grid-apps-cmms/src/kiri/core/widget.js

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
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import { util as mesh_util } from '../../mesh/util.js';
import { tool as mesh_tool } from '../../mesh/tool.js';
import { verticesToPoints } from '../../geo/points.js';
import { newPoint } from '../../geo/point.js';
import { newPolygon } from '../../geo/polygon.js';
import { polygons as POLY } from '../../geo/polygons.js';
import { checkOverUnderOn, intersectPoints } from '../../geo/slicer.js';
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const sharedArrayClass = self.SharedArrayBuffer || undefined;
const hasSharedArrays = sharedArrayClass ? true : false;
const solid_opacity = 1.0;
const groups = [];
let nextId = 0;
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class Widget {
constructor(id, group) {
this.api = self.kiri_api;
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this.id = id || Date.now().toString(36)+(nextId++);
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this.grouped = group ? true : false;
this.group = group || [];
this.group.push(this);
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if (!this.group.id) {
this.group.id = this.id;
}
if (groups.indexOf(this.group) < 0) {
groups.push(this.group);
}
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// rotation stack (for undo)
this.roto = [];
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// added meshes (supports, tabs, etc)
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this.adds = [];
// persisted client annotations (cam tabs, fdm supports)
this.anno = {};
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// THREE Mesh and points
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this.mesh = null;
this.points = null;
// todo resolve use of this vs. mesh.bounds
this.bounds = null;
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// wireframe
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this.wire = null;
this.slices = null;
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this.settings = null; // used??
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this.modified = true;
this.boundingBoxNeedsUpdate = true
this.track = {
// box size for packer
box: {
w: 0,
h: 0,
d: 0
},
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scale: {
x: 1.0,
y: 1.0,
z: 1.0
},
rot: {
x: 0,
y: 0,
z: 0
},
pos: {
x: 0,
y: 0,
z: 0
},
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top: 0, // z top
mirror: false,
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indexed: false,
indexRad: 0
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},
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// used to cache shadow geo
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this.cache = {};
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this.stats = {
slice_time: 0,
load_time: 0,
progress: 0
};
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this.meta = {
url: null,
file: null,
saved: false
};
// if this is a synthesized support widget
this.support = false;
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}
annotations() {
let o = Object.clone(this.anno);
if (o.support) {
// clear out THREE.Box temps
for (let s of o.support) {
delete s.box;
}
}
return o;
}
#newBuffer(length) {
if (hasSharedArrays) {
return new SharedArrayBuffer(length);
} else {
return new ArrayBuffer(length);
}
}
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/**
*
* @param {Float32Array} vertices
* @returns {Widget}
*/
loadVertices(data, options = { normalize: false }) {
if (options.normalize) {
console.time('mesh normalize')
data = new mesh_tool({ precision: 0.001 }).normalizeVertices(data).toFloat32();
console.timeEnd('mesh normalize');
}
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// console.trace({ loadVertices: this.id, worker: this.inWorker, data });
let vertices,
autoscale = false;
if (ArrayBuffer.isView(data) || typeof(data) != 'object') {
vertices = data;
} else {
vertices = data.vertices;
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throw "deprecated vertex data format";
}
if (vertices.buffer) {
if (hasSharedArrays && vertices.buffer instanceof sharedArrayClass) {
