add shadow docs, add ztop limit to pocket and trace
This commit is contained in:
parent
a6675efbb4
commit
a48b0f1d80
7 changed files with 138 additions and 41 deletions
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@ -160,6 +160,12 @@ function inRange(value, min, max) {
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}
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function round(v, zeros) {
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if (typeof v === 'object') {
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for (let [key,val] of Object.entries(v)) {
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v[key] = round(val);
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}
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return v;
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}
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const prec = zeros !== undefined ? zeros : round_decimal_precision;
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if (prec === 0) return v | 0;
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let pow = Math.pow(10, prec);
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@ -23,6 +23,7 @@ let isAnimate,
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isIndexed,
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isParsed,
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camStock,
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camZTop,
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camZBottom,
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current,
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currentIndex,
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@ -1281,6 +1282,10 @@ CAM.init = function(kiri, api) {
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return current.device.spindleMax > 0;
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}
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function zTop() {
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return API.conf.get().process.camZTop > 0;
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}
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function zBottom() {
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return API.conf.get().process.camZBottom > 0;
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}
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@ -1318,7 +1323,6 @@ CAM.init = function(kiri, api) {
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voids: 'camRoughVoid',
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flats: 'camRoughFlat',
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inside: 'camRoughIn',
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top: 'camRoughTop'
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}).inputs = {
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tool: UC.newSelect(LANG.cc_tool, {}, "tools"),
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sep: UC.newBlank({class:"pop-sep"}),
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@ -1334,7 +1338,6 @@ CAM.init = function(kiri, api) {
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all: UC.newBoolean(LANG.cr_clst_s, undefined, {title:LANG.cr_clst_l, show:hasIndexing}),
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voids: UC.newBoolean(LANG.cr_clrp_s, undefined, {title:LANG.cr_clrp_l}),
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flats: UC.newBoolean(LANG.cr_clrf_s, undefined, {title:LANG.cr_clrf_l}),
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top: UC.newBoolean(LANG.cr_clrt_s, undefined, {title:LANG.cr_clrt_l}),
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inside: UC.newBoolean(LANG.cr_olin_s, undefined, {title:LANG.cr_olin_l})
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};
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@ -1876,9 +1879,11 @@ function updateStock() {
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}
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if (!isCamMode) {
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SPACE.world.remove(camZTop);
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SPACE.world.remove(camZBottom);
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SPACE.world.remove(camStock);
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camStock = null;
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camZTop = null;
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camZBottom = null;
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return;
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}
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@ -1941,6 +1946,32 @@ function updateStock() {
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camStock = null;
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}
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SPACE.world.remove(camZTop);
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if (process.camZTop && widgets.length) {
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let max = { x, y, z };
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for (let w of widgets) {
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max.x = Math.max(max.x, w.track.box.w);
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max.y = Math.max(max.y, w.track.box.h);
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max.z = Math.max(max.z, w.track.box.d);
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}
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let geo = new THREE.PlaneGeometry(max.x, max.y);
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let mat = new THREE.MeshBasicMaterial({
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color: 0x777777,
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opacity: 0.55,
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transparent: true,
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side:THREE.DoubleSide
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});
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camZTop = new THREE.Mesh(geo, mat);
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camZTop._max = max;
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camZTop.renderOrder = 1;
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camZTop.position.x = center.x;
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camZTop.position.y = center.y;
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camZTop.position.z = process.camZTop;
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SPACE.world.add(camZTop);
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} else {
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camZTop = undefined;
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}
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SPACE.world.remove(camZBottom);
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if (process.camZBottom && widgets.length) {
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let max = { x, y, z };
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@ -171,17 +171,19 @@ class OpRough extends CamOp {
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async slice(progress) {
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let { op, state } = this;
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let { settings, widget, slicer, addSlices, unsafe, color } = state;
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let { settings, slicer, addSlices, unsafe, color } = state;
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let { updateToolDiams, thruHoles, tabs, cutTabs, cutPolys } = state;
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let { tshadow, shadowTop, ztOff, zBottom, zThru, zMax, shadowAt, isIndexed } = state;
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let { ztOff, zBottom, zThru, zMax, shadowAt, isIndexed} = state;
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let { workarea } = state;
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let { process, stock } = settings;
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if (op.down <= 0) {
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throw `invalid step down "${op.down}"`;
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}
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console.log({ rough: workarea, shadow: state.shadow });
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let roughIn = op.inside;
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let roughTop = op.top;
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let roughDown = op.down;
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let roughLeave = op.leave || 0;
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let roughLeaveZ = op.leavez || 0;
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@ -189,9 +191,11 @@ class OpRough extends CamOp {
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let toolDiam = new CAM.Tool(settings, op.tool).fluteDiameter();
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let trueShadow = process.camTrueShadow === true;
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// create facing slices
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if (roughTop) {
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let shadow = tshadow.clone();
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updateToolDiams(toolDiam);
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// clear the stock above the area to be roughed out
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{
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let shadow = state.shadow.base.clone();
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let step = toolDiam * op.step;
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let inset = roughStock ?
