Commit graph pcbjam/tests/e2e/wxwidgets.spec.ts
Author SHA1 Message Date
Viktor Vaczi
7629ab978d test(e2e): fix wx suite — header deps, port pinning, drop legacy-GL tests, wx+pthread worker fix
Suite went 64 failed → 291 passed / 0 failed:
- Makefile.wasm: compile with -MMD -MP and include .d files — stale objects
  relinked against a newer wx lib crashed apps at startup with "function
  signature mismatch" after any header/vtable change
- playwright(.coroutine).config.ts: pin the server port for the whole run
  (resolvePort from playwright-kicad.config.ts); the 60s freshness window made
  workers restarted after a failure rotate to a dead port (ERR_CONNECTION_REFUSED
  cascade across ~50 tests)
- drop legacy-GL testing: KiCad renders via WebGL GAL (gal-webgl.spec.ts);
  remove minimal_test's OpenGL tab/GLTestCanvas, opengl.spec.ts, GL z-order
  describes, -sLEGACY_GL_EMULATION + gl_immediate_shim.js from the test build,
  and the orphaned GL baselines
- coroutine-pthread repro apps join the `all` target (make clean used to delete
  them while all never rebuilt them); clean no longer eats checked-in JS like
  worker_dom_stub.js
- bump wxwidgets: guard module-eval document access so wx+pthread apps
  (threadpool tests) survive Web Worker eval

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 13:40:00 +02:00
Viktor Vaczi
251056e506 Clean up test infrastructure and fix test assertions
- Replace test.skip() with proper expect() assertions when app fails to load
- Remove button-finder utility (no longer needed with element registry)
- Remove kicad tests (tested separately)
- Add findByName/clickByName helpers for bitmap buttons
- Fix element lookups: use clickByName for bitmap buttons, clickTreeItem
  for treebook pages, selectComboItem for wxChoice items
- Add SetName() to shape buttons in bitmapbuttons_test.cpp
- Remove verbose logging from print and threadpool tests
- Update README to reflect current test infrastructure

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 20:18:19 +01:00
Viktor Vaczi
64142aa8de Extend element registry and migrate all tests to semantic selectors
Phase 2 of element registry migration - eliminate hardcoded coordinates:

Element tracker additions:
- wxTreeCtrl items (clickTreeItem, findTreeItem)
- wxDataViewCtrl items and column headers
- wxPropertyGrid rows
- wxListBox items
- wxSpinButton arrows
- wxSlider thumb/track
- wxTextCtrl area
- wxSearchCtrl field
- wxAuiManager pane content areas
- wxCalendarCtrl dates

Test migrations:
- 24 test files updated to use element registry helpers
- Replaced coordinate-based clicks with semantic selectors
- Added find-hardcoded-coords.sh script for auditing

Remaining coordinates are legitimate (scroll positioning, drawing, test.fail blocks).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-30 14:17:51 +01:00
Viktor Vaczi
26181bb929 Refactor test logging into shared utilities
- Extract common logging code to tests/e2e/utils/
  - fixtures.ts: Playwright fixture with automatic log capture
  - test-utils.ts: Logging utilities and helper functions
- Each test now automatically captures:
  - Console logs with timestamps and log levels
  - Page errors with full stack traces
- Log files written per test to tests/logs/
  - <test-name>.log for all console output
  - <test-name>.errors.log only when errors occur
- Update all 13 spec files to use shared fixtures
- Update README with test structure and logging docs
- Net reduction of ~700 lines by removing duplicated code

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:54:54 +01:00
Viktor Vaczi
e4cb9e5abc Add popup z-ordering tests and fix dropdown close behavior
- Add z-ordering tests for dropdown popups appearing above GL canvas
- Add GL canvas visibility tests when switching tabs
- Fix test to click dropdown arrow button to close (clicking elsewhere
  doesn't close wxChoice dropdowns)
- Update wxWidgets submodule with popup z-ordering and dismissal fixes

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 12:32:16 +01:00
Viktor Vaczi
a538954b70 Fix wxChoice/wxComboBox dropdown rendering and add tests
- Fix empty clip region bug in wx.js clipRect function
- Add dropdown mouse interaction tests
- Add *.log to gitignore
- Make build script clean by default (use --no-clean to skip)
- Add wxGLCanvas canvas element fix documentation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 10:08:42 +01:00
Viktor Vaczi
0db33b10f7 Fix Emscripten immediate mode GL and add comprehensive tests
- Fix immediate mode (glBegin/glEnd) by using color-per-vertex pattern
- Document Emscripten's requirement for color per vertex in GL_README.md
- Add OpenGL test tab with visual rendering verification
- Test GL_TRIANGLES, GL_QUADS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP
- Update wxwidgets submodule with improved context management

Key finding: Emscripten's LEGACY_GL_EMULATION requires glColor*() to be
called before EACH glVertex*() call, not using OpenGL's "current color"
semantic. This is because the stride calculation expects interleaved
vertex data with color per vertex.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 20:14:59 +01:00
Viktor Vaczi
4069de6a0b Fix wxWidgets WASM rendering and add comprehensive tests
- Update wxwidgets submodule with bitmap, template, and listbox fixes
- Add pcre2 include path to build script
- Add comprehensive UI interaction test covering all tabs
- Update test app with full control demonstration
- Add Makefile.wasm with HEAP exports for Emscripten
- Fix .gitignore to not ignore Makefile.wasm

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 14:28:05 +01:00
Viktor Vaczi
3f67fed173 Add Playwright test infrastructure for wxWidgets WASM port
- Add tests/ directory with Playwright e2e tests
- Add minimal wxWidgets WASM test application
- Add build script for test app (scripts/build-wasm-test.sh)
- Update wxWidgets submodule with WASM build fixes
- Update .gitignore for test artifacts

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 13:10:05 +01:00