grid-apps-cmms/src/kiri/mode/cam/slice.js

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { base, util } from '../../../geo/base.js';
import { newLine } from '../../../geo/line.js';
import { newPoint } from '../../../geo/point.js';
import { newPolygon } from '../../../geo/polygon.js';
import { polygons as POLY } from '../../../geo/polygons.js';
import { setSliceTracker } from '../../core/slice.js';
import { ops as OPS } from './ops.js';
import { Tool } from './tool.js';
import { Slicer as cam_slicer } from './slicer.js';
/**
* DRIVER SLICE CONTRACT
*
* @param {Object} settings
* @param {Widget} widget
* @param {Function} output
*/
export async function cam_slice(settings, widget, onupdate, ondone) {
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let proc = settings.process,
sliceAll = widget.slices = [],
camOps = widget.camops = [],
isIndexed = proc.camStockIndexed;
let stock, bounds, track,
camZTop, camZBottom, camZThru, wztop, ztOff, zbOff,
zBottom, zMin, zMax, zThru, zTop,
minToolDiam, maxToolDiam, dark, color, tabs, unsafe, units,
axisRotation, axisIndex,
part_size,
bottom_gap, bottom_part, bottom_stock, bottom_thru, bottom_z, bottom_cut,
top_stock, top_part, top_gap, top_z,
workarea;
// allow recomputing later if widget or settings changes
const var_compute = () => {
let { camStockX, camStockY, camStockZ, camStockOffset } = proc;
bounds = widget.getBoundingBox();
stock = camStockOffset ? {
x: bounds.dim.x + camStockX,
y: bounds.dim.y + camStockY,
z: bounds.dim.z + camStockZ,
} : {
x: camStockX,
y: camStockY,
z: camStockZ
}
track = widget.track;
({ camZTop, camZBottom, camZThru } = proc);
wztop = track.top;
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ztOff = isIndexed ? (stock.z - bounds.dim.z) / 2 : (stock.z - wztop);
zbOff = isIndexed ? (stock.z - bounds.dim.z) / 2 : (wztop - track.box.d);
zBottom = isIndexed ? camZBottom : camZBottom - zbOff;
zMin = isIndexed ? bounds.min.z : Math.max(bounds.min.z, zBottom);
zMax = bounds.max.z;
zThru = camZThru;
zTop = zMax + ztOff;
minToolDiam = Infinity;
maxToolDiam = -Infinity;
dark = !!settings.controller.dark;
color = dark ? 0xbbbbbb : 0;
tabs = widget.anno.tab;
unsafe = proc.camExpertFast;
units = settings.controller.units === 'in' ? 25.4 : 1;
axisRotation = axisIndex = undefined;
part_size = bounds.dim;
bottom_gap = zbOff;
bottom_part = 0;
bottom_stock = -bottom_gap;
bottom_thru = zThru;
bottom_z = isIndexed ? zBottom : Math.max(
(camZBottom ? bottom_stock + camZBottom : bottom_part) - bottom_thru,
(camZBottom ? bottom_stock + camZBottom : bottom_stock - bottom_thru)
);
bottom_cut = Math.max(bottom_z, -zThru);
top_stock = zTop;
top_part = zMax;
top_gap = ztOff;
top_z = camZTop ? bottom_stock + camZTop : top_stock;
workarea = util.round({
top_stock, top_part, top_gap, top_z,
bottom_stock, bottom_part, bottom_gap,
bottom_z, bottom_cut
}, 3);
return structuredClone(workarea);
};
// initial setup
var_compute();
if (tabs) {
// make tab polygons
tabs.forEach(tab => {
let zero = newPoint(0, 0, 0),
point = newPoint(tab.pos.x, tab.pos.y, tab.pos.z),
poly = newPolygon().centerRectangle(zero, tab.dim.x, tab.dim.y),
[rx, ry, rz, rw] = tab.rot,
m4 = new THREE.Matrix4().makeRotationFromQuaternion(
new THREE.Quaternion(rx, ry, rz, rw)
);
poly.points = poly.points
.map(p => new THREE.Vector3(p.x, p.y, p.z).applyMatrix4(m4))
.map(v => newPoint(v.x, v.y, v.z));
poly.move(point);
tab.poly = poly;
// tslice.output().setLayer("tabs", 0xff0000).addPoly(poly);
// sliceAll.push(tslice);
});
}
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function error(msg) {
ondone(msg);
}
if (unsafe) {
