pcbjam/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Istvan Matejcsok 8b45348f71 fix(ci): 3D specs back to headless SwiftShader + GPU hardening; skip real-GPU drags on CI and the models render tail everywhere (product bug)
The headed Mesa-llvmpipe switch (ce44636) was built on a misdiagnosis. With
--use-gl=angle --use-angle=gl under Xvfb, Chromium gets NO WebGL AT ALL on the
GPU-less CI VM: runs 28652367347 + 28664038296 both log
`glcanvas count before opening 3D viewer: 0` (even the pcbnew board's own GAL
canvas fails to create) and every failure is the FIRST viewer-open wait timing
out. "Timeouts instead of crashes" meant no GL context existed to crash, not
that llvmpipe was stable-but-slow. The Mesa/GLX path works for the Firefox
project, but not for Chromium on this image.

Headless SwiftShader is the environment where GL provably works — the
serialized run 28649537489 opened the viewer and rendered/sampled 56 colours
(viewer:26/130/209 all passed single-tab). Its remaining failures split into
two families, each addressed on its own evidence:

1) SwiftShader GPU-process kills (deadlock spec's lost canvas/black frame):
   - chromium-ci-3d back to headless + --enable-unsafe-swiftshader, plus
     --disable-gpu-watchdog and --disable-gpu-process-crash-limit: heavy churn
     stalls the software-GL GPU process until the watchdog shoots it
     (CONTEXT_LOST -> removed GL canvas -> "Target crashed"); with the watchdog
     off a slow op completes, and without the crash limit a lost GPU process
     keeps restarting for later tests. Same args locally (no-ops on a healthy
     real GPU).
   - Storm-proof every canvas sampler (3d-viewer, models, deadlock specs): one
     full-frame getImageData on a willReadFrequently (CPU-backed) 2D canvas +
     JS grid sampling, replacing 256 per-pixel getImageData GPU round-trips per
     sample — the "GPU stall due to ReadPixels" trigger, worst in the deadlock
     spec's 1.5s-interval settle polling. Sampled pixels and sig order are
     unchanged.
   - edge-resize spec: keep the open + 5-resize-handles assertions on CI, then
     test.skip the drag — each resize step re-raytraces synchronously on the
     wasm main thread and the 12-step drag blocked mouse.move past the 240s
     budget even single-tab. Real-GPU-paced; still runs locally (deadlock
     spec's CI-skip from d9900fe unchanged, same rationale).

2) KNOWN PRODUCT BUG uncovered in the models spec (NOT SwiftShader, NOT CI):
   raytracing a scene WITH component models kills the Chromium renderer
   process outright ~6s after scene build — silent process death with a FLAT
   wasm heap (531-637 MB watched at 2s intervals; not OOM), no console error,
   no wasm abort, no crash report. Deterministic on a real GPU (5/5),
   fixture-independent (700 KB USB-C and 61 KB USON-8 STEP crash identically);
   the same death hits CI SwiftShader at ~66s. Board-only raytraces complete
   and stay alive, so the bug is specific to the model path. The spec's one
   historical green ended at raytrace-age ~6s — inside the death window by
   luck; every CI run of it ever died. Fix here: front-load the bridge
   assertions (ensure requests fire during scene BUILD, before the raytrace),
   so protocol regressions still fail the suite everywhere, and test.skip the
   render tail unconditionally with the bug documented at the skip site. The
   raytrace->blit pipeline stays gated on CI by 3d-viewer.spec's board-only
   render. Bug tracked for a dedicated fix session.

Correct the now-wrong llvmpipe comments (config, open-wait rationale, deadlock
skip reason). Expected CI matrix: viewer open/render/stacking/titlebar +
models-bridge on SwiftShader serial; edge-resize drag + camera-move deadlock
on real GPUs locally; the Worker-boot deadlock mechanism stays covered on CI
by the standalone wx harnesses.

