cad-editor/src/app/cmd_result.rs

2007 lines
94 KiB
Rust
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use super::{Message, OpenCADStudio};
use crate::command::CmdResult;
use acadrust::Handle;
use iced::Task;
impl OpenCADStudio {
pub(super) fn apply_cmd_result(&mut self, result: CmdResult) -> Task<Message> {
let i = self.active_tab;
match result {
CmdResult::NeedPoint => {
// If ATTEDIT just completed entity pick, inject attribute data.
let attedit_handle = self.tabs[i]
.active_cmd
.as_ref()
.and_then(|c| c.attedit_pending_handle());
if let Some(ins_handle) = attedit_handle {
if let Some(acadrust::EntityType::Insert(ins)) =
self.tabs[i].scene.document.get_entity(ins_handle)
{
let attrs: Vec<(String, String)> = ins
.attributes
.iter()
.map(|a| (a.tag.clone(), a.get_value().to_string()))
.collect();
if attrs.is_empty() {
self.command_line
.push_error("ATTEDIT This INSERT has no attributes.");
self.tabs[i].active_cmd = None;
return Task::none();
}
if let Some(cmd) = &mut self.tabs[i].active_cmd {
cmd.attedit_set_attrs(attrs);
}
} else {
self.command_line
.push_error("ATTEDIT Please select an INSERT entity with attributes.");
self.tabs[i].active_cmd = None;
return Task::none();
}
}
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
// The command may have advanced to a step with a different
// dynamic-input shape (e.g. FILLET object-pick → radius entry).
// Rebuild the fields now so the matching box appears immediately
// and typed digits land in it rather than the command line,
// instead of waiting for the next cursor move to resync.
self.sync_dyn_fields();
}
CmdResult::Preview(wire) => {
self.tabs[i].scene.set_preview_wires(vec![wire]);
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
}
CmdResult::InterimWire(wire) => {
self.tabs[i].scene.set_interim_wire(wire);
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
}
CmdResult::CommitEntity(entity) => {
let label = self.history_label_from_active_cmd(i, "ENTITY");
self.push_undo_snapshot(i, label);
self.commit_entity(entity);
self.tabs[i].dirty = true;
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
}
CmdResult::TransformSelected(handles, transform) => {
let label = self.history_label_from_active_cmd(i, "MOVE");
self.push_undo_snapshot(i, label);
self.tabs[i].scene.transform_entities(&handles, &transform);
// ACIS solids render from a cached mesh, so a move/rotate/
// scale/mirror needs the mesh re-tessellated from the now-moved
// body — wire re-tessellation alone leaves the solid drawn at
// its old spot. (#135)
if self.tabs[i].scene.any_solid(&handles) {
self.tabs[i].scene.populate_meshes_from_document();
}
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
self.refresh_properties();
}
CmdResult::CopySelected(handles, transform) => {
let label = self.history_label_from_active_cmd(i, "COPY");
self.push_undo_snapshot(i, label);
let new_handles = self.tabs[i].scene.copy_entities(&handles, &transform);
if self.tabs[i].scene.any_solid(&new_handles) {
self.tabs[i].scene.populate_meshes_from_document();
}
self.tabs[i].dirty = true;
self.tabs[i].scene.deselect_all();
for h in new_handles {
self.tabs[i].scene.select_entity(h, false);
}
self.tabs[i].scene.clear_preview_wire();
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
self.refresh_properties();
}
CmdResult::CommitAndExit(entity) => {
// For XATTACH: ensure the xref block definition exists before
// committing the INSERT entity that references it.
// Extract path early to avoid borrow conflicts.
let xattach_path: Option<String> = {
let tab = &self.tabs[i];
if let Some(cmd) = tab.active_cmd.as_ref() {
if cmd.name() == "XATTACH" {
cmd.xattach_path()
} else {
None
}
} else {
None
}
};
if let Some(path) = xattach_path {
crate::modules::insert::xattach::prepare_xref_block(
&mut self.tabs[i].scene,
&path,
);
}
let label = self.history_label_from_active_cmd(i, "ENTITY");
self.push_undo_snapshot(i, label);
self.commit_entity(entity);
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
}
CmdResult::CommitSolid { entity, solid } => {
let label = self.history_label_from_active_cmd(i, "SOLID");
self.push_undo_snapshot(i, label);
self.add_solid_model(entity, *solid);
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
}
CmdResult::CommitAndEditText(entity) => {
let label = self.history_label_from_active_cmd(i, "ENTITY");
self.push_undo_snapshot(i, label);
let handle = self.commit_entity_handle(entity);
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
self.ribbon.deactivate_tool();
if let Some(h) = handle {
return self.begin_text_edit(h);
}
}
CmdResult::CommitManyAndEditText {
entities,
edit_index,
} => {
let label = self.history_label_from_active_cmd(i, "ENTITY");
self.push_undo_snapshot(i, label);
let mut edit_handle = None;
let mut leader_handle = None;
for (idx, entity) in entities.into_iter().enumerate() {
let is_leader = matches!(entity, acadrust::EntityType::Leader(_));
let h = self.commit_entity_handle(entity);
if idx == edit_index {
edit_handle = h;
}
if is_leader {
leader_handle = h;
}
}
// Link the leader to its annotation so the pair edits as a unit
// (double-click on the leader resolves to the text entity).
if let (Some(lh), Some(ah)) = (leader_handle, edit_handle) {
if let Some(acadrust::EntityType::Leader(l)) =
self.tabs[i].scene.document.get_entity_mut(lh)
{
l.annotation_handle = ah;
}
}
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
self.ribbon.deactivate_tool();
if let Some(h) = edit_handle {
return self.begin_text_edit(h);
}
}
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CmdResult::CreateBlock {
handles,
name,
base,
} => {
self.push_undo_snapshot(i, "BLOCK");
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match self.tabs[i]
.scene
.create_block_from_entities(&handles, &name, base)
{
Ok(insert_handle) => {
self.tabs[i].dirty = true;
self.tabs[i].scene.deselect_all();
if !insert_handle.is_null() {
self.tabs[i].scene.select_entity(insert_handle, false);
}
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.command_line
.push_output(&format!("Block \"{name}\" created."));
self.refresh_properties();
}
Err(err) => {
let _ = self.tabs[i].history.undo_stack.pop();
self.command_line.push_error(&err);
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
}
}
}
CmdResult::CommitHatch(hatch) => {
let label = self.history_label_from_active_cmd(i, "HATCH");
self.push_undo_snapshot(i, label);
let new_handle = self.tabs[i].scene.add_hatch(hatch);
if !new_handle.is_null() {
self.tabs[i].scene.select_entity(new_handle, true);
}
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
self.refresh_properties();
}
CmdResult::BatchCopy(handles, transforms) => {
let label = self.history_label_from_active_cmd(i, "ARRAY");
self.push_undo_snapshot(i, label.clone());
let count = transforms.len();
for t in &transforms {
self.tabs[i].scene.copy_entities(&handles, t);
}
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
let noun = if count == 1 { "copy" } else { "copies" };
self.command_line
.push_output(&format!("{label}: {count} {noun} created."));
self.refresh_properties();
}
CmdResult::ReplaceMany(replacements, additions) => {
let label = self.history_label_from_active_cmd(i, "FILLET");
let was_catchment = self
.tabs[i]
.active_cmd
.as_ref()
.is_some_and(|c| c.name() == "SS_CATCHMENT");
self.push_undo_snapshot(i, label);
for (handle, entities) in replacements {
self.tabs[i].scene.erase_entities(&[handle]);
for entity in entities {
self.tabs[i].scene.add_entity(entity);
}
}
for entity in additions {
self.tabs[i].scene.add_entity(entity);
}
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
if was_catchment {
self.command_line
.push_info("Catchment tagged successfully.");
}
self.refresh_properties();
}
CmdResult::ReplaceEntity(handle, new_entities) => {
// Detect ATTEDIT sentinel.
if new_entities.len() == 1 {
if let acadrust::EntityType::XLine(ref xl) = new_entities[0] {
let layer = xl.common.layer.clone();
if let Some(encoded) = layer.strip_prefix("__ATTEDIT__") {
let label = self.history_label_from_active_cmd(i, "ATTEDIT");
self.push_undo_snapshot(i, label);
crate::modules::draw::modify::attedit::apply_attedit(
&mut self.tabs[i].scene.document,
handle,
encoded,
);
self.tabs[i].dirty = true;
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
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self.command_line
.push_output("ATTEDIT Attribute values updated.");
return Task::none();
}
}
}
// Detect SPLINEDIT sentinel: a single XLine with a magic layer name.