console.log("disabling overhang safeties");
}
if (!proc.ops || proc.ops.length === 0) {
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return error('no processes specified');
}
if (stock.x === 0 || stock.y === 0 || stock.z === 0) {
return error("one or more stock dimensions is zero<br>offset stock or set to non zero value");
}
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if (stock.x && stock.y && stock.z && !isIndexed) {
if (stock.x + 0.00001 < bounds.max.x - bounds.min.x) {
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return error('stock X too small for part. resize stock or use offset stock');
}
if (stock.y + 0.00001 < bounds.max.y - bounds.min.y) {
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return error('stock Y too small for part. resize stock or use offset stock');
}
if (stock.z + 0.00001 < bounds.max.z - bounds.min.z) {
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return error('stock Z too small for part. resize stock or use offset stock');
}
}
if (zMin >= bounds.max.z) {
return error(`invalid z bottom ${(zMin / units).round(3)} >= bounds z max ${(zMax / units).round(3)}`);
}
let mark = Date.now();
let opList = [];
let opSum = 0;
let opTot = 0;
let shadows = {};
let slicer;
let state = {
settings,
widget,
bounds,
tabs,
cutTabs,
cutPolys,
contourPolys,
healPolys,
shadowAt,
slicer,
addSlices,
isIndexed,
setAxisIndex,
updateToolDiams,
updateSlicer,
computeShadows,
zBottom,
zThru,
ztOff,
zMax,
zTop,
unsafe,
color,
dark,
ops: opList
};
let tracker = setSliceTracker({ rotation: 0 });
function updateSlicer() {
slicer = state.slicer = new cam_slicer(widget);
}
async function computeShadows() {
shadows = {};
await new OPS.shadow(state, { type: "shadow", silent: true }).slice(progress => {
// console.log('reshadow', progress.round(3));
});
}
function updateToolDiams(toolDiam) {
minToolDiam = Math.min(minToolDiam, toolDiam);
maxToolDiam = Math.max(maxToolDiam, toolDiam);
}
function shadowAt(z) {
let cached = shadows[z];
if (cached) {
return cached;
}
// find closest shadow above and use to speed up delta shadow gen
let minZabove;
let zover = Object.keys(shadows).map(v => parseFloat(v)).filter(v => v > z);
for (let zkey of zover) {
if (minZabove && zkey < minZabove) {
minZabove = zkey;
} else {
minZabove = zkey;
}
}
let shadow = computeShadowAt(widget, z, minZabove);
if (minZabove) {
// const merge = shadow.length;
// const plus = shadows[minZabove].length;
// const mark = Date.now();
shadow = POLY.union([...shadow, ...shadows[minZabove]], 0.001, true);
// console.log({merge, plus, equals: shadow.length, time: Date.now() - mark});
}
return shadows[z] = POLY.setZ(shadow, z);
}
function setAxisIndex(degrees = 0, absolute = true) {
axisIndex = absolute ? degrees : axisIndex + degrees;
axisRotation = (Math.PI / 180) * axisIndex;
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widget.setAxisIndex(isIndexed ? -axisIndex : 0);
return isIndexed ? -axisIndex : 0;
}
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function addPolyIndexing(poly, a) {
if (!poly) {
return;
}
if (Array.isArray(poly)) {
for (let p of poly) {
addPolyIndexing(p, a);
}
return;
}
for (let point of poly.points) {
point.a = a;
}
addPolyIndexing(poly.inner, a);
}
function addSlices(slices, addIndexing = isIndexed) {
if (!Array.isArray(slices)) {
slices = [slices];
}
sliceAll.appendAll(slices);
if (addIndexing && axisIndex !== undefined) {
// update slice cam lines to add axis indexing
for (let slice of slices.filter(s => s.camLines)) {
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addPolyIndexing(slice.camLines, -axisIndex);
