pcbjam/scripts/common/env.sh
Viktor Vaczi a4f444fea8 feat(webgl): Add WebGL GAL test infrastructure (Phase 1)
Add complete test infrastructure for WebGL GAL visual regression testing:

- scripts/test-gal-regression.sh: Master script that builds both backends,
  runs tests, and performs two-level comparison (native vs baseline,
  webgl vs native)
- scripts/build-gal-webgl-test.sh: WASM build using Makefile with em++
- tests/gal-regression/wasm/: WebGL test harness (stub WEBGL_GAL)
- tests/e2e/gal-webgl.spec.ts: Playwright test for screenshot capture

Fix Homebrew Emscripten environment in scripts/common/env.sh:
- Set EMSDK_PYTHON for Python 3.10+ (em++ reads this, not $PYTHON)
- Add bundled LLVM to PATH (Emscripten needs its clang with WASM backend)

Verified: Native vs Baseline passes (28/28), WebGL generates blank
screenshots as expected (WEBGL_GAL implementation is Phase 2).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:11:31 +01:00

148 lines
5.6 KiB
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Executable file

#!/bin/bash
# Environment setup for KiCad WASM build scripts
# Get script and project directories using unique names to avoid conflicts
_KICAD_WASM_COMMON_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
_KICAD_WASM_SCRIPTS_DIR="$(dirname "$_KICAD_WASM_COMMON_DIR")"
_KICAD_WASM_PROJECT_ROOT="$(dirname "$_KICAD_WASM_SCRIPTS_DIR")"
# Export paths
export PROJECT_ROOT="$_KICAD_WASM_PROJECT_ROOT"
export SCRIPTS_DIR="$_KICAD_WASM_SCRIPTS_DIR"
export COMMON_DIR="$_KICAD_WASM_COMMON_DIR"
# Use our config.sub wrapper for autoconf projects (emconfigure)
# This intercepts config.sub calls to use our version with emscripten/wasm32 support
# CONFIG_SHELL is critical: nested configures do SHELL=${CONFIG_SHELL-/bin/sh}
export SHELL="$SCRIPTS_DIR/config/config-sub-wrapper.sh"
export CONFIG_SHELL="$SCRIPTS_DIR/config/config-sub-wrapper.sh"
# Build output directories (inside the project)
export BUILD_ROOT="$PROJECT_ROOT/build-wasm"
export DEPS_ROOT="$BUILD_ROOT/deps"
export SYSROOT="$BUILD_ROOT/sysroot"
export STAMPS_DIR="$BUILD_ROOT/stamps"
# Source directories
export KICAD_SOURCE="$PROJECT_ROOT/kicad"
export WXWIDGETS_SOURCE="$PROJECT_ROOT/wxwidgets"
export WASM_COMPAT="$PROJECT_ROOT/wasm"
export STUBS_DIR="$PROJECT_ROOT/stubs"
export CMAKE_MODULES="$PROJECT_ROOT/cmake"
# wxWidgets build location
export WX_BUILD="$BUILD_ROOT/wxwidgets-universal"
# Emscripten settings
export EMSDK_QUIET=1
# Homebrew Emscripten configuration
# The em++ script uses EMSDK_PYTHON (not PYTHON env var) for the Python interpreter
# and finds clang via PATH - Emscripten bundles its own LLVM with WebAssembly support
if [[ -d "/opt/homebrew/Cellar/emscripten" ]]; then
_EM_VERSION=$(ls /opt/homebrew/Cellar/emscripten/ | sort -V | tail -1)
_EM_LLVM_BIN="/opt/homebrew/Cellar/emscripten/$_EM_VERSION/libexec/llvm/bin"
if [[ -d "$_EM_LLVM_BIN" ]]; then
# Add bundled LLVM to PATH so Emscripten finds its clang (not /usr/bin/clang)
export PATH="$_EM_LLVM_BIN:$PATH"
fi
elif [[ -d "/usr/local/Cellar/emscripten" ]]; then
_EM_VERSION=$(ls /usr/local/Cellar/emscripten/ | sort -V | tail -1)
_EM_LLVM_BIN="/usr/local/Cellar/emscripten/$_EM_VERSION/libexec/llvm/bin"
if [[ -d "$_EM_LLVM_BIN" ]]; then
export PATH="$_EM_LLVM_BIN:$PATH"
fi
fi
# Emscripten 4.0.22+ requires Python 3.10+ (uses match statement and type union syntax)
# The em++ shell script checks EMSDK_PYTHON first, then falls back to `which python3`
# Set EMSDK_PYTHON to Homebrew's Python to ensure correct version is used
if [[ -d "/opt/homebrew/opt/python@3.14/bin" ]]; then
export EMSDK_PYTHON="/opt/homebrew/opt/python@3.14/bin/python3.14"
elif [[ -d "/opt/homebrew/opt/python@3.13/bin" ]]; then
export EMSDK_PYTHON="/opt/homebrew/opt/python@3.13/bin/python3.13"
elif [[ -d "/opt/homebrew/opt/python@3.12/bin" ]]; then
export EMSDK_PYTHON="/opt/homebrew/opt/python@3.12/bin/python3.12"
elif [[ -d "/opt/homebrew/opt/python@3.11/bin" ]]; then
export EMSDK_PYTHON="/opt/homebrew/opt/python@3.11/bin/python3.11"
elif [[ -d "/opt/homebrew/opt/python@3.10/bin" ]]; then
export EMSDK_PYTHON="/opt/homebrew/opt/python@3.10/bin/python3.10"
elif [[ -d "/usr/local/opt/python@3.14/bin" ]]; then
export EMSDK_PYTHON="/usr/local/opt/python@3.14/bin/python3.14"
elif [[ -d "/usr/local/opt/python@3.13/bin" ]]; then
export EMSDK_PYTHON="/usr/local/opt/python@3.13/bin/python3.13"
elif [[ -d "/usr/local/opt/python@3.12/bin" ]]; then
export EMSDK_PYTHON="/usr/local/opt/python@3.12/bin/python3.12"
elif [[ -d "/usr/local/opt/python@3.11/bin" ]]; then
export EMSDK_PYTHON="/usr/local/opt/python@3.11/bin/python3.11"
elif [[ -d "/usr/local/opt/python@3.10/bin" ]]; then
export EMSDK_PYTHON="/usr/local/opt/python@3.10/bin/python3.10"
fi
# Common compiler flags
export EMCC_CFLAGS="-fPIC -DEMSCRIPTEN"
export EMCC_CXXFLAGS="-fPIC -DEMSCRIPTEN -std=c++17"
# Use ccache if available for faster rebuilds
if command -v ccache &> /dev/null; then
export CC="ccache emcc"
export CXX="ccache em++"
fi
# Debug mode (default: ON, use --release to disable)
# This can be overridden by setting DEBUG_BUILD=0 before sourcing this file
DEBUG_BUILD="${DEBUG_BUILD:-1}"
if [ "$DEBUG_BUILD" = "1" ]; then
export BUILD_TYPE="Debug"
export DEBUG_CFLAGS="-g -O1"
export DEBUG_LDFLAGS="-g -gsource-map"
else
export BUILD_TYPE="Release"
export DEBUG_CFLAGS="-O2"
export DEBUG_LDFLAGS=""
fi
export DEBUG_BUILD BUILD_TYPE DEBUG_CFLAGS DEBUG_LDFLAGS
# Parallel jobs (default to 1 for memory-constrained environments like Docker)
# Can be overridden with -j N flag or by setting JOBS/PARALLEL_JOBS env vars
if [ -n "$PARALLEL_JOBS" ]; then
export JOBS="$PARALLEL_JOBS"
elif [ -z "$JOBS" ]; then
# Default to 1 for sequential builds (safer for memory)
# Use -j N to override for faster builds on machines with more RAM
export JOBS=1
fi
# Common linker flags for WASM
export WASM_LDFLAGS="\
-sALLOW_MEMORY_GROWTH=1 \
-sINITIAL_MEMORY=256MB \
-sSTACK_SIZE=5MB \
-sASYNCIFY=1 \
-sASYNCIFY_STACK_SIZE=16384 \
-sLEGACY_GL_EMULATION \
-sMAX_WEBGL_VERSION=2"
# Threading flags (when enabled)
export PTHREAD_LDFLAGS="\
-pthread \
-sPROXY_TO_PTHREAD=1 \
-sPTHREAD_POOL_SIZE=navigator.hardwareConcurrency \
-sOFFSCREENCANVAS_SUPPORT=1"
# Create output directories
mkdir -p "$BUILD_ROOT" "$DEPS_ROOT" "$SYSROOT"/{lib,include,share} "$STAMPS_DIR"
# Source other common files
source "$COMMON_DIR/versions.sh"
source "$COMMON_DIR/functions.sh"
# Print environment info (only if not in quiet mode)
if [ "${QUIET:-0}" != "1" ]; then
echo "KiCad WASM Build Environment"
echo " Project root: $PROJECT_ROOT"
echo " Build root: $BUILD_ROOT"
echo " Sysroot: $SYSROOT"
fi