// console.log('converting to shared vertices');
let newvert = new Float32Array(this.#newBuffer(vertices.buffer.byteLength));
newvert.set(vertices);
vertices = newvert;
}
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}
switch (typeof(autoscale)) {
case 'boolean':
autoscale = options;
break;
case 'object':
autoscale = options.autoscale;
break;
}
if (!vertices) {
console.log('missing vertices', {data, options});
return;
}
if (autoscale === true) {
// onshape exports obj in meters by default :/
let maxv = 0;
for (let i=0; i<vertices.length; i++) {
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maxv = Math.max(maxv,Math.abs(vertices[i]));
}
if (maxv < 1) {
for (let i=0; i<vertices.length; i++) {
vertices[i] *= 1000;
}
}
}
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if (this.mesh) {
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let geo = this.mesh.geometry;
geo.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
geo.attributes.position.needsUpdate = true;
// geo.computeVertexNormals();
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this.meta.vertices = vertices.length / 3;
this.points = null;
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return this;
} else {
let geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
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// geo.computeVertexNormals();
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this.meta.vertices = vertices.length / 3;
this.points = null;
return this.loadGeometry(geo);
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}
}
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loadData() {
return this.loadVertices(...arguments);
}
setModified(reason) {
this.modified = true;
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this.boundingBoxNeedsUpdate = true;
this.clearShadows();
if (reason !== 'axis') {
this.cache.geo = undefined;
}
if (this.mesh && this.mesh.geometry) {
// this fixes ray intersections after the mesh is modified
this.mesh.geometry.boundingSphere = null;
}
}
// should go away and be replaced by getGeoVertices
getVertices() {
return this.mesh.geometry.attributes.position;
}
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/**
* @param {THREE.Geometry} geometry
* @returns {Widget}
*/
loadGeometry(geometry) {
const mesh = new THREE.Mesh(
geometry, [
new THREE.MeshPhongMaterial({
side: THREE.DoubleSide,
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color: 0xffff00,
specular: 0x202020,
shininess: 120,
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transparent: true,
opacity: solid_opacity,
clipIntersection: false,
flatShading: true
}),
new THREE.MeshPhongMaterial({
side: THREE.DoubleSide,
color: 0x0088ee,
specular: 0x202020,
shininess: 100,
transparent: true,
opacity: solid_opacity,
flatShading: true
}),
]);
mesh.renderOrder = 1;
// geometry.computeVertexNormals();
geometry.addGroup(0, Infinity, 0);
// mesh.castShadow = true;
// mesh.receiveShadow = true;
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mesh.widget = this;
this.mesh = mesh;
// invalidates points cache (like any scale/rotation)
this.center(true);
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return this;
}
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groupBounds() {
return Group.bounds(this.group);
}
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/**
* @param {Point[]} points
* @returns {Widget}
*/
setPoints(points) {
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this.points = points || null;
return this;
}
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/**
* remove slice data and their views
*/
clearSlices() {
let slices = this.slices,
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mesh = this.mesh;
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if (slices && mesh && mesh.remove) {
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slices.forEach(function(slice) {
mesh.remove(slice.view);
});
}
this.slices = null;
}
getColor() {
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return this.color;
}
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getMaterial() {
return this.mesh.material[0];
}
setZClip(from, to) {
let mat = this.getMaterial();
mat.clippingPlanes = (from >= 0 && to >= 0) ? [
