refactor: collapse dual-mode plumbing — the DOM port is the only WASM build

The canvas (wxUniversal) mode is gone (wxwidgets submodule); remove every
piece of side-by-side plumbing so there is exactly one build and one test
flow:

- scripts/build-wxuniversal-wasm.sh -> scripts/build-wx-wasm.sh; no
  --dom/--enable-universal; builds into build-wasm/wxwidgets
- build-wasm-test.sh: no DOM_BUILD / apps-dom rsync mirror / PORT=dom;
  apps build straight into tests/apps (Makefile.wasm PORT conditionals
  collapsed; wx.js + wx-dom.js always pre-js)
- docker/build.sh, build-kicad-target.sh, env.sh: WX_PORT / -dom /
  -universal suffixes removed; kicad builds to kicad-<app>, outputs to
  output/; wx.js/wx-dom.js copied from the real source path
  (/workspace/wxwidgets/build/wasm — the old build-wasm path never
  existed and silently failed)
- setup-kicad-wasm.sh: single target dir; the perl wx-dom.js injection is
  gone — the 7 checked-in kicad pages now reference wx-dom.js directly
- playwright configs serve apps/; fixtures drop the test-results/dom and
  logs/wxwidgets/dom namespacing; boot.spec asserts wxDomPort
  unconditionally; pcbnew.spec uses one reference image;
  appearance.spec assertions unconditional
- compare/update-baseline-screenshots.sh: --port removed
- tests/gal-regression/wasm/Makefile: links build-wasm/wxwidgets and
  carries wx-dom.js as a second pre-js — the gal-webgl suite (30 specs)
  now actually builds and runs here (it needed host-side boost+glm via
  scripts/deps; the bundle had been missing, timing the whole spec out)
- tests: clickCanvas() dispatches via page.mouse (DOM widgets
  legitimately cover the canvas; locator actionability refused the
  click); the comprehensive spec drives wxChoice through its native
  <select> (browser-owned popup cannot be coordinate-clicked)
- docs: README/CLAUDE.md/build.md script names and dirs;
  features/wx-dom-port README reframed (DOM is THE port), visual-notes
  bugs 26-28; FindwxWidgets.cmake config label drops 'wasmuniv'
- wxwidgets submodule -> 9dbacc9448 (DOM-only port, fork diff shrunk)

Gate: full wx e2e suite 292 passed / 1 skipped / 0 failed — first run
ever with the gal-webgl specs green (28 scenarios + load + sequential).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Viktor Vaczi 2026-06-12 10:18:16 +02:00
commit 7dc1bf27e0
32 changed files with 199 additions and 335 deletions

View file

@ -13,7 +13,7 @@ Always check screenshots for validating tests
Run e2e tests from /tests folder: `npm run test:kicad` or `npm run test:e2e` (not playwright directly)
Build kicad with docker/build.sh (includes wxwidgets build, runs in docker)
Build wxwidgets standalone with scripts/build-wxuniversal-wasm.sh (runs on machine, for wxwidgets-only changes)
Build wxwidgets standalone with scripts/build-wx-wasm.sh (runs on machine, for wxwidgets-only changes)
Build CPP wxwidgets tests with scripts/builds-wasm-test.sh
The build scripts pipe their outputs into log files so that they won't clog the LLM context.
Don't pipe outputs, just run the scripts. Maybe with flex if you need that.