Major refactoring to remove ALL legacy OpenGL immediate mode calls from WEBGL_GAL and replace them with WebGL 2.0/OpenGL ES 3.0 compatible code. Key changes: - Add MVP matrix uniform support (replaces glMatrixMode/glOrtho/glLoadMatrix) - Add matrix math helpers (computeOrthoMatrix, multiplyMatrix4x4, etc.) - Replace glBegin/glEnd/glVertex with vertex manager pattern - Rewrite DrawCursor to use vertex manager and DrawLine() calls - Rewrite DrawBitmap to use vertex manager with SHADER_FONT mode - Replace glEnableClientState with glVertexAttribPointer - Replace glDrawBuffer with glDrawBuffers (WebGL 2.0 API) - Add fullscreen_quad.cpp/h for compositor Present() - Update SHADER class with mat4 uniform support - Add MultiplyMatrix() to vertex_manager for Transform() - Remove all legacy GL stubs from wasm_stubs.cpp Build now completes with FULL_ES3 mode (no LEGACY_GL_EMULATION). Remaining issue: wxWidgets GL library calls glColor3f internally. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
86 lines
2.1 KiB
Shell
Executable file
86 lines
2.1 KiB
Shell
Executable file
#!/bin/bash
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#
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# Build script for the WebGL GAL test harness (WASM)
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#
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# This builds a WASM module that renders GAL test scenarios using WebGL,
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# allowing comparison against native OpenGL rendering.
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#
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# Uses a Makefile with direct em++ calls (like build-wasm-test.sh)
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# to avoid emcmake Python 3.10+ requirement.
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#
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# Redirect all output to a log file (re-execs script with redirection)
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source "$(dirname "$0")/common/logging.sh"
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set -e
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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# Source common environment (sets up Python 3.10+ for Emscripten)
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QUIET=1 source "$SCRIPT_DIR/common/env.sh"
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TEST_DIR="$PROJECT_ROOT/tests/gal-regression/wasm"
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OUTPUT_DIR="$PROJECT_ROOT/tests/apps/gal-webgl"
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echo "Building GAL WebGL Test..."
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echo " Test dir: $TEST_DIR"
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echo " Output dir: $OUTPUT_DIR"
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echo " EMSDK_PYTHON: ${EMSDK_PYTHON:-NOT SET}"
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echo " clang: $(which clang)"
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# Verify em++ is available
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if ! command -v em++ &> /dev/null; then
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echo "ERROR: em++ not found. Please install via: brew install emscripten"
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exit 1
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fi
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echo " Emscripten: $(em++ --version 2>&1 | head -1)"
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# Parse arguments
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DEBUG_BUILD=0
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CLEAN_BUILD=0
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for arg in "$@"; do
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if [ "$arg" = "--debug" ]; then
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DEBUG_BUILD=1
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elif [ "$arg" = "--clean" ]; then
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CLEAN_BUILD=1
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fi
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done
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# Build using Makefile
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cd "$TEST_DIR"
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if [ "$CLEAN_BUILD" = "1" ]; then
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echo ""
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echo "Cleaning..."
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make clean 2>/dev/null || true
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fi
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# Always remove output files to ensure linker flags changes take effect
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# (Makefile only tracks object file dependencies, not linker flag changes)
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rm -f "$OUTPUT_DIR"/*.js "$OUTPUT_DIR"/*.wasm 2>/dev/null || true
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# Generate shaders (converts GLSL 1.20 to GLSL ES 3.00)
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echo ""
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echo "Generating WebGL shaders..."
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python3 generate_shaders.py
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echo ""
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echo "Building..."
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if [ "$DEBUG_BUILD" = "1" ]; then
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make DEBUG=1
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else
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make
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fi
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echo ""
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echo "Build successful!"
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echo ""
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echo "Files in $OUTPUT_DIR:"
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ls -lh "$OUTPUT_DIR"
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echo ""
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echo "To test locally:"
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echo " cd $PROJECT_ROOT/tests"
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echo " npx serve apps"
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echo " # Open http://localhost:3000/gal-webgl/gal_webgl_test.html"
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