new THREE.Plane(new THREE.Vector3(0, 1, 0), -from),
new THREE.Plane(new THREE.Vector3(0, -1, 0), to),
] : null;
moto.space.refresh();
}
isSynth() {
return this.track.synth ?? false;
}
isVisible() {
return this.getMaterial().visible;
}
selectFaces(faces) {
let groups = mesh_util.facesToGroups(faces || []);
let geo = this.mesh.geometry;
geo.clearGroups();
for (let group of groups) {
geo.addGroup(group.start*3, group.count*3, group.mat || 0);
}
}
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toggleVisibility(bool) {
const mat = this.getMaterial();
mat.visible = bool ?? !mat.visible;
}
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/**
* center geometry bottom (on platform) at 0,0,0
*/
center(init) {
let bb = init ? this.mesh.getBoundingBox(true) : this.groupBounds(),
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bm = bb.min.clone(),
bM = bb.max.clone(),
bd = bM.sub(bm).multiplyScalar(0.5),
dx = bm.x + bd.x,
dy = bm.y + bd.y,
dz = bm.z;
if (this.track.indexed) {
dz += bd.z;
}
this.track.center = { dx, dy, dz };
// move mesh for each widget in group
if (!init) {
this.group.forEach(w => {
w.moveMesh(dx,dy,dz);
});
}
return this;
}
/**
* called by center() and Group.center()
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* todo use new prototype.moveMesh()
*/
moveMesh(x, y, z) {
// if (!(x || y || z)) {
// return;
// }
let gap = this.mesh.geometry.attributes.position,
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pa = gap.array;
// center point array on 0,0,0
if (x || y || z) {
for (let i=0; i < pa.length; i += 3) {
pa[i ] -= x;
pa[i + 1] -= y;
pa[i + 2] -= z;
}
gap.needsUpdate = true;
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}
let bb = this.groupBounds();
// critical to layout and grouping
this.track.box = {
w: (bb.max.x - bb.min.x),
h: (bb.max.y - bb.min.y),
d: (bb.max.z - bb.min.z)
};
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// for use with the packer
// invalidate cached points
if (x || y || z) {
this.points = null;
this.setModified('moveMesh');
}
}
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get isIndexed() {
return this.track.indexed ? true : false;
}
setIndexed(z) {
if (z !== this.track.indexed) {
this.track.indexed = z;
this.center(false);
this._updateMeshPosition();
}
}
setAxisIndex(deg) {
// console.trace(deg);
let rad = deg * (Math.PI / 180);
if (rad !== this.track.indexRad) {
this.track.indexRad = rad;
this.setModified('axis');
this._updateMeshPosition();
}
}
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/**
* moves top of widget to given Z
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* only non-zero in CAM mode
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*
* @param {number} z position
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* @param {boolean} cam mode
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*/
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setTopZ(z, cam) {
let mesh = this.mesh,
track = this.track,
mbb = mesh.getBoundingBox(),
mbz = mbb.max.z,
idx = this.isIndexed;
if ((idx && z != undefined) || (!idx && z)) {
track.top = z;
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} else {
track.top = mbz;
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}
// difference between top of stock/bounds and top of widget (cam mode)
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track.tzoff = cam ? mbz - z : 0;
this._updateMeshPosition();
}
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move(x, y, z, abs) {
this.group.forEach(w => {
w._move(x, y, z, abs);
});
// allow for use in engine / cli
if ((x || y || z) && this.api && this.api.event) {
this.api.event.emit('widget.move', {widget: this, pos: {x, y, z}, abs});
}
}
_move(x, y, z, abs) {
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let mat = this.getMaterial(),
pos = this.track.pos;
// do not allow moves in pure slice view
if (!mat.visible) return;
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if (abs) {
pos.x = (x || 0);
pos.y = (y || 0);
pos.z = (z || 0);
} else {
pos.x += (x || 0);
pos.y += (y || 0);
pos.z += (z || 0);
}
if (x || y || z) {
this.setModified('_move');
this._updateMeshPosition();
}
}
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_updateMeshPosition() {