}
}
}
if (false) {
opList.push(new OPS.xray(state, { type: "xray" }));
}
let activeOps = proc.ops.filter(op => !op.disabled);
// silently preface op list with OpShadow
if (isIndexed) {
if (activeOps.length === 0 || activeOps[0].type !== 'index')
opList.push(new OPS.index(state, { type: "index", index: 0 }));
} else {
opList.push(new OPS.shadow(state, { type: "shadow", silent: true }));
}
// determing # of steps and step weighting for progress bar
for (let op of activeOps) {
if (op.type === '|') {
break;
}
let opfn = OPS[op.type];
if (opfn) {
let opin = new opfn(state, op);
opList.push(opin);
opTot += opin.weight();
}
}
// call slice() function on all ops in order
setAxisIndex();
updateSlicer();
for (let op of opList) {
let weight = op.weight();
// apply operation override vars
let workover = var_compute();
let valz = op.op;
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if (valz.ov_topz) {
workover.top_z = isIndexed ? valz.ov_topz : bottom_stock + valz.ov_topz;
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}
if (valz.ov_botz) {
workover.bottom_z = isIndexed ? valz.ov_botz : bottom_stock + valz.ov_botz;
workover.bottom_cut = Math.max(workover.bottom_z, -zThru);
}
// state.workarea = workover;
Object.assign(state, {
zBottom,
zThru,
ztOff,
zMax,
zTop,
workarea: workover
});
// console.log({
// op,
// workover,
// bounds: structuredClone(bounds),
// stock: structuredClone(stock)
// });
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await op.slice((progress, message) => {
onupdate((opSum + (progress * weight)) / opTot, message || op.type());
});
// update tracker rotation for next slice output() visualization
tracker.rotation = isIndexed ? axisRotation : 0;
camOps.push(op);
opSum += weight;
}
setSliceTracker();
// reindex
sliceAll.forEach((slice, index) => slice.index = index);
// used in printSetup()
// used in CAM.prepare.getZClearPath()
// add tabs to terrain tops so moves avoid them
if (tabs) {
state.terrain.forEach(slab => {
tabs.forEach(tab => {
if (tab.pos.z + tab.dim.z / 2 >= slab.z) {
let all = [...slab.tops, tab.poly];
slab.tops = POLY.union(all, 0, true);
// slab.slice.output()
// .setLayer("debug-tabs", {line: 0x880088, thin: true })
// .addPolys(POLY.setZ(slab.tops.clone(true), slab.z), { thin: true });
}
});
});
}
// add shadow perimeter to terrain to catch outside moves off part
let tabpoly = tabs ? tabs.map(tab => tab.poly) : [];
let allpoly = POLY.union([...state.shadow.base, ...tabpoly], 0, true);
let shadowOff = maxToolDiam < 0 ? allpoly :
POLY.offset(allpoly, [minToolDiam / 2, maxToolDiam / 2], { count: 2, flat: true, minArea: 0 });
state.terrain.forEach(level => level.tops.appendAll(shadowOff));
widget.terrain = state.skipTerrain ? null : state.terrain;
widget.minToolDiam = minToolDiam;
widget.maxToolDiam = maxToolDiam;
ondone();
};
export function addDogbones(poly, dist, reverse) {
if (Array.isArray(poly)) {
return poly.forEach(p => addDogbones(p, dist));
}
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let open = poly.open;
let isCW = poly.isClockwise();
if (reverse || poly.parent) isCW = !isCW;
let oldpts = poly.points.slice();
let lastpt = oldpts[oldpts.length - 1];
let lastsl = lastpt.slopeTo(oldpts[0]).toUnit();
let length = oldpts.length + (open ? 0 : 1);
let newpts = [];
for (let i = 0; i < length; i++) {
let nextpt = oldpts[i % oldpts.length];
let nextsl = lastpt.slopeTo(nextpt).toUnit();
let adiff = lastsl.angleDiff(nextsl, true);
let bdiff = ((adiff < 0 ? (180 - adiff) : (180 + adiff)) / 2) + 180;
if (!open || (i > 1 && i < length)) {
if (isCW && adiff > 45) {
