test: 💍 multithread nested asyncify

This commit is contained in:
Istvan Matejcsok 2026-06-18 15:11:34 +02:00
commit 77a04821ef
3 changed files with 650 additions and 0 deletions

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@ -105,6 +105,14 @@ LDFLAGS_COROUTINE = $(DEBUG_LDFLAGS) $(COROUTINE_BASE_LDFLAGS) $(WX_LDFLAGS_NOGL
# forbids the very multi-parked-sleep states the harness exists to exercise.
LDFLAGS_RACES = $(DEBUG_LDFLAGS) $(COROUTINE_BASE_LDFLAGS) -sASSERTIONS=0 $(WX_LDFLAGS_NOGL)
# LDFLAGS for the raytracer thread-deadlock repro. Same pthread + pool config as
# LDFLAGS_PTHREAD, but built on COROUTINE_BASE_LDFLAGS for the 65536 ASYNCIFY
# stack KiCad actually ships (emscripten_sleep needs Asyncify to yield).
LDFLAGS_RAYTRACE = $(DEBUG_LDFLAGS) $(COROUTINE_BASE_LDFLAGS) -pthread \
-sPTHREAD_POOL_SIZE='navigator.hardwareConcurrency' \
-sPTHREAD_POOL_SIZE_STRICT=0 \
$(WX_LDFLAGS_NOGL)
# A second pre-js carries the DOM-control shim ("--pre-js A --pre-js B"
# after expansion — emcc accepts repeated --pre-js).
# JS_FILES lists the actual pre-js paths (no flags) so the link targets can
@ -549,6 +557,17 @@ $(S)/threadpool/threadpool_test.o: $(S)/threadpool/threadpool_test.cpp
$(S)/threadpool/threadpool_test.html: $(S)/threadpool/threadpool_test.o $(WX_CORE_LIB) $(JS_FILES)
$(CXX) $< $(LDFLAGS_PTHREAD) --pre-js $(JS) --shell-file $(HTML) -o $@
# Raytracer thread-deadlock repro (pthread) - mirrors render_3d_raytrace_base.cpp's
# post-process passes (detached threads + main-thread busy-wait). Variants via URL ?m=.
$(S)/raytrace-threads/raytrace_threads_test.o: $(S)/raytrace-threads/raytrace_threads_test.cpp
$(CXX) -c $(CXXFLAGS) -pthread $< -o $@
$(S)/raytrace-threads/raytrace_threads_test.html: $(S)/raytrace-threads/raytrace_threads_test.o $(WX_CORE_LIB) $(JS_FILES)
$(CXX) $< $(LDFLAGS_RAYTRACE) --pre-js $(JS) --shell-file $(HTML) -o $@
raytrace-threads: $(S)/raytrace-threads/raytrace_threads_test.html
.PHONY: raytrace-threads
# Log Error test (no GL) - reproduces KiCad's kiface error dialog
$(S)/logerror/logerror_test.o: $(S)/logerror/logerror_test.cpp
$(CXX) -c $(CXXFLAGS) $< -o $@

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@ -0,0 +1,505 @@
/**
* raytrace_threads_test.cpp
*
* Minimal, fast-building reproduction of the KiCad WASM raytracer threading
* deadlock (kicad/3d-viewer/3d_rendering/raytracing/render_3d_raytrace_base.cpp,
* the post-process passes), PLUS candidate fixes all in one binary, switchable
* by URL query param so we build ONCE and test every variant.
*
* ------------------------------------------------------------------------------
* THE PATTERN WE'RE REPRODUCING (raytracer post-process, desktop path):
*
* for (i in 0..N) { std::thread t(worker); t.detach(); } // spawn N workers
* while (threadsFinished < N) // ...then WAIT
* std::this_thread::sleep_for(10ms); // by busy-looping
*
* WHY IT DEADLOCKS IN THE BROWSER:
* - std::thread == a Web Worker. Creating one needs a message processed by the
* browser MAIN-THREAD event loop.
* - KiCad already pre-spawned hardware_concurrency() thread-pool workers at
* startup, so the pre-warmed worker slots
* (-sPTHREAD_POOL_SIZE='navigator.hardwareConcurrency') are already full.
