- Change glDrawElements index type from GL_UNSIGNED_BYTE to GL_UNSIGNED_SHORT to match KiCad's actual usage and Emscripten's legacy GL emulation requirements - Add dedicated opengl.spec.ts test file for OpenGL-specific tests - All 5 GL test types now work: Immediate Mode, Matrix Ops, Vertex Arrays, State Mgmt, and Texture Coords 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
164 lines
5.1 KiB
TypeScript
164 lines
5.1 KiB
TypeScript
import { test, expect, Page } from '@playwright/test';
|
|
|
|
const MAIN_CANVAS = '#canvas';
|
|
|
|
async function waitForApp(page: Page) {
|
|
await page.waitForSelector(MAIN_CANVAS, { state: 'visible', timeout: 30000 });
|
|
await page.waitForTimeout(500);
|
|
}
|
|
|
|
async function switchToOpenGLTab(page: Page, box: { x: number; y: number }) {
|
|
// Click OpenGL tab (fifth tab, around x=280)
|
|
await page.mouse.click(box.x + 280, box.y + 35);
|
|
await page.waitForTimeout(1000);
|
|
}
|
|
|
|
// Open the test dropdown and select by index (0-based)
|
|
async function selectGLTest(page: Page, box: { x: number; y: number }, index: number) {
|
|
// Click the dropdown arrow to open it (dropdown is at around x=170, y=155, arrow at right edge ~x=290)
|
|
await page.mouse.click(box.x + 290, box.y + 155);
|
|
await page.waitForTimeout(300);
|
|
|
|
// Each dropdown item is approximately 20px tall, starting below the dropdown
|
|
const itemY = 175 + (index * 20);
|
|
await page.mouse.click(box.x + 170, box.y + itemY);
|
|
await page.waitForTimeout(500);
|
|
}
|
|
|
|
test.describe('OpenGL Tests', () => {
|
|
test('Vertex Arrays test - debug freeze', async ({ page }) => {
|
|
const errors: string[] = [];
|
|
const logs: string[] = [];
|
|
|
|
page.on('pageerror', err => {
|
|
errors.push(`[PAGE_ERROR] ${err.message}\n${err.stack || 'No stack'}`);
|
|
});
|
|
page.on('console', msg => {
|
|
const text = msg.text();
|
|
logs.push(`[${msg.type()}] ${text}`);
|
|
if (msg.type() === 'error') {
|
|
errors.push(`[CONSOLE_ERROR] ${text}`);
|
|
}
|
|
});
|
|
|
|
await page.goto('/minimal_test.html');
|
|
await waitForApp(page);
|
|
|
|
const canvas = page.locator(MAIN_CANVAS);
|
|
const box = await canvas.boundingBox();
|
|
if (!box) throw new Error('Canvas not found');
|
|
|
|
// Switch to OpenGL tab
|
|
await switchToOpenGLTab(page, box);
|
|
await page.screenshot({ path: 'test-results/gl-01-opengl-tab.png', fullPage: true });
|
|
|
|
// The dropdown has these options (from minimal_test.cpp):
|
|
// 0: "Immediate Mode (glBegin/glEnd)"
|
|
// 1: "Matrix Ops (glPushMatrix)"
|
|
// 2: "Vertex Arrays (glVertexPointer)"
|
|
// 3: "State Mgmt (glEnable/glBlend)"
|
|
// 4: "Texture Coords"
|
|
|
|
// Select "Vertex Arrays" test (index 2)
|
|
console.log('Selecting Vertex Arrays test...');
|
|
await selectGLTest(page, box, 2);
|
|
|
|
await page.screenshot({ path: 'test-results/gl-02-vertex-arrays-selected.png', fullPage: true });
|
|
|
|
// Wait a bit to see if it freezes
|
|
await page.waitForTimeout(2000);
|
|
|
|
await page.screenshot({ path: 'test-results/gl-03-after-wait.png', fullPage: true });
|
|
|
|
// Print all logs for debugging
|
|
console.log('\n=== CONSOLE LOGS ===');
|
|
logs.forEach(log => console.log(log));
|
|
console.log('\n=== ERRORS ===');
|
|
errors.forEach(err => console.log(err));
|
|
|
|
// Check if app is still responsive
|
|
const isResponsive = await page.evaluate(() => {
|
|
return document.querySelector('#canvas') !== null;
|
|
});
|
|
expect(isResponsive).toBe(true);
|
|
});
|
|
|
|
test('All GL tests individually', async ({ page }) => {
|
|
const errors: string[] = [];
|
|
const logs: string[] = [];
|
|
|
|
page.on('pageerror', err => {
|
|
errors.push(`[PAGE_ERROR] ${err.message}\n${err.stack || 'No stack'}`);
|
|
});
|
|
page.on('console', msg => {
|
|
logs.push(`[${msg.type()}] ${msg.text()}`);
|
|
});
|
|
|
|
await page.goto('/minimal_test.html');
|
|
await waitForApp(page);
|
|
|
|
const canvas = page.locator(MAIN_CANVAS);
|
|
const box = await canvas.boundingBox();
|
|
if (!box) throw new Error('Canvas not found');
|
|
|
|
await switchToOpenGLTab(page, box);
|
|
|
|
const testNames = [
|
|
'Immediate Mode',
|
|
'Matrix Ops',
|
|
'Vertex Arrays',
|
|
'State Mgmt',
|
|
'Texture Coords'
|
|
];
|
|
|
|
for (let i = 0; i < testNames.length; i++) {
|
|
console.log(`\n--- Testing: ${testNames[i]} (index ${i}) ---`);
|
|
|
|
try {
|
|
await selectGLTest(page, box, i);
|
|
await page.screenshot({
|
|
path: `test-results/gl-test-${i}-${testNames[i].replace(/\s+/g, '-').toLowerCase()}.png`,
|
|
fullPage: true
|
|
});
|
|
console.log(`${testNames[i]}: OK`);
|
|
} catch (e) {
|
|
console.log(`${testNames[i]}: FAILED - ${e}`);
|
|
await page.screenshot({
|
|
path: `test-results/gl-test-${i}-${testNames[i].replace(/\s+/g, '-').toLowerCase()}-error.png`,
|
|
fullPage: true
|
|
});
|
|
}
|
|
|
|
await page.waitForTimeout(500);
|
|
}
|
|
|
|
console.log('\n=== ERRORS ===');
|
|
errors.forEach(err => console.log(err));
|
|
});
|
|
|
|
test('Run All Tests button', async ({ page }) => {
|
|
const errors: string[] = [];
|
|
|
|
page.on('pageerror', err => {
|
|
errors.push(`${err.message}\n${err.stack || 'No stack'}`);
|
|
});
|
|
|
|
await page.goto('/minimal_test.html');
|
|
await waitForApp(page);
|
|
|
|
const canvas = page.locator(MAIN_CANVAS);
|
|
const box = await canvas.boundingBox();
|
|
if (!box) throw new Error('Canvas not found');
|
|
|
|
await switchToOpenGLTab(page, box);
|
|
|
|
// Click "Run All Tests" button (approximately x=360, y=90)
|
|
await page.mouse.click(box.x + 360, box.y + 90);
|
|
await page.waitForTimeout(2000);
|
|
|
|
await page.screenshot({ path: 'test-results/gl-run-all-tests.png', fullPage: true });
|
|
|
|
// App should remain stable
|
|
await expect(page.locator(MAIN_CANVAS)).toBeVisible();
|
|
});
|
|
});
|