if new_entities.len() == 1 {
if let acadrust::EntityType::XLine(ref xl) = new_entities[0] {
let op = xl.common.layer.clone();
if op.starts_with("__SPLINEDIT_") {
let label = self.history_label_from_active_cmd(i, "SPLINEDIT");
self.push_undo_snapshot(i, label);
crate::modules::draw::modify::splinedit::apply_spline_op(
&mut self.tabs[i].scene.document,
handle,
&op,
);
self.tabs[i].dirty = true;
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
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if let Some(p) = prompt {
self.command_line.push_info(&p);
}
return Task::none();
}
}
}
// Detect DIMBREAK sentinel.
if new_entities.len() == 1 {
if let acadrust::EntityType::XLine(ref xl) = new_entities[0] {
let layer = xl.common.layer.clone();
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if layer.starts_with("__DIMBREAK__")
|| layer.starts_with("__DIMBREAK_AUTO__")
{
// DIMBREAK is a geometry operation we approximate by
// recording a note on the dimension; full intersection logic
// requires render geometry. For now, just undo-snapshot and log.
self.push_undo_snapshot(i, "DIMBREAK");
self.command_line.push_output("DIMBREAK Break applied.");
self.tabs[i].dirty = true;
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
return Task::none();
}
if layer.starts_with("__DIMSPACE__") {
if let Some(encoded) = layer.strip_prefix("__DIMSPACE__") {
apply_dimspace(&mut self.tabs[i].scene, encoded);
}
self.push_undo_snapshot(i, "DIMSPACE");
self.command_line.push_output("DIMSPACE Spacing adjusted.");
self.tabs[i].dirty = true;
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
return Task::none();
}
if layer.starts_with("__DIMJOG__") {
// Record jog position — visual rendering handled by scene.
self.push_undo_snapshot(i, "DIMJOGLINE");
self.command_line.push_output("DIMJOGLINE Jog added.");
self.tabs[i].dirty = true;
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
return Task::none();
}
if layer.starts_with("__MLEADERALIGN__") {
if let Some(encoded) = layer.strip_prefix("__MLEADERALIGN__") {
apply_mleader_align(&mut self.tabs[i].scene, encoded);
}
self.push_undo_snapshot(i, "MLEADERALIGN");
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self.command_line
.push_output("MLEADERALIGN Leaders aligned.");
self.tabs[i].dirty = true;
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
return Task::none();
}
if layer.starts_with("__MLEADERCOLLECT__") {
if let Some(encoded) = layer.strip_prefix("__MLEADERCOLLECT__") {
apply_mleader_collect(&mut self.tabs[i].scene, encoded);
}
self.push_undo_snapshot(i, "MLEADERCOLLECT");
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self.command_line
.push_output("MLEADERCOLLECT Leaders collected.");
self.tabs[i].dirty = true;
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
return Task::none();
}
}
}
let label = self.history_label_from_active_cmd(i, "TRIM");
self.push_undo_snapshot(i, label);
self.tabs[i].scene.erase_entities(&[handle]);
let new_handles: Vec<acadrust::Handle> = new_entities
.into_iter()
.map(|e| self.tabs[i].scene.add_entity(e))
.collect();
if let Some(cmd) = &mut self.tabs[i].active_cmd {
cmd.on_entity_replaced(handle, &new_handles);
}
self.tabs[i].dirty = true;
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
}
CmdResult::AttreqNeeded { block_name } => {
// Collect AttributeDefinitions owned by this block record.
let attdefs: Vec<(String, String, String)> = {
let doc = &self.tabs[i].scene.document;
if let Some(br) = doc.block_records.get(&block_name) {
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br.entity_handles
.iter()
.filter_map(|&h| {
if let Some(acadrust::EntityType::AttributeDefinition(ad)) =
doc.get_entity(h)
{
Some((
ad.tag.clone(),
ad.prompt.clone(),
ad.default_value.clone(),
))
} else {
None
}
})
.collect()
} else {
vec![]
}
};
if attdefs.is_empty() {
// No attribute definitions — commit the INSERT directly.
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let entity = self.tabs[i]
.active_cmd
.as_mut()
.and_then(|c| c.attreq_take_insert());
if let Some(entity) = entity {
let label = self.history_label_from_active_cmd(i, "INSERT");
self.push_undo_snapshot(i, label);
self.commit_entity(entity);
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
}
} else {
// Inject attdefs so the command enters attr-filling mode.
if let Some(cmd) = &mut self.tabs[i].active_cmd {
cmd.attreq_set_attdefs(attdefs);
}
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
}
}
CmdResult::CommitLiveEntity(entity) => {
let label = self.history_label_from_active_cmd(i, "ENTITY");
self.push_undo_snapshot(i, label);
let handle = self.commit_entity_handle(entity);
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
if let Some(h) = handle {
if let Some(cmd) = self.tabs[i].active_cmd.as_mut() {
cmd.set_live_handle(h);
}
}
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
}
CmdResult::UpdateLiveEntity {
handle,
entity,
finish,
} => {
// Replace the live entity's geometry in place, preserving its
// handle and layer (the fresh entity from the command carries
// defaults — a NULL handle would desync it from the document
// map key and drop it from rendering / hit-test). No undo
// snapshot — the create already pushed one, so the whole object
// reverts as a unit.
if let Some(old) = self.tabs[i].scene.document.get_entity_mut(handle) {
let old_handle = old.as_entity().handle();
let layer = old.as_entity().layer().to_string();
let mut new = entity;
new.as_entity_mut().set_handle(old_handle);
new.as_entity_mut().set_layer(layer);
*old = new;
self.tabs[i].scene.mark_entity_dirty(handle);
self.tabs[i].scene.bump_geometry_no_blocks();
self.tabs[i].dirty = true;
}
if finish {
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
} else {
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
}
}
CmdResult::Cancel => {
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
self.command_line.push_info("Command cancelled.");
}
CmdResult::Relaunch(cmd, handles) => {
self.tabs[i].scene.deselect_all();
for h in &handles {
self.tabs[i].scene.select_entity(*h, false);
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
let _ = self.dispatch_command(&cmd);
}
CmdResult::MatchEntityLayer { dest, src } => {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
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let src_layer = self.tabs[i]
.scene
.document
.get_entity(src)
.map(|e| e.common().layer.clone());
if let Some(layer) = src_layer {
self.push_undo_snapshot(i, "LAYMATCH");
for h in &dest {
if let Some(e) = self.tabs[i].scene.document.get_entity_mut(*h) {
e.as_entity_mut().set_layer(layer.clone());
}
}
self.tabs[i].dirty = true;
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self.command_line
.push_info(&format!("Layer matched to \"{layer}\"."));
self.sync_ribbon_layers();
} else {
self.command_line.push_error("Source object not found.");
}
}
CmdResult::MatchProperties { dest, src } => {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
let props = self.tabs[i].scene.document.get_entity(src).map(|e| {
let c = e.common();
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(
c.layer.clone(),
c.color,
c.linetype.clone(),
c.linetype_scale,
c.line_weight,
)
});
if let Some((layer, color, linetype, lt_scale, lw)) = props {
self.push_undo_snapshot(i, "MATCHPROP");
for h in &dest {
if let Some(e) = self.tabs[i].scene.document.get_entity_mut(*h) {
e.as_entity_mut().set_layer(layer.clone());
crate::scene::view::dispatch::apply_color(e, color);
crate::scene::view::dispatch::apply_line_weight(e, lw);
e.common_mut().linetype = linetype.clone();
e.common_mut().linetype_scale = lt_scale;
}
}
self.tabs[i].dirty = true;
self.refresh_properties();
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self.command_line
.push_info(&format!("Properties matched to {} object(s).", dest.len()));
} else {
self.command_line.push_error("Source object not found.");
}
}
CmdResult::PasteClipboard { base_pt } => {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
if self.clipboard.is_empty() {
self.command_line.push_error("Clipboard is empty.");
} else {
// The centroid was measured in the source drawing's
// offset-relative frame and `base_pt` is in this drawing's;
// correct by the world_offset difference so a cross-drawing
// paste lands at the cursor instead of drifting by the
// offset gap. Zero for a same-drawing paste. (#135)
let src_wo = self.clipboard_world_offset;
let tgt_wo = [0.0_f64; 3];
let wo_corr = glam::Vec3::new(
(tgt_wo[0] - src_wo[0]) as f32,
(tgt_wo[1] - src_wo[1]) as f32,
(tgt_wo[2] - src_wo[2]) as f32,
);
let delta = base_pt - self.clipboard_centroid + wo_corr;
let translate = crate::command::EntityTransform::Translate(delta);
self.push_undo_snapshot(i, "PASTECLIP");
// Recreate any layer / linetype / style the copied entities
// need but this drawing lacks (cross-drawing paste). (#129)
self.merge_clipboard_deps(i);
// …and any block definition the pasted INSERTs reference,
// else a block reference renders empty. (#135)
self.merge_clipboard_blocks(i);
let count = self.clipboard.len();
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let new_handles: Vec<Handle> = self
.clipboard
.clone()
.into_iter()
.map(|mut entity| {
crate::scene::view::dispatch::apply_transform(&mut entity, &translate);
self.tabs[i].scene.add_entity_clone(entity)
})
.filter(|h| !h.is_null())
.collect();
self.tabs[i].scene.deselect_all();
for h in new_handles {
self.tabs[i].scene.select_entity(h, false);
}
// Tessellate any pasted ACIS solids — top-level ones and
// those inside a recreated block definition — so they
// render instead of staying invisible. (#135)
self.tabs[i].scene.populate_meshes_from_document();
self.tabs[i].dirty = true;
// Surface any layers the paste brought in (cross-drawing)
// in the layer manager and the layer dropdown.