Locally validated on a real GPU (--project=chromium): 5 passed + 1 skipped
(the documented models render tail).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 12:21:04 +02:00
..
3d-regression test(3d): populate baseline-webgl (47 browser goldens) + clean stale diff artifacts per run 2026-07-03 15:45:58 +02:00
apps test(3d): screenshot-baseline TDD suite for the 3D viewer OpenGL->WebGL port — 47 native goldens + red-state WebGL harness 2026-07-03 15:45:58 +02:00
asyncify feat(wasm-eh): migrate the WASM build to native wasm exceptions (+ 3D viewer default-on) 2026-06-30 09:40:26 +02:00
baseline-screenshots fix(tests): enforce screenshot gate; drop shadow dir, flaky retinascale, 12 stale 2026-07-02 11:30:33 +02:00
collab feat: adopt shared wasm wire schemas; resurrect collab e2e bundle (ysync 0008 A) 2026-06-12 14:05:40 +02:00
e2e test(3d): screenshot-baseline TDD suite for the 3D viewer OpenGL->WebGL port — 47 native goldens + red-state WebGL harness 2026-07-03 15:45:58 +02:00
fixtures/demo feat(wasm): occ-split — lazy occ_service worker; kicad_editor drops OCC (−31%) 2026-07-03 12:39:58 +02:00
gal-regression fix(wasm-eh): native-EH link flags for the GAL WebGL test app 2026-06-30 13:25:00 +02:00
kicad fix(ci): 3D specs back to headless SwiftShader + GPU hardening; skip real-GPU drags on CI and the models render tail everywhere (product bug) 2026-07-04 12:21:04 +02:00
scripts feat(wasm): occ-split — lazy occ_service worker; kicad_editor drops OCC (−31%) 2026-07-03 12:39:58 +02:00
tools/screenshots ci(3d): 3D-renderer parity status line in the Discord screenshot report 2026-07-03 15:46:23 +02:00
web feat(tests): screenshot regression + Discord review, perf-tracked 2026-07-01 18:17:20 +02:00
find-hardcoded-coords.sh Extend element registry and migrate all tests to semantic selectors 2025-12-30 14:17:51 +01:00
GL_README.md feat(test): Update wizard test to use dynamic button labels 2026-01-12 15:17:03 +01:00
global-setup.ts Organize test logs into separate directories by test suite and file 2025-12-27 16:35:40 +01:00
package-lock.json feat(tests): screenshot regression + Discord review, perf-tracked 2026-07-01 18:17:20 +02:00
package.json fix(ci): serialize the heavy 3D-viewer e2e specs (dedicated chromium-ci-3d project) 2026-07-04 12:21:04 +02:00
playwright-asyncify.config.ts fix(tests): 5s timeout on the playwright port-picker execSync 2026-07-03 15:45:58 +02:00
playwright-coroutine.config.ts fix(tests): 5s timeout on the playwright port-picker execSync 2026-07-03 15:45:58 +02:00
playwright-kicad.config.ts fix(ci): 3D specs back to headless SwiftShader + GPU hardening; skip real-GPU drags on CI and the models render tail everywhere (product bug) 2026-07-04 12:21:04 +02:00
playwright-web.config.ts pcb-schema switch 2026-06-11 12:26:45 +02:00
playwright.config.ts fix(tests): 5s timeout on the playwright port-picker execSync 2026-07-03 15:45:58 +02:00
README.md feat(wasm-eh): migrate the WASM build to native wasm exceptions (+ 3D viewer default-on) 2026-06-30 09:40:26 +02:00
screenshot-manifest.json feat(tests): caption posted screenshots (name + spec); raise drift floor to 0.5% 2026-07-02 12:07:41 +02:00
serve.json feat(wasm-eh): migrate the WASM build to native wasm exceptions (+ 3D viewer default-on) 2026-06-30 09:40:26 +02:00
tsconfig.json Add TypeScript configuration for Playwright tests 2025-11-29 12:39:30 +01:00
WHATWORKS.md test: 💍 wxWidgets secondary canvas 2026-06-19 09:22:58 +02:00
wizard-04-finish-headless.png feat(wasm-eh): migrate the WASM build to native wasm exceptions (+ 3D viewer default-on) 2026-06-30 09:40:26 +02:00

KiCad WASM Tests

Playwright tests for verifying the wxWidgets WASM port.

Prerequisites

  • Node.js 18+
  • Emscripten SDK (for building)

Building the Test App

../scripts/build-wasm-test.sh

This builds apps/minimal_test.{html,js,wasm} and standalone test apps.

Running Tests

npm install
npm test          # wx e2e specs + the asyncify race harness

KiCad application tests are a separate, heavier suite (they need the docker-built KiCad WASM): npm run test:kicad. Run only the wx e2e specs with npm run test:wx.