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POLY.offset([ newPolygon().centerRectangle(stock.center, stock.x, stock.y) ], step) :
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@ -210,7 +214,7 @@ class OpRough extends CamOp {
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let camFaces = this.camFaces = [];
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let zstart = zMax + ztOff - zstep;
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for (let z = zstart; zsteps > 0; zsteps--) {
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let slice = shadowTop.slice.clone(false);
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let slice = newSlice();
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slice.z = z;
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slice.camLines = POLY.setZ(facing.clone(true), slice.z + roughLeaveZ);
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slice.output()
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@ -223,16 +227,17 @@ class OpRough extends CamOp {
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}
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// create roughing slices
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updateToolDiams(toolDiam);
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let flats = [];
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let shadow = [];
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let slices = [];
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let indices = slicer.interval(roughDown, {
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down: true, min: 0, fit: true, off: 0.01
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});
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// shift out first (top-most) slice
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indices.shift();
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// find flats and add to indices for slicing
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if (op.flats) {
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let flatArea = (Math.PI * (toolDiam/2) * (toolDiam/2)) / 2;
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let flats = Object.entries(slicer.zFlat)
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@ -278,11 +283,8 @@ class OpRough extends CamOp {
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// exclude flats injected to complete shadow
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return;
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}
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// data.shadow = trueShadow ? CAM.shadowAt(widget, data.z) : shadow.clone(true);
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data.shadow = trueShadow ? shadowAt(data.z) : shadow.clone(true);
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data.slice.shadow = data.shadow;
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// data.slice.tops[0].inner = data.shadow;
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// data.slice.tops[0].inner = POLY.setZ(tshadow.clone(true), data.z);
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slices.push(data.slice);
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progress(0.25 + 0.25 * (++cnt / tot));
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}, progress: (index, total) => {
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@ -291,9 +293,9 @@ class OpRough extends CamOp {
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} });
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if (trueShadow) {
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shadow = tshadow.clone(true);
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shadow = state.shadow.base.clone(true);
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} else {
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shadow = POLY.union(shadow.appendAll(shadowTop.tops), 0.01, true);
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shadow = POLY.union(shadow.appendAll(state.shadow.base), 0.01, true);
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}
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// inset or eliminate thru holes from shadow
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@ -301,10 +303,6 @@ class OpRough extends CamOp {
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thruHoles.forEach(hole => {
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shadow = shadow.map(p => {
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if (p.isEquivalent(hole)) {
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// eliminate thru holes when roughing voids enabled
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// if (op.voids) {
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// return undefined;
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// }
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let po = POLY.offset([p], -(toolDiam / 2 + roughLeave + 0.01));
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return po ? po[0] : undefined;
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} else {
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@ -314,6 +312,7 @@ class OpRough extends CamOp {
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});
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shadow = POLY.nest(shadow);
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if (op.voids) {
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// eliminate voids from shadow when "clear voids" enables
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for (let s of shadow) s.inner = undefined;
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}
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@ -442,6 +441,7 @@ class OpRough extends CamOp {
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setTool(op.tool, op.rate, op.plunge);
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setSpindle(op.spindle);
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// output the clearing of stock above roughing
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for (let slice of (camFaces || [])) {
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const level = [];
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for (let poly of slice.camLines) {
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@ -463,6 +463,7 @@ class OpRough extends CamOp {
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newLayer();
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}
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// output the roughing passes
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setPrintPoint(printPoint);
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sliceOutput(sliceOut, {
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cutdir,
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@ -481,7 +482,7 @@ class OpOutline extends CamOp {
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async slice(progress) {
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let { op, state } = this;
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let { settings, widget, slicer, addSlices, tshadow, thruHoles, unsafe, color } = state;
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let { updateToolDiams, zThru, zBottom, shadowTop, tabs, cutTabs, cutPolys } = state;
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let { updateToolDiams, zThru, zBottom, tabs, cutTabs, cutPolys } = state;
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let { zMax, ztOff } = state;
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let { process, stock } = settings;