let newa = base.newSlopeFromAngle(lastsl.angle + bdiff);
newpts.push(lastpt.projectOnSlope(newa, dist));
newpts.push(lastpt.clone());
} else if (!isCW && adiff < -45) {
let newa = base.newSlopeFromAngle(lastsl.angle - bdiff);
newpts.push(lastpt.projectOnSlope(newa, dist));
newpts.push(lastpt.clone());
}
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}
lastsl = nextsl;
lastpt = nextpt;
if (i < oldpts.length) {
newpts.push(nextpt);
}
}
poly.points = newpts;
if (poly.inner) {
addDogbones(poly.inner, dist, true);
}
};
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export async function traces(settings, widget) {
if (widget.traces) {
return false;
}
// --- points → line segments ---
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let edges = new THREE.EdgesGeometry(widget.mesh.geometry, settings.controller.edgeangle ?? 20);
let array = edges.attributes.position.array;
let pcache = {};
let points = new Array(2);
let lines = new Array(points.length / 2);
for (let i = 0, j = 0, k = 0, l = array.length; i < l;) {
let ps = [array[i++], array[i++], array[i++]];
let key = ps.map(v => (v * 10000) | 0).join(',');
let point = pcache[key];
if (!point) {
point = newPoint(ps[0], ps[1], ps[2], key);
point.lines = [];
pcache[key] = point;
}
points[j++ % 2] = point;
if (j % 2 === 0) {
let [p0, p1] = points;
let line = lines[k++] = newLine(p0, p1);
p0.lines.push(line);
p1.lines.push(line);
}
}
// --- segments → chains (bidirectional walk) ---
let chains = [];
{
const segs = lines.slice(); // shallow copy
segs.forEach(s => (s.visited = false));
function step(dirPoint, prevSeg, pushFront, chain) {
let curr = dirPoint;
let prev = prevSeg;
while (curr.lines.length === 2) { // stay inside the arc
const next = curr.lines.find(l => !l.visited && l !== prev);
if (!next) break; // should not happen
next.visited = true;
if (pushFront) chain.unshift(next); // prepend or append?
else chain.push(next);
curr = next.p1 === curr ? next.p2 : next.p1;
prev = next;
}
}
for (const seed of segs) {
if (seed.visited) continue;
seed.visited = true; // always include the seed
const chain = [seed];
// grow backwards from p1 (prepend)
step(seed.p1, seed, true, chain);
// grow forwards from p2 (append)
step(seed.p2, seed, false, chain);
chains.push(chain);
}
}
// --- chains → polylines ---
const polylines = [];
for (const chain of chains) {
const poly = newPolygon().setOpen();
// choose any node whose degree !== 2; if none, it’s a closed loop
let start = null;
for (const s of chain) {
if (s.p1.lines.length !== 2) { start = s.p1; break; }
if (s.p2.lines.length !== 2) { start = s.p2; break; }
}
if (!start) start = chain[0].p1; // closed loop
let curr = start, prevSeg = null;
poly.push(curr); // first point
while (true) {
const nextSeg = curr.lines.find(
l => l !== prevSeg && chain.includes(l)
);
if (!nextSeg) break; // open end reached
curr = nextSeg.p1 === curr ? nextSeg.p2 : nextSeg.p1;
poly.push(curr); // << push *before* test
if (curr === start) break; // loop closed
prevSeg = nextSeg;
}
polylines.push(poly);
}
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widget.traces = polylines;
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return true;
};
/**
* Generate a list of holes in the model based on the given diameter.
*
* @param {Object} settings - settings object
* @param {Object} widget - widget object
* @param {boolean} individual - if true, drill holes individually
* @param {Object} rec - DrillOp record
* @param {Function} onProgress - callback function to report progress
* @returns {Array} list of hole centers as objects with `x`, `y`, `z`, `depth`, and `selected` properties.
