Commit graph

841 commits

Author SHA1 Message Date
Hakan Seven
6a3663b3f1 feat(ui): unified modal dispatch; migrate 4 dialogs (Plan B)
Replace the per-dialog open flag with a single `active_modal:
Option<ModalKind>` and one `CloseModal` message. view_main matches it to
render the open dialog as an in-canvas modal.

Migrated off OS windows: About (content-sized), Shortcuts, Plugin
Manager and the Update notice (the latter three keep a bounded size via
a wrapping container, since their lists/scroll need defined bounds).

Native + web build; 75 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 19:07:25 +03:00
Hakan Seven
e6213eafbb feat(ui): shared in-canvas modal overlay; migrate About (Plan B)
Start Plan B — replace the daemon's pop-up OS windows with in-canvas
modal overlays so dialogs work identically on native (one main window)
and web (canvas only).

- New `ui::modal::modal(base, content, on_close)`: dims the view behind
  a backdrop that blocks clicks but does NOT dismiss, frames the content,
  and adds a top-right ✕ as the sole close affordance. Sizes to the
  content (no `Fill`), so dialogs shrink to fit.
- view_main stacks the active modal on top, so both run paths show it.
- Migrate About as the pilot: `about_open` bool + AboutOpen/AboutClose
  instead of an OS window; About's view shrinks to content.

Remaining dialogs migrate to the same pattern next. Native + 75 tests OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 18:59:13 +03:00
Hakan Seven
9d378a0533 feat(wasm): save files from the browser
Wire up save for the web build:

- `io::save_to_bytes`: serialize a document to a byte buffer (DXF via
  write_to_vec, DWG via write_to_writer over a Cursor).
- `io::download_web`: browser save dialog → write bytes (triggers a
  download).
- Save and Save As on wasm both go through a new `web_save` helper:
  serialize the active tab and offer a download (no persistent path or
  in-app save dialog on the web). Format follows the tab name's
  extension, defaulting to DWG. Result reported via `WebSaveResult`.

Native build + 75 tests unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 18:20:22 +03:00
Hakan Seven
1ab892c635
Merge pull request #105 from KarimJerbi/rectang-suppress-ortho
Temporarily suppress Ortho mode during RECTANG commands
2026-06-16 18:17:18 +03:00
Hakan Seven
6996343e84 feat(wasm): open files in the browser
Wire up file open for the web build:

- `io::pick_and_load_web`: browser file picker → read bytes → parse via
  `load_bytes` → build caches, returning the same payload as the native
  loader so it feeds the shared `Message::FileOpened` handler.
- `Message::OpenFile` cfg-dispatches: native picks a path then loads on a
  worker thread; web picks + parses in one async step. The web branch also
  sets `opening` (the handler drops results when no open is in progress).
- Disable the cosmic-text shaping / fallback paths on wasm: the web has no
  system fonts, so cosmic-text panics with "no default font found". LFF
  stroke fonts (embedded) still render; LFF-missing glyphs are skipped.

Native build + 75 tests unchanged. Hatches still don't draw on the web.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 18:08:57 +03:00
Hakan Seven
c49ad887b8 fix(wasm): make the web build actually run in the browser
With the wasm bundle building, get it rendering in a browser:

- Enable iced `webgl` so wgpu uses WebGL2 where WebGPU is absent
  (e.g. Firefox by default), and `fira-sans` so UI text has an
  embedded font (the web has no system fonts) — without it every
  label was blank.
- Replace `std::time::Instant` with `iced::time::Instant` (web-safe);
  `Instant::now()` panics ("time not implemented") on wasm and crashed
  at boot via the command line.
- Skip the batched-hatch pipeline on wasm: its bind group needs
  vertex-stage storage buffers, which WebGL2 lacks (validation error
  on "New drawing"). Fields become Option; upload/draw guard on them.
  Hatches don't draw on the web for now; everything else does.
- Fix the trunk feature flag (`data-cargo-no-default-features`) and
  ignore the `dist/` build output.

