pcbjam/tests/kicad/3d-viewer.spec.ts

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import { test, expect } from './fixtures';
import { waitForPcbnew } from './utils/pcbnew-ready';
import { DEMO, loadBoard, countGlCanvases, openThreeDViewer } from './utils/threed-viewer';
/**
* 3D viewer e2e: load a real board in pcbnew, open the native 3D viewer
* (View 3D Viewer / Alt+3), and verify a second top-level frame with its own
* WebGL canvas appears and renders the board.
*
* The 3D viewer (EDA_3D_VIEWER_FRAME) is a separate modeless KIWAY_PLAYER frame.
* In the wasm DOM port that surfaces as a new `#window-1` div in
* `#window-container` plus a dedicated `<canvas id="glcanvas-N">` (the main
* pcbnew board view is itself a wxGLCanvas, so we detect the viewer by the
* GL-canvas COUNT increasing, not by mere presence).
*
* Enabled by the WASM 3D-viewer build (BUILD_3D_VIEWER=ON
* KICAD_BUILD_3D_VIEWER_WASM). With the bare board (no component STEP/WRL
* models deferred), the viewer shows copper/silk/mask/edge geometry in 3D.
*/
test.describe('3D viewer from pcbnew', () => {
// One 187 MB wasm runtime is already heavy; keep this serial and generous.
test.describe.configure({ mode: 'serial' });
test.setTimeout(240000);
test('opens the 3D viewer over a loaded board and renders it', async ({ page, testLogger }) => {
await page.goto('/kicad/pcbnew.html');
await waitForPcbnew(page);
await loadBoard(page, testLogger);
feat(tests): screenshot regression + Discord review, perf-tracked New tooling in tests/tools/screenshots/ (TypeScript via tsx): - compare.ts: one pixelmatch engine (AA-excluded), connected-component "where to look" boxes, old|new+boxes|heatmap triptych, per-engine floors. - promote.ts: churn-free updater — overwrite a baseline only when decoded pixels differ beyond the floor, copying CI bytes verbatim (no re-encode churn); pulls a CI run via `gh run download` or a local --from dir. - post-discord.ts: always-on CI-on-main report (SHA + e2e status + the track-only runtime-perf table), then screenshot triptychs, batched + size-capped + flood-collapsed + 429-aware. - perf-report.ts: perf table with Δ vs the previous main run (via gh). - changelog.ts: no-build git-history baseline differ (Discord trigger B). - noise.ts / gen-manifest.ts: calibration + manifest generation. CI wiring: - wasm-build.yml: post-test step runs the gate + report on the already- produced test-results (no extra build); report-only (continue-on-error), posts only on push to main, inert without DISCORD_WEBHOOK_URL. - ci-ubicloud.yml: secrets: inherit (pass the webhook through). - screenshot-changelog.yml: ~30s no-build changelog on baseline changes. screenshot-manifest.json: canonical 354-name set + best-effort engine tags (313 chromium-swiftshader / 41 firefox-llvmpipe). Normalize scale:'device'->'css' across 18 spec files (no-op at CI DSF=1) so committed baselines are uniformly css-scaled. Design: CI's Linux render is the single source of truth; no pinned container (accept rare env drift -> re-promote); dev commits via promote. Replaces the byte-cmp compare-screenshots.sh + file-size-proxy update-baseline-screenshots.sh (kept for now until the first re-baseline). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:01:15 +02:00
await page.screenshot({ path: `test-results/3d-viewer-00-board-loaded.png`, scale: 'css' });
const glBefore = await countGlCanvases(page);
console.log(`[TEST] glcanvas count before opening 3D viewer: ${glBefore}`);
2026-06-18 16:00:06 +02:00
await openThreeDViewer(page, glBefore);
// The 3D reload + raytrace run through asyncify; give them time to build
// the scene and render a few progressive passes.
