for area offsets, disable wasm (lacks features) and use round joins for offsets (better tool paths for cnc)
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c9a4c31578
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d5b6d4c080
7 changed files with 66 additions and 46 deletions
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@ -29,8 +29,8 @@ class Point {
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toClipper() {
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return {
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X: this.x * config.clipper,
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Y: this.y * config.clipper
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X: (this.x * config.clipper) | 0,
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Y: (this.y * config.clipper) | 0
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};
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}
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@ -2070,11 +2070,13 @@ export class Polygon {
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* @returns {?Polygon[]}
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*/
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diff(poly) {
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let fillang = this.fillang && this.area() > poly.area() ? this.fillang : poly.fillang,
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clip = new Clipper(),
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let clip = new Clipper(),
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tree = new PolyTree(),
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sp1 = this.toClipper(),
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sp2 = poly.toClipper();
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sp2 = poly.toClipper(),
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fillang = this.fillang
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&& this.area() > poly.area()
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? this.fillang : poly.fillang;
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clip.AddPaths(sp1, PathSubject, true);
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clip.AddPaths(sp2, PathClip, true);
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@ -2116,11 +2118,14 @@ export class Polygon {
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* @returns {?Polygon[]}
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*/
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mask(poly, nullOnEquiv, minarea) {
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let fillang = this.fillang && this.area() > poly.area() ? this.fillang : poly.fillang,
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clip = new Clipper(),
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let clip = new Clipper(),
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tree = new PolyTree(),
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sp1 = this.toClipper(),
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sp2 = poly.toClipper();
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sp2 = poly.toClipper(),
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fillang = this.fillang
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&& this.area() > poly.area()
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? this.fillang : poly.fillang;
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clip.AddPaths(sp1, PathSubject, true);
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clip.AddPaths(sp2, PathClip, true);
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@ -2258,28 +2263,23 @@ export class Polygon {
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union(poly, min, all) {
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if (!this.overlaps(poly)) return null;
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let fillang = this.fillang && this.area() > poly.area() ? this.fillang : poly.fillang,
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clip = new Clipper(),
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let clip = new Clipper(),
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tree = new PolyTree(),
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sp1 = this.toClipper(),
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sp2 = poly.toClipper(),
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minarea = min ?? 0.1;
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fillang = this.fillang
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&& this.area() >= poly.area()
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? this.fillang : poly.fillang;
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clip.AddPaths(sp1, PathSubject, true);
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clip.AddPaths(sp2, PathClip, true);
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if (clip.Execute(ClipUnion, tree, FillEvenOdd, FillEvenOdd)) {
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let union = POLY.fromClipperTreeUnion(tree, poly.getZ(), minarea);
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let union = POLY.fromClipperTreeUnion(tree, poly.getZ(), min ?? 0);
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let length = union.length;
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if (all) {
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if (union.length === 2) {
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return null;
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// if (this.unionMatch(union) || poly.unionMatch(union)) {
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// return null;
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// }
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}
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return union;
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}
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if (union.length === 1) {
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return length === 2 ? null : union;
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} else if (length === 1) {
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union = union[0];
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union.fillang = fillang;
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return union;
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@ -441,11 +441,10 @@ export function union(polys, minarea, all, opt = {}) {
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let lpre = length(polys);
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if (opt.wasm && geo.wasm) {
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let min = minarea ?? 0.01;
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// let deepLength = polys.map(p => p.deepLength).reduce((a,v) => a+v);
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// if (deepLength < 15000)
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try {
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let out = geo.wasm.js.union(polys, polys[0].getZ()).filter(p => p.area() > min);
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console.log({ wasm_union: polys, minarea });
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if (minarea) polys = polys.filter(p => p.area() >= minarea);
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let out = geo.wasm.js.union(polys, polys[0].getZ());
