pcbjam/README.md
Viktor Vaczi 13551f4f22 feat(tests): screenshot regression + Discord review, perf-tracked
New tooling in tests/tools/screenshots/ (TypeScript via tsx):
- compare.ts: one pixelmatch engine (AA-excluded), connected-component
  "where to look" boxes, old|new+boxes|heatmap triptych, per-engine floors.
- promote.ts: churn-free updater — overwrite a baseline only when decoded
  pixels differ beyond the floor, copying CI bytes verbatim (no re-encode
  churn); pulls a CI run via `gh run download` or a local --from dir.
- post-discord.ts: always-on CI-on-main report (SHA + e2e status + the
  track-only runtime-perf table), then screenshot triptychs, batched +
  size-capped + flood-collapsed + 429-aware.
- perf-report.ts: perf table with Δ vs the previous main run (via gh).
- changelog.ts: no-build git-history baseline differ (Discord trigger B).
- noise.ts / gen-manifest.ts: calibration + manifest generation.

CI wiring:
- wasm-build.yml: post-test step runs the gate + report on the already-
  produced test-results (no extra build); report-only (continue-on-error),
  posts only on push to main, inert without DISCORD_WEBHOOK_URL.
- ci-ubicloud.yml: secrets: inherit (pass the webhook through).
- screenshot-changelog.yml: ~30s no-build changelog on baseline changes.

screenshot-manifest.json: canonical 354-name set + best-effort engine tags
(313 chromium-swiftshader / 41 firefox-llvmpipe).

Normalize scale:'device'->'css' across 18 spec files (no-op at CI DSF=1)
so committed baselines are uniformly css-scaled.

Design: CI's Linux render is the single source of truth; no pinned
container (accept rare env drift -> re-promote); dev commits via promote.
Replaces the byte-cmp compare-screenshots.sh + file-size-proxy
update-baseline-screenshots.sh (kept for now until the first re-baseline).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:17:20 +02:00