To run specific tests:

npx playwright test menu.spec.ts        # Run menu tests only
npx playwright test --grep "wxTimer"    # Run tests matching pattern

Test Structure

tests/
├── e2e/                    # Playwright test specs
│   ├── utils/              # Shared test utilities
│   │   ├── fixtures.ts     # Playwright fixtures with auto-logging
│   │   ├── element-tracker.ts  # Element registry utilities (clickByLabel, etc.)
│   │   └── test-utils.ts   # Logging and helper functions
│   ├── menu.spec.ts        # wxMenuBar tests
│   ├── timer.spec.ts       # wxTimer tests
│   ├── dialog.spec.ts      # wxDialog/wxMessageBox tests
│   ├── tree.spec.ts        # wxTreeCtrl tests
│   ├── grid.spec.ts        # wxGrid/wxSpinCtrl/wxSearchCtrl tests
│   ├── wxwidgets.spec.ts   # Comprehensive UI interaction tests
│   └── ...
├── logs/                   # Test logs (auto-generated)
├── test-results/           # Screenshots (auto-generated)
├── baseline-screenshots/   # Reference screenshots for comparison
├── apps/              # Built WASM test applications
│   ├── minimal_test.html  # Main test app
│   └── standalone/        # Individual component test apps
└── playwright.config.ts   # Playwright configuration

Logging

Each test automatically captures:

  • Console logs with timestamps and log levels
  • Page errors with full stack traces

Log files are written to logs/ after each test:

  • <test-name>.log - All console output
  • <test-name>.errors.log - Errors only (created if errors occurred)

Example log format:

[2025-11-29T19:39:42.165Z] [LOG] [EVENT] Application started
[2025-11-29T19:39:42.733Z] [WARNING] GPU stall due to ReadPixels
[2025-11-29T19:39:42.801Z] [ERROR] Some error message

Screenshots

Tests capture screenshots to test-results/. Compare against baselines:

../scripts/compare-screenshots.sh

Viewing the App Directly

Start a local server in the apps directory:

cd apps
npx serve .

Then open http://localhost:3000/minimal_test.html in your browser.

Alternative using Python:

cd apps
python3 -m http.server 8000

Then open http://localhost:8000/minimal_test.html

Test Categories

Spec File Tests Description
wxwidgets.spec.ts Comprehensive Full UI interaction, stability
menu.spec.ts wxMenuBar Menu bar visibility and interactions
timer.spec.ts wxTimer Timer start/stop/reset functionality
dialog.spec.ts wxDialog Message boxes and custom dialogs
tree.spec.ts wxTreeCtrl Tree control with expand/collapse
grid.spec.ts wxGrid Grid, SpinCtrl, SearchCtrl
aui.spec.ts wxAuiManager Dockable panels
clipboard.spec.ts wxClipboard Copy/paste operations
dataview.spec.ts wxDataViewCtrl List and tree data views (Zone Manager-like)
filedialog.spec.ts wxFileDialog File open/save dialogs
htmlwin.spec.ts wxHtmlWindow HTML rendering (About dialogs, error formatting)
layout.spec.ts wxSplitter Splitter and scrolled windows
toolbar.spec.ts wxToolBar Toolbar buttons and status bar

Debugging WASM Crashes

When a test fails with a WASM crash (e.g., "memory access out of bounds"), you can build with debug symbols to get meaningful stack traces:

Debug Build

# Build test apps with DWARF symbols and source maps
../scripts/build-wasm-test.sh --debug

This enables:

  • -g for DWARF debug info
  • -gsource-map for browser source maps
  • -O0 for no optimization (preserves debugging context)

Reading Stack Traces

With a debug build, WASM stack traces show actual function names:

Before (release build):

RuntimeError: memory access out of bounds
    at wasm-function[102]:0xfdf8
    at wasm-function[99]:0xe6e0

After (debug build):

RuntimeError: memory access out of bounds
    at grid_test.wasm.GridTestFrame::LogEvent(wxString const&)
    at grid_test.wasm.GridTestFrame::OnGridCellSelect(wxGridEvent&)
    at grid_test.wasm.wxEventFunctorMethod<...>::operator()

Using LLVM Tools

For deeper analysis, use Emscripten's LLVM tools:

LLVM_DIR="/opt/homebrew/Cellar/emscripten/4.0.20/libexec/llvm/bin"

# Check if WASM has DWARF info
$LLVM_DIR/llvm-dwarfdump --debug-info apps/standalone/grid/grid_test.wasm

# Disassemble with function names
$LLVM_DIR/llvm-objdump -d grid_test.wasm | head -200

The wxWidgets WASM port includes an element registry that tracks all wxWindow instances with their positions, labels, and types. This enables tests to find UI elements by semantic identifiers instead of hardcoded pixel coordinates.