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@ -540,7 +541,7 @@ class OpOutline extends CamOp {
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tot = total;
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progress((index / total) * 0.5);
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} });
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shadow = POLY.union(shadow.appendAll(shadowTop.tops), 0.01, true);
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shadow = POLY.union(shadow.appendAll(state.shadow.base), 0.01, true);
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// start slices at top of stock when `clear top` enabled
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if (op.top) {
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@ -948,7 +949,7 @@ class OpTrace extends CamOp {
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async slice(progress) {
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let { op, state } = this;
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let { tool, rate, down, plunge, offset, offover, thru } = op;
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let { settings, widget, addSlices, zMax, zTop, zThru, tabs } = state;
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let { settings, widget, addSlices, zThru, tabs, workarea } = state;
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let { updateToolDiams, cutTabs, cutPolys, healPolys, color } = state;
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let { process, stock } = settings;
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let { camStockClipTo, camZBottom } = process;
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@ -956,6 +957,7 @@ class OpTrace extends CamOp {
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throw 'trace op not supported with indexed stock';
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}
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// generate tracing offsets from chosen features
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let zTop = workarea.top_z;
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let sliceOut = this.sliceOut = [];
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let areas = op.areas[widget.id] || [];
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let camTool = new CAM.Tool(settings, tool);
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@ -1002,7 +1004,7 @@ class OpTrace extends CamOp {
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slice.camLines = cutPolys([stockRect], slice.camLines, z, true);
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}
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slice.output()
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.setLayer("follow", {line: color}, false)
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.setLayer("trace follow", {line: color}, false)
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.addPolys(slice.camLines)
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}
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function clearZ(polys, z, down) {
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@ -1023,7 +1025,7 @@ class OpTrace extends CamOp {
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}
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POLY.setWinding(slice.camLines, cutdir, false);
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slice.output()
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.setLayer("clear", {line: color}, false)
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.setLayer("trace clear", {line: color}, false)
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.addPolys(slice.camLines)
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}
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}
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@ -1185,8 +1187,8 @@ class OpPocket extends CamOp {
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const debug = false;
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let { op, state } = this;
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let { tool, rate, down, plunge, expand, contour, smooth, tolerance } = op;
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let { settings, widget, addSlices, zTop, zBottom, zThru, tabs, color } = state;
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let { updateToolDiams, cutTabs, cutPolys, healPolys, shadowAt } = state;
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let { settings, widget, addSlices, zBottom, zThru, tabs, color } = state;
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let { updateToolDiams, cutTabs, cutPolys, healPolys, shadowAt, workarea } = state;
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let { process, stock } = settings;
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// generate tracing offsets from chosen features
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let sliceOut;
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@ -1196,6 +1198,7 @@ class OpPocket extends CamOp {
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let toolOver = toolDiam * op.step;
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let cutdir = process.camConventional;
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let engrave = contour && op.engrave;
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let zTop = workarea.top_z;
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if (contour) {
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down = 0;
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this.topo = await CAM.Topo({
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@ -1230,7 +1233,7 @@ class OpPocket extends CamOp {
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return slice;
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}
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function clearZ(polys, z, down) {
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console.log({ clearZ: polys });
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// console.log({ clearZ: polys });
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if (down) {
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// adjust step down to a value <= down that
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// ends on the lowest z specified
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@ -1720,6 +1723,18 @@ class OpXRay extends CamOp {
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}
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}
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/**
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* Computes the Part "shadow" and attaches relevant data to the "state" object
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*
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* The part shadow consists of top-cown layers at which the polygon shadow changes
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* shape. For curved or sloped surfaces, this is approximated and paths that clip
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* to it should use the next lower layer from current Z to ensure no part collisions.
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*
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* The shadow at each layer is computed by top-down unioning the part outline with
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* the shadow from the layer above.
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*
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* This operation is injected at the start of the operation chain before processing.