* The raytracer's new threads must therefore be spawned ON DEMAND, which
* again needs the event loop.
* - The busy-wait `sleep_for` NEVER returns to the event loop, so those new
* workers are never created -> threadsFinished never advances -> frozen tab.
*
* THE FIX: don't busy-wait YIELD. emscripten_sleep() (Asyncify) hands control
* back to the event loop each tick, so the pending worker spawns complete and
* the workers actually run on real cores.
*
* TODO(asyncify-nesting) IMPORTANT CAVEAT this harness does NOT capture: the
* emscripten_sleep variants (B1/B2/m4) pass here but ABORT the real KiCad 3D viewer
* with `Aborted(invalid state: 1)`. The viewer renders inside the wx modal/event-pump,
* which is already mid-Asyncify-unwind, and emscripten_sleep can't nest on that context.
* This program runs from a clean OnInit, so it never nests. The variant actually ported
* to KiCad is B3 (m=5): a persistent pool + sleep_for busy-wait NO emscripten_sleep, so
* no nesting. That multi-core port is currently PARKED (git -C kicad stash) pending
* research into whether a nestable yield (fibers / emscripten_fiber_swap / JSPI) works.
*
* To reproduce KiCad faithfully we first pre-spawn `park` "parked" workers that
* block on a condition variable (zero CPU) to occupy the pool slots exactly
* what KiCad's singleton thread pool does. Set ?park=0 to show that WITHOUT that
* pre-existing pool, variant A does NOT deadlock (hwc threads fit in hwc slots).
*
* ------------------------------------------------------------------------------
* URL params (all optional):
* ?m=0 variant A : detached threads + std::this_thread::sleep_for (EXPECT DEADLOCK)
* ?m=1 variant B1 : detached threads + emscripten_sleep yield (FIX, fresh threads)
* ?m=2 variant B2 : persistent pre-warmed pool + emscripten_sleep (FIX, reused threads)
* ?m=3 variant C : serial on the calling thread (current shipped fallback)
* ?park=K parked workers pre-spawned to exhaust the pool (default = hardware_concurrency)
* ?work=K worker threads the pass uses (default = hardware_concurrency)
* ?blocks=K number of work blocks (default 64)
* ?iters=K compute iterations per block (default 4000000; tune so serial ~2-3s)
* ?passes=K how many times to run the pass (default 1; use >1 to show B2 reuse)
*
* Console contract (the Playwright spec asserts on these):
* [RTPOOL] START m=.. park=.. work=.. blocks=.. iters=.. passes=.. hwc=..
* [RTPOOL] PASS done pass=.. workersRan=.. passMs=..
* [RTPOOL] DEADLOCK pass=.. ... (variant A)
* [RTPOOL] SUCCESS mode=.. workersRan=.. totalMs=..
* [RTPOOL] FAIL deadlocked mode=.. totalMs=.. (variant A)
*/
#include "wx/wx.h"
#include <algorithm>
#include <atomic>
#include <chrono>
#include <climits>
#include <cmath>
#include <condition_variable>
#include <cstdarg>
#include <cstdio>
#include <mutex>
#include <thread>
#include <vector>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
using clock_t_ = std::chrono::steady_clock;
// ----------------------------------------------------------------------------
// logging: print to stdout AND the browser console (Playwright captures console)
// ----------------------------------------------------------------------------
static void rtlog( const char* fmt, ... )
{
char buf[512];
va_list ap;
va_start( ap, fmt );
vsnprintf( buf, sizeof( buf ), fmt, ap );
va_end( ap );
#ifdef __EMSCRIPTEN__
// NOTE: only console.log here. Emscripten already routes printf/stdout to
// console.log, so doing both would duplicate every line.
EM_ASM( { console.log( UTF8ToString( $0 ) ); }, buf );
#else
printf( "%s\n", buf );
#endif
}
// ----------------------------------------------------------------------------
// read the URL query params in one shot into out[6] = {m,park,work,blocks,iters,passes}.
// INT_MIN means "param absent -> use the C++ default". We write through HEAP32 (an
// exported runtime method) instead of UTF8ToString/setValue, which are NOT guaranteed
// to be present in the EM_ASM scope under this build's EXPORTED_RUNTIME_METHODS.
