pcbjam/wasm/gl1/README.md
Istvan Matejcsok daaff1f973 fix(3d): blank viewer after raytracing round-trip — owner-context FFP routing + VAO isolation (gl1)
Switching OpenGL → raytracing → OpenGL could leave the viewer showing only the
background gradient, with mid-session "[gl1] WebGL context changed" thrash and
INVALID_OPERATION storms on BOTH WebGL contexts. Traced mechanism: the shim's
FFP draw routing keyed on one process-global client-array flag; an interrupted
fixed-function window (MODEL_3D::BeginDrawMulti loops, or the switch-back
reload re-recording display lists with the GL context lock released across
JSPI suspensions) left it set, after which the raytracer blit's and the 2D
GAL's glDrawArrays were routed through the FFP pipeline — and one misrouted
draw permanently repointed the VICTIM's own VAO attributes at shim buffers
(the blit's attribute 0 collides with ATTR_POSITION), so both stayed
broken/blank even after the flag cleared.

Shim fixes (wasm/gl1):
- Owner-context routing gate: __wrap_glDrawArrays/Elements route into the FFP
  pipeline only under the shim's owner context (adopted at the first FFP
  client-state mutation or programSync in a context); foreign-context draws
  always pass through — the 2D GAL can never be misrouted and the context
  guard can never thrash.
- VAO isolation (ScopedDefaultVAO): draw executors do their attribute setup on
  VAO 0 and restore the caller's binding — a misrouted draw can no longer
  corrupt the caller.
- contextSync() resets the whole client-array mirror on a context change
  (enables/pointers/VBO names all described the dead context).

kicad pointer bump (d6e3dc1a87a): blit preamble disables the four client
arrays (same-context firewall) + DoRePaint hidden-parent early return now
clears m_is_currently_painting like its six siblings (a standalone
sufficient cause of a permanently blank viewer).

TDD (each observed red before its fix, green after; harness = authoritative):
- T1 VAO corruption, T2 foreign-context routing + guard thrash, T3 stale
  client-state surviving context recreation — tests/e2e/3d-webgl.spec.ts over
  new harness choreography (appQuad/ffpMakeStale/createSecondContext/
  quadDrawFresh). Parity stays 47/47 with zero drift.
- tests/kicad/3d-viewer-engine-toggle.spec.ts (new, CI-skipped like the
  deadlock spec): real round-trip happy-path gate — board re-renders, zero
  [gl1] lines, zero INVALID_OPERATION. (The raytraced image itself never
  displays on the wasm build — the pre-existing inert-toggle KNOWN ISSUE in
  3d-viewer-deadlock.spec.ts, out of scope here; the engine switch and the
  poisoning reload path run regardless.)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 11:25:34 +02:00