Native build + 75 tests unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 17:53:56 +03:00
Hakan Seven
f2c4a1736a feat(wasm): load_bytes — parse CAD documents from memory
Add a cross-platform `io::load_bytes(name, bytes)` that parses DWG/DXF
from an in-memory buffer via acadrust's stream readers (Cursor), picking
the format from the name's extension. This is the foundation for opening
files on the web, where the browser delivers bytes rather than a path.

Native keeps the streaming `load_file` (lower memory on large drawings);
both share the post-load fixups. Builds on native and wasm.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 17:15:01 +03:00
Hakan Seven
9ca19a9db8 feat(wasm): sequential rayon shim for the web build
wasm32 has no threads, so rayon's global pool would panic at runtime.
Add `crate::par::prelude`: native re-exports `rayon::prelude`, wasm
provides sequential `std`-iterator equivalents (par_iter / into_par_iter
/ flat_map_iter over slices, Vec, HashMap, HashSet). All call sites now
`use crate::par::prelude::*;` instead of rayon directly.

- wire_gpu's rayon `reduce` (2-arg, no std equivalent) is cfg-split to
  a sequential flat_map concat on wasm.
- rayon moves to a non-wasm target dependency.

Native still runs in parallel; all 75 tests pass. wasm bin compiles.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 17:11:20 +03:00
Hakan Seven
157d54a4d4 feat(wasm): single-window web entry + trunk harness (issue #45)
The binary now compiles for wasm32 as a runnable web target:

- Split the main-window render into `view_main`, bypassing the
  multi-window id dispatch the browser cannot use.
- Add `run_web` / `boot_web`: a single-window `iced::application`
  entry for wasm (the browser canvas is the only window). Native
  keeps the multi-window `iced::daemon` via cfg-split in `main`.
- Add a `console_error_panic_hook` (wasm-only) for readable panics.
- Add `index.html` + `Trunk.toml` so `trunk serve` builds the wasm
  bundle (no-default-features → no solid3d) with COOP/COEP headers.

Native build and all 75 tests unchanged. Browser runtime (rayon
threads, canvas attach, real file I/O) is the next iteration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 13:16:35 +03:00
Hakan Seven
b2e20c95fe feat(wasm): compile the library for wasm32 (issue #45 groundwork)
First step toward a web build: the library now compiles for
wasm32-unknown-unknown with --no-default-features.

- Add a `solid3d` feature (default on) gating truck-meshalgo /
  truck-shapeops / lzma-sys. These pull vtkio → xz2 → lzma-sys (C),
  which cannot cross-compile to wasm. Without the feature the 3-D
  solid path (tessellation, booleans, ACIS import) becomes no-ops;
  2-D CAD is unaffected. Native builds keep the feature by default.
- Move native-only crates (ureq, open) to non-wasm target deps and
  add cfg shims: update-check is a no-op on wasm, and a new `sys`
  module provides open_url + handle_path (rfd FileHandle → PathBuf;
  synthesizes a name-based path on the web).

Native build + all 75 tests unchanged. Browser runtime wiring
(entry point, trunk, real file I/O) is a follow-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 13:01:19 +03:00
Karim Jerbi
a431e02378 Temporarily suppress Ortho mode during RECTANG commands 2026-06-16 09:53:32 +01:00
Hakan Seven
3666c7fa69 refactor(modules): rename home module to draw, restore first-tab order
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:49:14 +03:00
Hakan Seven
c6152ef705 refactor(scene): rename model_solid to solid_model
Match the `*_model` naming of the sibling render models (wire_model,
hatch_model, mesh_model, image_model). Also realign the related Scene
API for consistency: model_solids → solid_models, add_model_solid →
add_solid_model, register_model_solid → register_solid_model.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:39:31 +03:00
Hakan Seven
7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:33:46 +03:00
Hakan Seven
cd048165a9 feat(fonts): system TrueType support with shaping and fallback
Add a TrueType/OpenType render path alongside the LFF stroke engine so
users can pick fonts installed on their machine for text and MText.