// ----------------------------------------------------------------------------
static void readUrlParams( int* out /* [6] */ )
{
for( int i = 0; i < 6; ++i )
out[i] = INT_MIN;
#ifdef __EMSCRIPTEN__
EM_ASM(
{
// serve-handler defaults cleanUrls:true, which 301-redirects *.html and
// DROPS the query string -> read the fragment (#...) too, which survives.
var raw = location.search ? location.search.slice( 1 ) : location.hash.slice( 1 );
var p = new URLSearchParams( raw );
function gi( name )
{
var v = p.get( name );
if( !v )
return -2147483648; // INT_MIN sentinel
var x = parseInt( v, 10 );
return isNaN( x ) ? -2147483648 : x;
}
var b = $0 >> 2;
HEAP32[b + 0] = gi( 'm' );
HEAP32[b + 1] = gi( 'park' );
HEAP32[b + 2] = gi( 'work' );
HEAP32[b + 3] = gi( 'blocks' );
HEAP32[b + 4] = gi( 'iters' );
HEAP32[b + 5] = gi( 'passes' );
console.log( '[RTPOOL] location.search=' + location.search );
},
out );
#endif
}
static long elapsedMs( clock_t_::time_point t0 )
{
return (long) std::chrono::duration_cast<std::chrono::milliseconds>(
clock_t_::now() - t0 ).count();
}
// ----------------------------------------------------------------------------
// the shared "work" — mirrors the raytracer: workers cooperatively drain a
// global atomic block counter; each block is pure CPU math (no JS/DOM/wx — the
// reason the real raytracer workers are safe to run off the main thread).
// ----------------------------------------------------------------------------
static std::atomic<size_t> g_nextBlock{ 0 };
static std::atomic<size_t> g_threadsFinished{ 0 };
static std::atomic<int> g_workersRan{ 0 }; // distinct workers that ran >=1 block
static std::atomic<double> g_sink{ 0.0 }; // keep the optimizer honest
static int g_numBlocks = 64;
static long g_iters = 4000000;
static double computeBlock( int b, long iters )
{
double acc = 0.0;
for( long i = 0; i < iters; ++i )
acc += std::sin( (double) ( b * 131 + i ) * 1e-6 ) * std::cos( (double) i * 1e-7 );
return acc;
}
static void workerBody()
{
bool counted = false;
for( ;; )
{
size_t b = g_nextBlock.fetch_add( 1 );
if( b >= (size_t) g_numBlocks )
break;
if( !counted )
{
g_workersRan.fetch_add( 1 );
counted = true;
}
double r = computeBlock( (int) b, g_iters );
g_sink.store( g_sink.load( std::memory_order_relaxed ) + r, std::memory_order_relaxed );
}
g_threadsFinished.fetch_add( 1 );
}
static void resetPass()
{
g_nextBlock.store( 0 );
g_threadsFinished.store( 0 );
g_workersRan.store( 0 );
}
// ----------------------------------------------------------------------------
// "parked" pool — block N workers on a condition variable (zero CPU) to occupy
// the pre-warmed pool slots, exactly like KiCad's singleton thread pool.
// ----------------------------------------------------------------------------
static std::mutex g_parkMtx;
static std::condition_variable g_parkCv;
static bool g_parkRelease = false;
static void spawnParkedPool( int p )
{
for( int i = 0; i < p; ++i )
{
std::thread(
[]
{
std::unique_lock<std::mutex> lk( g_parkMtx );
g_parkCv.wait( lk, [] { return g_parkRelease; } );
} )
.detach();
}
}
static void releaseParkedPool()
{
{
std::lock_guard<std::mutex> lk( g_parkMtx );
g_parkRelease = true;
}
g_parkCv.notify_all();
}
// ----------------------------------------------------------------------------
// variant A: detached threads + std::this_thread::sleep_for busy-wait.
// Returns true if a deadlock was detected (workers never finished within 12s).
