Switching OpenGL → raytracing → OpenGL could leave the viewer showing only the
background gradient, with mid-session "[gl1] WebGL context changed" thrash and
INVALID_OPERATION storms on BOTH WebGL contexts. Traced mechanism: the shim's
FFP draw routing keyed on one process-global client-array flag; an interrupted
fixed-function window (MODEL_3D::BeginDrawMulti loops, or the switch-back
reload re-recording display lists with the GL context lock released across
JSPI suspensions) left it set, after which the raytracer blit's and the 2D
GAL's glDrawArrays were routed through the FFP pipeline — and one misrouted
draw permanently repointed the VICTIM's own VAO attributes at shim buffers
(the blit's attribute 0 collides with ATTR_POSITION), so both stayed
broken/blank even after the flag cleared.
Shim fixes (wasm/gl1):
- Owner-context routing gate: __wrap_glDrawArrays/Elements route into the FFP
pipeline only under the shim's owner context (adopted at the first FFP
client-state mutation or programSync in a context); foreign-context draws
always pass through — the 2D GAL can never be misrouted and the context
guard can never thrash.
- VAO isolation (ScopedDefaultVAO): draw executors do their attribute setup on
VAO 0 and restore the caller's binding — a misrouted draw can no longer
corrupt the caller.
- contextSync() resets the whole client-array mirror on a context change
(enables/pointers/VBO names all described the dead context).
kicad pointer bump (d6e3dc1a87a): blit preamble disables the four client
arrays (same-context firewall) + DoRePaint hidden-parent early return now
clears m_is_currently_painting like its six siblings (a standalone
sufficient cause of a permanently blank viewer).
TDD (each observed red before its fix, green after; harness = authoritative):
- T1 VAO corruption, T2 foreign-context routing + guard thrash, T3 stale
client-state surviving context recreation — tests/e2e/3d-webgl.spec.ts over
new harness choreography (appQuad/ffpMakeStale/createSecondContext/
quadDrawFresh). Parity stays 47/47 with zero drift.
- tests/kicad/3d-viewer-engine-toggle.spec.ts (new, CI-skipped like the
deadlock spec): real round-trip happy-path gate — board re-renders, zero
[gl1] lines, zero INVALID_OPERATION. (The raytraced image itself never
displays on the wasm build — the pre-existing inert-toggle KNOWN ISSUE in
3d-viewer-deadlock.spec.ts, out of scope here; the engine switch and the
poisoning reload path run regardless.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>