- Discover system families via fontdb (sysfont) and list them in the
  text-style picker.
- Extract glyph outlines with ttf-parser, flattened into wire strokes
  normalized to the same 9-unit cap-height space as LFF glyphs.
- Shape runs with cosmic-text (ligatures, Arabic joining, kerning, bidi)
  plus automatic font fallback: a glyph missing from the chosen family
  is taken from another installed font.
- Unify both sources behind a single Face type; a shared run tokenizer
  drives the stroke (per-glyph) and shaped (TTF) renderers identically.
- Stroke fonts now fall back to a system TTF (cosmic-text picks it) for
  characters no LFF font covers, replacing the unicode/iso3098 chain.

Also trim the embedded LFF set from 47 to 26, keeping the AutoCAD-SHX
equivalents and dropping LibreCAD-only fonts now covered by TrueType.

LFF builtins keep priority over same-named system fonts so DXF text
renders identically across machines.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:18:17 +03:00
Hakan Seven
eff6c7c730 fix(command-line): uppercase only the command verb, not arguments
submit() uppercased the entire typed line, mangling case-sensitive arguments
(file paths on case-sensitive filesystems, identifiers, plugin command args) on
Linux/macOS. Uppercase only the first token; verbs still match and each
sub-command handler already re-uppercases its own keywords.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 04:46:27 +03:00
Hakan Seven
1d4243ba7e chore(release): bump to 0.5.7
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 04:30:27 +03:00
Hakan Seven
e7afe35d62 feat(packaging): desktop shortcut, icon-cache refresh, checksums, AppStream
Windows installer:
- Optional Desktop shortcut feature (default on, deselectable) via a switch to
  the WixUI_FeatureTree UI.
- Refresh the shell after install (ie4uinit -show) so .dwg/.dxf icons and
  associations appear without a reboot.
- Tidy the Add/Remove Programs entry: ARPNOREPAIR plus contact/update/comments
  metadata (Modify stays enabled for the feature tree).

Release workflow:
- Publish SHA256 sidecars for the AppImage, portable .exe, MSI and .dmg.

Linux:
- Ship an AppStream metainfo.xml for software-centre integration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 04:27:46 +03:00
Hakan Seven
084dfb1bdb fix(windows): embed the app icon into the .exe
The Windows executable carried no icon, so Explorer, the taskbar, the
Start-menu tile and file-association entries showed a generic icon. Embed
AppIcon.ico via winresource in build.rs, and generate the .ico from the logo
before the build (it was produced after the build, too late to embed). Local
and non-Windows builds skip the step when the .ico is absent.

Fixes #107.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 04:10:01 +03:00
Hakan Seven
6376080336 fix(properties): close the color dropdown on selection change and viewport click
The Properties color dropdown stayed open after deselecting, reselecting, or
clicking into the viewport. refresh_properties carried color_picker_open across
rebuilds, so a selection change never closed it; and a viewport press starts a
box selection, so it only closed on the second click. Stop preserving the
picker state across rebuilds and dismiss both color dropdowns on the first
viewport press.

Fixes #104.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 04:02:46 +03:00
Hakan Seven
25bf371290 fix(menu): close the main menu when opening a recent file
The recent-file buttons dispatched the open command without closing the app
menu, so it stayed open over the loaded drawing. Use CloseAppMenuAndRun so the
menu closes first, matching the other menu entries. Also commits the Cargo.lock
update from dropping iced's debug feature.

Fixes #103.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 03:51:45 +03:00
Hakan Seven
56a449e5ed fix(dynamic-input): free F12 by dropping iced's debug feature
The `debug` feature on iced installs a built-in F12 devtools hook that opens
the comet debugger (and prompts to install it when missing). That intercepted
F12 before OCS could toggle dynamic input. Drop the feature so F12 reaches the
app's own handler.

