refactor(scene): remove the world_offset field (P7)
Delete the world_offset field from Scene and DerivedCaches and the load-time assignment; every reader now uses a zero origin. Geometry is absolute and the double-single relative-to-eye pipeline keeps it precise, so the coarse origin is gone. world_offset_from_centers still derives local_extent_max (camera/cull span) but returns no offset. The remaining `world_offset: [f64;3]` function parameters are now always zero — dead plumbing left for a later mechanical sweep; behaviour is unchanged. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
parent
b473f6a8cb
commit
ccc933e7b0
8 changed files with 61 additions and 68 deletions
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@ -610,7 +610,7 @@ impl OpenCADStudio {
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// paste lands at the cursor instead of drifting by the
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// offset gap. Zero for a same-drawing paste. (#135)
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let src_wo = self.clipboard_world_offset;
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let tgt_wo = self.tabs[i].scene.world_offset;
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let tgt_wo = [0.0_f64; 3];
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let wo_corr = glam::Vec3::new(
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(tgt_wo[0] - src_wo[0]) as f32,
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(tgt_wo[1] - src_wo[1]) as f32,
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@ -1262,7 +1262,7 @@ impl OpenCADStudio {
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let entity_opt = self.tabs[i].scene.document.get_entity(handle).cloned();
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if let Some(entity) = entity_opt {
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let truck_entity = entity.to_truck_entity(&self.tabs[i].scene.document);
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let woff = self.tabs[i].scene.world_offset;
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let woff = [0.0_f64; 3];
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let result = truck_entity.and_then(|te| {
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match te.object {
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TruckObject::Contour(wire) => {
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@ -1330,7 +1330,7 @@ impl OpenCADStudio {
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let entity_opt = self.tabs[i].scene.document.get_entity(handle).cloned();
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if let Some(entity) = entity_opt {
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let truck_entity = entity.to_truck_entity(&self.tabs[i].scene.document);
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let woff = self.tabs[i].scene.world_offset;
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let woff = [0.0_f64; 3];
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let result = truck_entity.and_then(|te| {
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let wire: Option<truck_modeling::Wire> = match te.object {
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TruckObject::Contour(w) => Some(w),
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@ -1410,7 +1410,7 @@ impl OpenCADStudio {
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.get_entity(profile_handle)
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.cloned();
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let path_ent = self.tabs[i].scene.document.get_entity(path_handle).cloned();
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let woff = self.tabs[i].scene.world_offset;
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let woff = [0.0_f64; 3];
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let result = profile_ent.zip(path_ent).and_then(|(prof_e, path_e)| {
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let prof_truck = prof_e.to_truck_entity(&self.tabs[i].scene.document)?;
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@ -1577,7 +1577,7 @@ impl OpenCADStudio {
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}
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}
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let woff = self.tabs[i].scene.world_offset;
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let woff = [0.0_f64; 3];
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let result: Option<crate::scene::model::mesh_model::MeshModel> = (|| {
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if wires.len() < 2 {
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return None;
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@ -540,7 +540,7 @@ impl OpenCADStudio {
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self.clipboard_centroid = super::helpers::entities_centroid(
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&self.tabs[i].scene.wire_models_for(&handles),
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);
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self.clipboard_world_offset = self.tabs[i].scene.world_offset;
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self.clipboard_world_offset = [0.0_f64; 3];
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self.clipboard = entities;
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self.clipboard_deps = super::ClipboardDeps::capture(
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&self.tabs[i].scene.document,
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@ -573,7 +573,7 @@ impl OpenCADStudio {
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self.clipboard_centroid = super::helpers::entities_centroid(
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&self.tabs[i].scene.wire_models_for(&handles),
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);
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self.clipboard_world_offset = self.tabs[i].scene.world_offset;
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self.clipboard_world_offset = [0.0_f64; 3];
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let count = entities.len();
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self.clipboard = entities;
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self.clipboard_deps = super::ClipboardDeps::capture(
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@ -601,7 +601,7 @@ impl OpenCADStudio {
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// so the ghost tracks the cursor instead of drifting by the
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// offset gap. Zero within one drawing. (#135)
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let src_wo = self.clipboard_world_offset;
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let tgt_wo = self.tabs[i].scene.world_offset;
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let tgt_wo = [0.0_f64; 3];
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let centroid = self.clipboard_centroid
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+ glam::Vec3::new(
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(src_wo[0] - tgt_wo[0]) as f32,
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@ -203,7 +203,7 @@ impl DocumentTab {
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return glam::Mat4::IDENTITY;
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}
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let (o, x, y, z) = self.ucs_xform().axes();
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let wo = self.scene.world_offset;
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let wo = [0.0_f64; 3];
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let origin = glam::Vec3::new(
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o.x - wo[0] as f32,
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o.y - wo[1] as f32,