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opt.changes = length(out) - lpre;
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return out;
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} catch (e) {
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@ -461,10 +460,10 @@ export function union(polys, minarea, all, opt = {}) {
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if (!out[j]) continue;
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union = out[i].union(out[j], minarea, all);
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if (union && union.length) {
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if (opt.onmerge) {
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a = out[i];
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b = out[j];
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}
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// if (opt.onmerge) {
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// a = out[i];
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// b = out[j];
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// }
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out[i] = null;
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out[j] = null;
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if (all) {
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@ -472,9 +471,9 @@ export function union(polys, minarea, all, opt = {}) {
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} else {
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out.push(union);
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}
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if (opt.onmerge) {
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opt.onmerge(a, b, union);
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}
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// if (opt.onmerge) {
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// opt.onmerge(a, b, union);
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// }
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continue outer;
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}
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}
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@ -629,7 +628,7 @@ export function offset(polys, dist, opts = {}) {
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mina = numOrDefault(opts.minArea, 0.1),
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zed = opts.z || 0;
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if (opts.wasm && geo.wasm) {
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if (opts.wasm && geo.wasm && join === JoinType.jtMiter && fill === FillNonZero && type === EndType.etClosedPolygon) {
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try {
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polys = geo.wasm.js.offset(polys, offs, zed, clean ? config.clipperClean : 0, simple ? 1 : 0);
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if (open.length) polys.appendAll(open);
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@ -651,7 +650,7 @@ export function offset(polys, dist, opts = {}) {
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coff.AddPaths(poly, join, type);
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}
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// perform offset
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coff.Execute(tree, offs * config.clipper);
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coff.Execute(tree, (offs * config.clipper) | 0);
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// convert back from clipper output format
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polys = fromClipperTree(tree, zed, null, null, mina);
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}
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@ -660,10 +659,14 @@ export function offset(polys, dist, opts = {}) {
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// if specified, perform offset gap analysis
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if (opts.gaps && polys.length) {
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let oneg = offset(polys, -offs, {
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fill: opts.fill, join: opts.join, type: opts.type, z: opts.z, minArea: mina
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fill: opts.fill,
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join: opts.join,
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type: opts.type,
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z: opts.z,
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minArea: mina
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});
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let suba = [];
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let diff = subtract(orig, oneg, suba, null, zed);
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subtract(orig, oneg, suba, null, zed);
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opts.gaps.append(suba, opts.flat);
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}
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@ -3,6 +3,7 @@
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import { base } from '../../geo/base.js';
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import { avgc } from './utils.js';
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import { util as mesh_util } from '../../mesh/util.js';
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import { tool as mesh_tool } from '../../mesh/tool.js';
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import { verticesToPoints } from '../../geo/points.js';
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import { newPoint } from '../../geo/point.js';
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import { newPolygon } from '../../geo/polygon.js';
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@ -158,7 +159,12 @@ class Widget {
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* @param {Float32Array} vertices
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* @returns {Widget}
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*/
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loadVertices(data, options = { index: false }) {
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loadVertices(data, options = { normalize: false }) {
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if (options.normalize) {
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console.time('mesh normalize')
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data = new mesh_tool({ precision: 0.001 }).normalizeVertices(data).toFloat32();
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console.timeEnd('mesh normalize');
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}
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// console.trace({ loadVertices: this.id, worker: this.inWorker, data });
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let vertices,
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autoscale = false;
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@ -859,9 +865,9 @@ class Widget {
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// find closest shadow above and use to speed up delta shadow gen
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let zover = Object.keys(shadows).map(v => parseFloat(v)).filter(v => v > z);