Fixes the F12 part of #101.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 03:46:24 +03:00
Hakan Seven
75168145b3 feat(arraypath): start the array from the path end nearest the pick
The travel direction of a path array now follows where the user clicks to
select the path: the array starts from the nearest end, so clicking near
either end picks the direction. A stored arc is always CCW regardless of how
it was drawn, so without this the array could run opposite to expectation.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 03:27:22 +03:00
Hakan Seven
cf6dd174fc fix(arraypath): correct arc paths and align items to the tangent
Path arrays along arc segments came out mirrored: the LwPolyline bulge
sampler placed the arc centre on the wrong side of the chord and ignored
the polyline normal. Sample bulge arcs through the canonical BulgeArc and
map OCS->WCS, matching the renderer. Sample standalone Arc/Circle paths via
their OCS basis too. Also align each copy to the path tangent (the first
item keeps its orientation), so items follow a curve instead of staying
upright.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 23:43:14 +03:00
Hakan Seven
e2be8197b4 feat(stretch): live ghost preview while dragging the new point
STRETCH now shows a live ghost where vertices inside the crossing window
follow the cursor and the rest stay anchored, instead of only a rubber-band
line. Add WireModel::stretched and pass the selection's wires into the
command.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 23:43:07 +03:00
Hakan Seven
8ab9bdfbe1 feat(scale): live ghost preview from the base point
SCALE now scales a live ghost by the cursor distance from the base point
right after the base is picked, instead of requiring a separate reference
pick before any preview appears. Type a factor for an exact scale, Enter
for the last factor, or R for the reference-length workflow (preserved).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 23:43:01 +03:00
Hakan Seven
e3e69ec152 feat(mirror): add erase-source prompt (keep mirrored copy by default)
MIRROR now asks "Erase source objects? [Yes/No] <No>" after the second
mirror-line point. No (default) keeps the original and adds a mirrored
copy; Yes flips the original in place. Make the BatchCopy command-line
message label-aware and singular/plural so MIRROR reports "1 copy".

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 23:42:54 +03:00
Hakan Seven
1a9844b134 feat(dynamic-input): shared angle reference + sign handling
Make angle display, sign and the polar guide reference part of the
common infrastructure instead of per-command logic:

- DynSpec.ref_point now drives the polar guide's reference direction, so
  the arc and value box can sweep from a command-defined reference (not
  just +X). LINE etc. keep +X by leaving it None.
- `dyn_display_angle_deg` is the single rule for how an angle reads: the
  unsigned magnitude of the short angle, so clockwise (cursor on the CW
  side of the reference) shows positive. Used by the generic value box,
  ROTATE and ARC.
- A typed angle committed via on_text_input is re-signed by the cursor's
  side relative to the reference (`dyn_sign_angle_text`), so commands
  receive an already-signed value and don't each implement it.

ROTATE: drop its own sweep arc (the polar guide draws it now, anchored at
the centre and swept from the reference); the rotation commits in the
dragged direction whether picked, typed or accepted with Enter.

ARC SCA/CSA: reference the start angle so the arc, sign and readout are
all relative to it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 23:03:08 +03:00
Hakan Seven
40a52cea79 fix(dynamic-input): offset the prompt/boxes off the crosshair evenly
The row layout sat flush against the cursor's horizontal axis. Place the
prompt one gap (the same as the horizontal offset) below the axis and the
value boxes a further gap below the prompt, so the block clears the
crosshair symmetrically.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 22:23:35 +03:00
Hakan Seven
9b07edb1b4 assets: update ellipse arc icon
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 22:04:07 +03:00
Hakan Seven
5128d94b2b feat(dynamic-input): ARC specs + ellipse-arc preview fixes
- ARC: per-step DynSpec for the typed-value modes — included-angle (SCA,
  CSA), chord length (SCL, CSL) and radius (SER) show their box and route
  the typed value through on_text_input via a new dyn_commit_as_text()
  hook; the angle box previews the live span. Point/3P/SCE steps stay on
  the legacy polar path.
- ARC + ellipse-arc: derive the previewed sweep direction from the swept
  angle with a ~10° tolerance and advance the reference only on a clear
  move, so small cursor jitter no longer flips the arc. Ellipse uses the
  parametric angle so a flat ellipse isn't sticky.
- Ellipse arc: the start-angle step now shows a line from the centre to
  the cursor (it only picks the start angle) instead of a misleading arc.
- Ellipse arc: use the same minor-axis direction (Z x major) as the
  rendered entity so the committed arc matches the preview instead of
  mirroring across the major axis.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 22:03:04 +03:00
Hakan Seven
e31dbcb5c4 feat(dynamic-input): per-step specs for rectangle, polygon and ellipse
Extend the DynSpec coverage and add the guides those commands need:

- Rectangle: two-corner enters width/height as unsigned magnitudes (the
  sign follows the cursor side, like the angle entry), drawn with the
  rectangle as the guide; rotated rectangle's height is a single distance
  measured square to the base edge (dimension line offset off the edge
  with extension lines); centre rectangle shows half-width/half-height.
- Polygon: inscribed/circumscribed vertex step shows radius + rotation.
- Ellipse: minor-axis step (all three modes) measures the half-length
  perpendicular to the major axis and draws that semi-axis from the
  centre; angle steps anchor their arc at the centre.

Adds DynGuide::Perp / PerpDim (perpendicular measure to a reference line)
and DynSpec::ref_point, plus Width/Height role handling (unsigned display,
cursor-signed commit) and diameter value scaling.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 18:46:34 +03:00
Hakan Seven
b0ee1c39bd feat(dynamic-input): per-step DynSpec framework + guide overhaul
Introduce a per-command, per-step dynamic-input description so each step
shows the value boxes and guide geometry that make sense for it, instead
of a one-size-fits-all distance/angle pair.

- command: add DynSpec{anchor, fields(role+label), guide}, DynRole
  (X/Y/Z/Distance/Angle/Radius/Diameter/Width/Height/Factor/Count with
  label + value scaling), DynGuide(None/Polar/AxisDelta/Radius/RectSides)
  and DynAnchor. New dyn_spec() trait method defaults to None so commands
  on the legacy dyn_field() path are unchanged.
- overlay: redraw the dynamic-input layer by guide — polar reference line
  + angle arc, single radius line, dotted axis legs, or a cursor row —
  and place each box by its role. Angle reads as the unsigned magnitude
  of the short arc; a typed polar angle takes the sign of the cursor side.
- app: route fields/guide/anchor through the tab; resolve points from the
  step anchor and de-scale typed values by role (typed diameter -> radius).
- circle: CR shows a radius value on one line to the cursor; CD shows the
  diameter (twice the cursor radius). No angle arc on radius steps.
- pline/mline: keep polar dynamic input on vertex steps that also accept
  keyword letters via point_step_accepts_keywords().

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 17:12:08 +03:00
Hakan Seven
18f1688486 Revert "fix(input): honor @ / # coordinate prefixes during dynamic input"
This reverts commit df616482e2.
2026-06-15 13:46:27 +03:00
Hakan Seven
df616482e2 fix(input): honor @ / # coordinate prefixes during dynamic input
While DYN fields were showing, a leading @ or # landed in the command
line but the following digits were captured by the focused DYN field,
splitting the value so the prefix never resolved. Treat a leading @ / #
as an escape: route the whole coordinate (digits and separators) to the
command line so the relative (@) / absolute (#) prefix works the same
whether DYN is on or off.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 13:31:25 +03:00
Hakan Seven
fbac39462e fix(input): command line coordinates are always absolute
A bare command-line coordinate followed the DYN setting, so with dynamic
input on it was treated as relative to the last point. AutoCAD keeps the
command line absolute regardless of DYN; only the DYN tooltip defaults to
relative. Resolve a bare command-line value as absolute and reserve
relative for the explicit `@` prefix (`#` still forces absolute). The DYN
tooltip path keeps its own relative-by-default behaviour.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 13:27:30 +03:00
Hakan Seven
540d5f7b78 fix(xclip): clip hatch fills and render nested-block hatches
Hatch fills render through the separate HatchModel pipeline, so the
block wire clip never touched them: hatches outside an XCLIP boundary
were still drawn. Clip each hatch boundary loop to the clip polygon
(Sutherland-Hodgman, even-odd islands preserved) when the insert carries
a spatial filter.