self.refresh_layer_panel();
self.refresh_properties();
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self.command_line
.push_info(&format!("{count} object(s) pasted."));
}
}
CmdResult::CreateGroup { handles, name } => {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.push_undo_snapshot(i, "GROUP");
self.tabs[i].scene.create_group(name.clone(), handles);
self.tabs[i].dirty = true;
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self.command_line
.push_info(&format!("Group \"{}\" created.", name));
}
CmdResult::DeleteGroups { handles } => {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.push_undo_snapshot(i, "UNGROUP");
let count = self.tabs[i].scene.delete_groups_containing(&handles);
self.tabs[i].dirty = true;
if count > 0 {
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self.command_line
.push_info(&format!("{} group(s) dissolved.", count));
} else {
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self.command_line
.push_info("No groups found for selected objects.");
}
}
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CmdResult::VpLayerUpdate {
vp_handle,
freeze,
thaw,
} => {
// Resolve layer names → handles, then update frozen_layers on the viewport(s).
// vp_handle == Handle::NULL means "apply to all viewports in current layout".
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let freeze_handles: Vec<Handle> = freeze
.iter()
.filter_map(|name| {
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self.tabs[i]
.scene
.document
.layers
.iter()
.find(|l| l.name.eq_ignore_ascii_case(name))
.map(|l| l.handle)
})
.collect();
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let thaw_handles: Vec<Handle> = thaw
.iter()
.filter_map(|name| {
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self.tabs[i]
.scene
.document
.layers
.iter()
.find(|l| l.name.eq_ignore_ascii_case(name))
.map(|l| l.handle)
})
.collect();
let mut frozen_count = 0usize;
let mut thawed_count = 0usize;
// Collect target viewport handles
let target_handles: Vec<Handle> = if vp_handle == acadrust::Handle::NULL {
// All viewports in current layout block
let block_handle = self.tabs[i].scene.current_layout_block_handle_pub();
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self.tabs[i]
.scene
.document
.entities()
.filter(|e| {
e.common().owner_handle == block_handle
&& matches!(e, acadrust::EntityType::Viewport(_))
})
.map(|e| e.common().handle)
.collect()
} else {
vec![vp_handle]
};
for &target_handle in &target_handles {
if let Some(acadrust::EntityType::Viewport(vp)) =
self.tabs[i].scene.document.get_entity_mut(target_handle)
{
for h in &freeze_handles {
if !vp.frozen_layers.contains(h) {
vp.frozen_layers.push(*h);
frozen_count += 1;
}
}
for h in &thaw_handles {
let before = vp.frozen_layers.len();
vp.frozen_layers.retain(|fh| fh != h);
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if vp.frozen_layers.len() < before {
thawed_count += 1;
}
}
}
}
if frozen_count > 0 || thawed_count > 0 {
self.push_undo_snapshot(i, "VPLAYER");
self.tabs[i].dirty = true;
if frozen_count > 0 {
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self.command_line.push_info(&format!(
"VPLAYER: {frozen_count} layer(s) frozen in viewport."
));
}
if thawed_count > 0 {
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self.command_line.push_info(&format!(
"VPLAYER: {thawed_count} layer(s) thawed in viewport."
));
}
// Sync layer panel so VP freeze columns update immediately.
let doc_layers = self.tabs[i].scene.document.layers.clone();
let vp_info = self.tabs[i].scene.viewport_list();
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self.tabs[i]
.layers
.sync_with_viewports(&doc_layers, vp_info);
}
// Show updated prompt (command stays active for more operations).
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
}
CmdResult::ZoomToWindow { p1, p2 } => {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].scene.zoom_to_window(p1, p2);
self.command_line.push_output("Zoom Window");
}
CmdResult::Measurement(msg) => {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
self.command_line.push_output(&msg);
}
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CmdResult::AlignSelected {
handles,
src1,
dst1,
angle_rad,
scale,
} => {
if handles.is_empty() {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
} else {
let label = self.history_label_from_active_cmd(i, "ALIGN");
self.push_undo_snapshot(i, label);
// Step 1: translate so src1 is at origin
self.tabs[i].scene.transform_entities(
&handles,
&crate::command::EntityTransform::Translate(-src1),
);
// Step 2: uniform scale (only when != 1)
if (scale - 1.0).abs() > 1e-4 {
self.tabs[i].scene.transform_entities(
&handles,
&crate::command::EntityTransform::Scale {
center: glam::Vec3::ZERO,
factor: scale,
},
);
}
// Step 3: rotate in the XY plane by angle_rad
if angle_rad.abs() > 1e-4 {
self.tabs[i].scene.transform_entities(
&handles,
&crate::command::EntityTransform::Rotate {
center: glam::Vec3::ZERO,
angle_rad,
},
);
}
// Step 4: translate to dst1
self.tabs[i].scene.transform_entities(
&handles,
&crate::command::EntityTransform::Translate(dst1),
);
self.tabs[i].dirty = true;
self.tabs[i].scene.deselect_all();
for h in &handles {
self.tabs[i].scene.select_entity(*h, false);
}
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
self.command_line.push_output("ALIGN: applied.");
self.refresh_properties();
}
}
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CmdResult::LengthenEntity {
handle,
pick_pt,
mode,
} => {
use crate::modules::draw::modify::lengthen::lengthen_entity;
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let result = self.tabs[i]
.scene
.document
.get_entity(handle)
.and_then(|e| lengthen_entity(e, pick_pt, &mode));
match result {
Some(new_entity) => {
let label = self.history_label_from_active_cmd(i, "LENGTHEN");
self.push_undo_snapshot(i, label);
self.tabs[i].scene.erase_entities(&[handle]);
self.tabs[i].scene.add_entity(new_entity);
self.tabs[i].dirty = true;
self.command_line.push_output("LENGTHEN: applied.");
self.refresh_properties();
}
None => {
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self.command_line
.push_error("LENGTHEN: entity type not supported.");
}
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
}
CmdResult::DivideEntity { handle, n } => {
use crate::modules::draw::inquiry::divide::divide_entity;
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let pts = self.tabs[i]
.scene
.document
.get_entity(handle)
.map(|e| divide_entity(e, n))
.unwrap_or_default();
let count = pts.len();
if count > 0 {
self.push_undo_snapshot(i, "DIVIDE");
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for p in pts {
self.tabs[i].scene.add_entity(p);
}
self.tabs[i].dirty = true;
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self.command_line
.push_output(&format!("DIVIDE: {count} point(s) placed."));
} else {
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self.command_line
.push_error("DIVIDE: entity type not supported or N < 2.");
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
}
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CmdResult::MeasureEntity {
handle,
segment_length,
} => {
use crate::modules::draw::inquiry::divide::measure_entity;
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let pts = self.tabs[i]
.scene
.document
.get_entity(handle)
.map(|e| measure_entity(e, segment_length))
.unwrap_or_default();
let count = pts.len();
if count > 0 {
self.push_undo_snapshot(i, "MEASURE");
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for p in pts {
self.tabs[i].scene.add_entity(p);
}
self.tabs[i].dirty = true;
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self.command_line
.push_output(&format!("MEASURE: {count} point(s) placed."));
} else {
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self.command_line
.push_error("MEASURE: entity type not supported or distance too large.");
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
}
CmdResult::PeditOp { handle, op } => {
use crate::modules::draw::modify::pedit::apply_pedit;
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let changed = self.tabs[i]
.scene
.document
.get_entity_mut(handle)
.map(|e| apply_pedit(e, &op))
.unwrap_or(false);
if changed {
self.push_undo_snapshot(i, "PEDIT");
self.tabs[i].dirty = true;
self.command_line.push_output("PEDIT: applied.");
self.refresh_properties();
} else {
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self.command_line
.push_error("PEDIT: operation not applicable to this entity.");
}
// Keep command active — user may apply more ops
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self.command_line
.push_info("PEDIT Enter option [C=Close O=Open W=Width X=Exit]:");
}
CmdResult::JoinEntities(handles) => {
use crate::modules::draw::modify::join::join_entities;
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let pairs: Vec<_> = handles
.iter()
.filter_map(|&h| self.tabs[i].scene.document.get_entity(h).map(|e| (h, e)))
.collect();
match join_entities(&pairs) {
Some((to_remove, merged)) => {
let label = self.history_label_from_active_cmd(i, "JOIN");
self.push_undo_snapshot(i, label);
self.tabs[i].scene.erase_entities(&to_remove);
let count_in = to_remove.len();
let count_out = merged.len();
for e in merged {
self.tabs[i].scene.add_entity(e);
}
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
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self.command_line.push_output(&format!(
"JOIN: {count_in} object(s) joined into {count_out}."