let mesh = this.mesh,
track = this.track,
tzoff = track.tzoff,
top = track.top,
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tz = -tzoff,
{ x, y, z } = track.pos;
if (track.indexed) {
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this.mesh.rotation.x = -track.indexRad;
z = top;
} else {
this.mesh.rotation.x = 0;
z += tz;
}
mesh.position.set(x, y, z);
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this._updateEdges();
}
_updateEdges() {
if (this.outline && this.setEdges) {
this.setEdges(true);
}
}
scale(x, y, z) {
this.group.forEach(w => {
w._scale(x, y, z);
});
this.center(false);
if (this.api && this.api.event) {
this.api.event.emit('widget.scale', {widget: this, x, y, z});
}
}
_scale(x, y, z) {
let mesh = this.mesh,
scale = this.track.scale;
this.bounds = null;
if (this.setWireframe) this.setWireframe(false);
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this.clearSlices();
mesh.geometry.applyMatrix4(new THREE.Matrix4().makeScale(x, y, z));
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this._updateEdges();
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scale.x *= (x || 1.0);
scale.y *= (y || 1.0);
scale.z *= (z || 1.0);
this.setModified('_scale');
}
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rotate(x, y, z, temp, center = true) {
this.group.forEach(w => {
w._rotate(x, y, z, temp);
});
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if (center) {
this.center(false);
}
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this._updateEdges();
if ((x || y || z) && this.api && this.api.event) {
this.api.event.emit('widget.rotate', {widget: this, x, y, z});
}
}
_rotate(x, y, z, temp) {
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if (!temp) {
this.bounds = null;
if (this.setWireframe) this.setWireframe(false);
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this.clearSlices();
}
let m4 = new THREE.Matrix4();
let euler = typeof(x) === 'number';
if (euler) {
m4 = m4.makeRotationFromEuler(new THREE.Euler(x || 0, y || 0, z || 0));
} else {
m4 = m4.makeRotationFromQuaternion(x);
}
this.roto.push(m4);
this.mesh.geometry.applyMatrix4(m4);
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if (!temp && euler) {
let rot = this.track.rot;
rot.x += (x || 0);
rot.y += (y || 0);
rot.z += (z || 0);
}
this.setModified('_rotate');
}
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// undo all accumulated rotations
unrotate() {
this.roto.reverse().forEach(m => {
this.mesh.geometry.applyMatrix4(m.clone().invert());
});
this.roto = [];
this.center();
this.setModified('unrotate');
if (this.refreshVisualState) this.refreshVisualState();
}
mirror() {
this.group.forEach(w => {
w._mirror();
});
this.center();
if (this.api && this.api.event) {
this.api.event.emit('widget.mirror', {widget: this});
}
}
_mirror() {
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this.clearSlices();
if (this.setWireframe) this.setWireframe(false);
let geo = this.mesh.geometry, ot = this.track;
let pos = geo.attributes.position;
let arr = pos.array;
let count = pos.count;
// invert x
for (let i=0; i<count; i++) {
arr[i*3] = -arr[i*3];
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}
// invert face vertex order
for (let i=0; i<count; i+=3) {
let x = arr[i*3+0];
let y = arr[i*3+1];
let z = arr[i*3+2];
arr[i*3+0] = arr[i*3+6];
arr[i*3+1] = arr[i*3+7];
arr[i*3+2] = arr[i*3+8];
arr[i*3+6] = x;
arr[i*3+7] = y;
arr[i*3+8] = z;
}
pos.needsUpdate = true;
ot.mirror = !ot.mirror;
this.setModified('_mirror');
this.points = null;
}
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getTabVertices() {
const vert = [];
if (this.anno && this.anno.tab) {
for (let tab of this.anno.tab) {
const { pos, dim, rot } = tab;
const box = new THREE.BoxGeometry(dim.x, dim.y, dim.z).toNonIndexed();
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const quat = new THREE.Quaternion(rot.x, rot.y, rot.z, rot.w);
box.applyMatrix4(
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new THREE.Matrix4().makeRotationFromQuaternion(quat)
);
box.translate(pos.x, pos.y, pos.z);
vert.appendAll(box.attributes.position.array);
}
}
return vert;
}
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getGeoVertices(opt = {}) {
const { unroll, translate } = opt;
