Emscripten 4.x removed dynCall_* WASM exports, breaking asyncify
rewind through indirect calls (modal dialogs, event handlers).
Generate JS shims that track Asyncify.exportCallStack and register
in wasmExports so doRewind can find them.
Also fixes empty callback functions ((() => {})) generated by
Emscripten 4.x + pthreads for HTML5 events, pthread entry,
sighandler, async timer, and main loop callbacks.
Build pipeline improvements:
- Stub wasm-opt/finalize in Docker (RAM limits), run on host
- Add setup-emsdk.sh for reproducible Emscripten setup
- Simplify env.sh and version management
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Migrate WebGL GAL implementation from tests/gal-regression/wasm/webgl/
to kicad/common/gal/webgl/ and kicad/include/gal/webgl/.
This integrates the WebGL GAL properly into KiCad's build system:
- Update test Makefile to use sources from kicad/ instead of local copies
- Update build scripts for new source locations
- Add test-gal-webgl.sh script for running WebGL regression tests
- Update Docker to Emscripten 4.0.22
The WebGL GAL passes all 28 regression tests (matching baseline).
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Major refactoring to remove ALL legacy OpenGL immediate mode calls from
WEBGL_GAL and replace them with WebGL 2.0/OpenGL ES 3.0 compatible code.
Key changes:
- Add MVP matrix uniform support (replaces glMatrixMode/glOrtho/glLoadMatrix)
- Add matrix math helpers (computeOrthoMatrix, multiplyMatrix4x4, etc.)
- Replace glBegin/glEnd/glVertex with vertex manager pattern
- Rewrite DrawCursor to use vertex manager and DrawLine() calls
- Rewrite DrawBitmap to use vertex manager with SHADER_FONT mode
- Replace glEnableClientState with glVertexAttribPointer
- Replace glDrawBuffer with glDrawBuffers (WebGL 2.0 API)
- Add fullscreen_quad.cpp/h for compositor Present()
- Update SHADER class with mat4 uniform support
- Add MultiplyMatrix() to vertex_manager for Transform()
- Remove all legacy GL stubs from wasm_stubs.cpp
Build now completes with FULL_ES3 mode (no LEGACY_GL_EMULATION).
Remaining issue: wxWidgets GL library calls glColor3f internally.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add complete test infrastructure for WebGL GAL visual regression testing:
- scripts/test-gal-regression.sh: Master script that builds both backends,
runs tests, and performs two-level comparison (native vs baseline,
webgl vs native)
- scripts/build-gal-webgl-test.sh: WASM build using Makefile with em++
- tests/gal-regression/wasm/: WebGL test harness (stub WEBGL_GAL)
- tests/e2e/gal-webgl.spec.ts: Playwright test for screenshot capture
Fix Homebrew Emscripten environment in scripts/common/env.sh:
- Set EMSDK_PYTHON for Python 3.10+ (em++ reads this, not $PYTHON)
- Add bundled LLVM to PATH (Emscripten needs its clang with WASM backend)
Verified: Native vs Baseline passes (28/28), WebGL generates blank
screenshots as expected (WEBGL_GAL implementation is Phase 2).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>