Also fix hatches inside the boundary that were never drawn: the hatch
collector exploded each insert only one level, so hatches nested in
sub-blocks were dropped entirely. Walk the full block tree (depth
guarded) so nested hatches render and clip like the rest.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 13:02:55 +03:00
Hakan Seven
dd1ec3ad40 feat(xclip): clip block references to their SPATIAL_FILTER boundary
Block references carrying an XCLIP spatial filter were drawn in full,
ignoring the clip boundary. Resolve the filter through the INSERT's
extension dictionary (ACAD_FILTER -> SPATIAL) and clip the expanded
block geometry to the boundary polygon: polylines are split into the
inside runs, fill triangles are clipped, and snap/key vertices outside
the boundary are dropped.

The boundary vertices live in the clip-definition space, so they are
placed with world = T_insert * (inverse_block_transform * vert); this
keeps the clip correct even when the insert was rescaled after the clip
was created. Bumps acadrust to the build that decodes SPATIAL_FILTER.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 12:29:10 +03:00
Hakan Seven
ec865a95aa feat(plugin): add a Plugin Manager window listing installed add-ons
Read-only inventory of the add-ons compiled into the build — name, version,
id, API level, description, command prefixes — built from the extracted
`ocs_plugin_api` manifest. Opened with the `PLUGINS` / `PLUGINMANAGER` command
or the Start-page "Plugins" button.

Adds `installed_manifests()` to the plugin registry and wires the window the
same way as the existing About / Shortcuts windows.

Part of #100 (phase-1 plugin manager UI stub).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 01:46:09 +03:00
Hakan Seven
72ec1146df refactor(plugin): extract ocs_plugin_api crate for the stable add-on contract
Move the dependency-free, semver-versioned half of the plugin contract into a
standalone workspace crate `crates/ocs_plugin_api`:

- manifest types: PluginManifest, ApiVersion, API_VERSION
- ribbon vocabulary: CadModule trait + ToolDef/RibbonGroup/RibbonItem/IconKind/
  ModuleEvent/StyleKey

The host re-exports them from `crate::plugin::manifest` and `crate::modules`, so
every existing call site is unchanged. The acadrust-typed runtime surface
(HostSession) stays in the host binary; lifting it behind a HostApi trait in the
same crate is the remaining phase-1b step.

Part of #100. Docs updated in docs/plugin-architecture.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 01:36:04 +03:00
Hakan Seven
7a4ddbc62e chore(release): bump to 0.5.6
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 01:33:55 +03:00
Hakan Seven
3522637f65 fix(start): enable Send Feedback / Release Notes on the start tab
The start (welcome) tab blocks any command that isn't NEW/OPEN/EXIT/QUIT,
so the Contribute and Release Notes buttons did nothing but print
"No drawing open". REPORT and CHANGELOG (and ABOUT) only open a URL or a
dialog and need no drawing, so allow them through.

Also rename the "Contribute" button to "Send Feedback" (#44) and update
the REPORT status line to match.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 01:12:29 +03:00
Hakan Seven
036ac7dd86 fix(command): submit typed command on Enter without focusing the input (#99)
Unfocused keyboard input routes through the global subscription: typed
characters reach the command line, but Enter went to CommandFinalize, which
only forwarded the buffer to CommandSubmit while a command was already active.
At startup (before the window grabs focus) typing a command name and pressing
Enter did nothing until the user clicked into the command line. Forward any
non-empty buffer to CommandSubmit regardless of active-command state.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:35:03 +03:00
Hakan Seven
0badf48454 feat(scene): tessellate loaded ACIS solids via the truck B-rep kernel
Rebuild every ACIS face as a truck topological Face and mesh it with truck,
routing loaded 3DSOLID/BODY/REGION/SURFACE through the same kernel the Model
tab uses. plane→try_attach_plane, cone/cylinder/sphere/torus→revolution faces
(truck's Surface has no cone/sphere/torus), spline→BSplineSurface grid sample.
Per-vertex normals are computed analytically outward per surface type and
triangle winding is oriented to match, since truck's own orientation isn't
consistent across independently built faces. `tessellate_solid3d|body|region|
surface` try this first and fall back to the bespoke sampler.