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*/
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class OpShadow extends CamOp {
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constructor(state, op) {
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super(state, op);
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@ -1738,7 +1753,9 @@ class OpShadow extends CamOp {
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let tslices = [];
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let tshadow = [];
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let tzindex = slicer.interval(minStepDown, { fit: true, off: 0.01, down: true, flats: true });
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let tzindex = slicer.interval(minStepDown, {
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fit: true, off: 0.01, down: true, flats: true
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});
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let skipTerrain = unsafe;
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if (skipTerrain) {
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@ -1749,10 +1766,14 @@ class OpShadow extends CamOp {
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let lsz; // only shadow up to bottom of last shadow for progressive union
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let cnt = 0;
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let tot = 0;
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// terrain is the "shadow stack" where index 0 = top of part
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// thus array.length -1 = bottom of part
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let terrain = await slicer.slice(tzindex, { each: data => {
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let shadow = trueShadow ? shadowAt(data.z, lsz) : [];
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tshadow = POLY.union(tshadow.slice().appendAll(data.tops).appendAll(shadow), 0.01, true);
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tslices.push(data.slice);
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// capture current shadow for this slice
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data.slice.shadow = tshadow;
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if (false) {
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const slice = data.slice;
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@ -1787,14 +1808,23 @@ class OpShadow extends CamOp {
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throw `invalid widget shadow`;
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}
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state.shadowTop = terrain[terrain.length - 1];
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// TODO: deprecate use of separate shadow vars in state
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state.center = tshadow[0].bounds.center();
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state.tshadow = tshadow; // true shadow (bottom of part)
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state.terrain = terrain; // stack of shadow slices with tops
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state.tslices = tslices;
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state.tshadow = tshadow; // true shadow (base of part)
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state.terrain = terrain; // stack of shadow slices stored in tops
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state.tslices = tslices; // raw slicer 'data' layer outputs
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state.skipTerrain = skipTerrain;
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// identify through holes
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// TODO: refactor ops to use a unified shadow object
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state.shadow = {
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base: tshadow, // computed shadow union at base of part
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stack: terrain, // stack of shadow slices
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slices: tslices, // raw slicer 'data' objects
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skip: skipTerrain
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};
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// identify through holes which are inner/child polygons
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// on the bottom-most layer of the shadow stack (tshadow, index == 0)
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state.thruHoles = tshadow.map(p => p.inner || []).flat();
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}
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}
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@ -12,6 +12,7 @@
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gapp.register("kiri-mode.cam.slice", (root, exports) => {
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const { base, kiri } = root;
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const { util } = base;
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const { driver, newSlice, setSliceTracker } = kiri;
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const { polygons, newPoint, newPolygon } = base;
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const { CAM } = driver;
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@ -35,6 +36,7 @@ CAM.slice = async function(settings, widget, onupdate, ondone) {
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sliceAll = widget.slices = [],
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bounds = widget.getBoundingBox(),
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track = widget.track,
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{ camZTop, camZBottom, camZThru } = proc,
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// widget top z as defined by setTopz()