106 lines
5.8 KiB
Markdown

# wasm/gl1 — GL 1.x fixed-function pipeline on WebGL2
Emulation layer that lets KiCad's 3D viewer renderer (`RENDER_3D_OPENGL`,
pure GL 1.x fixed-function, compiled **unmodified**) render in the browser.
Supersedes the no-op link stubs of `wasm/stubs/gl_ffp_stub.c` (git history
has the old file): same public surface, real implementations.
TDD harness: `tests/3d-regression/` — 47 native-golden scenarios; parity via
`npm run 3d:check:parity` (see that README).
## How the symbols resolve
In the WASM build, `gl*` are plain C functions split between two providers:
- **Emscripten's WebGL library** (`-sMAX_WEBGL_VERSION=2`) owns every
modern/WebGL2 name (`glClear`, `glDrawArrays`, `glTexImage2D`, buffers,
shaders, stencil...).
- **This shim** owns the FFP-only names WebGL2 lacks (`glBegin`, display
lists, matrix stack, `glLight*`/`glMaterial*`, client-array pointers,
`glTexEnv*`, `glAlphaFunc`, GLU quadrics) — see `src/gl1_entry_ffp.cpp`.
The emulator must also *observe* a few Emscripten-owned calls (FFP `glEnable`
caps, draws over client arrays, matrix readback, state recorded inside
display lists). Those are intercepted with **wasm-ld `--wrap`**: every name in
`wrapped_symbols.txt` gets a `-Wl,--wrap=<sym>` flag at both link sites, the
interceptors live in `src/gl1_entry_wrapped.cpp`, and `__real_*` forwards to
the WebGL library. No kicad/wxwidgets sources are touched.
Link sites (both read `sources.txt` + `wrapped_symbols.txt`):
- `tests/3d-regression/wasm/Makefile` (the TDD harness)
- `scripts/kicad/build-kicad-target.sh` (`GL3D_LINK_FLAGS`, production
`kicad_editor`)
## Draw routing
A `glDrawArrays`/`glDrawElements` call is FFP traffic iff BOTH hold:
- the CURRENT WebGL context is the shim's **owner context** (`contextIsOwner()`,
adopted at the first FFP client-state mutation or `programSync()` in a
context — a draw under any other context is a modern-GL consumer by
definition and always passes through, even mid-display-list-recording);
- `GL_VERTEX_ARRAY` client state is enabled (only GL1 code calls
`glEnableClientState`; the raytracer blit and the 2D WebGL GAL drive their
own GLSL programs).
The owner gate exists because the client-state flag is process-global and an
interrupted FFP window (e.g. `MODEL_3D::BeginDrawMulti` loops crossing a JSPI
suspension) can leave it set — without the gate, the 2D GAL's draws got routed
through the FFP pipeline (the engine-toggle blank-viewer bug). Two further
hardenings from the same bug:
- **VAO isolation** (`ScopedDefaultVAO`, gl1_draw.cpp): draw executors bind
VAO 0 for their attribute setup and restore the caller's binding — a routed
draw arriving with the caller's VAO bound (the blit's attribute 0 collides
with `ATTR_POSITION`) must never scribble it.
- `contextSync()` resets the client-array mirror entirely on a context change:
enables, pointers and captured VBO names all described the dead context.
## Invariants that are easy to break (learned from the native goldens)
- **Display lists snapshot client arrays at record time.** The renderer sets
`gl*Pointer`, records `glDrawArrays` inside `glNewList`, then `delete[]`s
the arrays right after `glEndList` (`layer_triangles.cpp`) — a recorder
that stores pointers reads freed memory. Copy eagerly at record.
- **Lights live in eye space, captured at `glLightfv` time.** `init_lights()`
runs under an identity modelview → the directional lights are anchored to
the camera. Re-deriving light directions at draw time breaks every lit
scenario.
- **Do not "fix" mismatched normal counts.** `generate_middle_triangles`
rejecting countersink walls (normals ≠ vertices) is upstream KiCad behavior
the goldens document; tolerating it would *diverge* from native.
- **Lighting is per-vertex (Gouraud)** to match fixed-function output;
per-fragment lighting visibly mismatches speculars on coarse meshes.
- **GL object caches are per-context, and the context is mortal.** Closing the
3D viewer destroys its wxGLCanvas's WebGL context; reopening mints a new one
in which the cached names (FFP program, stream/scratch VBOs) are invalid —
every draw then dies with `INVALID_OPERATION` and the viewer is blank.
`contextSync()` (gl1_state.cpp) detects the change in `programSync()` — the
one choke point every shim draw crosses and a path the 2D GAL never reaches
(a check in any `__wrap_*` would see the GAL's context and ping-pong the
owner on 2D↔3D paint alternation) — and drops the caches so they rebuild
lazily. Identity comes from a monotonic id stamped on Emscripten's
per-context record — NOT the `EMSCRIPTEN_WEBGL_CONTEXT_HANDLE`, which
Emscripten recycles (a destroy-then-create can return the same number).
Display-list/immediate state is deliberately untouched: it is CPU-only, and
the change can be detected mid-scene-rebuild (even inside `glNewList`).
Known limit (pre-existing): two *simultaneously live* FFP contexts would
thrash the caches on every alternation — the shim still assumes one live
3D-viewer context at a time.
## Layout
```
sources.txt / wrapped_symbols.txt single source of truth for both link sites
include/gl1_shim.h internal API + the state mirror
src/gl1_entry_ffp.cpp the 52 FFP-only public entry points
src/gl1_entry_wrapped.cpp __wrap_* interceptors (mechanism-aware TU)
src/gl1_state.cpp state singleton, capability routing
src/gl1_matrix.cpp MODELVIEW/PROJECTION stacks (+readback)
src/gl1_immediate.cpp glBegin/glEnd + primitive conversion
src/gl1_dlist.cpp display-list recorder/replayer
src/gl1_draw.cpp draw execution (stream VBO, attrib setup)
src/gl1_shaders.cpp the FFP uber-program (ES 3.00) + uniforms
src/gl1_glu.cpp GLU quadrics (SGI tessellation) + gluPerspective
```