let cacheKey = [
unroll ? 1 : 0,
translate ? 1 : 0,
((this.track.indexRad ?? 0) * 100000) | 0
].join(',');
let marked = Date.now();
let geoCache = this.cache.geo = (this.cache.geo || {});
let cached = geoCache[cacheKey];
if (cached) {
return cached.pos;
}
let geo = this.mesh.geometry;
let pos = geo.getAttribute('position');
// if indexed, return points rotated about X and then offset
let track = this.track;
if (translate && track.indexed) {
pos = pos.clone()
.applyMatrix4( new THREE.Matrix4().makeRotationX(-track.indexRad) );
}
pos = pos.array;
// unroll indexed geometry
if (geo.index && unroll !== false) {
let idx = geo.index.array;
let len = idx.length;
let pp2 = new Float32Array(len * 3);
let inc = 0;
for (let i=0; i<len; i++) {
let iv = idx[i];
let ip = iv * 3;
pp2[inc++] = pos[ip++];
pp2[inc++] = pos[ip++];
pp2[inc++] = pos[ip];
}
pos = pp2;
}
geoCache[cacheKey] = { pos, marked };
return pos;
}
getPoints() {
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if (!this.points) {
// convert and cache points from geometry vertices
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this.points = verticesToPoints(this.getGeoVertices(), {
maxpass: 0 // disable decimation
});
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}
return this.points;
}
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getBoundingBox(refresh) {
if (!this.bounds || refresh || this.boundingBoxNeedsUpdate) {
this.bounds = new THREE.Box3().setFromArray(this.getGeoVertices({
translate: true,
unroll: true
}));
this.boundingBoxNeedsUpdate = false;
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}
return this.bounds;
}
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getPositionBox() {
let bounds = this.getBoundingBox().clone();
let pos = this.track.pos;
bounds.min.x += pos.x;
bounds.max.x += pos.x;
bounds.min.y += pos.y;
bounds.max.y += pos.y;
return bounds;
}
getExtruder(settings) {
if (settings) {
console.trace('legacy call with settings');
}
return this.anno.extruder || 0;
}
// allow worker code to run in same memspace as client
setInWorker() {
this.inWorker = true;
return this;
}
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/**
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* render to provided stack
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*/
render(stack) {
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const mark = Date.now();
for (let slice of this.slices || []) {
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if (slice.layers) {
stack.add(slice.layers);
}
}
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return Date.now() - mark;
}
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show() {
this.mesh.visible = true;
}
hide() {
this.mesh.visible = false;
}
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clearShadows() {
delete this.cache.shadow;
delete this.cache.shadows;
return this;
}
async shadowAt(z) {
let shadows = this.cache.shadows;
if (!shadows) {
shadows = this.cache.shadows = {};
}
let cached = shadows[z];
if (cached) {
return cached;
}
// find closest shadow above and use to speed up delta shadow gen
let zover = Object.keys(shadows).map(v => parseFloat(v)).filter(v => v > z);
let minZabove = Math.min(Infinity, ...zover);
// shift shadow probeline down a fraction to capture z flats with FP noise
let shadow = this.#computeShadowAt(z - 0.005, minZabove);
if (minZabove < Infinity) {
shadow = POLY.union([...shadow, ...shadows[minZabove]], 0, true, { wasm: false });
// cull interior sliver voids
for (let poly of shadow) {
if (poly.inner) {
poly.inner = poly.inner.filter(inr => {
let A = inr.area();
let P = inr.perimeter();
let R = (2 * A / P);
return R > 0.05;
});
}
}
}
return shadows[z] = POLY.setZ(shadow, z);
}
// create a stack of faces in 1mm increments
// the stacks are then used to produce shadowlines
#ensureShadowCache() {
if (this.cache.shadow) {
return;
}
const geo = this.getGeoVertices({ unroll: true, translate: true });
const length = geo.length;
const bounds = this.getBoundingBox();
const stack = {};
for (let i = Math.floor(bounds.min.z); i <= Math.ceil(bounds.max.z); i++) {
stack[i] = [];
}
for (let i = 0, ip = 0; i < length; i += 3) {
const a = new THREE.Vector3(geo[ip++], geo[ip++], geo[ip++]);
