README updates: - Document WebGL GAL integration in kicad/common/gal/webgl/ - Add Test Scripts section with all 4 GAL scripts - Add WebGL Integration section explaining the architecture - Update Directory Structure to include wasm/ and baseline-webgl/ - Add Comparison Thresholds section Baseline updates: - Refresh 20 WebGL baseline images after KiCad integration - Minor anti-aliasing differences from previous baselines Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
7.2 KiB
GAL Regression Test Suite
Visual regression testing for KiCad's Graphics Abstraction Layer (GAL), covering both native OpenGL and WebGL implementations.
Overview
This test suite validates KiCad's GAL rendering by:
- Running 28 test scenarios that exercise all 70 GAL API methods
- Comparing native OpenGL output against committed baselines
- Comparing WebGL WASM output against native (for parity verification)
- Detecting rendering regressions during development
WebGL GAL Integration
The WebGL GAL implementation lives in kicad/common/gal/webgl/ (~27,800 lines) and is a full port of KiCad's OPENGL_GAL to WebGL 2.0 / OpenGL ES 3.0.
Key changes from native OpenGL:
- GLSL ES 3.0 shaders (
attribute→in,varying→out,texture2D()→texture()) - VAOs required (WebGL 2.0 requirement)
- No legacy GL (
glBegin/glEndreplaced with VBOs) - GLU tesselator replaced with earcut.hpp
The WASM test harness in wasm/ links against KiCad's WebGL GAL to verify the implementation matches native rendering.
Test Scripts
| Script | Purpose |
|---|---|
scripts/build-gal-native-test.sh |
Build native OpenGL test harness (macOS) |
scripts/build-gal-webgl-test.sh |
Build WebGL WASM test harness |
scripts/test-gal-regression.sh |
Master script: builds both, runs tests, compares native vs baseline AND webgl vs native |
scripts/test-gal-webgl.sh |
WebGL regression monitor: compares webgl vs baseline-webgl |
Quick Start
# Run full regression suite (recommended)
./scripts/test-gal-regression.sh
# Run WebGL-only tests (faster, for WebGL development)
./scripts/test-gal-webgl.sh
# Build native test only
./scripts/build-gal-native-test.sh
# Build WebGL test only
./scripts/build-gal-webgl-test.sh
Test Scenarios
28 scenarios covering all GAL drawing operations:
| # | Scenario | Description |
|---|---|---|
| 0 | basic-lines | DrawLine with various styles |
| 1 | line-widths | SetLineWidth variations |
| 2 | circles | DrawCircle filled/stroked |
| 3 | arcs | DrawArc with different angles |
| 4 | rectangles | DrawRectangle filled/stroked |
| 5 | polygons | DrawPolygon with complex shapes |
| 6 | alpha-blending | Transparency and blending |
| 7 | transforms | Save/Restore/Translate/Rotate/Scale |
| 8 | grid-cursor | Grid and cursor rendering |
| 9 | segments | DrawSegment with endcaps |
| 10 | complex-scene | Combined operations |
| 11 | bezier-curves | DrawCurve (cubic Bezier) |
| 12 | arc-segments | DrawArcSegment with widths |
| 13 | segment-chain | DrawSegmentChain |
| 14 | group-caching | BeginGroup/EndGroup/DrawGroup |
| 15 | polylines-multi | DrawPolyline/DrawPolylines |
| 16 | hole-walls | DrawHoleWalls from SHAPE_SEGMENT |
| 17 | grid-native | DrawGrid (native grid rendering) |
| 18 | cursor-native | DrawCursor (native cursor) |
| 19 | render-targets | SetTarget/GetTarget/ClearTarget |
| 20 | screen-transform | SetScreenSize/ComputeWorldScale |
| 21 | clear-colors | ClearScreen with colors |
| 22 | depth-testing | SetLayerDepth ordering |
| 23 | negative-mode | SetNegativeDrawMode |
| 24 | text-attrs | Text attribute methods (stub) |