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8.2 KiB
Markdown

# KiCad WebAssembly Port
Run KiCad PCBnew in the browser using WebAssembly.
## Quick Start
### Full Build (KiCad + All Tests)
```bash
# 1. Initialize submodules
git submodule update --init --recursive
# 2. Build KiCad WASM (Docker, ~10 min incremental, ~1-2 hours full)
./docker/build.sh
# 3. Build wxWidgets for local testing
./scripts/build-wx-wasm.sh
# 4. Build wxWidgets test apps
./scripts/build-wasm-test.sh
# 5. Run all tests
cd tests && npm install
npm test # wxWidgets tests (256 tests)
npm run test:kicad # KiCad tests (2 tests)
```
### wxWidgets Only (No Docker)
```bash
# Requires: Node.js 18+ (Emscripten SDK auto-installed on first build)
./scripts/build-wx-wasm.sh
./scripts/build-wasm-test.sh
cd tests && npm install && npm test
```
## Project Structure
```
kicad-wasm/
├── kicad/ # KiCad source (git submodule)
├── wxwidgets/ # wxWidgets source (git submodule)
├── wasm/ # WASM compatibility layer
│ ├── bindings/ # Embind bindings for JavaScript
│ ├── cmake/ # CMake find modules
│ ├── kiplatform/ # Platform abstraction (app, UI, printing)
│ ├── libcontext/ # Coroutine/fiber implementation
│ ├── shims/ # Runtime JavaScript shims
│ └── stubs/ # Stub implementations (libgit2, curl)
├── scripts/ # Build scripts
│ ├── build-wx-wasm.sh # Build wxWidgets for WASM
│ ├── build-wasm-test.sh # Build wxWidgets test apps
│ ├── deps/ # Dependency build scripts
│ ├── kicad/ # KiCad build scripts
│ ├── common/ # Shared utilities
│ └── config/ # Build config wrappers
├── docker/ # Docker build environment
├── tests/ # Playwright E2E tests
│ ├── e2e/ # Test specs
│ └── apps/ # WASM test applications
├── tools/ # External tools (binaryen)
└── output/ # Build output (pcbnew.js, pcbnew.wasm)
```
## Feature Branches
Curated design docs and research notes for each feature live in
[`docs/features/<branch-name>/`](docs/features/) (committed).
`./scripts/create-feature-patches.sh [branch-name]` generates per-branch patches
(`root.patch`, `kicad.patch`, `wxwidgets.patch`) into a local `features/<branch-name>/`
scratch dir. That dir is gitignored — the patches are local history, not committed.
## Two Build Workflows
### 1. KiCad Build (Docker)
Full KiCad PCBnew build using Docker:
```bash
# Build KiCad WASM
./docker/build.sh
# Copy output to test directory
./tests/scripts/setup-kicad-wasm.sh
# Run KiCad tests
cd tests && npm install && npm run test:kicad
```
Output: `output/pcbnew.js`, `output/pcbnew.wasm`
See [docs/build.md](docs/build.md) for detailed build documentation.
#### Creating an isolated worktree (with submodule branches)
For an experiment or feature you can work in a disposable git worktree so the
main checkout stays pristine. This repo has four submodules
(`kicad`, `wxwidgets`, `binaryen`, `web/pcbjam-shared`); a new worktree starts
with them empty, so initialize and branch each one:
```bash
# 1. Create the worktree on a new branch (off main), at a sibling path
git worktree add -b experiment/my-thing ../kicad-wasm-my-thing main
# 2. Check out the submodules INSIDE the worktree (working trees only;
# git objects are shared with the main checkout)
cd ../kicad-wasm-my-thing
git submodule update --init kicad wxwidgets binaryen web/pcbjam-shared
# 3. Create a matching branch in each submodule (they start at detached HEAD)
git checkout -b experiment/my-thing # root already on it via -b above
for sm in kicad wxwidgets binaryen web/pcbjam-shared; do
git -C "$sm" checkout -b experiment/my-thing
done
```
Then build from inside the worktree. Use an **isolated** Docker project — do NOT
set `COMPOSE_PROJECT_NAME` to another branch's project (e.g. `kicad-wasm-main`),
which can collide with other workflows; `docker/build.sh` auto-derives an isolated
project name from the worktree branch. The first build provisions deps
(wxWidgets + OCC) from scratch. To keep the machine responsive / bound wasm-opt
RAM, cap parallelism and skip the slow release optimization:
```bash
KICAD_DOCKER_CPUS=4 BINARYEN_CORES=4 BINARYEN_OPT_LEVEL=-O1 \
./docker/build.sh pcbnew -j 4
```
Tear down afterward with `git worktree remove ../kicad-wasm-my-thing` (and
`docker compose -p <project> down -v` to drop the isolated volumes).
#### Fresh worktree provisioning
Some test artifacts are gitignored and are NOT produced by the build pipeline,
so they don't carry into a newly-created git worktree — without them the
`gal-webgl` tests 404 ("Loading WASM...") and the `collab` specs fail with
`Could not resolve "@pcbjam/shared"`. After building (`docker/build.sh` +
`scripts/build-wx-wasm.sh`) and `cd tests && npm i`, run once per worktree:
```bash
./scripts/setup-worktree.sh # idempotent: sysroot headers, gal-webgl harness, web/ pnpm install, collab bundle
```
### 2. wxWidgets Test Apps (Local)
Build standalone wxWidgets test apps for feature testing:
```bash
# Build wxWidgets for WASM
./scripts/build-wx-wasm.sh
# Build test apps
./scripts/build-wasm-test.sh
# Run wxWidgets tests
cd tests && npm install && npm test
```
Output: `tests/apps/standalone/`
## Prerequisites
### For KiCad Build (Docker)
- Docker Desktop with 16GB+ RAM allocated
- 10+ GB disk space for build cache
### For wxWidgets Build (Local)
- Node.js 18+ (for tests)
- Emscripten SDK (auto-installed on first build)
```bash
# Initialize submodules
git submodule update --init --recursive
# Install Emscripten SDK (auto-runs on first build, or run manually)
./scripts/setup-emsdk.sh
```
## Testing
```bash
cd tests
npm install
# Run all tests
npm test
# Run specific tests
npm run test:kicad # KiCad tests only
npx playwright test menu # Menu tests only
```
See [tests/README.md](tests/README.md) for test documentation.
### Screenshots
CI's Linux render is the source of truth for baseline screenshots. On each `main`
push, CI compares its render against the committed baselines and posts the diff
(plus the runtime-perf numbers) to Discord. To update baselines after an intended
render change, promote a CI run's render — only meaningfully-changed images
restage, so it stays churn-free:
```bash
cd tests
npm run screenshots:check # local gate: current vs baselines
npm run screenshots:promote -- --run <ci-run-id> # adopt a CI run's render, then commit
```
See [tests/tools/screenshots/README.md](tests/tools/screenshots/README.md).
## Current Status
- **wxWidgets WASM**: Core widgets working (menus, dialogs, grids, trees, OpenGL)
- **KiCad PCBnew**: Builds and loads in browser, canvas rendering working
- **In Progress**: Testing wxWidgets features used by KiCad
## Documentation
See **[docs/README.md](docs/README.md)** for the full documentation map. Highlights:
- [Build System](docs/build.md) - Docker build details
- [Docker README](docker/README.md) - Container setup
- [Debugging Guide](docs/debugging/DEBUG.md) - Asyncify/WASM debugging
- [Tests README](tests/README.md) - Test infrastructure
## Landing page / website
The marketing site and landing page live in [`site/`](site/) (Astro), deployed as
static assets to Cloudflare R2.
**On every release, bump the build SHA.** `site/src/components/Footer.astro` has a
hardcoded `BUILD_SHA` constant that is shown in the footer and links to the
corresponding commit. Because the main-repo commit pins the KiCad and wxWidgets
submodule revisions implicitly, this is our GPLv3 **corresponding-source** pointer
(surfaced on `/licenses`). The site is static, so nothing sets it automatically —
update `BUILD_SHA` by hand to the deployed `pcbjam` commit each time you release.
## License
KiCad is GPL-3.0. This project follows the same license.
The site combines KiCad (GPLv3) with the wxWidgets fork; the wxWidgets WebAssembly
port files are LGPL v2 (without the wxWindows binary exception). See the
`/licenses` page (`site/src/content/legal/licenses.md`) for the full breakdown and
the corresponding-source offer.