Commit graph grid-apps-cmms/src/kiri
Author SHA1 Message Date
Stewart Allen
50c51084a6 add multi-colored paths within the same geometry 2020-11-09 00:00:57 -05:00
Stewart Allen
9842a0e43c restore laser slice, preview, export 2020-11-08 20:19:50 -05:00
Stewart Allen
feca4902d1 restore sla slice, preview, export 2020-11-08 19:38:02 -05:00
Stewart Allen
1c5c8e9cb4 partial sla slice render restore 2020-11-08 18:39:21 -05:00
Stewart Allen
c78fedfbdc store fdm and cam gcode output 2020-11-08 17:35:40 -05:00
Stewart Allen
2cfd612b86 remove wireframe toggle 2020-11-08 16:51:15 -05:00
Stewart Allen
b9b78cc1ae add widget render control ui. fix up cam prepare with new render engine 2020-11-08 16:44:32 -05:00
Stewart Allen
9493206d29 prep cam driver for new prepare render 2020-11-08 13:04:54 -05:00
Stewart Allen
15ea39e849 fix shell output in prints 2020-11-08 11:09:15 -05:00
Stewart Allen
37e32ebedf checkpoint new print rendering 2020-11-08 10:55:36 -05:00
Stewart Allen
e7a050e03e add missing thin wall render 2020-11-08 08:19:05 -05:00
Stewart Allen
709336c36e massive render performance gain by merging path geometries 2020-11-07 22:28:31 -05:00
Stewart Allen
0c6dc58a12 remove soon to be dead code. test alt mesh materials 2020-11-07 21:09:03 -05:00
Stewart Allen
f00db73494 fix layer height render bug 2020-11-07 20:31:18 -05:00
Stewart Allen
cf923c6b25 add render stats. remove dead code 2020-11-07 19:57:11 -05:00
Stewart Allen
99d34ae2de checkpoint rendering tweaks 2020-11-07 18:30:17 -05:00
Stewart Allen
5be7bdcc08 isolate render so we can make predictions about what type to use 2020-11-07 16:27:04 -05:00
Stewart Allen
df6afeeebb fdm rendering patchups 2020-11-07 15:18:43 -05:00
Stewart Allen
9a3cf79c8b checkpoint rendering refactor. still broken beyond slicing 2020-11-07 14:55:15 -05:00
Stewart Allen
64380b6ef6 add shaped path routing 2020-11-06 23:51:58 -05:00
Stewart Allen
cbc363d49f add new render type 2020-11-06 22:33:56 -05:00
Stewart Allen
4ca0a26af5 start new slice / layer / render system 2020-11-06 21:43:28 -05:00
Stewart Allen
44cfa53a25 add new outline depth-first strategy. fix depth-first cloning bug 2020-11-06 14:27:26 -05:00
Stewart Allen
24dc8898f5 add user control over object import and detail 2020-11-06 10:47:49 -05:00
Stewart Allen
3ef015287a split fdm and sla drivers 2020-11-05 18:29:04 -05:00
Stewart Allen
c3120263f0 checkpoint topo and tool refactoring 2020-11-05 14:47:18 -05:00
Stewart Allen
7db47ca185 a new take on workspace units 2020-11-05 11:00:34 -05:00
Stewart Allen
7ad9559521 testing getMaxZBetween z clearance routing 2020-11-04 22:13:17 -05:00
Stewart Allen
ebafd10582 fix slicing increment bug (looked like a union bug but wasn't) that caused slice on flat. inline outline code 2020-11-04 15:15:58 -05:00
Stewart Allen
41d95c5585 fix progressive shadows in rough/outline by using terrain top/bottom derived from new fit option 2020-11-04 11:13:06 -05:00
Stewart Allen
74df1f946a fix for poly.union(). needs benchmarking and verification. roll back depth first change 2020-11-04 01:00:05 -05:00
Stewart Allen
521dfa058e checkpoint outline refactor 2020-11-03 22:56:55 -05:00
Stewart Allen
53d75fd4ed checkpoint roughing refactor 2020-11-03 21:43:06 -05:00
Stewart Allen
3839a4af16 checkpoint new slicer interface work 2020-11-03 14:49:01 -05:00
Stewart Allen
a17ee36335 add new module loader, comments 2020-11-03 11:19:13 -05:00
Stewart Allen
c5a8bf42f6 remove roughing operations outside part boundaries. outline uses in/out activation. wide cutout and tabs tied to outline out. 2020-11-03 09:30:00 -05:00
Stewart Allen
bb2824a743 add metric/inch conversion in and out for gcode 2020-11-02 18:53:40 -05:00
Stewart Allen
d5490290f1 checkpoint depth-mark based pooling strategy 2020-11-02 16:36:48 -05:00
Stewart Allen
fd4270d29f update pool ordering strategy. change expand() to use offset() 2020-11-02 15:35:02 -05:00
Stewart Allen
3b07a089dd alter depth first paths to use proper poly2poly parameter 2020-11-02 11:59:12 -05:00
Stewart Allen
afedbfb5f9 replace trace2count() with new offset() function 2020-11-02 11:02:59 -05:00
Stewart Allen
209c36636b add flatten option to Array.append(). swap in new offset() method for expand() in rough offsetting. default disable depth first 2020-11-02 10:32:53 -05:00
Stewart Allen
a6e15908e1 fix z index of modified fill insets 2020-11-02 00:18:03 -05:00
Stewart Allen
08bc1d45e3 remove thin gap areas from fill inset areas 2020-11-01 23:23:58 -05:00
Stewart Allen
49cde21201 fix thin lines and fill offset. fix noodle render and z layer moves 2020-11-01 23:01:43 -05:00
Stewart Allen
be4519410e fix obviously flawed poly2poly distance weightings affecting cam path output 2020-11-01 21:39:34 -05:00
Stewart Allen
de46926d4c complete refactor of thin wall detection 2020-11-01 21:11:26 -05:00
Stewart Allen
273eed2bb9 another pool nesting fix requiring matching windings 2020-10-31 22:05:45 -04:00
Stewart Allen
88c52242b1 fix workspace position restore, left menu vertical size 2020-10-31 18:53:20 -04:00
Stewart Allen
5df89763b0 update thin wall comments, enable for local mode testing 2020-10-31 16:02:29 -04:00