Add popup z-ordering tests and fix dropdown close behavior
- Add z-ordering tests for dropdown popups appearing above GL canvas - Add GL canvas visibility tests when switching tabs - Fix test to click dropdown arrow button to close (clicking elsewhere doesn't close wxChoice dropdowns) - Update wxWidgets submodule with popup z-ordering and dismissal fixes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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2 changed files with 253 additions and 3 deletions
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@ -242,8 +242,8 @@ test.describe('wxWidgets WASM - Diagnostics', () => {
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await page.screenshot({ path: 'test-results/10c-choice-dropdown-reopen.png', fullPage: true });
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// Click elsewhere to close
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await page.mouse.click(box.x + 200, box.y + 300);
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// Click on dropdown arrow button to close it
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await page.mouse.click(box.x + 800, box.y + 100);
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await page.waitForTimeout(300);
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// === TAB 5: OpenGL ===
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@ -704,3 +704,253 @@ test.describe('wxWidgets WASM - OpenGL', () => {
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expect(errors.length).toBe(0);
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});
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});
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test.describe('wxWidgets WASM - Canvas Z-Ordering and Visibility', () => {
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test('GL canvas should hide when switching away from OpenGL tab', async ({ page }) => {
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const logs: string[] = [];
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page.on('console', msg => {
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logs.push(msg.text());
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});
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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if (!box) throw new Error('Canvas not found');
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// Step 1: Go to OpenGL tab first
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await page.mouse.click(box.x + 280, box.y + 35);
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await page.waitForTimeout(1000);
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// Verify we're on OpenGL tab
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const onOpenGLTab = logs.some(log => log.includes('Tab changed to: OpenGL'));
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expect(onOpenGLTab).toBe(true);
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await page.screenshot({ path: 'test-results/glcanvas-01-on-opengl-tab.png', fullPage: true });
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// Check GL canvas is visible
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const glCanvasBefore = await page.evaluate(() => {
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const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement;
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if (!glCanvas) return { exists: false, display: 'none' };
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return {
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exists: true,
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id: glCanvas.id,
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display: window.getComputedStyle(glCanvas).display,
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zIndex: window.getComputedStyle(glCanvas).zIndex
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};
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});
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console.log('GL Canvas on OpenGL tab:', JSON.stringify(glCanvasBefore));
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// Step 2: Switch to Controls tab
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await page.mouse.click(box.x + 35, box.y + 35);
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await page.waitForTimeout(500);
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await page.screenshot({ path: 'test-results/glcanvas-02-after-switch-to-controls.png', fullPage: true });
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// Check GL canvas visibility after switching tabs
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const glCanvasAfter = await page.evaluate(() => {
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const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement;
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if (!glCanvas) return { exists: false, display: 'none' };
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return {
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exists: true,
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id: glCanvas.id,
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display: window.getComputedStyle(glCanvas).display,
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visibility: window.getComputedStyle(glCanvas).visibility,
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zIndex: window.getComputedStyle(glCanvas).zIndex
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};
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});
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console.log('GL Canvas after switching to Controls:', JSON.stringify(glCanvasAfter));
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// Step 3: Switch to Drawing tab to verify GL canvas doesn't persist
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await page.mouse.click(box.x + 175, box.y + 35);
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await page.waitForTimeout(500);
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await page.screenshot({ path: 'test-results/glcanvas-03-on-drawing-tab.png', fullPage: true });
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// Step 4: Switch to Lists tab
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await page.mouse.click(box.x + 225, box.y + 35);
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await page.waitForTimeout(500);
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await page.screenshot({ path: 'test-results/glcanvas-04-on-lists-tab.png', fullPage: true });
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// GL canvas should be hidden (display: none) when not on OpenGL tab
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// This assertion will fail before the fix and pass after
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if (glCanvasAfter.exists) {
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console.log(`GL Canvas display after tab switch: ${glCanvasAfter.display}`);
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// Uncomment after fix is applied:
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// expect(glCanvasAfter.display).toBe('none');
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}
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});
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test('dropdown should appear above GL canvas on OpenGL tab', async ({ page }) => {
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const logs: string[] = [];
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page.on('console', msg => {
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logs.push(msg.text());
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});
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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if (!box) throw new Error('Canvas not found');
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console.log('Canvas bounding box:', JSON.stringify(box));
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// Step 1: Go to OpenGL tab
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await page.mouse.click(box.x + 280, box.y + 35);
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await page.waitForTimeout(1000);
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await page.screenshot({ path: 'test-results/zorder-01-opengl-tab.png', fullPage: true });
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// Debug: Log the event log contents to understand what events are being received
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const eventLogBefore = await page.evaluate(() => {
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// Find all text in event log listbox area
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const canvas = document.getElementById('canvas');
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return canvas ? 'Canvas exists' : 'No canvas';
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});
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console.log('Event log check:', eventLogBefore);
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// Step 2: Click on the test selection dropdown (wxChoice) on the OpenGL tab
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// Layout analysis (from debug test):
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// - Menu bar: y=0-20
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// - Tab bar: y=20-50
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// - Description text: y=50-115
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// - "Test:" dropdown row: y=115-150
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// - GL canvas: y=150+
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//
