refactor: collapse dual-mode plumbing — the DOM port is the only WASM build
The canvas (wxUniversal) mode is gone (wxwidgets submodule); remove every piece of side-by-side plumbing so there is exactly one build and one test flow: - scripts/build-wxuniversal-wasm.sh -> scripts/build-wx-wasm.sh; no --dom/--enable-universal; builds into build-wasm/wxwidgets - build-wasm-test.sh: no DOM_BUILD / apps-dom rsync mirror / PORT=dom; apps build straight into tests/apps (Makefile.wasm PORT conditionals collapsed; wx.js + wx-dom.js always pre-js) - docker/build.sh, build-kicad-target.sh, env.sh: WX_PORT / -dom / -universal suffixes removed; kicad builds to kicad-<app>, outputs to output/; wx.js/wx-dom.js copied from the real source path (/workspace/wxwidgets/build/wasm — the old build-wasm path never existed and silently failed) - setup-kicad-wasm.sh: single target dir; the perl wx-dom.js injection is gone — the 7 checked-in kicad pages now reference wx-dom.js directly - playwright configs serve apps/; fixtures drop the test-results/dom and logs/wxwidgets/dom namespacing; boot.spec asserts wxDomPort unconditionally; pcbnew.spec uses one reference image; appearance.spec assertions unconditional - compare/update-baseline-screenshots.sh: --port removed - tests/gal-regression/wasm/Makefile: links build-wasm/wxwidgets and carries wx-dom.js as a second pre-js — the gal-webgl suite (30 specs) now actually builds and runs here (it needed host-side boost+glm via scripts/deps; the bundle had been missing, timing the whole spec out) - tests: clickCanvas() dispatches via page.mouse (DOM widgets legitimately cover the canvas; locator actionability refused the click); the comprehensive spec drives wxChoice through its native <select> (browser-owned popup cannot be coordinate-clicked) - docs: README/CLAUDE.md/build.md script names and dirs; features/wx-dom-port README reframed (DOM is THE port), visual-notes bugs 26-28; FindwxWidgets.cmake config label drops 'wasmuniv' - wxwidgets submodule -> 9dbacc9448 (DOM-only port, fork diff shrunk) Gate: full wx e2e suite 292 passed / 1 skipped / 0 failed — first run ever with the gal-webgl specs green (28 scenarios + load + sequential). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
2c1b0d409b
commit
7dc1bf27e0
32 changed files with 199 additions and 335 deletions
|
|
@ -13,7 +13,7 @@ Always check screenshots for validating tests
|
|||
Run e2e tests from /tests folder: `npm run test:kicad` or `npm run test:e2e` (not playwright directly)
|
||||
|
||||
Build kicad with docker/build.sh (includes wxwidgets build, runs in docker)
|
||||
Build wxwidgets standalone with scripts/build-wxuniversal-wasm.sh (runs on machine, for wxwidgets-only changes)
|
||||
Build wxwidgets standalone with scripts/build-wx-wasm.sh (runs on machine, for wxwidgets-only changes)
|
||||
Build CPP wxwidgets tests with scripts/builds-wasm-test.sh
|
||||
The build scripts pipe their outputs into log files so that they won't clog the LLM context.
|
||||
Don't pipe outputs, just run the scripts. Maybe with flex if you need that.
|
||||
|
|
|
|||
Loading…
Reference in a new issue