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@ -236,7 +236,7 @@ impl DocumentTab {
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}
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let xf = self.ucs_xform();
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let (o, ..) = xf.axes();
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let wo = self.scene.world_offset;
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let wo = [0.0_f64; 3];
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let origin = glam::Vec3::new(
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o.x - wo[0] as f32,
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o.y - wo[1] as f32,
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@ -395,7 +395,7 @@ impl super::OpenCADStudio {
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let Some(ed) = self.mtext_editor.as_ref() else { return };
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let mt = ed.build_mtext();
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let entity = EntityType::MText(mt.clone());
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let woff = self.tabs[i].scene.world_offset;
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let woff = [0.0_f64; 3];
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let anno = self.tabs[i].scene.annotation_scale;
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let wires: Vec<WireModel> = tessellate::tessellate(
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&self.tabs[i].scene.document,
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@ -435,7 +435,7 @@ impl OpenCADStudio {
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let wo = if is_paper {
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[0.0f64; 3]
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} else {
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self.tabs[i].scene.world_offset
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[0.0_f64; 3]
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};
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let (new_handle, new_grips) = {
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let selected = self.tabs[i].scene.selected_entities();
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@ -657,7 +657,7 @@ impl OpenCADStudio {
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// DXF coordinate. Skip for paper-space entities (they use sheet mm coords).
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let is_paper = self.tabs[i].scene.current_layout != "Model";
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if !is_paper {
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let wo = self.tabs[i].scene.world_offset;
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let wo = [0.0_f64; 3];
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if wo[0] != 0.0 || wo[1] != 0.0 || wo[2] != 0.0 {
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let delta = acadrust::types::Vector3::new(wo[0], wo[1], wo[2]);
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let t = acadrust::types::Transform::from_translation(delta);
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@ -633,7 +633,6 @@ impl OpenCADStudio {
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));
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// Caches were built on the background thread inside open_path().
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self.tabs[i].scene.world_offset = caches.world_offset;
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self.tabs[i].scene.local_extent_max = caches.local_extent_max;
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self.tabs[i].scene.hatches = caches.hatches;
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self.tabs[i].scene.images = caches.images;
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@ -2678,7 +2677,7 @@ impl OpenCADStudio {
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// Paper-space entities use sheet coordinates (no world_offset).
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// Only add world_offset when converting local → DXF space in model space.
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let wo_vec = if self.tabs[i].scene.current_layout == "Model" {
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let wo = self.tabs[i].scene.world_offset;
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let wo = [0.0_f64; 3];
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glam::Vec3::new(wo[0] as f32, wo[1] as f32, wo[2] as f32)
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} else {
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glam::Vec3::ZERO
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@ -2930,7 +2929,7 @@ impl OpenCADStudio {
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// offset-relative frame the renderer expects (model space
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// only; paper-space entities use sheet coordinates).
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let wo_local = if self.tabs[i].scene.current_layout == "Model" {
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self.tabs[i].scene.world_offset
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[0.0_f64; 3]
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} else {
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[0.0; 3]
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};
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@ -3526,7 +3525,7 @@ impl OpenCADStudio {
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// TRIM/EXTEND/FILLET pick the wrong side on UTM-scale files.
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let pick_wcs = {
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let wo = if self.tabs[i].scene.current_layout == "Model" {
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self.tabs[i].scene.world_offset
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[0.0_f64; 3]
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} else {
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[0.0; 3]
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};
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@ -144,7 +144,7 @@ impl OpenCADStudio {
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(glam::Vec3::ZERO, (glam::Vec3::X, glam::Vec3::Y, glam::Vec3::Z))
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} else {
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let (o, ux, uy, uz) = tab.ucs_xform().axes();
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let wo = tab.scene.world_offset;
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let wo = [0.0_f64; 3];
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let o_wire = glam::Vec3::new(
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o.x - wo[0] as f32,
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o.y - wo[1] as f32,
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@ -901,7 +901,7 @@ impl OpenCADStudio {
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let cursor_coord = {
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let lc = tab.last_cursor_world;
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if is_model {
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let wo = tab.scene.world_offset;
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let wo = [0.0_f64; 3];
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let wcs = glam::Vec3::new(
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lc.x + wo[0] as f32,
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lc.y + wo[1] as f32,
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@ -92,7 +92,6 @@ pub fn vp_effective_scale(custom_scale: f64, view_height: f64, vp_height: f64) -
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/// Produced in the file-load background task so the UI thread only assigns.
