108 lines
4.6 KiB
Markdown
108 lines
4.6 KiB
Markdown
# Kiri:Moto todo and notes
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## 2.5 roadmap
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# `cnc`
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# - lathe, A-axis
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# - complex process order
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# - split gcode output
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# - double-sided assistance
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# - redo path planning
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# - more tracing types (in, out, clear, pocket)
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# - trace re-ordering
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# `fdm`
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# - redo automatic supports using faces instead of deltas
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# - bind process to z ranges or boxed regions
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# - non-planar actual
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# `all`
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# - improve device list, selection, management, customization
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## `C` cosmetic, `F` functional, `P` performance, `B` bug fix
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* `F` right click / context menu (object deletion, etc)
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* `F` detect and report slow framerates
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* `P` duplicate objects should share same slice data unless rotated or scaled
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* `P` optimize object import to vertices + indexes to save memory
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* `P` allow selection to me decimated on demand (context menu?)
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* `P` improve decimation speed by avoiding in/out of Point?
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* `P` client/worker interface normalization
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# FDM
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* `B` fix adaptive slicing with multi-extruder
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* `B` fix supports with grouped parts
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* `B` multi-extruder rendering of raft fails to offset the rest of the print
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* `B` multi-extruder purge blocks fail to generate properly for rafts
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* `F` redo auto supports to use poly faces rather than deltas
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* `F` control for size of purge block (with 0=disabled)
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* `F` control layer start position
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* `F` add separate fill speed control
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* `F` polishing and other non-planar work
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* `F` gradient infill https://www.youtube.com/watch?v=hq53gsYREHU&feature=emb_logo
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* `F` first layer segment large flat areas for better fill reliability
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* `F` feather sharp tips by reducing extrusion in area of overlap
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* `F` enable purge blocks when quick layers are detected
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* `F` option to support interior bridges when 0% infill
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* `F` trim support offset from layer below
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* `F` calculate filament use per extruder per print
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* `F` first layer support speed should be same as shell speed
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* `F` apply finish speed to exposed top and underside flat areas
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* `F` expand internal supporting flats / solids before projection
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* `F` continuous printing (z belt systems)
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* `P` implement infill clipping in wasm
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* `P` solid fill the tops of supports for down facing flats
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* `P` sparse infill should follow polys between intersect points
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# SLA
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* `P` prioritize supports by length of unsupported span. mandatory when circularity > X
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* or % area of inner to outer poly is high (making it a thin shell)
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# CAM
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* `B` starting export during animation unleashes chaos
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* `B` climb vs conventional not fully consistent after refactor
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* `B` outside cutting direction in roughing mode inverted
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* `B` top clearing operations should use linear, not offset, passes
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* `B` on rotation, tabs dissociate from parts whose center changes with rotation
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* `F` skip "thru" holes checkbox for roughing and outlining
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* `F` polygon simplification option in tracing (for image derived maps)
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* `F` use 3 registration holes to prevent rotation accidents (midline offset one axis)
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* `F` exports separate files for each operation
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* `F` switch z top offset to a z anchor (top/bottom) + offset
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* `F` A-B linked cutting profiles for double-sided milling / part flips
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* `F` parameterize dropping close points in prep.js. ensure long segments remain straight
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* `F` flat and volumetric rendering of paths
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* `F` z bounded slices (extension of z bottom offset feature)
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* `F` z planar settings visualizations
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* `F` convert acute angles to arcs
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* `F` extend acute roughing on inside polys to clear small voids
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* `F` lead-in milling
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* `F` adaptive clearing in roughing mode
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* `F` trapezoidal tabs (in the Z axis)
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* `F` ease-in and ease-out especially on tab cut-out start/stop
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* `F` implement z line-only follows for ball/taper
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* `F` add option to spiral in vs out (optimal tool life) vs mixed (optimal path)
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* `F` add support for tapered ball mills
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* `F` warn when part > stock or cuts go outside bed
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* `F` animation should clear the mesh in areas where the cuts go through the stock?
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* `F` show render progress bar or %
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* `P` detect render message backlog and pause or warn
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* `P` redo all path route / planning in prepare to account for terrain before camOut
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* `P` fast forward animation with "chunking" or "skip animation"
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# Laser
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* `F` overcuts, radii for drag knives
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* `F` add PLT / HP-GL output format (https://en.wikipedia.org/wiki/HP-GL)
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# References
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* https://www.canva.com/colors/color-wheel/
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* http://lcamtuf.coredump.cx/gcnc/full/
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* http://wiki.imal.org/howto/cnc-milling-introduction-cutting-tools
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* http://www.twak.co.uk/2011/01/degeneracy-in-weighted-straight.html
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* http://photon.chrisgraf.de/
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# More CNC
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* https://www.researchgate.net/publication/250328721_Toolpath_Optimization_on_Automatic_Removal_Uncut_and_Application
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