));
self.refresh_properties();
}
None => {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
self.command_line.push_error(
"JOIN: objects don't form a single connected chain, or contain an unsupported type / tilted arc.",
);
}
}
}
CmdResult::BreakEntity { handle, p1, p2 } => {
use crate::modules::draw::modify::break_cmd::break_entity;
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let replacement = self.tabs[i]
.scene
.document
.get_entity(handle)
.and_then(|e| break_entity(e, p1, p2));
match replacement {
Some(frags) => {
let label = self.history_label_from_active_cmd(i, "BREAK");
self.push_undo_snapshot(i, label);
self.tabs[i].scene.erase_entities(&[handle]);
let count = frags.len();
for e in frags {
self.tabs[i].scene.add_entity(e);
}
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
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self.command_line
.push_output(&format!("BREAK: {} fragment(s).", count));
self.refresh_properties();
}
None => {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
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self.command_line
.push_error("BREAK: entity type not supported.");
}
}
}
CmdResult::SetPlotWindow { p1, p2 } => {
use acadrust::objects::{ObjectType, PlotSettings};
let layout_name = self.tabs[i].scene.current_layout.clone();
if layout_name == "Model" {
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self.command_line
.push_error("PLOTWINDOW: switch to a paper space layout first.");
} else {
let block_handle = self.tabs[i].scene.current_layout_block_handle_pub();
let doc = &mut self.tabs[i].scene.document;
let ps_handle = doc.objects.iter().find_map(|(h, obj)| {
if let ObjectType::PlotSettings(ps) = obj {
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if ps.page_name == layout_name {
Some(*h)
} else {
None
}
} else {
None
}
});
let ps_entry = match ps_handle {
Some(h) => doc.objects.get_mut(&h),
None => {
let nh = acadrust::Handle::new(doc.next_handle());
let ps = PlotSettings::new(layout_name.clone());
doc.objects.insert(nh, ObjectType::PlotSettings(ps));
doc.objects.get_mut(&nh)
}
};
let _ = block_handle;
if let Some(ObjectType::PlotSettings(ps)) = ps_entry {
// Convert world-space points to DXF coordinates (X, Z plane → DXF X, Y).
let x1 = p1.x.min(p2.x) as f64;
let y1 = p1.z.min(p2.z) as f64;
let x2 = p1.x.max(p2.x) as f64;
let y2 = p1.z.max(p2.z) as f64;
ps.set_plot_window(x1, y1, x2, y2);
self.push_undo_snapshot(i, "PLOTWINDOW");
self.tabs[i].dirty = true;
self.command_line.push_output(&format!(
"PLOTWINDOW: ({x1:.3},{y1:.3}) → ({x2:.3},{y2:.3})"
));
}
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
}
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CmdResult::StretchEntities {
handles,
win_min,
win_max,
delta,
} => {
self.push_undo_snapshot(i, "STRETCH");
let mut count = 0usize;
// Helper: is DXF point (x, y) inside the world-space window?
// Drawing plane is world XY (= DXF XY).
let in_win = |x: f64, y: f64| -> bool {
let wx = x as f32;
let wy = y as f32;
wx >= win_min.x && wx <= win_max.x && wy >= win_min.y && wy <= win_max.y
};
let dx = delta.x as f64;
let dy = delta.y as f64; // drawing plane is world XY
let dz = delta.z as f64;
for handle in &handles {
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let Some(entity) = self.tabs[i].scene.document.get_entity_mut(*handle) else {
continue;
};
let mut stretched = false;
match entity {
acadrust::EntityType::Line(l) => {
let s_in = in_win(l.start.x, l.start.y);
let e_in = in_win(l.end.x, l.end.y);
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if s_in {
l.start.x += dx;
l.start.y += dy;
l.start.z += dz;
stretched = true;
}
if e_in {
l.end.x += dx;
l.end.y += dy;
l.end.z += dz;
stretched = true;
}
}
acadrust::EntityType::LwPolyline(p) => {
for v in &mut p.vertices {
if in_win(v.location.x, v.location.y) {
v.location.x += dx;
v.location.y += dy;
stretched = true;
}
}
}
acadrust::EntityType::Polyline2D(p) => {
for v in &mut p.vertices {
if in_win(v.location.x, v.location.y) {
v.location.x += dx;
v.location.y += dy;
stretched = true;
}
}
}
acadrust::EntityType::Polyline(p) => {
for v in &mut p.vertices {
if in_win(v.location.x, v.location.z) {
v.location.x += dx;
v.location.z += dy;
stretched = true;
}
}
}
acadrust::EntityType::Arc(a) => {
if in_win(a.center.x, a.center.y) {
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a.center.x += dx;
a.center.y += dy;
a.center.z += dz;
stretched = true;
}
}
acadrust::EntityType::Circle(c) => {
if in_win(c.center.x, c.center.y) {
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c.center.x += dx;
c.center.y += dy;
c.center.z += dz;
stretched = true;
}
}
acadrust::EntityType::Ellipse(e) => {
if in_win(e.center.x, e.center.y) {
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e.center.x += dx;
e.center.y += dy;
e.center.z += dz;
stretched = true;
}
}
acadrust::EntityType::Insert(ins) => {
if in_win(ins.insert_point.x, ins.insert_point.y) {
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ins.insert_point.x += dx;
ins.insert_point.y += dy;
ins.insert_point.z += dz;
stretched = true;
}
}
acadrust::EntityType::Text(t) => {
if in_win(t.insertion_point.x, t.insertion_point.y) {
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t.insertion_point.x += dx;
t.insertion_point.y += dy;
t.insertion_point.z += dz;
stretched = true;
}
}
acadrust::EntityType::MText(t) => {
if in_win(t.insertion_point.x, t.insertion_point.y) {
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t.insertion_point.x += dx;
t.insertion_point.y += dy;
t.insertion_point.z += dz;
stretched = true;
}
}
_ => {
// Generic: move entire entity (treat as block-level)
stretched = false; // skip generic types
}
}
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if stretched {
self.tabs[i].scene.mark_entity_dirty(*handle);
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count += 1;
}
}
// Geometry was edited in place via get_entity_mut, which the
// scene's tessellation cache doesn't observe. Re-tessellate the
// moved entities so the viewport reflects the stretch right away
// instead of only on the next unrelated redraw. See #95.