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#[derive(Debug, Clone)]
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pub struct DerivedCaches {
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pub world_offset: [f64; 3],
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pub local_extent_max: f32,
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pub hatches: HashMap<Handle, HatchModel>,
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pub images: HashMap<Handle, ImageModel>,
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@ -184,7 +183,7 @@ pub fn build_derived_caches(doc: &CadDocument) -> DerivedCaches {
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centers.push(c);
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}
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}
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let (world_offset, local_extent_max) = world_offset_from_centers(centers, &doc.header);
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let (_world_offset, local_extent_max) = world_offset_from_centers(centers, &doc.header);
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// Default bg adaptation target at load: the model background (paper
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// bg is only relevant after the user enters a paper layout, and
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@ -199,7 +198,7 @@ pub fn build_derived_caches(doc: &CadDocument) -> DerivedCaches {
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let e = doc.get_entity(handle)?;
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let owner = e.common().owner_handle;
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let offset = if owner == model_block {
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world_offset
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[0.0_f64; 3]
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} else {
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[0.0; 3]
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};
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@ -219,7 +218,7 @@ pub fn build_derived_caches(doc: &CadDocument) -> DerivedCaches {
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.par_iter()
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.filter_map(|&handle| {
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if let EntityType::RasterImage(img) = doc.get_entity(handle)? {
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ImageModel::from_raster_image(img, world_offset).map(|m| (handle, m))
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ImageModel::from_raster_image(img, [0.0_f64; 3]).map(|m| (handle, m))
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} else {
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None
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}
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@ -252,7 +251,7 @@ pub fn build_derived_caches(doc: &CadDocument) -> DerivedCaches {
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let color = view::render::adapt_to_bg(raw, LOAD_BG);
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let top_level = layout_blocks.contains(&e.common().owner_handle);
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crate::entities::solid3d::tessellate_volume(e, color, facet_res).map(|m| {
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let m = if top_level { offset_mesh_lod_set(m, world_offset) } else { m };
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let m = if top_level { offset_mesh_lod_set(m, [0.0_f64; 3]) } else { m };
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(handle, m, top_level)
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})
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})
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@ -268,7 +267,6 @@ pub fn build_derived_caches(doc: &CadDocument) -> DerivedCaches {
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}
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DerivedCaches {
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world_offset,
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local_extent_max,
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hatches,
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images,
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@ -861,9 +859,6 @@ pub struct Scene {
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pub bg_color: [f32; 4],
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/// Custom paper-space background fill color for Wipeout entities.
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pub paper_bg_color: [f32; 4],
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/// Scene centroid subtracted from all coordinates before f32 conversion.
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/// Eliminates f32 precision loss at large world coordinates (e.g. UTM 4,000,000 m).
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pub world_offset: [f64; 3],
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/// Largest local-space coordinate expected from real geometry, derived from
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/// EXTMIN/EXTMAX (10× safety margin). Used by fit_all() to ignore garbage
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/// entity coordinates (origin-stuck entities, bad Ray/XLine direction vectors).
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@ -994,7 +989,6 @@ impl Scene {
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active_viewport: None,
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bg_color: [0.11, 0.11, 0.11, 1.0],
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paper_bg_color: [1.0, 1.0, 1.0, 1.0],
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world_offset: [0.0; 3],
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local_extent_max: 1e9,
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annotation_scale: 1.0,
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model_extents_cache: RefCell::new(None),
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@ -2324,7 +2318,7 @@ impl Scene {
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if self.block_meshes.is_empty() {
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return Vec::new();
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}
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let woff = self.world_offset;
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let woff = [0.0_f64; 3];
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let mut out = Vec::new();
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for e in self.document.entities() {
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if e.common().owner_handle != layout_block {
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@ -2432,7 +2426,7 @@ impl Scene {
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pub fn insert_hatches_for_click(&self) -> Vec<(Handle, HatchModel)> {
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let layout_block = self.current_layout_block_handle();
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let hatch_offset = if self.current_layout == "Model" {
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self.world_offset
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[0.0_f64; 3]
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} else {
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[0.0; 3]
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};
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@ -2580,7 +2574,7 @@ impl Scene {
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let mut block_owned: Vec<(Handle, crate::scene::model::mesh_model::MeshModel)> = Vec::new();
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if !self.block_meshes.is_empty() {
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let layout_block = self.current_layout_block_handle();
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let woff = self.world_offset;
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let woff = [0.0_f64; 3];
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for e in self.document.entities() {
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if e.common().owner_handle != layout_block {
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continue;
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@ -2622,7 +2616,7 @@ impl Scene {
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return Vec::new();
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}
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let layout_block = self.current_layout_block_handle();
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let woff = self.world_offset;
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let woff = [0.0_f64; 3];
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let mut out = Vec::new();
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for e in self.document.entities() {
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if e.common().owner_handle != layout_block {
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@ -2666,7 +2660,7 @@ impl Scene {
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return Vec::new();
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}
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let layout_block = self.current_layout_block_handle();
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let woff = self.world_offset;
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let woff = [0.0_f64; 3];
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let mut out = Vec::new();
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for e in self.document.entities() {
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if e.common().owner_handle != layout_block {
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@ -2797,7 +2791,7 @@ impl Scene {
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// Paper space and the first-frame "settle" path fall back to the
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// full doc scan — preserving prior behaviour.