await page.waitForTimeout(5000);
feat(tests): screenshot regression + Discord review, perf-tracked New tooling in tests/tools/screenshots/ (TypeScript via tsx): - compare.ts: one pixelmatch engine (AA-excluded), connected-component "where to look" boxes, old|new+boxes|heatmap triptych, per-engine floors. - promote.ts: churn-free updater — overwrite a baseline only when decoded pixels differ beyond the floor, copying CI bytes verbatim (no re-encode churn); pulls a CI run via `gh run download` or a local --from dir. - post-discord.ts: always-on CI-on-main report (SHA + e2e status + the track-only runtime-perf table), then screenshot triptychs, batched + size-capped + flood-collapsed + 429-aware. - perf-report.ts: perf table with Δ vs the previous main run (via gh). - changelog.ts: no-build git-history baseline differ (Discord trigger B). - noise.ts / gen-manifest.ts: calibration + manifest generation. CI wiring: - wasm-build.yml: post-test step runs the gate + report on the already- produced test-results (no extra build); report-only (continue-on-error), posts only on push to main, inert without DISCORD_WEBHOOK_URL. - ci-ubicloud.yml: secrets: inherit (pass the webhook through). - screenshot-changelog.yml: ~30s no-build changelog on baseline changes. screenshot-manifest.json: canonical 354-name set + best-effort engine tags (313 chromium-swiftshader / 41 firefox-llvmpipe). Normalize scale:'device'->'css' across 18 spec files (no-op at CI DSF=1) so committed baselines are uniformly css-scaled. Design: CI's Linux render is the single source of truth; no pinned container (accept rare env drift -> re-promote); dev commits via promote. Replaces the byte-cmp compare-screenshots.sh + file-size-proxy update-baseline-screenshots.sh (kept for now until the first re-baseline). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:01:15 +02:00
await page.screenshot({ path: `test-results/3d-viewer-${DEMO.name}.png`, scale: 'css' });
// Read the 3D viewer canvas (the newest glcanvas) directly from its backing
// store: copy it onto a 2D canvas with drawImage and sample pixels. This is
// reliable thanks to preserveDrawingBuffer=true, whereas Playwright's CDP
// screenshot of a WebGL canvas on swiftshader comes back blank. We save the
// copy as a PNG (the real visual artifact) and assert the board rendered by
// checking the canvas is not a single uniform colour.
const render = await page.evaluate(() => {
const list = document.querySelectorAll('canvas[id^="glcanvas-"]');
const el = list[list.length - 1] as HTMLCanvasElement;
const tmp = document.createElement('canvas');
tmp.width = el.width;
tmp.height = el.height;
const ctx = tmp.getContext('2d')!;
ctx.drawImage(el, 0, 0);
const colors = new Set<string>();
for (let i = 0; i < 16; i++) {
for (let j = 0; j < 16; j++) {
const d = ctx.getImageData(Math.floor(el.width * i / 16),
Math.floor(el.height * j / 16), 1, 1).data;
colors.add(`${d[0]},${d[1]},${d[2]}`);
}
}
return { id: el.id, w: el.width, h: el.height, distinctColors: colors.size,
dataUrl: tmp.toDataURL('image/png') };
});
console.log(`[TEST] 3D canvas ${render.id} ${render.w}x${render.h}, distinct colours: ${render.distinctColors}`);
const b64 = render.dataUrl.replace(/^data:image\/png;base64,/, '');
require('fs').writeFileSync(`test-results/3d-viewer-${DEMO.name}-render.png`,
Buffer.from(b64, 'base64'));
// A blank/uniform canvas yields ~1 colour; the rendered board has many.