*/
export async function holes(settings, widget, individual, rec, onProgress) {
let { tool, mark, precision } = rec //TODO: display some visual difference if mark is selected
let toolDiam = new Tool(settings, tool).fluteDiameter()
let diam = individual ? 1 : toolDiam; // sets default diameter when select individual used
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let proc = settings.process,
stock = settings.stock || {},
isIndexed = proc.camStockIndexed,
track = widget.track,
{ camZTop, camZBottom, camZThru } = proc,
// widget top z as defined by setTopz()
wztop = track.top,
// distance between top of part and top of stock
ztOff = isIndexed ? 0 : (stock.z - wztop),
// distance between bottom of part and bottom of stock
zbOff = isIndexed ? 0 : (wztop - track.box.d),
// defined z bottom offset by distance to stock bottom
// keeps the z bottom relative to the part when z align changes
zBottom = isIndexed ? camZBottom : camZBottom - zbOff;
let slicerOpts = { flatoff: 0.001 }
let slicer = new cam_slicer(widget, slicerOpts);
let zFlats = Object.keys(slicer.zFlat).map(Number).map(z => [z, z - 0.002]).flat()
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precision = Math.max(0, precision)
let intervals = (precision == 0) ? [] : slicer.interval(
precision,
{
fit: false, off: -0.01, flats: true
}
)
let zees = [...zFlats, ...intervals]
let indices = [...new Set(zees
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.map(kv => parseFloat(kv).round(5))
.filter(z => z !== null)
)]
let centerDiff = diam * 0.1,
area = (diam / 2) * (diam / 2) * Math.PI,
circles = [],
slices = [];
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function onEach(slice) {
slices.push(slice);
}
let opts = { each: onEach, progress: (num, total) => onProgress(num / total * 0.5, "slice") };
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await slicer.slice(indices, opts);
let shadowedDrills = false;
// console.log("slices",slices)
for (let [i, slice] of slices.entries()) {
for (let top of slice.tops) {
// console.log("slicing",slice.z,top)
slice.shadow = computeShadowAt(widget, slice.z, 0)
let inner = top.inner;
if (!inner) { //no holes
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continue;
}
for (let poly of inner) {
if (poly.points.length < 7) continue;
let center = poly.calcCircleCenter();
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center.area = poly.area();
center.overlapping = [center]
center.depth = 0;
// console.log("center",center)
if (poly.circularity() < 0.985) {
// if not circular, don't add to holes
continue;
}
if (center.isInPolygon(slice.shadow)) {
// if shadowed, don't add, and inform client
shadowedDrills = true;
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continue;
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}
let overlap = false;
for (let [i, circle] of circles.entries()) {
let dist = circle.distTo2D(center)
// //if on the same xy point,
if (dist <= centerDiff) {
// console.log("overlap",center,circle);
circle.overlapping.push(center);
// if overlapping, don't add and continue
overlap = true;
continue;
}
}
if (!overlap) circles.push(center);
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}
}
onProgress(0.5 + (i / slices.length * 0.25), "recognize circles")
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}
let drills = []
for (let [i, c] of circles.entries()) {
let overlapping = c.overlapping
let last = overlapping.shift();
while (overlapping.length) {
let circ = overlapping.shift();
let aveArea = (circ.area + last.area) / 2;
let areaDelta = Math.abs(circ.area - last.area)
if (areaDelta < aveArea * 0.05) { // if area delta less than 5% of average area
//keep top circle selected
last.depth = last.z - circ.z;
} else { // if not the same area
//push and move on
drills.push(last);
last = circ;
}
}
if (last.depth != 0) drills.push(last) //add last circle
onProgress(0.75 + (i / circles.length * 0.25), "assemble holes")
}
drills.forEach(h => {
if (rec.fromTop) {
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// set z top if selected
h.depth += wztop - h.z
h.z = wztop
}
delete h.overlapping //for encoding
h.diam = toolDiam // for mesh generation
h.selected = (!individual && Math.abs(h.area - area) <= area * 0.05); //for same size selection
})
// console.log("unfiltered circles",circles)
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// console.log("drills",drills)