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let visible: Vec<&EntityType> = if let Some(local_view) = view_aabb {
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let [ox, oy, _] = self.world_offset;
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let [ox, oy, _] = [0.0_f64; 3];
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let view_wcs: [f64; 4] = [
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local_view[0] as f64 + ox,
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local_view[1] as f64 + oy,
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@ -2859,7 +2853,7 @@ impl Scene {
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// Decide based on the block being tessellated, not the layout.
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let is_model_block = block_handle == self.model_space_block_handle();
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let woff = if is_model_block {
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self.world_offset
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[0.0_f64; 3]
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} else {
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[0.0; 3]
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};
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@ -3165,7 +3159,7 @@ impl Scene {
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&self.document,
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&self.selected,
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self.active_viewport,
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self.world_offset,
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[0.0_f64; 3],
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bg,
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anno,
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e,
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@ -3219,7 +3213,7 @@ impl Scene {
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if model_block.is_null() {
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return None;
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}
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let [ox, oy, _] = self.world_offset;
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let [ox, oy, _] = [0.0_f64; 3];
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let mut min = glam::Vec3::splat(f32::INFINITY);
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let mut max = glam::Vec3::splat(f32::NEG_INFINITY);
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let mut any = false;
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@ -3261,7 +3255,7 @@ impl Scene {
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// offset-rel coords there silently double-subtracts world_offset
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// inside `camera_for_viewport` and points the viewport at the
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// wrong location on UTM-scale drawings.
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let oz = self.world_offset[2] as f32;
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let oz = [0.0_f64; 3][2] as f32;
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for entity in self.document.entities() {
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let c = entity.common();
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if c.owner_handle != model_block || c.invisible {
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@ -3466,9 +3460,9 @@ impl Scene {
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// already folded view_center through the (twisted) view basis and
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// applied the empty-WCS auto-fit, so taking its target keeps the CPU
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// projection identical to the GPU renderer under any twist.
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let display_center_x = cam_frame.target.x as f64 + self.world_offset[0];
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let display_center_y = cam_frame.target.y as f64 + self.world_offset[1];
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let display_center_z = cam_frame.target.z as f64 + self.world_offset[2];
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let display_center_x = cam_frame.target.x as f64 + [0.0_f64; 3][0];
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let display_center_y = cam_frame.target.y as f64 + [0.0_f64; 3][1];