const b = new THREE.Vector3(geo[ip++], geo[ip++], geo[ip++]);
const c = new THREE.Vector3(geo[ip++], geo[ip++], geo[ip++]);
const n = THREE.computeFaceNormal(a, b, c);
if (n.z < 0.001) {
continue;
}
const minZ = Math.floor(Math.min(a.z, b.z, c.z));
const maxZ = Math.ceil(Math.max(a.z, b.z, c.z));
for (let z = minZ; z <= maxZ; z++) {
stack[z].push(a, b, c);
}
}
this.cache.shadow = stack;
}
// union triangles > z (opt cap < ztop) into polygon(s)
// slice the triangle stack matchingg z then union the results
#computeShadowAt(z, ztop) {
this.#ensureShadowCache();
const found = [];
const stack = this.cache.shadow;
let minZ = Math.floor(z);
let maxZ = Math.ceil(z);
let slices = [];
for (let sz = minZ; sz <= maxZ; sz++) {
slices.push(stack[sz] ?? []);
}
for (let faces of slices)
for (let i = 0; i < faces.length; ) {
const a = faces[i++];
const b = faces[i++];
const c = faces[i++];
if (ztop && a.z > ztop && b.z > ztop && c.z > ztop) {
// skip faces over top threshold
continue;
}
if (a.z < z && b.z < z && c.z < z) {
// skip faces under threshold
continue;
// } else if (a.z === z && a.z === b.z && a.z === c.z) {
2025-12-08 17:35:21 -05:00
// skip faces coplanar with z (shadow looks up)
} else if (a.z >= z && b.z >= z && c.z >= z) {
found.push([a, b, c]);
} else {
// check faces straddling threshold
const where = { under: [], over: [], on: [] };
checkOverUnderOn(newPoint(a.x, a.y, a.z), z, where);
checkOverUnderOn(newPoint(b.x, b.y, b.z), z, where);
checkOverUnderOn(newPoint(c.x, c.y, c.z), z, where);
if (where.on.length === 0 && (where.over.length === 2 || where.under.length === 2)) {
// compute two point intersections and construct line
let line = intersectPoints(where.over, where.under, z);
if (line.length === 2) {
if (where.over.length === 2) {
found.push([where.over[1], line[0], line[1]]);
found.push([where.over[0], where.over[1], line[0]]);
} else {
found.push([where.over[0], line[0], line[1]]);
}
} else {
console.log({ msg: "invalid ips", line: line, where: where });
}
}
}
}
// map found tris to polygons
let polys = found.map(a => {
return newPolygon()
.add(a[0].x, a[0].y, a[0].z)
.add(a[1].x, a[1].y, a[1].z)
.add(a[2].x, a[2].y, a[2].z);
});
// recursively merge grid constrained subsets of polygons
polys = POLY.unionFaces(polys);
// for a more perfect union, pump shadows to merge very close lines
// todo: create clipper only version that avoids round trip thru geo classes
polys = POLY.offset(polys, 0.01);
polys = POLY.offset(polys, -0.01);
return polys;
}
}
// Widget Grouping API
const Group = Widget.Groups = {
list() {
return groups.slice()
},
merge(widgets) {
let grps = widgets.map(w => w.group).uniq();
if (grps.length > 1) {
let root = grps.shift();
let rpos = root[0].track.pos;
for (let grp of grps) {
for (let w of grp) {
let wpos = w.track.pos;
w.group = root;
w.moveMesh(rpos.x - wpos.x, rpos.y - wpos.y, rpos.z - wpos.z);
w._move(rpos.x, rpos.y, rpos.z, true);
root.push(w);
}
groups.splice(groups.indexOf(grp),1);
}
}
},
split(widgets) {
for (let group of widgets.map(w => w.group).uniq()) {
groups.splice(groups.indexOf(group),1);
for (let widget of group) {
let nugroup = Group.forid(widget.id);
nugroup.push(widget);
widget.group = nugroup;
}
}
},
forid(id) {
for (let i=0; i<groups.length; i++) {
if (groups[i].id === id) return groups[i];
}
let group = [];
group.id = id;
groups.push(group);
return group;
},
remove(widget) {
groups.slice().forEach(group => {
let pos = group.indexOf(widget);
if (pos >= 0) {
group.splice(pos,1);
}
if (group.length === 0) {
pos = groups.indexOf(group);
groups.splice(pos,1);
}
});
},
blocks() {
return groups.map(group => {
return {
w: group[0].track.box.w,
h: group[0].track.box.h,
move: (x,y,z,abs) => {
group.forEach(widget => {
widget.getMaterial().visible = true;
widget._move(x, y, z, abs);
});
}
};
});
},
loadDone() {
groups.forEach(group => {
if (!group.centered) {
group[0].center();
group.centered = true;
}
});
},
bounds(group) {
let bounds = null;
group.forEach(widget => {
let wb = widget.mesh.getBoundingBox(true);
if (bounds) {
bounds = bounds.union(wb);
} else {
bounds = wb;
}
});
return bounds;
},
clear() {
groups.length = 0;
}
};
function newWidget(id,group) {
return new Widget(id,group);
}
export { Widget, newWidget };