(panel, wxID_ANY,
|
||||
"OpenGL Legacy Function Tests\n"
|
||||
"Tests the GL functions KiCad uses (immediate mode, matrix ops, vertex arrays).\n"
|
||||
"Using Emscripten's -sLEGACY_GL_EMULATION for WebGL compatibility.");
|
||||
mainSizer->Add(desc, 0, wxALL, 10);
|
||||
|
||||
// Test selection row
|
||||
wxBoxSizer* controlSizer = new wxBoxSizer(wxHORIZONTAL);
|
||||
|
||||
controlSizer->Add(new wxStaticText(panel, wxID_ANY, "Test:"), 0,
|
||||
wxALL | wxALIGN_CENTER_VERTICAL, 5);
|
||||
|
||||
wxString testChoices[] = {
|
||||
"Immediate Mode (glBegin/glEnd)",
|
||||
"Matrix Operations (glPush/Pop)",
|
||||
"Vertex Arrays (glVertexPointer)",
|
||||
"State Management (glEnable/Blend)"
|
||||
};
|
||||
m_glTestChoice = new wxChoice(panel, ID_GL_TEST_SELECT, wxDefaultPosition,
|
||||
wxSize(250, -1), 4, testChoices);
|
||||
m_glTestChoice->SetSelection(0);
|
||||
controlSizer->Add(m_glTestChoice, 0, wxALL, 5);
|
||||
|
||||
wxButton* btnRunAll = new wxButton(panel, ID_BTN_GL_RUN_ALL, "Run All Tests");
|
||||
controlSizer->Add(btnRunAll, 0, wxALL, 5);
|
||||
|
||||
mainSizer->Add(controlSizer, 0, wxEXPAND);
|
||||
|
||||
// GL Canvas
|
||||
m_glCanvas = new GLTestCanvas(panel);
|
||||
mainSizer->Add(m_glCanvas, 1, wxEXPAND | wxALL, 10);
|
||||
|
||||
// Legend/info
|
||||
wxStaticBox* legendBox = new wxStaticBox(panel, wxID_ANY, "Test Details");
|
||||
wxStaticBoxSizer* legendSizer = new wxStaticBoxSizer(legendBox, wxVERTICAL);
|
||||
|
||||
wxStaticText* legend = new wxStaticText(panel, wxID_ANY,
|
||||
"Immediate Mode: glBegin, glEnd, glVertex2f/3f, glColor3f/4f, GL_TRIANGLES/QUADS/LINES\n"
|
||||
"Matrix Ops: glMatrixMode, glPushMatrix, glPopMatrix, glTranslatef, glRotatef, glScalef\n"
|
||||
"Vertex Arrays: glEnableClientState, glVertexPointer, glColorPointer, glDrawElements\n"
|
||||
"State Mgmt: glEnable, glDisable, glBlendFunc, GL_BLEND, GL_DEPTH_TEST");
|
||||
legendSizer->Add(legend, 0, wxALL, 5);
|
||||
mainSizer->Add(legendSizer, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10);
|
||||
|
||||
panel->SetSizer(mainSizer);
|
||||
return panel;
|
||||
}
|
||||
|
||||
// Event handlers
|
||||
void TestFrame::OnQuit(wxCommandEvent& WXUNUSED(evt))
|
||||
{
|
||||
|
|
@ -532,6 +1091,29 @@ void TestFrame::OnNotebookPageChanged(wxBookCtrlEvent& evt)
|
|||
evt.Skip();
|
||||
}
|
||||
|
||||
void TestFrame::OnGLTestSelect(wxCommandEvent& evt)
|
||||
{
|
||||
int sel = evt.GetSelection();
|
||||
wxString testNames[] = {
|
||||
"Immediate Mode",
|
||||
"Matrix Operations",
|
||||
"Vertex Arrays",
|
||||
"State Management"
|
||||
};
|
||||
|
||||
if (sel >= 0 && sel < 4) {
|
||||
LogEvent(wxString::Format("GL Test selected: %s", testNames[sel]));
|
||||
m_glCanvas->SetCurrentTest(sel);
|
||||
}
|
||||
}
|
||||
|
||||
void TestFrame::OnGLRunAll(wxCommandEvent& WXUNUSED(evt))
|
||||
{
|
||||
LogEvent("Running all GL tests...");
|
||||
m_glCanvas->RunAllTests();
|
||||
LogEvent("All GL tests completed - check console for detailed results");
|
||||
}
|
||||
|
||||
// DrawingPanel event handlers (defined after TestFrame for g_frame access)
|
||||
void DrawingPanel::OnMouseDown(wxMouseEvent& evt)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
Subproject commit f9229d7b06260dfdf699932fac84d3f0c7620c0f
|
||||
Subproject commit 54beb85efd41ac98c14b810895e69784c948bbae
|
||||
Loading…
Reference in a new issue