// ----------------------------------------------------------------------------
static bool waitBusy( int n )
{
auto start = clock_t_::now();
while( g_threadsFinished.load() < (size_t) n )
{
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
if( std::chrono::duration_cast<std::chrono::seconds>( clock_t_::now() - start ).count() >= 12 )
return true; // deadlock: the event loop never ran, workers never started
}
return false;
}
// ----------------------------------------------------------------------------
// variant B1: detached threads + emscripten_sleep yield-poll.
// ----------------------------------------------------------------------------
static void waitYield( int n )
{
while( g_threadsFinished.load() < (size_t) n )
{
#ifdef __EMSCRIPTEN__
emscripten_sleep( 10 ); // Asyncify: hand control back to the event loop
#else
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
#endif
}
}
// ----------------------------------------------------------------------------
// variant B2: a persistent pre-warmed worker pool. Workers are created once and
// block on a condition variable between passes (blocking is fine on workers —
// only the MAIN thread can't block). Each pass: main bumps the generation,
// notifies, then emscripten_sleep-polls the done counter.
// ----------------------------------------------------------------------------
struct PersistentPool
{
int n = 0;
std::vector<std::thread> ts;
std::mutex mtx;
std::condition_variable cv;
unsigned long generation = 0;
bool stop = false;
std::atomic<size_t> finished{ 0 };
std::atomic<size_t> started{ 0 }; // workers that have come alive
void start( int n_ )
{
n = n_;
for( int i = 0; i < n; ++i )
ts.emplace_back( [this] { loop(); } );
}
bool ready() const { return started.load() == (size_t) n; }
void loop()
{
started.fetch_add( 1 );
unsigned long seen = 0;
for( ;; )
{
std::unique_lock<std::mutex> lk( mtx );
cv.wait( lk, [&] { return stop || generation != seen; } );
if( stop )
return;
seen = generation;
lk.unlock();
workerBody(); // drains g_nextBlock cooperatively with the other workers
finished.fetch_add( 1 );
}
}
void runPass() // called on the MAIN thread
{
finished.store( 0 );
resetPass();
{
std::lock_guard<std::mutex> lk( mtx );
++generation;
}
cv.notify_all();
while( finished.load() < (size_t) n )
{
#ifdef __EMSCRIPTEN__
emscripten_sleep( 5 );
#else
std::this_thread::sleep_for( std::chrono::milliseconds( 5 ) );
#endif
}
}
// Like runPass(), but waits with a BUSY sleep_for (NOT emscripten_sleep). This is
// the mechanism the real raytracer uses: the workers are already alive, so a
// main-thread busy-wait still completes (they run on their own cores), and there
// is NO emscripten_sleep — so it can't hit the Asyncify-nesting abort that the
// real 3D viewer triggers under its modal/event-pump. REQUIRES ready()==true.
void runPassBusyWait() // called on the MAIN thread
{
finished.store( 0 );
resetPass();
{
std::lock_guard<std::mutex> lk( mtx );
++generation;
}
cv.notify_all();
while( finished.load() < (size_t) n )
std::this_thread::sleep_for( std::chrono::microseconds( 200 ) );
}
};
static PersistentPool g_pool;
// ----------------------------------------------------------------------------
// app
// ----------------------------------------------------------------------------
class RtFrame : public wxFrame