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let display_center_z = cam_frame.target.z as f64 + [0.0_f64; 3][2];
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let view_right_d = (
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view_right.x as f64,
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view_right.y as f64,
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@ -3481,7 +3475,7 @@ impl Scene {
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let scale_d = scale as f64;
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let pcx_d = pcx as f64;
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let pcy_d = pcy as f64;
|
||||
let [wo_x, wo_y, wo_z] = self.world_offset;
|
||||
let [wo_x, wo_y, wo_z] = [0.0_f64; 3];
|
||||
|
||||
for wire in model_wires.iter() {
|
||||
let projected_pts: Vec<[f32; 3]> = wire
|
||||
|
|
@ -4015,7 +4009,7 @@ impl Scene {
|
|||
EntityType::Insert(_) | EntityType::Block(_) | EntityType::BlockEnd(_)
|
||||
);
|
||||
let hatch_offset = if self.current_layout == "Model" {
|
||||
self.world_offset
|
||||
[0.0_f64; 3]
|
||||
} else {
|
||||
[0.0; 3]
|
||||
};
|
||||
|
|
@ -4029,7 +4023,7 @@ impl Scene {
|
|||
None
|
||||
};
|
||||
let image_seed = if let EntityType::RasterImage(img) = &entity {
|
||||
ImageModel::from_raster_image(img, self.world_offset)
|
||||
ImageModel::from_raster_image(img, [0.0_f64; 3])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
|
@ -4039,7 +4033,7 @@ impl Scene {
|
|||
EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) | EntityType::Surface(_)
|
||||
) {
|
||||
let color = self.render_style(&entity).0;
|
||||
let woff = self.world_offset;
|
||||
let woff = [0.0_f64; 3];
|
||||
crate::entities::solid3d::tessellate_volume(&entity, color, facet_res)
|
||||
.map(|m| offset_mesh_lod_set(m, woff))
|
||||
} else {
|
||||
|
|
@ -4307,7 +4301,7 @@ impl Scene {
|
|||
fn synced_hatch_models(&self) -> Vec<HatchModel> {
|
||||
let layout_block = self.current_layout_block_handle();
|
||||
let hatch_offset = if self.current_layout == "Model" {
|
||||
self.world_offset
|
||||
[0.0_f64; 3]
|
||||
} else {
|
||||
[0.0; 3]
|
||||
};
|
||||
|
|
@ -4547,7 +4541,7 @@ impl Scene {
|
|||
// viewports still see model-block wipeouts at the right local
|
||||
// coordinates (same rationale as hatches).
|
||||
let world_offset = if wo.common.owner_handle == model_block {
|
||||
self.world_offset
|
||||
[0.0_f64; 3]
|
||||
} else {
|
||||
[0.0; 3]
|
||||
};
|
||||
|
|
@ -4990,7 +4984,7 @@ impl Scene {
|
|||
})
|
||||
.collect();
|
||||
for (handle, img) in entries {
|
||||
if let Some(model) = ImageModel::from_raster_image(&img, self.world_offset) {
|
||||
if let Some(model) = ImageModel::from_raster_image(&img, [0.0_f64; 3]) {
|
||||
self.images.insert(handle, model);
|
||||
}
|
||||
}
|
||||
|
|
@ -5001,7 +4995,7 @@ impl Scene {
|
|||
self.hatches.clear();
|
||||
|
||||
let model_block = self.model_space_block_handle();
|
||||
let world_offset = self.world_offset;
|
||||
let world_offset = [0.0_f64; 3];
|
||||
|
||||
let entries: Vec<(Handle, EntityType)> = self
|
||||
.document
|
||||
|
|
@ -5084,7 +5078,7 @@ impl Scene {
|
|||
|
||||
use crate::par::prelude::*;
|
||||
let facet_res = self.document.header.facet_resolution;
|
||||
let woff = self.world_offset;
|
||||
let woff = [0.0_f64; 3];
|
||||
// Top-level solids: offset into the render frame, drawn flat.
|
||||
// Block-definition solids: keep block-local coords for per-INSERT
|
||||
// instancing (no offset applied here).
|
||||
|
|
@ -5163,7 +5157,7 @@ impl Scene {
|
|||
// offset back — otherwise the boundary wire, re-projected through the
|
||||
// normal entity path, lands `world_offset` away from the fill.
|
||||
let off = if self.current_layout == "Model" {
|
||||
self.world_offset
|
||||
[0.0_f64; 3]
|
||||
} else {
|
||||
[0.0; 3]
|
||||
};
|
||||
|
|
@ -5705,7 +5699,7 @@ impl Scene {
|
|||
|
||||
pub fn transform_entities(&mut self, handles: &[Handle], t: &EntityTransform) {
|
||||
let hatch_offset = if self.current_layout == "Model" {
|
||||
self.world_offset
|
||||
[0.0_f64; 3]
|
||||
} else {
|
||||
[0.0; 3]
|
||||
};
|
||||
|
|
@ -5855,7 +5849,7 @@ impl Scene {
|
|||
|
||||
pub fn copy_entities(&mut self, handles: &[Handle], t: &EntityTransform) -> Vec<Handle> {
|
||||
let hatch_offset = if self.current_layout == "Model" {
|
||||
self.world_offset
|
||||
[0.0_f64; 3]
|
||||
} else {
|
||||
[0.0; 3]
|
||||
};
|
||||
|
|
@ -5938,7 +5932,7 @@ impl Scene {
|
|||
|
||||
// Rebuild GPU hatch/solid model when a boundary vertex or corner moves.