expect(render.distinctColors,
'the 3D viewer canvas should render the board (many colours), not a blank fill')
.toBeGreaterThan(8);
// ── Console-clean gates (same signatures load-pcb.spec.ts guards). ──
const allLines = [...testLogger.consoleLogs, ...testLogger.errors];
const aborts = allLines.filter((l) => l.includes('Aborted('));
expect(aborts, `WASM aborted while opening the 3D viewer:\n${aborts.join('\n\n')}`).toEqual([]);
const asyncifySignatures = [
'index out of bounds', 'indirect call to null', 'uncaught exception: unwind',
'invalid state', 'is not a function',
];
const asyncifyErrors = allLines.filter((l) =>
asyncifySignatures.some((sig) => l.toLowerCase().includes(sig)));
expect(asyncifyErrors,
`Asyncify corruption surfaced opening the 3D viewer:\n${asyncifyErrors.join('\n\n')}`)
.toEqual([]);
// The 3D viewer stub logs this when the real viewer is NOT compiled in —
// its presence means BUILD_3D_VIEWER=ON didn't take effect.
const stubbed = allLines.filter((l) => l.includes('3D Viewer is not available'));
expect(stubbed,
`3D viewer is still stubbed (build not enabled?):\n${stubbed.join('\n')}`).toEqual([]);
});
2026-06-18 16:00:06 +02:00
/**
* Regression for the "two canvases over each other" bug.
*
* The wasm DOM port draws each window's chrome onto 2D canvases and reveals a
* wxGLCanvas through it. The CPU raytracer rendered the board correctly into the
* 3D viewer's own `glcanvas-*`, but on screen the user saw grey: the 3D viewer is
* a SECONDARY top-level frame, and when it is shown wx.js `raiseWindow()` lifts its
* opaque `#window-N` chrome div to z-index 101 (= the main GAL canvas's 100, + 1).
* Every `glcanvas-*` was hard-coded to z-index 100, so the frame's own window
* background painted OVER the GL canvas behind it two canvases stacked, the
* opaque one on top. (The main editor escapes this because its window keeps
* `#canvas` transparent over the GAL region; a secondary frame's region is opaque.)
*
* The fix (wx.js `createGLCanvas`): a GL canvas created while another GL canvas is
* already visible belongs to a secondary window lift it to z-index 2147483647 so
* it stacks above the chrome.
*
* This asserts the stacking straight from the DOM/computed-style no pixels or
* screenshots so it is independent of the slow raytrace and CI-safe on swiftshader
* (where WebGL-canvas screenshots come back blank). Note `glcanvas-*`, `#window-N`
* and `.window-canvas` all have `pointer-events:none`, so `elementsFromPoint` can't
* see them; computed z-index is the right tool.
*
* Before the fix: every `glcanvas-*` is z-index 100, so the viewer canvas is not
* strictly above the main GAL canvas (100 > 100 is false) FAILS.
* After the fix: the viewer canvas is 2147483647 PASSES.
*/
test('reveals the 3D viewer GL canvas above the window chrome (regression: occluded board)',
async ({ page, testLogger }) => {
await page.goto('/kicad/pcbnew.html');
await waitForPcbnew(page);
await loadBoard(page, testLogger);
const glBefore = await countGlCanvases(page);
await openThreeDViewer(page, glBefore);
// The z-index is assigned synchronously when the canvas is created, but wait
// until the newest glcanvas is actually on-screen (setGLCanvasRect ran →
// display:block, non-zero box) so its secondary frame's window-N div has been
// raised by raiseWindow() and the DOM stacking has settled.
await page.waitForFunction((before: number) => {
const list = document.querySelectorAll<HTMLCanvasElement>('canvas[id^="glcanvas-"]');
if (list.length <= before) return false;
const viewer = list[list.length - 1];
return getComputedStyle(viewer).display !== 'none'
&& viewer.getBoundingClientRect().width > 0;
}, glBefore, { timeout: 60000 });
// Stacking order inside #window-container (a single z-index:1 stacking context).
