pcbjam/CLAUDE.md
Viktor Vaczi 13551f4f22 feat(tests): screenshot regression + Discord review, perf-tracked
New tooling in tests/tools/screenshots/ (TypeScript via tsx):
- compare.ts: one pixelmatch engine (AA-excluded), connected-component
  "where to look" boxes, old|new+boxes|heatmap triptych, per-engine floors.
- promote.ts: churn-free updater — overwrite a baseline only when decoded
  pixels differ beyond the floor, copying CI bytes verbatim (no re-encode
  churn); pulls a CI run via `gh run download` or a local --from dir.
- post-discord.ts: always-on CI-on-main report (SHA + e2e status + the
  track-only runtime-perf table), then screenshot triptychs, batched +
  size-capped + flood-collapsed + 429-aware.
- perf-report.ts: perf table with Δ vs the previous main run (via gh).
- changelog.ts: no-build git-history baseline differ (Discord trigger B).
- noise.ts / gen-manifest.ts: calibration + manifest generation.

CI wiring:
- wasm-build.yml: post-test step runs the gate + report on the already-
  produced test-results (no extra build); report-only (continue-on-error),
  posts only on push to main, inert without DISCORD_WEBHOOK_URL.
- ci-ubicloud.yml: secrets: inherit (pass the webhook through).
- screenshot-changelog.yml: ~30s no-build changelog on baseline changes.

screenshot-manifest.json: canonical 354-name set + best-effort engine tags
(313 chromium-swiftshader / 41 firefox-llvmpipe).

Normalize scale:'device'->'css' across 18 spec files (no-op at CI DSF=1)
so committed baselines are uniformly css-scaled.

Design: CI's Linux render is the single source of truth; no pinned
container (accept rare env drift -> re-promote); dev commits via promote.
Replaces the byte-cmp compare-screenshots.sh + file-size-proxy
update-baseline-screenshots.sh (kept for now until the first re-baseline).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:17:20 +02:00

2.6 KiB

The goal is to build kicad with wasm and run it in a browser README.md details how to run the project

A lot of native module have to be compiled to wasm, the most complex is wxwidgets /kicad and /wxwidgets are git submodules from our own forks The e2e tests are in /tests, with a README and WHATWORKS md files The e2e tests are separated per feature Wxwidgets wasm port has hooks for finding positions of UI elements, tests use that The test screenshots are tracked with git; CI's Linux render is the source of truth (tooling: tests/tools/screenshots/, see its README). To update baselines, promote a CI run's render (churn-free — only meaningfully-changed images restage): cd tests && npm run screenshots:promote -- --run <ci-run-id>, then commit. npm run screenshots:check is the local gate; on each main push CI posts a screenshot-diff + runtime-perf report to Discord. The tests have log files in tests/logs/{wxwidgets/kicad}/{test-name} after each run where the js console and cpp logs are visible Always check screenshots for validating tests Run e2e tests from /tests folder: npm run test:kicad or npm run test:e2e (not playwright directly)

Build kicad with docker/build.sh (includes wxwidgets build, runs in docker) Build wxwidgets standalone with scripts/build-wx-wasm.sh (runs on machine, for wxwidgets-only changes) Build CPP wxwidgets tests with scripts/builds-wasm-test.sh The build scripts pipe their outputs into log files so that they won't clog the LLM context. Don't pipe outputs, just run the scripts. Maybe with flex if you need that.

Don't change the wxwidgets core unless absolutely necessary, try to fix things in the wasm layer. Don't change kicad unless absolutely necessary - keep our fork as close to upstream as possible. Run scripts/kicad-diff-stats.sh to see how far our KiCad fork has diverged from upstream. It's okay to add temporary logging that will be removed for debugging.

Don't try to guess what's broken , use debug tools / symbols, supported by the build scripts

Feature docs/patches are in features//. Run scripts/create-feature-patches.sh to save patches for root, kicad, wxwidgets submodules.

The landing page / website is in /site (Astro, deployed as static assets to Cloudflare R2). When releasing a new version, bump the hardcoded build SHA BUILD_SHA in site/src/components/Footer.astro to the deployed main-repo commit. It's shown in the footer and links to that commit; because it pins the kicad + wxwidgets submodule revisions implicitly, it is our GPLv3 corresponding-source pointer (see /licenses). The site is static so there's no build-time git/env to set it automatically — it must be updated by hand each release.