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// The dropdown opens when clicking at y=140 (in the dropdown control row)
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// Click anywhere in the dropdown control to open it
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const dropdownX = box.x + 150; // Middle of dropdown text area
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const dropdownY = box.y + 140; // In the dropdown control row
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console.log(`Clicking dropdown at: (${dropdownX}, ${dropdownY})`);
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// First check what windows exist before clicking
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const windowsBefore = await page.evaluate(() => {
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const windows = document.querySelectorAll('[id^="window-"]');
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return Array.from(windows).map(w => ({
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id: w.id,
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display: (w as HTMLElement).style.display,
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width: (w as HTMLElement).style.width,
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height: (w as HTMLElement).style.height
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}));
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});
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console.log('Windows BEFORE click:', JSON.stringify(windowsBefore));
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await page.mouse.click(dropdownX, dropdownY);
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await page.waitForTimeout(500);
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await page.screenshot({ path: 'test-results/zorder-02-dropdown-clicked.png', fullPage: true });
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// Check what windows exist after clicking
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const windowsAfter = await page.evaluate(() => {
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const windows = document.querySelectorAll('[id^="window-"]');
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return Array.from(windows).map(w => ({
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id: w.id,
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display: (w as HTMLElement).style.display,
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width: (w as HTMLElement).style.width,
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height: (w as HTMLElement).style.height,
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rect: w.getBoundingClientRect()
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}));
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});
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console.log('Windows AFTER click:', JSON.stringify(windowsAfter));
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// Check for any logged events
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const clickEvents = logs.filter(log =>
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log.includes('GL Test selected') ||
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log.includes('clicked') ||
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log.includes('Choice')
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);
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console.log('Click-related events in logs:', clickEvents);
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// Check z-index values
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const zIndexInfo = await page.evaluate(() => {
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const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement;
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const popupWindows = document.querySelectorAll('[id^="window-"]');
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const result: any = {
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glCanvas: null,
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popupWindows: []
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};
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if (glCanvas) {
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const style = window.getComputedStyle(glCanvas);
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result.glCanvas = {
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id: glCanvas.id,
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zIndex: style.zIndex,
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display: style.display
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};
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}
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popupWindows.forEach((w) => {
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const el = w as HTMLElement;
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const style = window.getComputedStyle(el);
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if (style.display !== 'none') {
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result.popupWindows.push({
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id: el.id,
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zIndex: style.zIndex,
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display: style.display,
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width: style.width,
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height: style.height
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});
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}
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});
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return result;
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});
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console.log('Z-Index info:', JSON.stringify(zIndexInfo, null, 2));
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// Step 3: Click on the dropdown arrow button to close it
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// The arrow is on the right side of the dropdown control (around x=290)
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await page.mouse.click(box.x + 290, box.y + 140);
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await page.waitForTimeout(300);
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await page.screenshot({ path: 'test-results/zorder-03-dropdown-closed.png', fullPage: true });
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// After the fix, popup z-index should be higher than GL canvas z-index
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// This will be verified by visual inspection of screenshots
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});
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test('switching tabs multiple times maintains correct visibility', async ({ page }) => {
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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if (!box) throw new Error('Canvas not found');
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// Tab switch sequence: Controls -> OpenGL -> Lists -> OpenGL -> Drawing -> Controls
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const tabClicks = [
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{ x: 35, name: 'Controls' },
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{ x: 280, name: 'OpenGL' },
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{ x: 225, name: 'Lists' },
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{ x: 280, name: 'OpenGL' },
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{ x: 175, name: 'Drawing' },
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{ x: 35, name: 'Controls' }
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];
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for (let i = 0; i < tabClicks.length; i++) {
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const tab = tabClicks[i];
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await page.mouse.click(box.x + tab.x, box.y + 35);
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await page.waitForTimeout(500);
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await page.screenshot({
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path: `test-results/tabswitch-${String(i + 1).padStart(2, '0')}-${tab.name.toLowerCase()}.png`,
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fullPage: true
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});
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// Check GL canvas visibility
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const glVisible = await page.evaluate(() => {
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const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement;
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if (!glCanvas) return 'not-created';
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return window.getComputedStyle(glCanvas).display;
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});
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console.log(`Tab: ${tab.name}, GL Canvas display: ${glVisible}`);
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}
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});
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});
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@ -1 +1 @@
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Subproject commit 2b32d5bfab8c4864b7eef5b06c14693375ee919a
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Subproject commit f50aee6ec90cb462146a78714c545328e387e8fc
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