{
public:
RtFrame() : wxFrame( nullptr, wxID_ANY, "Raytrace Threads Repro",
wxDefaultPosition, wxSize( 420, 160 ) )
{
wxPanel* panel = new wxPanel( this );
wxBoxSizer* sizer = new wxBoxSizer( wxVERTICAL );
sizer->Add( new wxStaticText( panel, wxID_ANY,
"Raytrace threading repro — see the console." ),
0, wxALL, 16 );
panel->SetSizer( sizer );
}
};
class RtApp : public wxApp
{
public:
bool OnInit() override
{
const int hwc = std::max( 1u, std::thread::hardware_concurrency() );
int raw[6];
readUrlParams( raw );
auto pick = [&]( int i, int dflt ) { return raw[i] == INT_MIN ? dflt : raw[i]; };
const int mode = pick( 0, 0 );
const int park = pick( 1, hwc );
const int work = pick( 2, hwc );
g_numBlocks = pick( 3, 64 );
g_iters = (long) pick( 4, 4000000 );
const int passes = pick( 5, 1 );
rtlog( "[RTPOOL] START m=%d park=%d work=%d blocks=%d iters=%ld passes=%d hwc=%d",
mode, park, work, g_numBlocks, g_iters, passes, hwc );
// exhaust the pre-warmed pool (skip for the pure-serial baseline)
if( mode != 3 && park > 0 )
{
spawnParkedPool( park );
rtlog( "[RTPOOL] parked %d workers (pool slots now exhausted)", park );
}
auto t0 = clock_t_::now();
bool deadlocked = false;
for( int pass = 0; pass < passes && !deadlocked; ++pass )
{
auto p0 = clock_t_::now();
switch( mode )
{
case 3: // C — serial on the calling (main) thread
resetPass();
workerBody();
break;
case 0: // A — detached threads + busy-wait (expected deadlock)
resetPass();
for( int i = 0; i < work; ++i )
std::thread( workerBody ).detach();
deadlocked = waitBusy( work );
break;
case 1: // B1 — detached threads + emscripten_sleep yield
resetPass();
for( int i = 0; i < work; ++i )
std::thread( workerBody ).detach();
waitYield( work );
break;
case 2: // B2 — persistent pool + emscripten_sleep yield
if( pass == 0 )
g_pool.start( work );
g_pool.runPass();
break;
case 4: // B1 but with STACK-LOCAL atomics — mirrors the real raytracer
// EXACTLY (threadsFinished/nextBlock are locals shared by ref with
// the workers). Proves Asyncify's emscripten_sleep unwind/rewind
// doesn't clobber concurrent worker writes to C-stack locals.
{
std::atomic<size_t> lNext( 0 );
std::atomic<size_t> lFinished( 0 );
std::atomic<int> lRan( 0 );
auto localWorker = [&]()
{
bool counted = false;
for( ;; )
{
size_t b = lNext.fetch_add( 1 );
if( b >= (size_t) g_numBlocks )
break;
if( !counted )
{
lRan.fetch_add( 1 );
counted = true;
}
g_sink.store( g_sink.load( std::memory_order_relaxed )
+ computeBlock( (int) b, g_iters ),
std::memory_order_relaxed );
}
lFinished.fetch_add( 1 );
};
for( int i = 0; i < work; ++i )
std::thread( localWorker ).detach();
while( lFinished.load() < (size_t) work )
#ifdef __EMSCRIPTEN__
emscripten_sleep( 2 );
#else
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
#endif
g_workersRan.store( lRan.load() );
break;
}
case 5: // B3 — persistent pool + sleep_for BUSY-WAIT. This is the REAL
// raytracer's mechanism: workers are pre-alive, so a main-thread
// busy-wait still completes (no event-loop dependency), and there is
// NO emscripten_sleep, so it can't hit the Asyncify-nesting abort the
// 3D viewer triggers under its modal/event-pump.
if( pass == 0 )
{
g_pool.start( work );
// Warm up: the workers must actually be created (needs the event loop).
// In the real app this happens across paint frames; here we yield once.