if count > 0 {
self.tabs[i].scene.bump_geometry_no_blocks();
}
self.tabs[i].dirty = true;
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
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self.command_line
.push_output(&format!("STRETCH: {count} entity(ies) stretched."));
self.refresh_properties();
}
// ── Solid3D creation (BOX / SPHERE / CYLINDER) ────────────────
CmdResult::CommitSolid3D { mesh_fn } => {
use crate::modules::insert::solid3d_cmds::empty_solid3d;
self.push_undo_snapshot(i, "SOLID3D");
let entity = empty_solid3d();
let handle = self.tabs[i].scene.add_entity(entity);
if !handle.is_null() {
let name = format!("{}", handle.value());
let color = [0.6f32, 0.6, 0.8, 1.0]; // default colour; command embedded it
let _ = color; // color is captured inside mesh_fn
if let Some(mesh) = mesh_fn(name) {
perf(scene): multi-resolution mesh LOD (Phase 3.4) ACIS SAT entities (Solid3D / Region / Body) were tessellated at one fixed sampling density (CIRC_SEGS=48, GRID_U=32, GRID_V=16) regardless of how far they were from the camera. Distant solids paid the full triangle bill for fragments that mostly resolved to sub-pixel size. Generate three pre-built LODs per entity at load time: * LOD 0 (HIGH) — 48/32/16 segments. Use above 200 px projected diag. * LOD 1 (MID) — 24/16/8. Use 50–200 px. * LOD 2 (LOW) — 12/8/4. Use below 50 px. Tessellation cost is paid 3× on load (cheap — typical files have few solids). Render picks per-frame via `compute_mesh_lod` from each mesh's `world_aabb` projected diagonal. When a level is missing (e.g. a solid entity that only emits LOD 0), the selector walks down to the nearest available slot. API ripples: * New `LodConfig` (HIGH/MID/LOW) drives `tess_sat`, `tess_cone_face`, `tess_sphere_face`, `tess_torus_face`. * `tessellate_solid3d / _region / _body` now return `MeshLodSet`. * `MeshLodSet { lods: Vec<MeshModel>, world_aabb }` + `from_single` constructor so interactive truck-based commands (BOX/CYLINDER/etc.) that only generate one tessellation stay one-line. * GPU side gets `MeshLodGpu { lods: Vec<MeshGpu>, world_aabb }` and a `mesh_lod_levels` per-frame index vector. * STL/STEP export pulls slot 0 explicitly so the on-disk geometry isn't downgraded by the view-dependent ladder. Background-thread lazy generation (per the roadmap) is deferred — the synchronous eager build is fine for typical CAD files. Switch to a queue + background tessellator when files with hundreds of solids become a load-time bottleneck. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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self.tabs[i].scene.meshes.insert(handle, crate::scene::MeshLodSet::from_single(mesh));
}
self.tabs[i].dirty = true;
self.command_line.push_output("Solid created.");
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
}
// ── EXTRUDE ────────────────────────────────────────────────────
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CmdResult::ExtrudeEntity {
handle,
height,
color,
} => {
use crate::entities::traits::EntityTypeOps;
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use crate::modules::insert::solid3d_cmds::empty_solid3d;
use crate::scene::convert::acad_to_truck::TruckObject;
use crate::scene::convert::truck_tess;
use truck_modeling::builder;
use truck_modeling::Vector3 as TruckVec3;
let entity_opt = self.tabs[i].scene.document.get_entity(handle).cloned();
if let Some(entity) = entity_opt {
let truck_entity = entity.to_truck_entity(&self.tabs[i].scene.document);
let woff = [0.0_f64; 3];
let result = truck_entity.and_then(|te| {
match te.object {
TruckObject::Contour(wire) => {
// Attach a planar face to the wire profile, then sweep.
let face = builder::try_attach_plane(&[wire]).ok()?;
// tsweep(Face) → Solid
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let solid =
builder::tsweep(&face, TruckVec3::new(0.0, 0.0, height as f64));
match truck_tess::tessellate_solid(&solid, woff) {
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truck_tess::TruckTessResult::Mesh {
verts,
verts_low,
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normals,
indices,
} => Some(crate::scene::model::mesh_model::MeshModel {
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name: String::new(),
verts,
verts_low,
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normals,
indices,
color,
selected: false,
}),
_ => None,
}
}
_ => None,
}
});
if let Some(mut mesh) = result {
self.push_undo_snapshot(i, "EXTRUDE");
let new_entity = empty_solid3d();
let new_handle = self.tabs[i].scene.add_entity(new_entity);
mesh.name = format!("{}", new_handle.value());
perf(scene): multi-resolution mesh LOD (Phase 3.4) ACIS SAT entities (Solid3D / Region / Body) were tessellated at one fixed sampling density (CIRC_SEGS=48, GRID_U=32, GRID_V=16) regardless of how far they were from the camera. Distant solids paid the full triangle bill for fragments that mostly resolved to sub-pixel size. Generate three pre-built LODs per entity at load time: * LOD 0 (HIGH) — 48/32/16 segments. Use above 200 px projected diag. * LOD 1 (MID) — 24/16/8. Use 50–200 px. * LOD 2 (LOW) — 12/8/4. Use below 50 px. Tessellation cost is paid 3× on load (cheap — typical files have few solids). Render picks per-frame via `compute_mesh_lod` from each mesh's `world_aabb` projected diagonal. When a level is missing (e.g. a solid entity that only emits LOD 0), the selector walks down to the nearest available slot. API ripples: * New `LodConfig` (HIGH/MID/LOW) drives `tess_sat`, `tess_cone_face`, `tess_sphere_face`, `tess_torus_face`. * `tessellate_solid3d / _region / _body` now return `MeshLodSet`. * `MeshLodSet { lods: Vec<MeshModel>, world_aabb }` + `from_single` constructor so interactive truck-based commands (BOX/CYLINDER/etc.) that only generate one tessellation stay one-line. * GPU side gets `MeshLodGpu { lods: Vec<MeshGpu>, world_aabb }` and a `mesh_lod_levels` per-frame index vector. * STL/STEP export pulls slot 0 explicitly so the on-disk geometry isn't downgraded by the view-dependent ladder. Background-thread lazy generation (per the roadmap) is deferred — the synchronous eager build is fine for typical CAD files. Switch to a queue + background tessellator when files with hundreds of solids become a load-time bottleneck. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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self.tabs[i].scene.meshes.insert(new_handle, crate::scene::MeshLodSet::from_single(mesh));
self.tabs[i].dirty = true;
self.command_line.push_output("EXTRUDE: solid created.");
} else {
self.command_line.push_error("EXTRUDE: could not build profile. Select a closed 2D entity (Circle, LwPolyline, etc.).");
}
} else {
self.command_line.push_error("EXTRUDE: entity not found.");
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
}
// ── REVOLVE ────────────────────────────────────────────────────
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CmdResult::RevolveEntity {
handle,
axis_start,
axis_end,
angle_deg,
color,
} => {
use crate::entities::traits::EntityTypeOps;
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use crate::modules::insert::solid3d_cmds::empty_solid3d;
use crate::scene::convert::acad_to_truck::TruckObject;
use crate::scene::convert::truck_tess;
use truck_modeling::builder;
use truck_modeling::{Point3, Rad, Vector3 as TruckVec3};
let entity_opt = self.tabs[i].scene.document.get_entity(handle).cloned();
if let Some(entity) = entity_opt {
let truck_entity = entity.to_truck_entity(&self.tabs[i].scene.document);
let woff = [0.0_f64; 3];
let result = truck_entity.and_then(|te| {
let wire: Option<truck_modeling::Wire> = match te.object {
TruckObject::Contour(w) => Some(w),
TruckObject::Curve(e) => Some(std::iter::once(e).collect()),
_ => None,
};
let wire = wire?;
let origin = Point3::new(
axis_start.x as f64,
axis_start.y as f64,
axis_start.z as f64,
);
let dir = (axis_end - axis_start).normalize();
let axis = TruckVec3::new(dir.x as f64, dir.y as f64, dir.z as f64);
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let shell = builder::rsweep(
&wire,
origin,
axis,
Rad(angle_deg.to_radians() as f64),
);
match truck_tess::tessellate_shell(&shell, woff) {
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truck_tess::TruckTessResult::Mesh {
verts,
verts_low,
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normals,
indices,
} => Some(crate::scene::model::mesh_model::MeshModel {
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name: String::new(),
verts,
verts_low,
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normals,
indices,
color,
selected: false,
}),
_ => None,
}
});
if let Some(mut mesh) = result {
self.push_undo_snapshot(i, "REVOLVE");
let new_entity = empty_solid3d();
let new_handle = self.tabs[i].scene.add_entity(new_entity);
mesh.name = format!("{}", new_handle.value());