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let minZabove = Math.min(Infinity, ...zover);
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let shadow = this.#computeShadowAt(z, minZabove);
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let shadow = this.#computeShadowAt(z - 0.01, minZabove);
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if (minZabove < Infinity) {
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shadow = POLY.union([...shadow, ...shadows[minZabove]], 0.001, true);
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shadow = POLY.union([...shadow, ...shadows[minZabove]], 0.001, true, { wasm: false });
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}
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return shadows[z] = POLY.setZ(shadow, z);
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}
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@ -953,7 +959,7 @@ class Widget {
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.add(a[1].x, a[1].y, a[1].z)
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.add(a[2].x, a[2].y, a[2].z);
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});
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polys = POLY.union(polys, 0, true);
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polys = POLY.union(polys, 0, true, { wasm: false });
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// for a more perfect union, pump shadows to merge very close lines
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// todo: create clipper only version that avoids round trip thru geo classes
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@ -246,8 +246,8 @@ export function createPopOps() {
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leavez: UC.newInput(LANG.cr_lstz_s, { title: LANG.cr_lstz_l, convert: toFloat, bound: UC.bound(0, 10), units }),
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sep: UC.newBlank({ class: "pop-sep" }),
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all: UC.newBoolean(LANG.cr_clst_s, undefined, { title: LANG.cr_clst_l, show: () => !env.poppedRec.inside || env.poppedRec.all }),
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inside: UC.newBoolean(LANG.cr_olin_s, undefined, { title: LANG.cr_olin_l, show: () => !env.poppedRec.all || env.poppedRec.inside }),
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flats: UC.newBoolean(LANG.cr_clrf_s, undefined, { title: LANG.cr_clrf_l }),
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inside: UC.newBoolean(LANG.cr_olin_s, undefined, { title: LANG.cr_olin_l, show: () => !env.poppedRec.all || env.poppedRec.inside }),
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omitthru: UC.newBoolean(LANG.co_omit_s, undefined, { title: LANG.co_omit_l }),
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sep: UC.newBlank({ class: "pop-sep" }),
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exp: UC.newExpand("overrides"),
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@ -117,6 +117,13 @@ class OpArea extends CamOp {
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for (let area of polys) {
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let bounds = area.getBounds3D();
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let ts_off = toolDiam / 2 - ts_eps;
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let offopt = {
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join: ClipperLib.JoinType.jtRound,
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clean: true,
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simple: false,
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cleanDist: 10,
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minArea: 0.01,
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};
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if (outline) {
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// remove inner voids when processing outline only
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@ -143,8 +150,8 @@ class OpArea extends CamOp {
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let layers = slice.output();
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let shadow = await shadowAt(z);
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let tool_shadow = [
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...POLY.offset(shadow, [ ts_off ], { count: 1, z }),
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...POLY.offset(shadow, [ -ts_off ], { count: 1, z }),
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...POLY.offset(shadow, [ ts_off ], { count: 1, z, ...offopt }),
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...POLY.offset(shadow, [ -ts_off ], { count: 1, z, ...offopt }),
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];
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// for roughing/outline backward compatability
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if (op.omitthru) {
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@ -156,7 +163,7 @@ class OpArea extends CamOp {
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let firstOff = -(toolDiam / 2 + (op.leave_xy ?? 0));
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POLY.subtract([ area ], shadow, clip, undefined, undefined, 0);
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POLY.offset(clip, [ firstOff, -toolOver ], {
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count: op.steps ?? 999, outs, flat: true, z: z - zMov, minArea: 0
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count: op.steps ?? 999, outs, flat: true, z: z - zMov, ...offopt
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});
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// if we see no offsets, re-check the mesh bottom Z then exit
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if (outs.length === 0) {
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@ -261,8 +268,8 @@ class OpArea extends CamOp {
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slice.tool_shadow = [
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area,
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...shadow,
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...POLY.offset(shadow, [ ts_off ], { count: 1, z }),
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...POLY.offset(shadow, [ -ts_off ], { count: 1, z }),
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...POLY.offset(shadow, [ ts_off ], { count: 1, z, ...offopt }),
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...POLY.offset(shadow, [ -ts_off ], { count: 1, z, ...offopt }),
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];
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// add tabs to travel boundaries
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if (tabs) {
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@ -28,6 +28,10 @@ class MeshTool {
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return vertices;
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}
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normalizeVertices(vertices, opt) {
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return this.generateFaces(vertices, opt).unrolled();
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}
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getIndex() {
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if (!this.indexed) {
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throw "missing index";
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