# Kiri:Moto todo and notes ## 2.5 roadmap # `cnc` # - lathe, A-axis # - complex process order # - split gcode output # - double-sided assistance # - redo path planning # - more tracing types (in, out, clear, pocket) # - trace re-ordering # `fdm` # - redo automatic supports using faces instead of deltas # - bind process to z ranges or boxed regions # - non-planar actual # `all` # - improve device list, selection, management, customization ## `C` cosmetic, `F` functional, `P` performance, `B` bug fix * `F` right click / context menu (object deletion, etc) * `F` detect and report slow framerates * `P` duplicate objects should share same slice data unless rotated or scaled * `P` optimize object import to vertices + indexes to save memory * `P` allow selection to me decimated on demand (context menu?) * `P` improve decimation speed by avoiding in/out of Point? * `P` client/worker interface normalization # FDM * `B` fix adaptive slicing with multi-extruder * `B` fix supports with grouped parts * `B` multi-extruder rendering of raft fails to offset the rest of the print * `B` multi-extruder purge blocks fail to generate properly for rafts * `F` redo auto supports to use poly faces rather than deltas * `F` control for size of purge block (with 0=disabled) * `F` control layer start position * `F` add separate fill speed control * `F` polishing and other non-planar work * `F` gradient infill https://www.youtube.com/watch?v=hq53gsYREHU&feature=emb_logo * `F` first layer segment large flat areas for better fill reliability * `F` feather sharp tips by reducing extrusion in area of overlap * `F` enable purge blocks when quick layers are detected * `F` option to support interior bridges when 0% infill * `F` trim support offset from layer below * `F` calculate filament use per extruder per print * `F` first layer support speed should be same as shell speed * `F` apply finish speed to exposed top and underside flat areas * `F` expand internal supporting flats / solids before projection * `F` continuous printing (z belt systems) * `P` implement infill clipping in wasm * `P` solid fill the tops of supports for down facing flats * `P` sparse infill should follow polys between intersect points # SLA * `P` prioritize supports by length of unsupported span. mandatory when circularity > X * or % area of inner to outer poly is high (making it a thin shell) # CAM * `B` starting export during animation unleashes chaos * `B` climb vs conventional not fully consistent after refactor * `B` outside cutting direction in roughing mode inverted * `B` top clearing operations should use linear, not offset, passes * `B` on rotation, tabs dissociate from parts whose center changes with rotation * `F` skip "thru" holes checkbox for roughing and outlining * `F` polygon simplification option in tracing (for image derived maps) * `F` use 3 registration holes to prevent rotation accidents (midline offset one axis) * `F` exports separate files for each operation * `F` switch z top offset to a z anchor (top/bottom) + offset * `F` A-B linked cutting profiles for double-sided milling / part flips * `F` parameterize dropping close points in prep.js. ensure long segments remain straight * `F` flat and volumetric rendering of paths * `F` z bounded slices (extension of z bottom offset feature) * `F` z planar settings visualizations * `F` convert acute angles to arcs * `F` extend acute roughing on inside polys to clear small voids * `F` lead-in milling * `F` adaptive clearing in roughing mode * `F` trapezoidal tabs (in the Z axis) * `F` ease-in and ease-out especially on tab cut-out start/stop * `F` implement z line-only follows for ball/taper * `F` add option to spiral in vs out (optimal tool life) vs mixed (optimal path) * `F` add support for tapered ball mills * `F` warn when part > stock or cuts go outside bed * `F` animation should clear the mesh in areas where the cuts go through the stock? * `F` show render progress bar or % * `P` detect render message backlog and pause or warn * `P` redo all path route / planning in prepare to account for terrain before camOut * `P` fast forward animation with "chunking" or "skip animation" # Laser * `F` overcuts, radii for drag knives * `F` add PLT / HP-GL output format (https://en.wikipedia.org/wiki/HP-GL) # References * https://www.canva.com/colors/color-wheel/ * http://lcamtuf.coredump.cx/gcnc/full/ * http://wiki.imal.org/howto/cnc-milling-introduction-cutting-tools * http://www.twak.co.uk/2011/01/degeneracy-in-weighted-straight.html * http://photon.chrisgraf.de/ # More CNC * https://www.researchgate.net/publication/250328721_Toolpath_Optimization_on_Automatic_Removal_Uncut_and_Application