Light the mesh shader with three spread directional lights plus ambient
(abs(dot) per light, two-sided) so faces — including the inner walls of an
open lofted surface — never read as a flat dark mass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:30:18 +03:00
Hakan Seven
9d823363f1 feat(scene): render 3D surface entities (loft/sweep/extrude/etc.)
ACAD_SURFACE entities now load and render. Their NURBS faces are
tessellated by building a truck BSplineSurface from the ACIS `spline-surface`
control net and knot vectors, then sampling its parametric grid — reusing the
same NURBS kernel the Model tab already builds on. Analytic faces
(plane/cone/sphere/torus) continue through the existing tessellator.

- New spline_tess.rs: parse the ACIS `nubs` block (degrees, knots with the
  clamped end-multiplicity fix, control grid) into a truck BSplineSurface and
  mesh it.
- tessellate_surface + Surface wired through the mesh-build, fallback-wire,
  and entity-classification paths.
- Bump acadrust to the commit that adds the Surface entity.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 20:11:44 +03:00
Hakan Seven
b173f32d5a fix(scene): tessellate cone and cylinder 3D solids
Cone and cylinder bodies rendered empty because their geometry depends on
circular edges the previous boundary walk couldn't use:

- Sample ellipse/circle boundary edges into multiple points so circular caps
  build a real polygon instead of a single degenerate vertex.
- Recover a cone/cylinder lateral face's height span from the solid's coaxial
  circle rims (plus a true cone's analytic apex) when the face boundary
  collapses to one height.
- Wind cone-side quads and plane-face fans so their face normals point
  outward, keeping flat-shaded and Gouraud lighting consistent.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 15:43:24 +03:00
Hakan Seven
a2cb833c83 fix(scene): render raster images at correct position and size (#98)
Match the image shader's uniform layout to the shared 112-byte Uniforms
struct (was 144) and project quad corners via view_proj so texture-quad
draws no longer fail uniform binding validation.

Offset image quad corners by world_offset, matching all other Model-space
geometry, so rasters land in the same local space instead of being shifted
away. Downscale oversized images to the GPU's max texture dimension (8192)
to keep texture creation from failing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 15:06:06 +03:00
Hakan Seven
a819a47c08 fix(image): resolve raster image paths so DWG-embedded images render (#98)
A RasterImage stores its path on the linked ImageDefinition, usually as the
original author's absolute path (e.g. a Windows/VMware share) that doesn't
exist locally, so the image silently failed to load. On open, resolve each
raster image: use the stored path if it exists, else fall back to the same
file name next to the drawing, and write the resolved path onto the entity.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 14:38:54 +03:00
Hakan Seven
b7c5103891 feat(ui): show RGB for unnamed palette colours instead of "Index"
Picking a colour from the full palette showed a generic "Index" label.
Add color_display_name: standard names for ACI 1-9 / ByLayer / ByBlock,
"R,G,B" (0-255) for every other indexed or true colour. Used by the shared
colour selector button and the ribbon colour combo.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 14:27:35 +03:00
Hakan Seven
f7734b698f feat(ui): use the shared colour selector in properties, ribbon and layers
Replace the bespoke colour pickers with the shared color_selector / color_list
widget so colour selection is identical everywhere:
- left properties panel (selected entities' colour)
- ribbon Home-tab colour dropdown
- layer manager per-layer colour

Each routes its "More…" entry to the standalone Select Color window via a
ColorPickTarget (Properties / Ribbon / Layer). Extracted color_list as the
shared popup content; the colour selector button now fills its container.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 14:22:24 +03:00