| 25 | glyphs | DrawGlyph/DrawGlyphs |
| 26 | bitmap | DrawBitmap (see limitation below) |
| 27 | transform-api | Transform() API documentation |
Building & Running
Native Test Harness
# Build
./scripts/build-gal-native-test.sh
# Run all scenarios
./tests/gal-regression/native/build/gal_native_test \
--output ./tests/gal-regression/output/native
# Run specific scenario (by number)
./tests/gal-regression/native/build/gal_native_test \
--output ./tests/gal-regression/output/native 5
# Show window (non-headless)
./tests/gal-regression/native/build/gal_native_test --show
WebGL Test Harness
# Build
./scripts/build-gal-webgl-test.sh
# Run via Playwright (headless)
cd tests && npx playwright test gal-webgl.spec.ts
Baselines
Two sets of baseline screenshots:
| Folder | Purpose |
|---|---|
baseline/ |
Native OpenGL reference (28 PNGs) |
baseline-webgl/ |
WebGL reference (29 PNGs) |
Updating Baselines
# Update native baseline (after verifying output looks correct)
cp tests/gal-regression/output/native/*.png tests/gal-regression/baseline/
# Update WebGL baseline
cp tests/gal-regression/output/webgl/*.png tests/gal-regression/baseline-webgl/
Known Limitations
DrawBitmap (Scenario 26)
The DrawBitmap test shows empty panels because OPENGL_GAL::DrawBitmap uses legacy OpenGL immediate mode (glBegin/glVertex3f/glEnd) which is incompatible with the shader-based rendering pipeline used by the test harness.
In KiCad's production code, DrawBitmap works because the VIEW rendering system orchestrates buffer flushes between render targets.
This is acceptable because:
- DrawBitmap is primarily used for reference images in schematics
- The WebGL port has its own bitmap rendering implementation
- All other 69 GAL methods are fully tested
Transform() API (Scenario 27) - EXCLUDED FROM COMPARISON
The Transform() method is dead code in KiCad - never called anywhere in the codebase. KiCad uses Rotate(), Translate(), Scale() instead. The scenario is kept for documentation but excluded from comparisons.
Directory Structure
tests/gal-regression/
├── README.md # This file
├── baseline/ # Native OpenGL reference (28 PNGs)
├── baseline-webgl/ # WebGL reference (29 PNGs)
├── output/
│ ├── native/ # Fresh native test output
│ └── webgl/ # Fresh WebGL test output
├── native/
│ ├── CMakeLists.txt
│ ├── gal_native_test.cpp # Main test driver
│ ├── gal_test_accessor.cpp # Private member accessors
│ ├── kicad_stubs.cpp # KiCad symbol stubs
│ ├── bitmap_base_stub.h # Bitmap test patterns
│ ├── kifont_stub.h # Glyph factory helpers
│ └── generated/ # Shader source files
├── wasm/
│ ├── Makefile # WebGL WASM build
│ ├── gal_webgl_test.cpp # WASM entry point
│ ├── gal_webgl_test.html # Test page with canvas
│ ├── wasm_stubs.cpp # WASM-specific stubs
│ └── generated/ # ES 3.0 shader sources
└── scenarios/
├── gal_test_scenarios.cpp # Scenario registry
└── scenario_*.cpp # Individual test scenarios (shared by native & wasm)
kicad/common/gal/webgl/ # WebGL GAL implementation (in KiCad repo)
├── webgl_gal.cpp # Main implementation
├── webgl_gal.h # Class declaration
├── gpu_manager.cpp # VBO/VAO management
├── vertex_manager.cpp # Vertex accumulation
├── shader.cpp # GLSL ES 3.0 compilation
├── glu_tess_impl.cpp # GLU tesselator (earcut.hpp)
└── ... # ~20 files total
Comparison Thresholds
- Native vs Baseline: 0% difference (exact match expected)
- WebGL vs Native: ~7/28 exact matches typical (minor anti-aliasing differences acceptable)
- WebGL vs Baseline-WebGL: 1% threshold (catches actual regressions)