perf(scene): multi-resolution mesh LOD (Phase 3.4) ACIS SAT entities (Solid3D / Region / Body) were tessellated at one fixed sampling density (CIRC_SEGS=48, GRID_U=32, GRID_V=16) regardless of how far they were from the camera. Distant solids paid the full triangle bill for fragments that mostly resolved to sub-pixel size. Generate three pre-built LODs per entity at load time: * LOD 0 (HIGH) — 48/32/16 segments. Use above 200 px projected diag. * LOD 1 (MID) — 24/16/8. Use 50–200 px. * LOD 2 (LOW) — 12/8/4. Use below 50 px. Tessellation cost is paid 3× on load (cheap — typical files have few solids). Render picks per-frame via `compute_mesh_lod` from each mesh's `world_aabb` projected diagonal. When a level is missing (e.g. a solid entity that only emits LOD 0), the selector walks down to the nearest available slot. API ripples: * New `LodConfig` (HIGH/MID/LOW) drives `tess_sat`, `tess_cone_face`, `tess_sphere_face`, `tess_torus_face`. * `tessellate_solid3d / _region / _body` now return `MeshLodSet`. * `MeshLodSet { lods: Vec<MeshModel>, world_aabb }` + `from_single` constructor so interactive truck-based commands (BOX/CYLINDER/etc.) that only generate one tessellation stay one-line. * GPU side gets `MeshLodGpu { lods: Vec<MeshGpu>, world_aabb }` and a `mesh_lod_levels` per-frame index vector. * STL/STEP export pulls slot 0 explicitly so the on-disk geometry isn't downgraded by the view-dependent ladder. Background-thread lazy generation (per the roadmap) is deferred — the synchronous eager build is fine for typical CAD files. Switch to a queue + background tessellator when files with hundreds of solids become a load-time bottleneck. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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self.tabs[i].scene.meshes.insert(new_handle, crate::scene::MeshLodSet::from_single(mesh));
self.tabs[i].dirty = true;
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self.command_line
.push_output(&format!("REVOLVE: solid created ({:.0}°).", angle_deg));
} else {
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self.command_line
.push_error("REVOLVE: could not revolve profile.");
}
} else {
self.command_line.push_error("REVOLVE: entity not found.");
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
}
// ── SWEEP ──────────────────────────────────────────────────────
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CmdResult::SweepEntity {
profile_handle,
path_handle,
color,
} => {
use crate::entities::traits::EntityTypeOps;
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use crate::modules::insert::solid3d_cmds::empty_solid3d;
use crate::scene::convert::acad_to_truck::TruckObject;
use crate::scene::convert::truck_tess;
use truck_modeling::builder;
use truck_modeling::Vector3 as TruckVec3;
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let profile_ent = self.tabs[i]
.scene
.document
.get_entity(profile_handle)
.cloned();
let path_ent = self.tabs[i].scene.document.get_entity(path_handle).cloned();
let woff = [0.0_f64; 3];
let result = profile_ent.zip(path_ent).and_then(|(prof_e, path_e)| {
let prof_truck = prof_e.to_truck_entity(&self.tabs[i].scene.document)?;
let path_truck = path_e.to_truck_entity(&self.tabs[i].scene.document)?;
// Profile must be a wire (closed or open).
let profile_wire: truck_modeling::Wire = match prof_truck.object {
TruckObject::Contour(w) => w,
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TruckObject::Curve(e) => std::iter::once(e).collect(),
_ => return None,
};
// Path determines the sweep operation.
let mesh = match path_truck.object {
// Linear path: translate profile along the line direction.
TruckObject::Curve(edge) => {
let p_start = edge.front().point();
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let p_end = edge.back().point();
let dir = TruckVec3::new(
p_end.x - p_start.x,
p_end.y - p_start.y,
p_end.z - p_start.z,
);
// Try to build a face from the profile; if it's a closed
// wire we get a Solid, otherwise a Shell.
if let Ok(face) = builder::try_attach_plane(&[profile_wire.clone()]) {
let solid = builder::tsweep(&face, dir);
match truck_tess::tessellate_solid(&solid, woff) {
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truck_tess::TruckTessResult::Mesh {
verts,
verts_low,
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normals,
indices,
} => Some(crate::scene::model::mesh_model::MeshModel {
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name: String::new(),
verts,
verts_low,
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normals,
indices,
color,
selected: false,
}),
_ => None,
}
} else {
let shell = builder::tsweep(&profile_wire, dir);
match truck_tess::tessellate_shell(&shell, woff) {
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truck_tess::TruckTessResult::Mesh {
verts,
verts_low,
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normals,
indices,
} => Some(crate::scene::model::mesh_model::MeshModel {
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name: String::new(),
verts,
verts_low,
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normals,
indices,
color,
selected: false,
}),
_ => None,
}
}
}
// Contour path (polyline): sweep along the polyline using the
// first edge's direction as approximation (multi-segment sweep
// requires NURBS deformation — not supported here).
TruckObject::Contour(path_wire) => {
// Use start→end of the whole wire as translation vector.
let p_start = path_wire.front_vertex()?.point();
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let p_end = path_wire.back_vertex()?.point();
let dir = TruckVec3::new(
p_end.x - p_start.x,
p_end.y - p_start.y,
p_end.z - p_start.z,
);
if let Ok(face) = builder::try_attach_plane(&[profile_wire.clone()]) {
let solid = builder::tsweep(&face, dir);
match truck_tess::tessellate_solid(&solid, woff) {
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truck_tess::TruckTessResult::Mesh {
verts,
verts_low,
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normals,
indices,
} => Some(crate::scene::model::mesh_model::MeshModel {
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name: String::new(),
verts,
verts_low,
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normals,
indices,
color,
selected: false,
}),
_ => None,
}
} else {
let shell = builder::tsweep(&profile_wire, dir);
match truck_tess::tessellate_shell(&shell, woff) {
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truck_tess::TruckTessResult::Mesh {
verts,
verts_low,
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normals,
indices,
} => Some(crate::scene::model::mesh_model::MeshModel {
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name: String::new(),
verts,
verts_low,
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normals,
indices,
color,
selected: false,
}),
_ => None,
}
}
}
_ => None,
};
mesh
});
if let Some(mut mesh) = result {
self.push_undo_snapshot(i, "SWEEP");
let new_entity = empty_solid3d();
let new_handle = self.tabs[i].scene.add_entity(new_entity);
mesh.name = format!("{}", new_handle.value());
perf(scene): multi-resolution mesh LOD (Phase 3.4) ACIS SAT entities (Solid3D / Region / Body) were tessellated at one fixed sampling density (CIRC_SEGS=48, GRID_U=32, GRID_V=16) regardless of how far they were from the camera. Distant solids paid the full triangle bill for fragments that mostly resolved to sub-pixel size. Generate three pre-built LODs per entity at load time: * LOD 0 (HIGH) — 48/32/16 segments. Use above 200 px projected diag. * LOD 1 (MID) — 24/16/8. Use 50–200 px. * LOD 2 (LOW) — 12/8/4. Use below 50 px. Tessellation cost is paid 3× on load (cheap — typical files have few solids). Render picks per-frame via `compute_mesh_lod` from each mesh's `world_aabb` projected diagonal. When a level is missing (e.g. a solid entity that only emits LOD 0), the selector walks down to the nearest available slot. API ripples: * New `LodConfig` (HIGH/MID/LOW) drives `tess_sat`, `tess_cone_face`, `tess_sphere_face`, `tess_torus_face`. * `tessellate_solid3d / _region / _body` now return `MeshLodSet`. * `MeshLodSet { lods: Vec<MeshModel>, world_aabb }` + `from_single` constructor so interactive truck-based commands (BOX/CYLINDER/etc.) that only generate one tessellation stay one-line. * GPU side gets `MeshLodGpu { lods: Vec<MeshGpu>, world_aabb }` and a `mesh_lod_levels` per-frame index vector. * STL/STEP export pulls slot 0 explicitly so the on-disk geometry isn't downgraded by the view-dependent ladder. Background-thread lazy generation (per the roadmap) is deferred — the synchronous eager build is fine for typical CAD files. Switch to a queue + background tessellator when files with hundreds of solids become a load-time bottleneck. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-15 23:30:13 +03:00
self.tabs[i].scene.meshes.insert(new_handle, crate::scene::MeshLodSet::from_single(mesh));
self.tabs[i].dirty = true;
self.command_line.push_output("SWEEP: solid created.");
} else {
self.command_line.push_error("SWEEP: could not sweep profile along path. Use a closed 2D profile and a Line or Polyline path.");
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
}
// ── LOFT ───────────────────────────────────────────────────────
CmdResult::LoftEntities { handles, color } => {
use crate::entities::traits::EntityTypeOps;
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use crate::modules::insert::solid3d_cmds::empty_solid3d;
use crate::scene::convert::acad_to_truck::TruckObject;
use crate::scene::convert::truck_tess;
use truck_modeling::builder;
// Collect wires from each profile.
