refactor: collapse dual-mode plumbing — the DOM port is the only WASM build
The canvas (wxUniversal) mode is gone (wxwidgets submodule); remove every piece of side-by-side plumbing so there is exactly one build and one test flow: - scripts/build-wxuniversal-wasm.sh -> scripts/build-wx-wasm.sh; no --dom/--enable-universal; builds into build-wasm/wxwidgets - build-wasm-test.sh: no DOM_BUILD / apps-dom rsync mirror / PORT=dom; apps build straight into tests/apps (Makefile.wasm PORT conditionals collapsed; wx.js + wx-dom.js always pre-js) - docker/build.sh, build-kicad-target.sh, env.sh: WX_PORT / -dom / -universal suffixes removed; kicad builds to kicad-<app>, outputs to output/; wx.js/wx-dom.js copied from the real source path (/workspace/wxwidgets/build/wasm — the old build-wasm path never existed and silently failed) - setup-kicad-wasm.sh: single target dir; the perl wx-dom.js injection is gone — the 7 checked-in kicad pages now reference wx-dom.js directly - playwright configs serve apps/; fixtures drop the test-results/dom and logs/wxwidgets/dom namespacing; boot.spec asserts wxDomPort unconditionally; pcbnew.spec uses one reference image; appearance.spec assertions unconditional - compare/update-baseline-screenshots.sh: --port removed - tests/gal-regression/wasm/Makefile: links build-wasm/wxwidgets and carries wx-dom.js as a second pre-js — the gal-webgl suite (30 specs) now actually builds and runs here (it needed host-side boost+glm via scripts/deps; the bundle had been missing, timing the whole spec out) - tests: clickCanvas() dispatches via page.mouse (DOM widgets legitimately cover the canvas; locator actionability refused the click); the comprehensive spec drives wxChoice through its native <select> (browser-owned popup cannot be coordinate-clicked) - docs: README/CLAUDE.md/build.md script names and dirs; features/wx-dom-port README reframed (DOM is THE port), visual-notes bugs 26-28; FindwxWidgets.cmake config label drops 'wasmuniv' - wxwidgets submodule -> 9dbacc9448 (DOM-only port, fork diff shrunk) Gate: full wx e2e suite 292 passed / 1 skipped / 0 failed — first run ever with the gal-webgl specs green (28 scenarios + load + sequential). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -14,7 +14,7 @@ git submodule update --init --recursive
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./docker/build.sh
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# 3. Build wxWidgets for local testing
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./scripts/build-wxuniversal-wasm.sh
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./scripts/build-wx-wasm.sh
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# 4. Build wxWidgets test apps
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./scripts/build-wasm-test.sh
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@ -29,7 +29,7 @@ npm run test:kicad # KiCad tests (2 tests)
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```bash
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# Requires: Node.js 18+ (Emscripten SDK auto-installed on first build)
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./scripts/build-wxuniversal-wasm.sh
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./scripts/build-wx-wasm.sh
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./scripts/build-wasm-test.sh
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cd tests && npm install && npm test
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```
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@ -48,7 +48,7 @@ kicad-wasm/
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│ ├── shims/ # Runtime JavaScript shims
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│ └── stubs/ # Stub implementations (libgit2, curl)
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├── scripts/ # Build scripts
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│ ├── build-wxuniversal-wasm.sh # Build wxWidgets for WASM
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│ ├── build-wx-wasm.sh # Build wxWidgets for WASM
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│ ├── build-wasm-test.sh # Build wxWidgets test apps
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│ ├── deps/ # Dependency build scripts
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│ ├── kicad/ # KiCad build scripts
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@ -98,7 +98,7 @@ Build standalone wxWidgets test apps for feature testing:
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```bash
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# Build wxWidgets for WASM
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./scripts/build-wxuniversal-wasm.sh
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./scripts/build-wx-wasm.sh
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# Build test apps
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./scripts/build-wasm-test.sh
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