|
||||
let hatch_offset = if self.current_layout == "Model" {
|
||||
self.world_offset
|
||||
[0.0_f64; 3]
|
||||
} else {
|
||||
[0.0; 3]
|
||||
};
|
||||
|
|
@ -6068,7 +6062,7 @@ impl Scene {
|
|||
view: &acadrust::tables::View,
|
||||
model_space: bool,
|
||||
) -> bool {
|
||||
let offset = if model_space { self.world_offset } else { [0.0; 3] };
|
||||
let offset = if model_space { [0.0_f64; 3] } else { [0.0; 3] };
|
||||
let Some(cam) = self.camera_from_view(
|
||||
view.direction,
|
||||
view.target,
|
||||
|
|
@ -6142,7 +6136,7 @@ impl Scene {
|
|||
view_height: f64,
|
||||
twist: f64,
|
||||
// Subtracted from `view_target` to reach wire-space. Model views pass
|
||||
// `self.world_offset`; paper-space views (whose entities carry no
|
||||
// `[0.0_f64; 3]`; paper-space views (whose entities carry no
|
||||
// offset) pass `[0; 3]`.
|
||||
world_offset: [f64; 3],
|
||||
) -> Option<Camera> {
|
||||
|
|
@ -6203,7 +6197,7 @@ impl Scene {
|
|||
vp.view_center,
|
||||
vp.view_height,
|
||||
vp.view_twist,
|
||||
self.world_offset,
|
||||
[0.0_f64; 3],
|
||||
)
|
||||
}
|
||||
|
||||
|
|
@ -6220,9 +6214,9 @@ impl Scene {
|
|||
let view_dir = cam.rotation * glam::Vec3::Z;
|
||||
let view_height = cam.ortho_size() * 2.0;
|
||||
let target_wcs = acadrust::types::Vector3 {
|
||||
x: (cam.target.x as f64) + self.world_offset[0],
|
||||
y: (cam.target.y as f64) + self.world_offset[1],
|
||||
z: (cam.target.z as f64) + self.world_offset[2],
|
||||
x: (cam.target.x as f64) + [0.0_f64; 3][0],
|
||||
y: (cam.target.y as f64) + [0.0_f64; 3][1],
|
||||
z: (cam.target.z as f64) + [0.0_f64; 3][2],
|
||||
};
|
||||
let mut entry = acadrust::tables::VPort::new(name);
|
||||
entry.lower_left = lower_left;
|
||||
|
|
@ -6491,9 +6485,9 @@ impl Scene {
|
|||
|
||||
if self.current_layout == "Model" {
|
||||
let target_wcs = acadrust::types::Vector3 {
|
||||
x: (cam.target.x as f64) + self.world_offset[0],
|
||||
y: (cam.target.y as f64) + self.world_offset[1],
|
||||
z: (cam.target.z as f64) + self.world_offset[2],
|
||||
x: (cam.target.x as f64) + [0.0_f64; 3][0],
|
||||
y: (cam.target.y as f64) + [0.0_f64; 3][1],
|
||||
z: (cam.target.z as f64) + [0.0_f64; 3][2],
|
||||
};
|
||||
|
||||
// Write back to the *Active VPort entry (may be overridden by DWG writer).
|
||||
|
|
@ -7551,7 +7545,7 @@ impl Scene {
|
|||
},
|
||||
saved_h,
|
||||
vp.twist_angle,
|
||||
self.world_offset,
|
||||
[0.0_f64; 3],
|
||||
) {
|
||||
let half_h = saved_h * 0.5;
|
||||
let half_w = half_h * aspect_d;
|
||||
|
|
@ -7568,8 +7562,8 @@ impl Scene {
|
|||
// Auto-fit: aim at the content cluster, drop the stale view_center.
|
||||
let fit_h = cluster_half * 2.0 * 1.05;
|
||||
let tgt = acadrust::types::Vector3 {
|
||||
x: self.world_offset[0],
|
||||
y: self.world_offset[1],
|
||||
x: [0.0_f64; 3][0],
|
||||
y: [0.0_f64; 3][1],
|
||||
z: vp.view_target.z,
|
||||
};
|
||||
self.camera_from_view(
|
||||
|
|
@ -7578,7 +7572,7 @@ impl Scene {
|
|||
acadrust::types::Vector2::ZERO,
|
||||
fit_h,
|
||||
vp.twist_angle,
|
||||
self.world_offset,
|
||||
[0.0_f64; 3],
|
||||
)
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue