Self-hosted emergence-engineering/pcbjam (browser KiCad WASM) — CMMS embed fork. Upstream tracked as remote "upstream".
- TypeScript 49.1%
- C++ 36%
- Shell 4.2%
- C 2.9%
- JavaScript 2.6%
- Other 5.2%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
WebGL 2.0 / OpenGL ES 3.0 requires a Vertex Array Object (VAO) to be bound before setting vertex attributes. Desktop OpenGL has a default VAO (VAO 0), but WebGL 2.0 does not. Changes to GPU_MANAGER: - Add m_vao member variable to store VAO handle - Create VAO in SetShader() when GL context is available - Bind VAO before glVertexAttribPointer calls in EndDrawing() - Unbind VAO after rendering completes - Delete VAO in destructor This fix enables actual rendering output in WebGL. Without a VAO, glVertexAttribPointer silently fails and no geometry is drawn. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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| docker | ||
| features | ||
| kicad@0e07ba164c | ||
| logs | ||
| scripts | ||
| tests | ||
| wasm | ||
| wxwidgets@d07cf78508 | ||
| .dockerignore | ||
| .gitignore | ||
| .gitmodules | ||
| build.md | ||
| CLAUDE.md | ||
| README.md | ||
KiCad WebAssembly Port
Run KiCad PCBnew in the browser using WebAssembly.
Quick Start
Full Build (KiCad + All Tests)
# 1. Initialize submodules
git submodule update --init --recursive
# 2. Build KiCad WASM (Docker, ~10 min incremental, ~1-2 hours full)
./docker/build.sh
# 3. Build wxWidgets for local testing
./scripts/build-wxuniversal-wasm.sh
# 4. Build wxWidgets test apps
./scripts/build-wasm-test.sh
# 5. Run all tests
cd tests && npm install
npm test # wxWidgets tests (256 tests)
npm run test:kicad # KiCad tests (2 tests)
wxWidgets Only (No Docker)
# Requires: Emscripten SDK 4.0+, Node.js 18+
./scripts/build-wxuniversal-wasm.sh
./scripts/build-wasm-test.sh
cd tests && npm install && npm test
Project Structure
kicad-wasm/
├── kicad/ # KiCad source (git submodule)
├── wxwidgets/ # wxWidgets source (git submodule)
├── wasm/ # WASM compatibility layer
│ ├── bindings/ # Embind bindings for JavaScript
│ ├── cmake/ # CMake find modules
│ ├── kiplatform/ # Platform abstraction (app, UI, printing)
│ ├── libcontext/ # Coroutine/fiber implementation
│ ├── shims/ # Runtime JavaScript shims
│ └── stubs/ # Stub implementations (libgit2, curl)
├── scripts/ # Build scripts
│ ├── build-wxuniversal-wasm.sh # Build wxWidgets for WASM
│ ├── build-wasm-test.sh # Build wxWidgets test apps
│ ├── deps/ # Dependency build scripts
│ ├── kicad/ # KiCad build scripts
│ ├── common/ # Shared utilities
│ └── config/ # Build config wrappers
├── docker/ # Docker build environment
├── tests/ # Playwright E2E tests
│ ├── e2e/ # Test specs
│ └── apps/ # WASM test applications
├── tools/ # External tools (binaryen)
└── output/ # Build output (pcbnew.js, pcbnew.wasm)
Feature Branches
Each feature branch has a folder in features/<branch-name>/ containing:
- Documentation and research notes
root.patch- changes to main repokicad.patch- changes to KiCad forkwxwidgets.patch- changes to wxWidgets fork
Generate patches: ./scripts/create-feature-patches.sh [branch-name]
Two Build Workflows
1. KiCad Build (Docker)
Full KiCad PCBnew build using Docker:
# Build KiCad WASM
./docker/build.sh
# Copy output to test directory
./tests/scripts/setup-kicad-wasm.sh
# Run KiCad tests
cd tests && npm install && npm run test:kicad
Output: output/pcbnew.js, output/pcbnew.wasm
See build.md for detailed build documentation.
2. wxWidgets Test Apps (Local)
Build standalone wxWidgets test apps for feature testing:
# Build wxWidgets for WASM
./scripts/build-wxuniversal-wasm.sh
# Build test apps
./scripts/build-wasm-test.sh
# Run wxWidgets tests
cd tests && npm install && npm test
Output: tests/apps/standalone/
Prerequisites
For KiCad Build (Docker)
- Docker Desktop with 16GB+ RAM allocated
- 10+ GB disk space for build cache
For wxWidgets Build (Local)
- Emscripten SDK 4.0+
- Node.js 18+ (for tests)
# macOS
brew install emscripten node
# Initialize submodules
git submodule update --init --recursive
Testing
cd tests
npm install
# Run all tests
npm test
# Run specific tests
npm run test:kicad # KiCad tests only
npx playwright test menu # Menu tests only
See tests/README.md for test documentation.
Current Status
- wxWidgets WASM: Core widgets working (menus, dialogs, grids, trees, OpenGL)
- KiCad PCBnew: Builds and loads in browser, canvas rendering working
- In Progress: Testing wxWidgets features used by KiCad
Documentation
- Build System - Docker build details
- Docker README - Container setup
- Tests README - Test infrastructure
License
KiCad is GPL-3.0. This project follows the same license.