- Fix empty clip region bug in wx.js clipRect function
- Add dropdown mouse interaction tests
- Add *.log to gitignore
- Make build script clean by default (use --no-clean to skip)
- Add wxGLCanvas canvas element fix documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fix immediate mode (glBegin/glEnd) by using color-per-vertex pattern
- Document Emscripten's requirement for color per vertex in GL_README.md
- Add OpenGL test tab with visual rendering verification
- Test GL_TRIANGLES, GL_QUADS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP
- Update wxwidgets submodule with improved context management
Key finding: Emscripten's LEGACY_GL_EMULATION requires glColor*() to be
called before EACH glVertex*() call, not using OpenGL's "current color"
semantic. This is because the stride calculation expects interleaved
vertex data with color per vertex.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Update wxwidgets submodule with bitmap, template, and listbox fixes
- Add pcre2 include path to build script
- Add comprehensive UI interaction test covering all tabs
- Update test app with full control demonstration
- Add Makefile.wasm with HEAP exports for Emscripten
- Fix .gitignore to not ignore Makefile.wasm
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add tests/ directory with Playwright e2e tests
- Add minimal wxWidgets WASM test application
- Add build script for test app (scripts/build-wasm-test.sh)
- Update wxWidgets submodule with WASM build fixes
- Update .gitignore for test artifacts
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>