Usage

import { waitForRegistry, clickByLabel, findByLabel, findByType } from './utils/fixtures';

// Wait for registry to be available
await waitForRegistry(page);

// Click buttons by label text
await clickByLabel(page, 'Copy to Clipboard');
await clickByLabel(page, 'Save File...');

// Find elements for inspection
const button = await findByLabel(page, 'OK');
if (button) {
  console.log(`Button at (${button.centerX}, ${button.centerY})`);
}

// Find all elements of a type
const buttons = await findByType(page, 'wxButton');

Available Functions

Function Description
waitForRegistry(page) Wait for element registry to initialize
findByLabel(page, label, options?) Find element by label text
findByName(page, name, options?) Find element by wxWindow name
findByType(page, typeName, options?) Find all elements of a type (e.g., 'wxButton')
clickByLabel(page, label, options?) Click element by label
clickByName(page, name, options?) Click element by name

Options

interface FindOptions {
  visible?: boolean;  // Filter by visibility (default: true)
  enabled?: boolean;  // Filter by enabled state
  exact?: boolean;    // Exact label match (default: substring)
  type?: string;      // Filter by type name
}

When to Use

Use the element registry for tests that click on wxButton and other wxWindow-based controls. The registry tracks:

  • wxButton, wxTextCtrl, wxStaticText, wxPanel, wxFrame, etc.

Not trackable (use pixel coordinates instead):

  • wxToolBar tool items (rendered by toolbar)
  • wxMenuBar menu items (rendered by menu system)
  • wxAuiManager panel controls (title bars, close buttons)
  • wxGrid cells (rendered by grid)
  • wxSplitterWindow sash (rendered by splitter)

Migrated Tests

These tests use the element registry:

  • clipboard.spec.ts - Copy, Paste, Check, Clear buttons
  • dialog.spec.ts - Info, Yes/No, Error, Custom dialog buttons
  • timer.spec.ts - Start, Stop, Reset buttons
  • filedialog.spec.ts - Open, Save, Open Multiple buttons
  • logerror.spec.ts - Trigger Error, Flush Log buttons

Available Test Apps

App URL Description
/standalone/clipboard/clipboard_test.html Copy, Paste, Check, Clear buttons
/standalone/dataview/dataview_test.html wxDataViewListCtrl and wxDataViewTreeCtrl (Zone Manager-like data)
/standalone/dialog/dialog_test.html Info, Yes/No, Error, Custom dialog buttons
/standalone/htmlwin/htmlwin_test.html wxHtmlWindow with various HTML content
/standalone/tree/tree_test.html Expand All, Collapse All, etc.
/standalone/menu/menu_test.html Menu bar testing
/standalone/grid/grid_test.html Grid controls
/standalone/aui/aui_test.html AUI panel controls
/standalone/toolbar/toolbar_test.html Toolbar buttons
/standalone/timer/timer_test.html Timer controls
/standalone/filedialog/filedialog_test.html File dialog buttons
/standalone/layout/layout_test.html Layout controls

Environment Variables

Variable Default Description
APP_URL (required) URL path to scan
STEP 10 Pixel step size for scanning (smaller = more accurate but slower)
START_X 0 X coordinate to start scanning
END_X canvas width X coordinate to end scanning
START_Y 0 Y coordinate to start scanning
END_Y canvas height Y coordinate to end scanning

Output

The utility outputs:

  • Button positions with labels (from console log keywords)
  • Generated test code snippets
  • Results JSON file at test-results/button-finder-results.json

Example output:

RESULTS: Found 4 buttons

Button positions (relative to canvas):

  Copy         at (352, 196)
    Log: [CLIPBOARD_EVENT] Attempting to copy text to clipboard...

  Paste        at (600, 196)
    Log: [CLIPBOARD_EVENT] Attempting to paste from clipboard...

Known Issues

  • Timer tests: May fail due to timing sensitivity
  • Tree tests: Button click positions may vary

Open tasks

  • Research: are the Asyncify fiber shims still needed under native-EH? Two scripts/common/inject-dyncall-shims.sh fixes — the fiber trampoline self-heal (§3c) and the nested-Asyncify handleSleep save/restore (§3) — were written for the legacy-EH park-throw model. Under native wasm-EH the top loop is a per-frame-yield while-loop with no park-throw, so ablating either shim (SHIM_DISABLE_TRAMPOLINE_HEAL / SHIM_DISABLE_HANDLESLEEP, wired in tests/apps/Makefile.wasm) no longer reproduces the disease it guarded — the old red "ablation pins" in asyncify/asyncify-races.spec.ts have been flipped to green "shim-redundancy pins" that now prove the native-EH path stays clean with the shim ablated. To do: sweep the real apps (modals, nested fibers, long sleeps, pthread pool) with each shim ablated; if all stay green, drop the shim injection and these pins. Until proven, they stay injected (belt-and-suspenders).