test: 💍 wxWidgets secondary canvas
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5 changed files with 345 additions and 27 deletions
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@ -212,6 +212,7 @@ Organized in `apps/standalone/` folders:
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| textdecor/textdecor_test | WORKS | 1/1 | Text underline/strikethrough decorations |
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| bitmask/bitmask_test | WORKS | 1/1 | Bitmap masking with wxMask transparency |
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| regions/regions_test | WORKS | 1/1 | Non-rectangular region clipping |
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| secondary-glcanvas/secondary-glcanvas_test | WORKS | 1/1 | Secondary-window wxGLCanvas is z-lifted above the window chrome (3D-viewer occlusion regression) |
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---
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@ -834,3 +834,23 @@ $(S)/coroutine-pthread/vcall_repro.html: $(S)/coroutine-pthread/vcall_repro.o $(
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coroutine-pthread-vcall: $(S)/coroutine-pthread/vcall_repro.html
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.PHONY: coroutine-pthread-vcall
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# --- secondary-window wxGLCanvas compositing test (GL-enabled) -----------------
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# First GL-linked standalone app. Reproduces the "two canvases over each other"
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# bug: a wxGLCanvas in a secondary top-level frame must be z-lifted above that
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# frame's own window chrome (wx.js createGLCanvas fix). GL link recipe mirrors
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# tests/gal-regression/wasm/Makefile (wx 'gl' lib + -sMAX_WEBGL_VERSION=2).
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WX_LDFLAGS_GL := $(shell $(WXCONFIG) --libs base,core,gl)
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EM_GL_FLAGS := -sMAX_WEBGL_VERSION=2
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LDFLAGS_GL = $(DEBUG_LDFLAGS) $(BASE_LDFLAGS) $(EM_GL_FLAGS) $(WX_LDFLAGS_GL)
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$(S)/secondary-glcanvas/secondary-glcanvas_test.o: $(S)/secondary-glcanvas/secondary-glcanvas_test.cpp
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$(CXX) -c $(CXXFLAGS) $< -o $@
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$(S)/secondary-glcanvas/secondary-glcanvas_test.html: $(S)/secondary-glcanvas/secondary-glcanvas_test.o $(WX_CORE_LIB) $(JS_FILES)
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$(CXX) $< $(LDFLAGS_GL) --pre-js $(JS) --shell-file $(HTML) -o $@
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secondary-glcanvas: $(S)/secondary-glcanvas/secondary-glcanvas_test.html
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# Include the new app in the default `all` build (prerequisites accumulate).
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all: $(S)/secondary-glcanvas/secondary-glcanvas_test.html
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@ -0,0 +1,99 @@
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// Secondary-window wxGLCanvas compositing test (WASM DOM port).
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//
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// Regression for the "two canvases over each other" bug. The wx DOM port draws
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// each top-level window's chrome onto 2D canvases and reveals a wxGLCanvas
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// through it. A wxGLCanvas in a *secondary* top-level window was hidden behind
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// that window's own opaque chrome: every glcanvas-* was hard-coded to z-index
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// 100, but showing the secondary frame raises its window-N chrome div to
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// z-index 101 (raiseWindow → maxZ+1 over the visible main canvas at 100), so the
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// chrome painted over the GL canvas. The fix (wx.js createGLCanvas) lifts a GL
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// canvas created while another GL canvas is already visible to z-index
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// 2147483647, above the chrome.
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//
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// This is the minimal pure-wxWidgets repro: a main frame with a wxGLCanvas plus
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// a button that opens a SECOND top-level frame with its own wxGLCanvas. Opening
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// the second frame only after the main one is visible mirrors opening KiCad's 3D
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// viewer from a menu — and is exactly what makes createGLCanvas's hasVisibleGL
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// true and triggers raiseWindow on the secondary frame. The e2e spec asserts the
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// secondary GL canvas is z-lifted above the other canvases and the window chrome.
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/glcanvas.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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namespace
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{
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// Build a wxGLCanvas with default attributes; the wasm port's
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// ConvertWXAttrsToWebGL fills in WebGL2 + preserveDrawingBuffer. No GL drawing is
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// needed — createGLCanvas (which assigns the z-index) runs at construction.
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wxGLCanvas* MakeGLCanvas( wxWindow* parent )
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{
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wxGLAttributes attrs;
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attrs.PlatformDefaults().Defaults().EndList();
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return new wxGLCanvas( parent, attrs, wxID_ANY, wxDefaultPosition, wxSize( 320, 240 ) );
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}
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} // namespace
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// A secondary top-level frame that owns its own wxGLCanvas — the window whose
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// chrome used to occlude its GL canvas.
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class SecondGLFrame : public wxFrame
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{
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public:
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SecondGLFrame()
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: wxFrame( nullptr, wxID_ANY, "Secondary GL Window", wxDefaultPosition, wxSize( 360, 280 ) )
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{
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wxBoxSizer* sizer = new wxBoxSizer( wxVERTICAL );
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sizer->Add( MakeGLCanvas( this ), 1, wxEXPAND );
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SetSizer( sizer );
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}
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};
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class MainGLFrame : public wxFrame
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{
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public:
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MainGLFrame()
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: wxFrame( nullptr, wxID_ANY, "Main GL Window", wxDefaultPosition, wxSize( 700, 520 ) )
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{
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wxPanel* panel = new wxPanel( this );
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wxBoxSizer* sizer = new wxBoxSizer( wxVERTICAL );
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wxButton* open = new wxButton( panel, wxID_ANY, "Open Second Window" );
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open->Bind( wxEVT_BUTTON, &MainGLFrame::OnOpenSecond, this );
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sizer->Add( open, 0, wxALL, 8 );
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sizer->Add( MakeGLCanvas( panel ), 1, wxEXPAND );
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panel->SetSizer( sizer );
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}
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private:
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void OnOpenSecond( wxCommandEvent& WXUNUSED( evt ) )
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{
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// Create the secondary frame's GL canvas only now, with the main canvas
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// already visible — the conditions the fix keys on.
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( new SecondGLFrame() )->Show( true );
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}
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};
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class SecondaryGLCanvasApp : public wxApp
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{
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public:
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bool OnInit() override
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{
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if( !wxApp::OnInit() )
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return false;
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MainGLFrame* frame = new MainGLFrame();
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frame->Show( true );
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return true;
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}
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};
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wxIMPLEMENT_APP( SecondaryGLCanvasApp );
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96
tests/e2e/secondary-glcanvas.spec.ts
Normal file
96
tests/e2e/secondary-glcanvas.spec.ts
Normal file
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@ -0,0 +1,96 @@
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import { test, expect, waitForApp } from './utils/fixtures';
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import { clickByLabel, waitForRegistry } from './utils/element-tracker';
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/**
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* Regression for the "two canvases over each other" bug — at the wxWidgets layer.
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*
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* The wasm DOM port draws each top-level window's chrome onto 2D canvases and
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* reveals a wxGLCanvas through it. A wxGLCanvas in a SECONDARY top-level window
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* was hidden behind that window's own opaque chrome: every `glcanvas-*` was
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* hard-coded to z-index 100, but showing the secondary frame raises its
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* `#window-N` chrome div to z-index 101 (`raiseWindow` → maxZ+1 over the visible
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* main canvas at 100), so the chrome painted over the GL canvas. The fix
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* (`wx.js` `createGLCanvas`) lifts a GL canvas created while another GL canvas is
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* already visible to z-index 2147483647, above the chrome.
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*
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* This drives the minimal pure-wx repro app (a main frame with a wxGLCanvas + a
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* button that opens a second top-level frame with its own wxGLCanvas) and asserts
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* the stacking from computed styles — no pixels/screenshots, so it doesn't depend
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* on actual GL rendering. Note `glcanvas-*`, `#window-N` and `.window-canvas` all
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* have `pointer-events:none`, so `elementsFromPoint` can't see them; computed
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* z-index is the right tool.
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*
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* Before the fix every `glcanvas-*` is z-index 100, so the secondary canvas is
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* not strictly above the main one → FAILS. After the fix it is 2147483647 → PASSES.
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*/
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test.describe('secondary-window wxGLCanvas compositing', () => {
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test('a wxGLCanvas in a secondary frame is z-lifted above the window chrome', async ({ page }) => {
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await page.goto('/standalone/secondary-glcanvas/secondary-glcanvas_test.html');
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await waitForApp(page);
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await waitForRegistry(page);
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// The main frame's GL canvas must be present and on-screen before we open
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// the second window — that visible-canvas state is what the fix keys on.
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await page.waitForFunction(() => {
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const c = document.querySelector('#window-container canvas[id^="glcanvas-"]');
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return !!c && getComputedStyle(c).display !== 'none'
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&& (c as HTMLElement).getBoundingClientRect().width > 0;
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}, undefined, { timeout: 30000 });
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const before = await page.evaluate(
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() => document.querySelectorAll('canvas[id^="glcanvas-"]').length);
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// Open the secondary frame (mirrors opening KiCad's 3D viewer).
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expect(await clickByLabel(page, 'Open Second Window'),
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'the "Open Second Window" button should be clickable').toBe(true);
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// Wait for the secondary frame's NEW GL canvas to appear and be on-screen.
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await page.waitForFunction((b: number) => {
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const list = document.querySelectorAll<HTMLCanvasElement>('canvas[id^="glcanvas-"]');
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if (list.length <= b) return false;
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const viewer = list[list.length - 1];
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return getComputedStyle(viewer).display !== 'none'
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&& viewer.getBoundingClientRect().width > 0;
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}, before, { timeout: 30000 });
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// Stacking order inside #window-container (a single z-index:1 stacking
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// context). The secondary canvas is the newest glcanvas-*; it must
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// out-stack every other GL canvas and every secondary window-N chrome div.
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const stacking = await page.evaluate(() => {
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const z = (el: Element) => parseInt(getComputedStyle(el).zIndex, 10) || 0;
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const gls = Array.from(document.querySelectorAll('#window-container canvas[id^="glcanvas-"]'));
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const windows = Array.from(document.querySelectorAll('#window-container [id^="window-"]'));
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const viewer = gls[gls.length - 1];
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return {
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glCount: gls.length,
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viewerId: viewer ? viewer.id : null,
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viewerZ: viewer ? z(viewer) : 0,
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maxOtherGlZ: Math.max(0, ...gls.slice(0, -1).map(z)),
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maxWindowZ: Math.max(0, ...windows.map(z)),
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glZ: gls.map((c) => ({ id: c.id, z: z(c) })),
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windowZ: windows.map((w) => ({ id: w.id, z: z(w) })),
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};
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});
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console.log(`[TEST] stacking: ${JSON.stringify(stacking)}`);
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// Precondition: the secondary window actually opened (main + secondary canvas).
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expect(stacking.glCount,
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'opening the second window should add a second WebGL canvas').toBeGreaterThanOrEqual(2);
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// THE regression assertion. Pre-fix every glcanvas-* shares z-index 100, so the
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// secondary canvas is not strictly above the main one and the chrome occludes it.
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expect(stacking.viewerZ,
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`secondary GL canvas ${stacking.viewerId} (z=${stacking.viewerZ}) must stack strictly above `
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+ `the other GL canvases (max z=${stacking.maxOtherGlZ}); an equal z-index means the window `
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+ `chrome can occlude it. all=${JSON.stringify(stacking.glZ)}`)
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.toBeGreaterThan(stacking.maxOtherGlZ);
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// The user-visible symptom: the GL canvas must paint at or above every secondary
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// window's opaque 2D chrome. (>= not > to tolerate a window clamped to the same
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// 2147483647 CSS z-index ceiling by raiseWindow.)
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expect(stacking.viewerZ,
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`secondary GL canvas (z=${stacking.viewerZ}) must not sit below any window chrome `
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+ `(max window z=${stacking.maxWindowZ}). windows=${JSON.stringify(stacking.windowZ)}`)
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.toBeGreaterThanOrEqual(stacking.maxWindowZ);
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});
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});
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@ -74,6 +74,39 @@ function countGlCanvases(page: Page): Promise<number> {
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return page.evaluate(() => document.querySelectorAll('canvas[id^="glcanvas-"]').length);
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}
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// Open the 3D viewer (View → 3D Viewer, with an Alt+3 fallback) and wait for the
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// secondary frame + its NEW `glcanvas-*` to appear. The main pcbnew board view is
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// itself a wxGLCanvas, so the viewer is detected by the GL-canvas COUNT increasing.
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// Returns the glcanvas count after opening. `glBefore` is the count beforehand.
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async function openThreeDViewer(page: Page, glBefore: number): Promise<number> {
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let opened = false;
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if (await clickMenuBarItem(page, 'View')) {
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await page.waitForTimeout(400);
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opened = await clickMenuItem(page, '3D Viewer');
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}
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if (!opened) {
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console.log('[TEST] View → 3D Viewer not found via menu; trying Alt+3');
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await page.keyboard.press('Escape');
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await page.waitForTimeout(200);
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await page.keyboard.press('Alt+3');
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}
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await page.waitForFunction(() => {
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// A new top-level window div beyond the main pcbnew frame.
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return !!document.querySelector('#window-container [id^="window-"]')
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|| document.querySelectorAll('canvas[id^="glcanvas-"]').length > 0;
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}, null, { timeout: 60000 });
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await page.waitForFunction((before: number) =>
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document.querySelectorAll('canvas[id^="glcanvas-"]').length > before,
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glBefore, { timeout: 60000 });
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const glAfter = await countGlCanvases(page);
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console.log(`[TEST] glcanvas count after opening 3D viewer: ${glAfter}`);
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expect(glAfter, 'a new WebGL canvas should appear for the 3D viewer').toBeGreaterThan(glBefore);
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return glAfter;
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}
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test.describe('3D viewer from pcbnew', () => {
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// One 187 MB wasm runtime is already heavy; keep this serial and generous.
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test.describe.configure({ mode: 'serial' });
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@ -89,33 +122,7 @@ test.describe('3D viewer from pcbnew', () => {
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const glBefore = await countGlCanvases(page);
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console.log(`[TEST] glcanvas count before opening 3D viewer: ${glBefore}`);
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// ── Open the 3D viewer: View → 3D Viewer, with an Alt+3 fallback. ──
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let opened = false;
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if (await clickMenuBarItem(page, 'View')) {
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await page.waitForTimeout(400);
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opened = await clickMenuItem(page, '3D Viewer');
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}
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if (!opened) {
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console.log('[TEST] View → 3D Viewer not found via menu; trying Alt+3');
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await page.keyboard.press('Escape');
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await page.waitForTimeout(200);
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await page.keyboard.press('Alt+3');
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}
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// ── Wait for the secondary frame + a NEW GL canvas to appear. ──────
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await page.waitForFunction(() => {
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// A new top-level window div beyond the main pcbnew frame.
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return !!document.querySelector('#window-container [id^="window-"]')
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|| document.querySelectorAll('canvas[id^="glcanvas-"]').length > 0;
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}, null, { timeout: 60000 });
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await page.waitForFunction((before: number) =>
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document.querySelectorAll('canvas[id^="glcanvas-"]').length > before,
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glBefore, { timeout: 60000 });
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const glAfter = await countGlCanvases(page);
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console.log(`[TEST] glcanvas count after opening 3D viewer: ${glAfter}`);
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expect(glAfter, 'a new WebGL canvas should appear for the 3D viewer').toBeGreaterThan(glBefore);
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await openThreeDViewer(page, glBefore);
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// The 3D reload + raytrace run through asyncify; give them time to build
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// the scene and render a few progressive passes.
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expect(stubbed,
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`3D viewer is still stubbed (build not enabled?):\n${stubbed.join('\n')}`).toEqual([]);
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});
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/**
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* Regression for the "two canvases over each other" bug.
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*
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* The wasm DOM port draws each window's chrome onto 2D canvases and reveals a
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* wxGLCanvas through it. The CPU raytracer rendered the board correctly into the
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* 3D viewer's own `glcanvas-*`, but on screen the user saw grey: the 3D viewer is
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* a SECONDARY top-level frame, and when it is shown wx.js `raiseWindow()` lifts its
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* opaque `#window-N` chrome div to z-index 101 (= the main GAL canvas's 100, + 1).
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* Every `glcanvas-*` was hard-coded to z-index 100, so the frame's own window
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* background painted OVER the GL canvas behind it — two canvases stacked, the
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* opaque one on top. (The main editor escapes this because its window keeps
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* `#canvas` transparent over the GAL region; a secondary frame's region is opaque.)
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*
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* The fix (wx.js `createGLCanvas`): a GL canvas created while another GL canvas is
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* already visible belongs to a secondary window → lift it to z-index 2147483647 so
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* it stacks above the chrome.
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*
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* This asserts the stacking straight from the DOM/computed-style — no pixels or
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* screenshots — so it is independent of the slow raytrace and CI-safe on swiftshader
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* (where WebGL-canvas screenshots come back blank). Note `glcanvas-*`, `#window-N`
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* and `.window-canvas` all have `pointer-events:none`, so `elementsFromPoint` can't
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* see them; computed z-index is the right tool.
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*
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* Before the fix: every `glcanvas-*` is z-index 100, so the viewer canvas is not
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* strictly above the main GAL canvas (100 > 100 is false) → FAILS.