while( !g_pool.ready() )
#ifdef __EMSCRIPTEN__
emscripten_sleep( 5 );
#else
std::this_thread::sleep_for( std::chrono::milliseconds( 5 ) );
#endif
}
g_pool.runPassBusyWait();
break;
}
long passMs = elapsedMs( p0 );
if( deadlocked )
rtlog( "[RTPOOL] DEADLOCK pass=%d workersRan=%d threadsFinished=%d "
"(workers never ran within 12s)",
pass, g_workersRan.load(), (int) g_threadsFinished.load() );
else
rtlog( "[RTPOOL] PASS done pass=%d workersRan=%d passMs=%ld",
pass, g_workersRan.load(), passMs );
}
long totalMs = elapsedMs( t0 );
if( deadlocked )
rtlog( "[RTPOOL] FAIL deadlocked mode=%d totalMs=%ld", mode, totalMs );
else
rtlog( "[RTPOOL] SUCCESS mode=%d workersRan=%d totalMs=%ld sink=%.3f",
mode, g_workersRan.load(), totalMs, g_sink.load() );
releaseParkedPool();
( new RtFrame() )->Show();
return true;
}
};
wxIMPLEMENT_APP( RtApp );

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@ -0,0 +1,126 @@
import { test, expect } from './utils/fixtures';
// Reproduction + fix validation for the KiCad WASM raytracer threading deadlock
// (kicad/3d-viewer/3d_rendering/raytracing/render_3d_raytrace_base.cpp). One binary,
// switchable by URL ?m=:
// m=0 A detached threads + std::this_thread::sleep_for -> DEADLOCK (reproduces the bug)
// m=1 B1 detached threads + emscripten_sleep yield -> multi-core (works in isolation)
// m=2 B2 persistent pool + emscripten_sleep yield -> multi-core (works in isolation)
// m=3 C serial on the calling thread -> the shipped fallback
// m=4 B1 with stack-local atomics -> multi-core (locals survive yield)
// m=5 B3 persistent pool + sleep_for busy-wait -> multi-core (no emscripten_sleep)
//
// NOTE: this is a STANDALONE wxWidgets harness — it re-implements the threading patterns
// itself and has NO connection to KiCad's render_3d_raytrace_base.cpp. It passes
// regardless of what the real viewer ships; it exists to prove the deadlock + the fix
// mechanism in seconds (not the ~12-min KiCad build).
//
// TODO(asyncify-nesting): the real KiCad 3D viewer currently ships SERIAL (single-core).
// The emscripten_sleep variants (B1/B2/m4) pass HERE but ABORT the real viewer with
// `Aborted(invalid state: 1)`: the viewer renders inside the wx modal/event-pump, which is
// already mid-Asyncify-unwind, and emscripten_sleep can't nest on that context. This
// harness runs from a clean OnInit, so it never hits that nesting — a reminder that an
// isolated repro can be faithful to the *threading* yet miss the *Asyncify context*.
// The B3/persistent-pool design (m=5) avoids emscripten_sleep entirely and was the one
// ported into KiCad — but it's currently PARKED (`git -C kicad stash`) pending research
// into whether a nestable yield (fibers / emscripten_fiber_swap / JSPI) is possible.
//
// Named coroutine-* so playwright-coroutine.config.ts runs it in real Chrome + Firefox
// (same engines as the KiCad app), and the default config runs it in bundled Chromium.
const APP = '/standalone/raytrace-threads/raytrace_threads_test.html';
// Modest, fixed work so each pass is ~1-2s serial (enough to show a clear speedup).
// NOTE: params go in the URL FRAGMENT (#...), not the query (?...): serve-handler's
// default cleanUrls 301-redirects *.html and strips the query string; the fragment
// is client-side and survives the redirect.
const WORK = 'blocks=48&iters=3000000';
interface Success { mode: number; workersRan: number; totalMs: number; }
function parseSuccess( logs: string[], mode: number ): Success | null {
const tag = `SUCCESS mode=${mode}`;
const line = logs.find( l => l.includes( tag ) );
if( !line ) return null;
const m = line.match( /SUCCESS mode=(\d+) workersRan=(\d+) totalMs=(\d+)/ );
return m ? { mode: +m[1], workersRan: +m[2], totalMs: +m[3] } : null;
}
async function waitForLog( testLogger: { consoleLogs: string[] }, needle: string, timeout = 60000 ) {
await expect
.poll( () => testLogger.consoleLogs.some( l => l.includes( needle ) ), { timeout } )
.toBe( true );
}
