Commit graph pcbjam/tests/kicad/3d-viewer.spec.ts
Author SHA1 Message Date
Viktor Vaczi
13551f4f22 feat(tests): screenshot regression + Discord review, perf-tracked
New tooling in tests/tools/screenshots/ (TypeScript via tsx):
- compare.ts: one pixelmatch engine (AA-excluded), connected-component
  "where to look" boxes, old|new+boxes|heatmap triptych, per-engine floors.
- promote.ts: churn-free updater — overwrite a baseline only when decoded
  pixels differ beyond the floor, copying CI bytes verbatim (no re-encode
  churn); pulls a CI run via `gh run download` or a local --from dir.
- post-discord.ts: always-on CI-on-main report (SHA + e2e status + the
  track-only runtime-perf table), then screenshot triptychs, batched +
  size-capped + flood-collapsed + 429-aware.
- perf-report.ts: perf table with Δ vs the previous main run (via gh).
- changelog.ts: no-build git-history baseline differ (Discord trigger B).
- noise.ts / gen-manifest.ts: calibration + manifest generation.

CI wiring:
- wasm-build.yml: post-test step runs the gate + report on the already-
  produced test-results (no extra build); report-only (continue-on-error),
  posts only on push to main, inert without DISCORD_WEBHOOK_URL.
- ci-ubicloud.yml: secrets: inherit (pass the webhook through).
- screenshot-changelog.yml: ~30s no-build changelog on baseline changes.

screenshot-manifest.json: canonical 354-name set + best-effort engine tags
(313 chromium-swiftshader / 41 firefox-llvmpipe).

Normalize scale:'device'->'css' across 18 spec files (no-op at CI DSF=1)
so committed baselines are uniformly css-scaled.

Design: CI's Linux render is the single source of truth; no pinned
container (accept rare env drift -> re-promote); dev commits via promote.
Replaces the byte-cmp compare-screenshots.sh + file-size-proxy
update-baseline-screenshots.sh (kept for now until the first re-baseline).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:17:20 +02:00
Istvan Matejcsok
3628a090dd feat: 🎸 wxWidgets dialog/frame header/drag/resize 2026-06-30 15:46:52 +02:00
Istvan Matejcsok
cf1fdf5c3d feat: 🎸 wxWidgets dialog/frame DOM header 2026-06-30 15:46:49 +02:00
Istvan Matejcsok
cdaa96250d fix(wasm): KiCad 10 kiplatform/libgit2 stubs, e2e fixtures, asyncify -g hook
- wasm/kiplatform: add EnableDarkMode, IO::TimestampDir, UI::AllowNetworkFileSystems,
  UI::CancelPendingScroll, SECRETS::DeleteSecret (new KiCad 10 functions).
- wasm/stubs/libgit2_stub.c: ~156 no-op stubs for KiCad 10's restructured git
  backend + git-backed local history + text_eval VCS.
- tests/kicad: bump the demo project dir 9.99 -> 10.0 (KiCad 10 stores projects
  under /home/kicad/documents/kicad/10.0/) — fixes load-pcb + 3d-viewer e2e.
- scripts/common/apply-asyncify.sh: ASYNCIFY_EXTRA_OPTS hook (e.g. -g for
  symbolizable wasm traces).
- kicad submodule -> ef00c2d3 (KiCad 10 link + runtime adaptations).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 10:30:25 +02:00
Istvan Matejcsok
1b1e7884ee test: 💍 wxWidgets secondary canvas 2026-06-19 09:22:58 +02:00
Istvan Matejcsok
0195ff0941 feat: enable WASM 3D viewer build — FFP link stubs, drop glemu shim
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 09:21:37 +02:00
Istvan Matejcsok
68c711e633 feat: enable the 3D viewer in the WASM port (WIP)
Builds KiCad's 3D viewer for the browser (opt in with BUILD_3D_VIEWER=ON) and
wires up the legacy-GL emulation it needs.

- build-kicad-target.sh / docker/build.sh: BUILD_3D_VIEWER →
  -DKICAD_BUILD_3D_VIEWER_WASM=ON + -sLEGACY_GL_EMULATION + the GL js-library.
- wasm/shims/gl_immediate_shim.js: display-list emulation (record/replay board
  layers), fixed-function + GLU stubs, throw-guards for unsupported pnames, and
  per-context GLImmediate init for the viewer's SECOND WebGL context.
- tests/kicad/3d-viewer.spec.ts + utils/pcbnew-ready.ts: open View → 3D Viewer.
- bumps the kicad submodule (EMSCRIPTEN-guarded GL changes).

WIP: the viewer window + UI render and geometry draws (glError=0x0), but the
board is not yet visibly rendered — GLImmediate's FFP shader program isn't
linked on the viewer's 2nd WebGL context. Full status + next steps in
features/feat/add-3d-view/notes.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 09:13:41 +02:00