// The 3D viewer canvas is the newest glcanvas-*; it must out-stack every other
// GL canvas and every secondary window-N chrome div, or the opaque chrome occludes it.
const stacking = await page.evaluate(() => {
const z = (el: Element) => parseInt(getComputedStyle(el).zIndex, 10) || 0;
const gls = Array.from(document.querySelectorAll('#window-container canvas[id^="glcanvas-"]'));
const windows = Array.from(document.querySelectorAll('#window-container [id^="window-"]'));
const viewer = gls[gls.length - 1];
return {
glCount: gls.length,
viewerId: viewer ? viewer.id : null,
viewerZ: viewer ? z(viewer) : 0,
maxOtherGlZ: Math.max(0, ...gls.slice(0, -1).map(z)),
maxWindowZ: Math.max(0, ...windows.map(z)),
glZ: gls.map((c) => ({ id: c.id, z: z(c) })),
windowZ: windows.map((w) => ({ id: w.id, z: z(w) })),
};
});
console.log(`[TEST] stacking: ${JSON.stringify(stacking)}`);
// Precondition: the viewer actually opened (main GAL canvas + viewer canvas).
expect(stacking.glCount,
'the 3D viewer should add a second WebGL canvas').toBeGreaterThanOrEqual(2);
// THE regression assertion. Pre-fix every glcanvas-* shares z-index 100, so the
// viewer canvas is not strictly above the main GAL canvas and the chrome occludes it.
expect(stacking.viewerZ,
`3D viewer canvas ${stacking.viewerId} (z=${stacking.viewerZ}) must stack strictly above `
+ `the other GL canvases (max z=${stacking.maxOtherGlZ}); an equal z-index means the `
+ `window chrome can occlude it. all=${JSON.stringify(stacking.glZ)}`)
.toBeGreaterThan(stacking.maxOtherGlZ);
// The user-visible symptom: the GL canvas must paint at or above every secondary
// window's opaque 2D chrome. (>= not > to tolerate a window clamped to the same
// 2147483647 CSS z-index ceiling by raiseWindow.)
expect(stacking.viewerZ,
`3D viewer canvas (z=${stacking.viewerZ}) must not sit below any window chrome `
+ `(max window z=${stacking.maxWindowZ}). windows=${JSON.stringify(stacking.windowZ)}`)
.toBeGreaterThanOrEqual(stacking.maxWindowZ);
// Sanity: opening the viewer didn't blow up the runtime.
const aborts = [...testLogger.consoleLogs, ...testLogger.errors]
.filter((l) => l.includes('Aborted('));
expect(aborts, `WASM aborted while opening the 3D viewer:\n${aborts.join('\n\n')}`).toEqual([]);
});
/**
* Regression gate for "the 3D viewer can't be dragged / can't be X-closed".
*
* The viewer is a non-main wxFrame; it now gets a real DOM `.window-titlebar`
* (drag + `.window-titlebar-close`) instead of a canvas-painted, pointer-
* events:none bar whose clicks an overlapping main-frame DOM control stole.
* This drives the REAL viewer: it must have a DOM title bar, that bar must be
* the top hit-test element at its own location (even with the main editor's
* pointer-events:auto controls present), dragging it must move the frame, and
* the × must close it.