let mut wires: Vec<truck_modeling::Wire> = Vec::new();
for h in &handles {
if let Some(ent) = self.tabs[i].scene.document.get_entity(*h).cloned() {
if let Some(te) = ent.to_truck_entity(&self.tabs[i].scene.document) {
let wire = match te.object {
TruckObject::Contour(w) => Some(w),
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TruckObject::Curve(e) => Some(std::iter::once(e).collect()),
_ => None,
};
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if let Some(w) = wire {
wires.push(w);
}
}
}
}
let woff = [0.0_f64; 3];
let result: Option<crate::scene::model::mesh_model::MeshModel> = (|| {
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if wires.len() < 2 {
return None;
}
// Build ruled shells between consecutive profile pairs.
let mut all_faces: Vec<truck_modeling::Face> = Vec::new();
for pair in wires.windows(2) {
let shell = builder::try_wire_homotopy(&pair[0], &pair[1]).ok()?;
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for face in shell.into_iter() {
all_faces.push(face);
}
}
// Cap the first and last profiles if they are closed.
if let Ok(cap) = builder::try_attach_plane(&[wires.first()?.clone()]) {
all_faces.push(cap);
}
if let Ok(cap) = builder::try_attach_plane(&[wires.last()?.clone()]) {
all_faces.push(cap);
}
let shell = truck_modeling::Shell::from(all_faces);
match truck_tess::tessellate_shell(&shell, woff) {
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truck_tess::TruckTessResult::Mesh {
verts,
verts_low,
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normals,
indices,
} => Some(crate::scene::model::mesh_model::MeshModel {
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name: String::new(),
verts,
verts_low,
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normals,
indices,
color,
selected: false,
}),
_ => None,
}
})();
if let Some(mut mesh) = result {
self.push_undo_snapshot(i, "LOFT");
let new_entity = empty_solid3d();
let new_handle = self.tabs[i].scene.add_entity(new_entity);
mesh.name = format!("{}", new_handle.value());
perf(scene): multi-resolution mesh LOD (Phase 3.4) ACIS SAT entities (Solid3D / Region / Body) were tessellated at one fixed sampling density (CIRC_SEGS=48, GRID_U=32, GRID_V=16) regardless of how far they were from the camera. Distant solids paid the full triangle bill for fragments that mostly resolved to sub-pixel size. Generate three pre-built LODs per entity at load time: * LOD 0 (HIGH) — 48/32/16 segments. Use above 200 px projected diag. * LOD 1 (MID) — 24/16/8. Use 50–200 px. * LOD 2 (LOW) — 12/8/4. Use below 50 px. Tessellation cost is paid 3× on load (cheap — typical files have few solids). Render picks per-frame via `compute_mesh_lod` from each mesh's `world_aabb` projected diagonal. When a level is missing (e.g. a solid entity that only emits LOD 0), the selector walks down to the nearest available slot. API ripples: * New `LodConfig` (HIGH/MID/LOW) drives `tess_sat`, `tess_cone_face`, `tess_sphere_face`, `tess_torus_face`. * `tessellate_solid3d / _region / _body` now return `MeshLodSet`. * `MeshLodSet { lods: Vec<MeshModel>, world_aabb }` + `from_single` constructor so interactive truck-based commands (BOX/CYLINDER/etc.) that only generate one tessellation stay one-line. * GPU side gets `MeshLodGpu { lods: Vec<MeshGpu>, world_aabb }` and a `mesh_lod_levels` per-frame index vector. * STL/STEP export pulls slot 0 explicitly so the on-disk geometry isn't downgraded by the view-dependent ladder. Background-thread lazy generation (per the roadmap) is deferred — the synchronous eager build is fine for typical CAD files. Switch to a queue + background tessellator when files with hundreds of solids become a load-time bottleneck. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-15 23:30:13 +03:00
self.tabs[i].scene.meshes.insert(new_handle, crate::scene::MeshLodSet::from_single(mesh));
self.tabs[i].dirty = true;
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self.command_line.push_output(&format!(
"LOFT: solid created from {} profiles.",
handles.len()
));
} else {
self.command_line.push_error("LOFT: could not loft profiles. Ensure sections have the same edge count and are compatible.");
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
}
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CmdResult::HatcheditApply {
handle,
name,
scale,
angle,
} => {
if let Some(mut model) = self.tabs[i].scene.hatches.get(&handle).cloned() {
// Update model fields
if !name.is_empty() {
use crate::scene::model::hatch_model::HatchPattern;
use crate::scene::model::hatch_patterns;
model.name = name.clone();
if name.to_uppercase() == "SOLID" {
model.pattern = HatchPattern::Solid;
} else if let Some(entry) = hatch_patterns::find(&name) {
model.pattern = entry.gpu.clone();
}
// If not found in catalog, keep existing pattern type
}
model.scale = scale;
model.angle_offset = angle;
self.push_undo_snapshot(i, "HATCHEDIT");
// Remove old hatch (entity + GPU model)
self.tabs[i].scene.erase_entities(&[handle]);
// Re-add with updated model
self.tabs[i].scene.add_hatch(model);
self.tabs[i].dirty = true;
self.command_line.push_output("HATCHEDIT: hatch updated.");
} else {
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self.command_line
.push_error("HATCHEDIT: hatch entity not found.");
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
}
CmdResult::OpenMTextEditor {
pos,
handle,
initial,
height,
} => {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.open_mtext_editor(pos, handle, &initial, height);
}
CmdResult::OpenTextEditor {
pos,
handle,
initial,
height,
} => {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.open_text_inline(
pos,
handle,
&initial,
height,
super::text_inline::TextEntityField::Text,
);
}
CmdResult::EditTextEntity { handle } => {
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
self.ribbon.deactivate_tool();
return self.begin_text_edit(handle);
}
CmdResult::SuspendForTextEdit { handle } => {
let is_editable = crate::app::text_inline::can_edit_text(handle, &self.tabs[i].scene.document);
if !is_editable {
self.command_line.push_error("TEXTEDIT: selected entity is not text.");
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
return Task::none();
}
let cmd = self.tabs[i].active_cmd.take();
self.tabs[i].suspended_cmd = cmd;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
self.ribbon.deactivate_tool();
return self.begin_text_edit(handle);
}
CmdResult::UndoDocument => {
let active = self.tabs[i].active_cmd.take();
self.undo_active_tab();
self.tabs[i].active_cmd = active;
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
}
CmdResult::SetTexteditMode(val) => {
self.texteditmode = val;
let display_val = if val { 1 } else { 0 };
self.command_line.push_output(&format!("TEXTEDITMODE set to {display_val}"));
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
}
CmdResult::DdeditEntity { handle, new_text } => {
let mut updated = false;
if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle) {
match entity {
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acadrust::EntityType::Text(t) => {
t.value = new_text;
updated = true;
}
acadrust::EntityType::MText(t) => {
t.value = new_text;
updated = true;
}
acadrust::EntityType::AttributeDefinition(a) => {
a.default_value = new_text;
updated = true;
}
acadrust::EntityType::AttributeEntity(a) => {
a.set_value(new_text);
updated = true;
}
acadrust::EntityType::Dimension(d) => {
// Empty string resets to auto-measured value; otherwise set override.
let base = d.base_mut();
base.text = new_text;
updated = true;
}
_ => {}
}
}
if updated {
self.push_undo_snapshot(i, "DDEDIT");
self.tabs[i].dirty = true;
self.command_line.push_output("DDEDIT: text updated.");
} else {
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self.command_line
.push_error("DDEDIT: entity type not supported.");
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
}
}
// Keep the command-line input focused at all times — every typed
// character is meant to route there (the command processor reads
// its keystroke stream from this widget). When no command is
// running the ribbon tool button still has to visually deactivate.
if self.tabs[i].active_cmd.is_none() {
self.ribbon.deactivate_tool();
}
// The in-place TEXT editor needs keyboard focus on its own field.
if self.text_inline.is_some() {
return iced::widget::operation::focus(iced::widget::Id::new(
super::view::TEXT_INLINE_ID,
));
}
self.focus_cmd_input()
}
/// Restore the tangent-snap / ortho state that was in effect before the command started.