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wztop = track.top,
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// distance between top of part and top of stock
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@ -43,11 +45,11 @@ CAM.slice = async function(settings, widget, onupdate, ondone) {
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zbOff = isIndexed ? 0 : (wztop - track.box.d),
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// defined z bottom offset by distance to stock bottom
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// keeps the z bottom relative to the part when z align changes
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zBottom = isIndexed ? proc.camZBottom : proc.camZBottom - zbOff,
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zBottom = isIndexed ? camZBottom : camZBottom - zbOff,
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// greater of widget bottom and z bottom
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zMin = isIndexed ? bounds.min.z : Math.max(bounds.min.z, zBottom),
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zMax = bounds.max.z,
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zThru = proc.camZBottom ? 0 : (proc.camZThru || 0),
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zThru = camZBottom ? 0 : (camZThru || 0),
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zTop = zMax + ztOff,
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minToolDiam = Infinity,
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maxToolDiam = -Infinity,
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@ -57,7 +59,30 @@ CAM.slice = async function(settings, widget, onupdate, ondone) {
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unsafe = proc.camExpertFast,
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units = settings.controller.units === 'in' ? 25.4 : 1,
|
||||
axisRotation,
|
||||
axisIndex;
|
||||
axisIndex,
|
||||
// new work area tracking
|
||||
part_size = bounds.dim,
|
||||
bottom_gap = zbOff,
|
||||
bottom_part = 0,
|
||||
bottom_stock = -bottom_gap,
|
||||
bottom_thru = zThru,
|
||||
bottom_z = (camZBottom ? bottom_stock + proc.camZBottom : bottom_part) - bottom_thru,
|
||||
top_stock = zTop,
|
||||
top_part = zMax,
|
||||
top_gap = ztOff,
|
||||
top_z = camZTop ? bottom_stock + camZTop : top_stock,
|
||||
workarea = util.round({
|
||||
top_stock,
|
||||
top_part,
|
||||
top_z,
|
||||
bottom_stock,
|
||||
bottom_part,
|
||||
bottom_z
|
||||
}, 3);
|
||||
|
||||
console.table({ workarea });
|
||||
// console.table({ part_size });
|
||||
// console.table({ stock });
|
||||
|
||||
if (tabs) {
|
||||
// make tab polygons
|
||||
|
|
@ -65,7 +90,7 @@ CAM.slice = async function(settings, widget, onupdate, ondone) {
|
|||
let zero = newPoint(0,0,0);
|
||||
let point = newPoint(tab.pos.x, tab.pos.y, tab.pos.z);
|
||||
let poly = newPolygon().centerRectangle(zero, tab.dim.x, tab.dim.y);
|
||||
let tslice = newSlice(0);
|
||||
// let tslice = newSlice(0);
|
||||
let m4 = new THREE.Matrix4().makeRotationFromQuaternion(
|
||||
new THREE.Quaternion(tab.rot._x, tab.rot._y, tab.rot._z, tab.rot._w)
|
||||
);
|
||||
|
|
@ -202,7 +227,8 @@ CAM.slice = async function(settings, widget, onupdate, ondone) {
|
|||
zTop,
|
||||
unsafe,
|
||||
color,
|
||||
dark
|
||||
dark,
|
||||
workarea
|
||||
};
|
||||
|
||||
let opList = [
|
||||
|
|
@ -279,7 +305,7 @@ CAM.slice = async function(settings, widget, onupdate, ondone) {
|
|||
|
||||
// add shadow perimeter to terrain to catch outside moves off part
|
||||
let tabpoly = tabs ? tabs.map(tab => tab.poly) : [];
|
||||
let allpoly = POLY.union([...state.shadowTop.tops, ...tabpoly, ...state.shadowTop.slice.shadow], 0, true);
|
||||
let allpoly = POLY.union([...state.shadow.base, ...tabpoly], 0, true);
|
||||
let shadowOff = maxToolDiam < 0 ? allpoly :
|
||||
POLY.offset(allpoly, [minToolDiam/2,maxToolDiam/2], { count: 2, flat: true, minArea: 0 });
|
||||
state.terrain.forEach(level => level.tops.appendAll(shadowOff));
|
||||
|
|
|
|||
|
|
@ -547,6 +547,7 @@ const conf = exports({
|
|||
camOriginTop: true,
|
||||
camZAnchor: "middle",
|
||||
camZOffset: 0,
|
||||
camZTop: 0,
|
||||
camZBottom: 0,
|
||||
camZClearance: 1,
|
||||
camZThru: 0,
|
||||
|
|
|
|||
|
|
@ -1207,6 +1207,7 @@ gapp.register("kiri.init", (root, exports) => {
|
|||
_____: newGroup(LANG.cc_menu, $('cam-limits'), { modes:CAM, driven, separator }),
|
||||
camZAnchor: newSelect(LANG.ou_zanc_s, {title: LANG.ou_zanc_l, action:zAnchorSave, show:() => !ui.camStockIndexed.checked}, "zanchor"),
|
||||
camZOffset: newInput(LANG.ou_ztof_s, {title:LANG.ou_ztof_l, convert:toFloat, units:true}),
|
||||
camZTop: newInput(LANG.ou_ztop_s, {title:LANG.ou_ztop_l, convert:toFloat, units:true, trigger: true}),
|
||||
camZBottom: newInput(LANG.ou_zbot_s, {title:LANG.ou_zbot_l, convert:toFloat, units:true, trigger: true}),
|
||||
camZThru: newInput(LANG.ou_ztru_s, {title:LANG.ou_ztru_l, convert:toFloat, bound:bound(0.0,100), units:true, show:() => { return ui.camZBottom.value == 0 }}),
|
||||
camZClearance: newInput(LANG.ou_zclr_s, {title:LANG.ou_zclr_l, convert:toFloat, bound:bound(0.01,100), units:true}),
|
||||
|
|
|
|||
|
|
@ -735,8 +735,10 @@ self.kiri.lang['en-us'] = {
|
|||
ou_zanc_l: ["controls the position of the part","when stock Z exceeds part Z"],
|
||||
ou_ztof_s: "z offset",
|
||||
ou_ztof_l: ["offset z anchor","in workspace units"],
|
||||
ou_ztop_s: "z top",
|
||||
ou_ztop_l: ["offset from stock bottom","to set start of cutting depth","in workspace units","* Pocket & Trace ONLY *"],
|
||||
ou_zbot_s: "z bottom",
|
||||
ou_zbot_l: ["offset from part bottom","to limit cutting depth","in workspace units"],
|
||||
ou_zbot_l: ["offset from stock bottom","to limit cutting depth","in workspace units"],
|
||||
ou_zclr_s: "z clearance",
|
||||
ou_zclr_l: ["safe travel offset","from top of part","in workspace units"],
|
||||
ou_ztru_s: "z thru",
|
||||
|
|
|
|||
Loading…
Reference in a new issue