*/
test('real 3D viewer has a draggable, X-closable DOM title bar', async ({ page, testLogger }) => {
await page.goto('/kicad/pcbnew.html');
await waitForPcbnew(page);
await loadBoard(page, testLogger);
const winsBefore = await page.evaluate(() =>
Array.from(document.querySelectorAll('#window-container [id^="window-"]')).map((e) => e.id));
const glBefore = await countGlCanvases(page);
await openThreeDViewer(page, glBefore);
await page.waitForTimeout(1500);
const winId = await page.evaluate((before: string[]) => {
const all = Array.from(document.querySelectorAll('#window-container [id^="window-"]')).map((e) => e.id);
return all.find((id) => !before.includes(id)) ?? all[all.length - 1] ?? null;
}, winsBefore);
expect(winId, 'the 3D viewer should open a new top-level window').toBeTruthy();
feat(tests): screenshot regression + Discord review, perf-tracked New tooling in tests/tools/screenshots/ (TypeScript via tsx): - compare.ts: one pixelmatch engine (AA-excluded), connected-component "where to look" boxes, old|new+boxes|heatmap triptych, per-engine floors. - promote.ts: churn-free updater — overwrite a baseline only when decoded pixels differ beyond the floor, copying CI bytes verbatim (no re-encode churn); pulls a CI run via `gh run download` or a local --from dir. - post-discord.ts: always-on CI-on-main report (SHA + e2e status + the track-only runtime-perf table), then screenshot triptychs, batched + size-capped + flood-collapsed + 429-aware. - perf-report.ts: perf table with Δ vs the previous main run (via gh). - changelog.ts: no-build git-history baseline differ (Discord trigger B). - noise.ts / gen-manifest.ts: calibration + manifest generation. CI wiring: - wasm-build.yml: post-test step runs the gate + report on the already- produced test-results (no extra build); report-only (continue-on-error), posts only on push to main, inert without DISCORD_WEBHOOK_URL. - ci-ubicloud.yml: secrets: inherit (pass the webhook through). - screenshot-changelog.yml: ~30s no-build changelog on baseline changes. screenshot-manifest.json: canonical 354-name set + best-effort engine tags (313 chromium-swiftshader / 41 firefox-llvmpipe). Normalize scale:'device'->'css' across 18 spec files (no-op at CI DSF=1) so committed baselines are uniformly css-scaled. Design: CI's Linux render is the single source of truth; no pinned container (accept rare env drift -> re-promote); dev commits via promote. Replaces the byte-cmp compare-screenshots.sh + file-size-proxy update-baseline-screenshots.sh (kept for now until the first re-baseline). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:01:15 +02:00
await page.screenshot({ path: 'test-results/3d-viewer-titlebar.png', scale: 'css' });
// It must have a real DOM title bar (the frames-only fix covers the viewer).
const bar = page.locator(`#${winId} .window-titlebar`);
expect(await bar.count(), 'the 3D viewer (a wxFrame) should have a DOM title bar').toBe(1);
// Root-cause check: the title bar is the top hit-test element at its own
// location, despite the main pcbnew frame's pointer-events:auto controls
// (which used to intercept and break drag/close).
const box = await bar.boundingBox();
expect(box, 'the title bar should have a layout box').not.toBeNull();
const cx = box!.x + box!.width / 2;
const cy = box!.y + box!.height / 2;
const topEl = await page.evaluate(([x, y]) => {
const el = document.elementFromPoint(x, y) as HTMLElement | null;
return el ? el.className.toString() : 'null';
}, [cx, cy]);
expect(topEl, `the top element at the title bar must be the title bar (was "${topEl}")`)
.toContain('window-titlebar');
// Drag the title bar → the frame moves (wx_window_move → wxWindow::Move).
const styleTop = (wid: string) =>
page.evaluate((id) => {
const el = document.getElementById(id) as HTMLElement | null;
return el ? (parseInt(el.style.top || '0', 10) || 0) : null;
}, wid);
const beforeTop = await styleTop(winId as string);
await page.mouse.move(cx, cy);
await page.mouse.down();
await page.mouse.move(cx, cy + 80, { steps: 10 });
await page.mouse.up();
await page.waitForTimeout(300);
const afterTop = await styleTop(winId as string);
expect(afterTop, 'dragging the title bar should move the 3D viewer frame').not.toBe(beforeTop);
// Close via the × (wx_window_close → wx Close() → OnCloseWindow).
await page.locator(`#${winId} .window-titlebar-close`).click();
await page.waitForTimeout(600);
const gone = await page.evaluate((wid) => {
const el = document.getElementById(wid);
return !el || getComputedStyle(el).display === 'none';
}, winId);
expect(gone, 'the × should close the 3D viewer').toBe(true);
// Opening/dragging/closing didn't blow up the runtime.
const aborts = [...testLogger.consoleLogs, ...testLogger.errors].filter((l) => l.includes('Aborted('));
expect(aborts, `WASM aborted during the title-bar test:\n${aborts.join('\n\n')}`).toEqual([]);
});
/*
* Edge-resize gate for the real 3D viewer.