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drills = drills.filter(drill => drill.depth > 0)
widget.shadowedDrills = shadowedDrills
widget.drills = drills;
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return drills;
}
function cutTabs(tabs, offset, z, inter) {
tabs = tabs.filter(tab => z < tab.pos.z + tab.dim.z / 2).map(tab => tab.off).flat();
return cutPolys(tabs, offset, z, false);
}
function cutPolys(polys, offset, z, inter) {
let noff = [];
offset.forEach(op => noff.appendAll(op.cut(POLY.union(polys, 0, true), inter)));
return healPolys(noff);
}
function contourPolys(widget, polys) {
const raycaster = new THREE.Raycaster();
raycaster.ray.direction.set(0, 0, -1); // ray pointing down Z
for (let poly of polys) {
for (let point of poly.points) {
raycaster.ray.origin.set(point.x, point.y, 10000);
const intersects = raycaster.intersectObject(widget.mesh, false);
const firstHit = intersects[0] || null;
if (firstHit) point.z = firstHit.point.z;
}
}
}
function healPolys(noff) {
for (let p of noff) {
if (p.appearsClosed()) {
p.points.pop();
p.setClosed();
}
}
if (noff.length > 1) {
let heal = 0;
// heal/rejoin open segments that share endpoints
outer: for (; ; heal++) {
let ntmp = noff, tlen = ntmp.length;
for (let i = 0; i < tlen; i++) {
let s1 = ntmp[i];
if (!s1) continue;
for (let j = i + 1; j < tlen; j++) {
let s2 = ntmp[j];
if (!s2) continue;
// require polys at same Z to heal
if (Math.abs(s1.getZ() - s2.getZ()) > 0.01) {
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continue;
}
if (!(s1.open && s2.open)) continue;
if (s1.last().isMergable2D(s2.first())) {
s1.addPoints(s2.points.slice(1));
ntmp[j] = null;
continue outer;
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}
if (s2.last().isMergable2D(s1.first())) {
s2.addPoints(s1.points.slice(1));
ntmp[i] = null;
continue outer;
}
if (s1.first().isMergable2D(s2.first())) {
s1.reverse();
s1.addPoints(s2.points.slice(1));
ntmp[j] = null;
continue outer;
}
if (s1.last().isMergable2D(s2.last())) {
s2.reverse();
s1.addPoints(s2.points.slice(1));
ntmp[j] = null;
continue outer;
}
}
}
break;
}
if (heal > 0) {
// cull nulls
noff = noff.filter(o => o);
}
// close poly if head meets tail
for (let poly of noff) {
if (poly.open && poly.first().isMergable2D(poly.last())) {
poly.points.pop();
poly.open = false;
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}
}
}
return noff;
}
// union triangles > z (opt cap < ztop) into polygon(s)
export function computeShadowAt(widget, z, ztop) {
const geo = widget.cache.geo;
const length = geo.length;
// cache faces with normals up
if (!widget.cache.shadow) {
const faces = [];
for (let i = 0, ip = 0; i < length; i += 3) {
const a = new THREE.Vector3(geo[ip++], geo[ip++], geo[ip++]);
const b = new THREE.Vector3(geo[ip++], geo[ip++], geo[ip++]);
const c = new THREE.Vector3(geo[ip++], geo[ip++], geo[ip++]);
const n = THREE.computeFaceNormal(a, b, c);
if (n.z > 0.001) {
faces.push(a, b, c);
// faces.push(newPoint(...a), newPoint(...b), newPoint(...c));
}
}
widget.cache.shadow = faces;
}
const found = [];
const faces = widget.cache.shadow;
const { checkOverUnderOn, intersectPoints } = cam_slicer;
for (let i = 0; i < faces.length;) {
const a = faces[i++];
const b = faces[i++];
const c = faces[i++];
let where = undefined;
if (ztop && a.z > ztop && b.z > ztop && c.z > ztop) {
// skip faces over top threshold
continue;
}
if (a.z < z && b.z < z && c.z < z) {
// skip faces under threshold
continue;
} else if (a.z > z && b.z > z && c.z > z) {
found.push([a, b, c]);
} else {
// check faces straddling threshold
const where = { under: [], over: [], on: [] };
checkOverUnderOn(newPoint(a.x, a.y, a.z), z, where);
checkOverUnderOn(newPoint(b.x, b.y, b.z), z, where);
checkOverUnderOn(newPoint(c.x, c.y, c.z), z, where);
if (where.on.length === 0 && (where.over.length === 2 || where.under.length === 2)) {
// compute two point intersections and construct line
let line = intersectPoints(where.over, where.under, z);
if (line.length === 2) {
if (where.over.length === 2) {
found.push([where.over[1], line[0], line[1]]);
found.push([where.over[0], where.over[1], line[0]]);
} else {
found.push([where.over[0], line[0], line[1]]);
}
} else {
console.log({ msg: "invalid ips", line: line, where: where });
}
}
}
}
let polys = found.map(a => {
return newPolygon()
.add(a[0].x, a[0].y, a[0].z)
.add(a[1].x, a[1].y, a[1].z)
.add(a[2].x, a[2].y, a[2].z);
});
polys = POLY.union(polys, 0, true);
return polys;
}