test.describe( 'Raytracer threading (render_3d_raytrace_base.cpp repro)', () => {
test( 'C: serial baseline completes on a single thread', async ( { page, testLogger } ) => {
await page.goto( `${APP}#m=3&${WORK}` );
await waitForLog( testLogger, '[RTPOOL] SUCCESS mode=3' );
const r = parseSuccess( testLogger.consoleLogs, 3 )!;
expect( r.workersRan, 'serial runs on exactly one thread' ).toBe( 1 );
} );
test( 'B1: detached threads + emscripten_sleep yield → multi-core, no deadlock', async ( { page, testLogger } ) => {
await page.goto( `${APP}#m=1&${WORK}` );
await waitForLog( testLogger, '[RTPOOL] SUCCESS mode=1' );
const r = parseSuccess( testLogger.consoleLogs, 1 )!;
expect( r.workersRan, 'work should run on multiple worker threads' ).toBeGreaterThan( 1 );
expect( testLogger.consoleLogs.some( l => l.includes( '[RTPOOL] FAIL' ) ) ).toBe( false );
} );
test( 'B2: persistent pool + yield → multi-core across repeated passes', async ( { page, testLogger } ) => {
await page.goto( `${APP}#m=2&passes=3&${WORK}` );
await waitForLog( testLogger, '[RTPOOL] SUCCESS mode=2' );
const r = parseSuccess( testLogger.consoleLogs, 2 )!;
expect( r.workersRan ).toBeGreaterThan( 1 );
for( const p of [0, 1, 2] )
expect( testLogger.consoleLogs.some( l => l.includes( `PASS done pass=${p}` ) ),
`pass ${p} should complete (pool reused)` ).toBe( true );
} );
test( 'B1-local: stack-local atomics (mirrors raytracer) survive Asyncify yields', async ( { page, testLogger } ) => {
// The real raytracer shares stack-local atomics (threadsFinished/nextBlock) with
// its workers. This proves emscripten_sleep's unwind/rewind doesn't lose the
// workers' concurrent writes to those C-stack locals (which would hang forever).
await page.goto( `${APP}#m=4&${WORK}` );
await waitForLog( testLogger, '[RTPOOL] SUCCESS mode=4' );
const r = parseSuccess( testLogger.consoleLogs, 4 )!;
expect( r.workersRan, 'work runs on multiple threads with local atomics' ).toBeGreaterThan( 1 );
expect( testLogger.consoleLogs.some( l => l.includes( '[RTPOOL] FAIL' ) ) ).toBe( false );
} );
test( 'B3: persistent pool + sleep_for busy-wait (real raytracer mechanism) → multi-core', async ( { page, testLogger } ) => {
// This is the exact mechanism ported into the raytracer: pre-alive workers, NO
// emscripten_sleep (so no Asyncify nesting), main-thread busy-wait that still
// completes because the workers run on their own cores.
await page.goto( `${APP}#m=5&passes=3&${WORK}` );
await waitForLog( testLogger, '[RTPOOL] SUCCESS mode=5' );
const r = parseSuccess( testLogger.consoleLogs, 5 )!;
expect( r.workersRan, 'busy-wait pool runs on multiple cores' ).toBeGreaterThan( 1 );
expect( testLogger.consoleLogs.some( l => l.includes( '[RTPOOL] FAIL' ) ) ).toBe( false );
} );
test( 'multi-core (B1) is faster than serial (C)', async ( { page, testLogger } ) => {
await page.goto( `${APP}#m=3&${WORK}` );
await waitForLog( testLogger, '[RTPOOL] SUCCESS mode=3' );
await page.goto( `${APP}#m=1&${WORK}` );
await waitForLog( testLogger, '[RTPOOL] SUCCESS mode=1' );
const serial = parseSuccess( testLogger.consoleLogs, 3 )!;
const parallel = parseSuccess( testLogger.consoleLogs, 1 )!;
const speedup = serial.totalMs / parallel.totalMs;
console.log( `[spec] serial=${serial.totalMs}ms parallel=${parallel.totalMs}ms ` +
`speedup=${speedup.toFixed( 2 )}x workers=${parallel.workersRan}` );
expect( parallel.totalMs, 'parallel should beat serial' ).toBeLessThan( serial.totalMs );
} );
test( 'A: detached threads + busy-wait reproduces the deadlock', async ( { page, testLogger } ) => {
// The main thread busy-waits, never returns to the event loop, so the on-demand
// workers never start. The in-test 12s guard then prints the DEADLOCK marker.
await page.goto( `${APP}#m=0&${WORK}`, { waitUntil: 'domcontentloaded' } );
await waitForLog( testLogger, '[RTPOOL] DEADLOCK', 30000 );
expect( testLogger.consoleLogs.some( l => l.includes( '[RTPOOL] SUCCESS' ) ),
'no pass should succeed under the busy-wait' ).toBe( false );
} );
} );