*
* The viewer (a wxFrame with wxRESIZE_BORDER) now gets DOM edge-resize handles.
* Dragging an edge calls wx_window_resize wxWindow::SetSize, whose wxSizeEvent
* relays out the frame and resizes the embedded EDA_3D_CANVAS (wxGLCanvas
* setGLCanvasRect). We drag the RIGHT edge (full-screen frame: its se corner sits
* at/over the viewport edge and is unreliable to grab; the right edge is not).
* Assert the frame AND its GL canvas both shrink in width.
*/
test('real 3D viewer can be edge-resized (frame + GL canvas track)', async ({ page, testLogger }) => {
await page.goto('/kicad/pcbnew.html');
await waitForPcbnew(page);
await loadBoard(page, testLogger);
const winsBefore = await page.evaluate(() =>
Array.from(document.querySelectorAll('#window-container [id^="window-"]')).map((e) => e.id));
const glBefore = await countGlCanvases(page);
await openThreeDViewer(page, glBefore);
await page.waitForTimeout(1500);
const winId = await page.evaluate((before: string[]) => {
const all = Array.from(document.querySelectorAll('#window-container [id^="window-"]')).map((e) => e.id);
return all.find((id) => !before.includes(id)) ?? all[all.length - 1] ?? null;
}, winsBefore);
expect(winId, 'the 3D viewer should open a new top-level window').toBeTruthy();
// It is wxRESIZE_BORDER → exactly the 5 edge/corner handles.
const handles = await page.locator(`#${winId} .window-resize-handle`).count();
expect(handles, 'the 3D viewer (wxRESIZE_BORDER) should have edge-resize handles').toBe(5);
// Frame width from its style; GL canvas width from the newest glcanvas-*.
const frameWidth = (wid: string) =>
page.evaluate((id) => {
const el = document.getElementById(id) as HTMLElement | null;
return el ? (parseInt(el.style.width || '0', 10) || 0) : 0;
}, wid);
const glWidth = () =>
page.evaluate(() => {
const all = Array.from(document.querySelectorAll('canvas[id^="glcanvas-"]')) as HTMLCanvasElement[];
const c = all[all.length - 1];
return c ? (parseInt(c.style.width || '0', 10) || 0) : 0;
});
const beforeFrame = await frameWidth(winId as string);
const beforeGl = await glWidth();
expect(beforeFrame, 'frame should have a width').toBeGreaterThan(0);
// Drag the right edge inward (left) to shrink the frame width.
const edge = page.locator(`#${winId} .window-resize-e`);
const box = await edge.boundingBox();
expect(box, 'the 3D viewer should have a right-edge resize handle with a layout box').not.toBeNull();
const sx = box!.x + box!.width / 2;
const sy = box!.y + box!.height / 2;
await page.mouse.move(sx, sy);
await page.mouse.down();
await page.mouse.move(sx - 220, sy, { steps: 12 });
await page.mouse.up();
await page.waitForTimeout(500);
const afterFrame = await frameWidth(winId as string);
const afterGl = await glWidth();
expect(afterFrame, `frame width should shrink (was ${beforeFrame}, now ${afterFrame})`)
.toBeLessThan(beforeFrame - 100);
expect(afterGl, `3D viewer GL canvas should shrink with the frame (was ${beforeGl}, now ${afterGl})`)
.toBeLessThan(beforeGl);
const aborts = [...testLogger.consoleLogs, ...testLogger.errors].filter((l) => l.includes('Aborted('));
expect(aborts, `WASM aborted during the resize test:\n${aborts.join('\n\n')}`).toEqual([]);
});
});