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* After the fix: the viewer canvas is 2147483647 → PASSES.
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*/
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test('reveals the 3D viewer GL canvas above the window chrome (regression: occluded board)',
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async ({ page, testLogger }) => {
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await page.goto('/kicad/pcbnew.html');
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await waitForPcbnew(page);
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await loadBoard(page, testLogger);
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const glBefore = await countGlCanvases(page);
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await openThreeDViewer(page, glBefore);
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// The z-index is assigned synchronously when the canvas is created, but wait
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// until the newest glcanvas is actually on-screen (setGLCanvasRect ran →
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// display:block, non-zero box) so its secondary frame's window-N div has been
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// raised by raiseWindow() and the DOM stacking has settled.
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await page.waitForFunction((before: number) => {
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const list = document.querySelectorAll<HTMLCanvasElement>('canvas[id^="glcanvas-"]');
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if (list.length <= before) return false;
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const viewer = list[list.length - 1];
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return getComputedStyle(viewer).display !== 'none'
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&& viewer.getBoundingClientRect().width > 0;
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}, glBefore, { timeout: 60000 });
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// Stacking order inside #window-container (a single z-index:1 stacking context).
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// The 3D viewer canvas is the newest glcanvas-*; it must out-stack every other
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// GL canvas and every secondary window-N chrome div, or the opaque chrome occludes it.
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const stacking = await page.evaluate(() => {
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const z = (el: Element) => parseInt(getComputedStyle(el).zIndex, 10) || 0;
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const gls = Array.from(document.querySelectorAll('#window-container canvas[id^="glcanvas-"]'));
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const windows = Array.from(document.querySelectorAll('#window-container [id^="window-"]'));
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const viewer = gls[gls.length - 1];
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return {
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glCount: gls.length,
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viewerId: viewer ? viewer.id : null,
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viewerZ: viewer ? z(viewer) : 0,
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maxOtherGlZ: Math.max(0, ...gls.slice(0, -1).map(z)),
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maxWindowZ: Math.max(0, ...windows.map(z)),
|
||||
glZ: gls.map((c) => ({ id: c.id, z: z(c) })),
|
||||
windowZ: windows.map((w) => ({ id: w.id, z: z(w) })),
|
||||
};
|
||||
});
|
||||
console.log(`[TEST] stacking: ${JSON.stringify(stacking)}`);
|
||||
|
||||
// Precondition: the viewer actually opened (main GAL canvas + viewer canvas).
|
||||
expect(stacking.glCount,
|
||||
'the 3D viewer should add a second WebGL canvas').toBeGreaterThanOrEqual(2);
|
||||
|
||||
// THE regression assertion. Pre-fix every glcanvas-* shares z-index 100, so the
|
||||
// viewer canvas is not strictly above the main GAL canvas and the chrome occludes it.
|
||||
expect(stacking.viewerZ,
|
||||
`3D viewer canvas ${stacking.viewerId} (z=${stacking.viewerZ}) must stack strictly above `
|
||||
+ `the other GL canvases (max z=${stacking.maxOtherGlZ}); an equal z-index means the `
|
||||
+ `window chrome can occlude it. all=${JSON.stringify(stacking.glZ)}`)
|
||||
.toBeGreaterThan(stacking.maxOtherGlZ);
|
||||
|
||||
// The user-visible symptom: the GL canvas must paint at or above every secondary
|
||||
// window's opaque 2D chrome. (>= not > to tolerate a window clamped to the same
|
||||
// 2147483647 CSS z-index ceiling by raiseWindow.)
|
||||
expect(stacking.viewerZ,
|
||||
`3D viewer canvas (z=${stacking.viewerZ}) must not sit below any window chrome `
|
||||
+ `(max window z=${stacking.maxWindowZ}). windows=${JSON.stringify(stacking.windowZ)}`)
|
||||
.toBeGreaterThanOrEqual(stacking.maxWindowZ);
|
||||
|
||||
// Sanity: opening the viewer didn't blow up the runtime.
|
||||
const aborts = [...testLogger.consoleLogs, ...testLogger.errors]
|
||||
.filter((l) => l.includes('Aborted('));
|
||||
expect(aborts, `WASM aborted while opening the 3D viewer:\n${aborts.join('\n\n')}`).toEqual([]);
|
||||
});
|
||||
});
|
||||
|
|
|
|||
Loading…
Reference in a new issue