/// Recreate clipboard-dependency records (layer / linetype / text + dim
/// style) in tab `i`'s document for any the copied entities reference but
/// this drawing doesn't already have. Each recreated record gets a fresh
/// handle from the target document so it can't collide with an existing
/// one. No-op for same-document pastes (the records already exist). (#129)
pub(super) fn merge_clipboard_deps(&mut self, i: usize) {
use acadrust::TableEntry;
if self.clipboard_deps.is_empty() {
return;
}
let doc = &mut self.tabs[i].scene.document;
for rec in &self.clipboard_deps.layers {
if !doc.layers.contains(rec.name()) {
let mut r = rec.clone();
r.set_handle(doc.allocate_handle());
let _ = doc.layers.add(r);
}
}
for rec in &self.clipboard_deps.linetypes {
if !doc.line_types.contains(rec.name()) {
let mut r = rec.clone();
r.set_handle(doc.allocate_handle());
let _ = doc.line_types.add(r);
}
}
for rec in &self.clipboard_deps.text_styles {
if !doc.text_styles.contains(rec.name()) {
let mut r = rec.clone();
r.set_handle(doc.allocate_handle());
let _ = doc.text_styles.add(r);
}
}
for rec in &self.clipboard_deps.dim_styles {
if !doc.dim_styles.contains(rec.name()) {
let mut r = rec.clone();
r.set_handle(doc.allocate_handle());
let _ = doc.dim_styles.add(r);
}
}
}
/// Recreate any block definition the pasted INSERTs reference but tab
/// `i`'s document lacks (cross-drawing paste), so the block reference
/// renders its geometry instead of nothing. No-op for same-document
/// pastes. (#135)
pub(super) fn merge_clipboard_blocks(&mut self, i: usize) {
if self.clipboard_deps.blocks.is_empty() {
return;
}
let blocks = self.clipboard_deps.blocks.clone();
for def in blocks {
if self.tabs[i].scene.document.block_records.get(&def.name).is_some() {
continue;
}
self.tabs[i]
.scene
.define_block_raw(&def.name, def.base_point, def.entities);
}
}
fn restore_pre_cmd_tangent(&mut self) {
if let Some(was_on) = self.pre_cmd_tangent.take() {
if !was_on {
self.snapper.enabled.remove(&crate::snap::SnapType::Tangent);
}
}
if self.rect_suppressed_ortho {
self.rect_suppressed_ortho = false;
self.ortho_mode = true;
self.polar_mode = false;
}
}
}
// ── DIMSPACE helper ───────────────────────────────────────────────────────────
/// Parse `base_val,h1;h2;...;hN,spacing` and adjust parallel dimension positions.
fn apply_dimspace(scene: &mut crate::scene::Scene, encoded: &str) {
// Format: "<base_handle>,<h1>;<h2>;...;<hN>,<spacing>"
let parts: Vec<&str> = encoded.splitn(3, ',').collect();
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if parts.len() < 3 {
return;
}
let base_val: u64 = parts[0].parse().unwrap_or(0);
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let other_vals: Vec<u64> = parts[1]
.split(';')
.filter_map(|s| s.parse::<u64>().ok())
.collect();
let spacing: f64 = parts[2].parse().unwrap_or(0.0);
let base_h = acadrust::Handle::from(base_val);
// Read base dimension's definition_point Z (perpendicular offset)
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let base_z = if let Some(acadrust::EntityType::Dimension(d)) = scene.document.get_entity(base_h)
{
d.base().definition_point.z
} else {
return;
};
let effective_spacing = if spacing <= 0.0 { 10.0 } else { spacing };
for (idx, &hv) in other_vals.iter().enumerate() {
let h = acadrust::Handle::from(hv);
let new_z = base_z + effective_spacing * (idx + 1) as f64;
if let Some(acadrust::EntityType::Dimension(d)) = scene.document.get_entity_mut(h) {
let dp = &mut d.base_mut().definition_point;
dp.z = new_z;
}
}
}
// ── MLEADERALIGN helper ───────────────────────────────────────────────────────
/// Parse `h1,h2,...;fx,fz;tx,tz` and align multileader content points along the direction.
fn apply_mleader_align(scene: &mut crate::scene::Scene, encoded: &str) {
// Format: "<h1>,<h2>,...;<fx>,<fz>;<tx>,<tz>"
let parts: Vec<&str> = encoded.splitn(3, ';').collect();
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if parts.len() < 3 {
return;
}
let handles: Vec<acadrust::Handle> = parts[0]
.split(',')
.filter_map(|s| s.parse::<u64>().ok().map(acadrust::Handle::from))
.collect();
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let from_parts: Vec<f64> = parts[1].split(',').filter_map(|s| s.parse().ok()).collect();
let to_parts: Vec<f64> = parts[2].split(',').filter_map(|s| s.parse().ok()).collect();
if from_parts.len() < 2 || to_parts.len() < 2 || handles.is_empty() {
return;
}
let fx = from_parts[0];
let fz = from_parts[1];
let tx = to_parts[0];
let tz = to_parts[1];
let dx = tx - fx;
let dz = tz - fz;
let len = (dx * dx + dz * dz).sqrt();
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if len < 1e-9 {
return;
}
// Project each multileader's content point onto the alignment line, then
// snap it to the line (preserve perpendicular offset from line is discarded;
// align along direction through `from`).
for h in handles {
if let Some(acadrust::EntityType::MultiLeader(ml)) = scene.document.get_entity_mut(h) {
let cp = &mut ml.context.content_base_point;
// Project onto line from_pt + t * dir: keep t component, set perpendicular = 0
let rel_x = cp.x - fx;
let rel_z = cp.z - fz;
let t = (rel_x * (dx / len) + rel_z * (dz / len)) / len;
let t = t.clamp(0.0, 1.0);
cp.x = fx + t * dx;
cp.z = fz + t * dz;
}
}
}
// ── MLEADERCOLLECT helper ─────────────────────────────────────────────────────
/// Parse `h1,h2,...;px,pz` — merge all selected multileaders into the first one at position.
fn apply_mleader_collect(scene: &mut crate::scene::Scene, encoded: &str) {
let parts: Vec<&str> = encoded.splitn(2, ';').collect();
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if parts.len() < 2 {
return;
}
let handles: Vec<acadrust::Handle> = parts[0]
.split(',')
.filter_map(|s| s.parse::<u64>().ok().map(acadrust::Handle::from))
.collect();
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let pos_parts: Vec<f64> = parts[1].split(',').filter_map(|s| s.parse().ok()).collect();
if handles.len() < 2 || pos_parts.len() < 2 {
return;
}
let px = pos_parts[0];
let pz = pos_parts[1];
// Collect all leader roots from the secondary multileaders.
let mut extra_roots: Vec<acadrust::entities::LeaderRoot> = Vec::new();
for &h in &handles[1..] {
if let Some(acadrust::EntityType::MultiLeader(ml)) = scene.document.get_entity(h) {
extra_roots.extend(ml.context.leader_roots.iter().cloned());
}
}
// Add collected roots to the first multileader and move its content point.
if let Some(acadrust::EntityType::MultiLeader(ml)) = scene.document.get_entity_mut(handles[0]) {
ml.context.content_base_point.x = px;
ml.context.content_base_point.z = pz;
for root in extra_roots {
ml.context.leader_roots.push(root);
}
}
// Erase the secondary multileaders.
scene.erase_entities(&handles[1..]);
}