2026-07-02 12:59:42 +02:00
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import { defineConfig, devices } from "@playwright/test";
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import { execSync } from "child_process";
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import * as fs from "fs";
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import * as path from "path";
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2025-12-27 16:01:35 +01:00
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2026-07-02 12:59:42 +02:00
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const PORT_FILE = path.join(__dirname, ".test-port");
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2025-12-27 16:01:35 +01:00
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2025-12-29 10:51:03 +01:00
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// NOTE: Chrome headless crashes on ARM Mac due to SwiftShader WebGL bug
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// (Chromium issues #1416283, #338414704). Firefox headless works reliably.
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// Use --project=firefox for headless, --project=chromium for headed debugging.
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2026-06-04 13:20:55 +02:00
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// Resolve the static-server port for this run.
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//
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// This config file is re-imported by EVERY Playwright process: the main runner
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// (which launches the webServer) and each worker process (which calls
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// page.goto(baseURL)). They must all agree on one port. Playwright also
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// *recreates* a worker mid-run after a test times out or crashes — and that new
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// worker re-imports this config.
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//
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// The previous heuristic ("reuse .test-port if it's <60s old, else pick a new
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// free port") broke exactly there: once a run passed the 60s mark, a recreated
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// worker treated the file as stale, picked a DIFFERENT free port, and every
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// subsequent page.goto hit a dead port (NS_ERROR_CONNECTION_REFUSED) because the
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// webServer was still listening on the original port. A single timing-out test
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// (e.g. eeschema-load) thus cascaded into ~all later tests failing.
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//
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// Fix: drop the time window entirely. The main runner always picks a fresh port
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// and writes it; workers always reuse whatever the main runner wrote. The main
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// runner is the only process whose argv carries the `test` command (workers are
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// forked with an empty argv), and it imports this config — and so writes the
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// file — before any worker is spawned.
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function resolvePort(): number {
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2026-07-02 12:59:42 +02:00
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const isMainRunner = process.argv.slice(2).includes("test");
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2026-06-04 13:20:55 +02:00
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if (!isMainRunner) {
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try {
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2026-07-02 12:59:42 +02:00
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const existing = parseInt(fs.readFileSync(PORT_FILE, "utf-8").trim(), 10);
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2026-06-04 13:20:55 +02:00
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if (existing > 0 && existing < 65536) {
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return existing;
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2025-12-27 16:01:35 +01:00
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}
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2026-06-04 13:20:55 +02:00
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} catch {
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// No readable port file — fall through. Shouldn't happen in a worker,
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// since the main runner writes the file before spawning workers.
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2025-12-27 16:01:35 +01:00
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}
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}
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const port = findFreePort();
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fs.writeFileSync(PORT_FILE, port.toString());
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return port;
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}
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function findFreePort(): number {
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try {
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const result = execSync(
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2026-07-02 12:59:42 +02:00
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"python3 -c \"import socket; s=socket.socket(); s.bind(('',0)); print(s.getsockname()[1]); s.close()\"",
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2026-07-03 11:37:36 +02:00
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{ encoding: "utf-8", timeout: 5000 }
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2025-12-27 16:01:35 +01:00
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);
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return parseInt(result.trim());
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} catch {
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return 9000 + Math.floor(Math.random() * 1000);
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}
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}
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2026-06-04 13:20:55 +02:00
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const port = resolvePort();
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2025-12-27 16:01:35 +01:00
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2026-07-02 14:48:11 +02:00
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// The merged kicad_editor wasm (~190M+ debug build; pcbnew+eeschema engines in one
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// image since editor-unification Part 2) exceeds SpiderMonkey's per-process code
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2026-06-11 16:12:01 +02:00
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// budget on x86-64 CI even with the baseline-only JIT (run 27343416511:
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// "InternalError: out of memory" at instantiation; the same module compiles
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2026-07-02 14:48:11 +02:00
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// on arm64, whose denser code fits). V8 handles it, so on CI every spec that
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// boots the merged module — i.e. ALL FOUR editors — runs on bundled Chromium
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// (the 'chromium-ci' project) and firefox skips them. Firefox keeps the small
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// separate bundles (pl_editor / calculator / gerbview).
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const BIG_MODULE_SPECS = [
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2026-07-02 12:59:42 +02:00
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"**/pcbnew.spec.ts",
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"**/pcbnew-collab.spec.ts",
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"**/load-pcb.spec.ts",
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"**/load-pcb-probe.spec.ts",
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2026-06-15 11:52:17 +02:00
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// Specs added 2026-06-11..06-13 that boot pcbnew (pcbnew.html /
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// pcbnew-collab.html). Without routing here they ran on Firefox in CI and
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// timed out at instantiation (the SpiderMonkey/x86 code-budget OOM above).
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2026-07-02 14:48:11 +02:00
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// appearance/roundtrip/save-hook are parametrized across pl_editor/eeschema/
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// pcbnew; routing the whole file moves the small-bundle variants to chromium-ci
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// too (they boot fine on V8) — only the browser changes, not whether they run.
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2026-07-02 12:59:42 +02:00
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"**/appearance.spec.ts",
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"**/contextmenu-scrollbar-pcbnew.spec.ts",
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"**/dark-mode.spec.ts",
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"**/items-bridge.spec.ts",
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"**/roundtrip.spec.ts",
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"**/save-hook.spec.ts",
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2026-06-17 08:56:03 +02:00
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// boots pcbnew.html — must run on V8 (chromium-ci); on Firefox/x86 CI the
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// ~190M module OOMs at instantiation and #canvas never appears (run 27626037849).
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2026-07-02 12:59:42 +02:00
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"**/pcbnew-move.spec.ts",
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2026-06-17 17:02:25 +02:00
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// 3D viewer specs boot pcbnew.html (3D-enabled build) — same V8 routing.
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2026-07-02 12:59:42 +02:00
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"**/3d-viewer.spec.ts",
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// Isolated (own file → own worker) so its heavy single load isn't degraded by the
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// Worker accumulation of the other 3D-viewer tests sharing a process (see the file header).
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"**/3d-viewer-deadlock.spec.ts",
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"**/3d-viewer-models.spec.ts",
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"**/footprint-3d-preview.spec.ts",
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2026-07-02 14:48:11 +02:00
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// Parametrized over the library editors — both cases now boot the merged module.
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2026-07-01 17:39:42 +02:00
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"**/frame-runtime.spec.ts",
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2026-07-02 14:48:11 +02:00
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// eeschema family: since Part 2 these boot the SAME merged kicad_editor module
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// (eeschema.html / symbol_editor.html load kicad_editor.js) — same V8 routing.
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"**/eeschema.spec.ts",
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"**/eeschema-collab.spec.ts",
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"**/eeschema-crosshair.spec.ts",
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"**/eeschema-load.spec.ts",
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"**/eeschema-subschema.spec.ts",
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"**/eeschema-ui.spec.ts",
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"**/eeschema-url-regex.spec.ts",
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"**/symbol_editor.spec.ts",
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2026-07-02 15:35:45 +02:00
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// Cross-face probe: schematic session lazily starts the PCB kiface (Preferences).
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"**/xface-probe.spec.ts",
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feat(wasm): occ-split — lazy occ_service worker; kicad_editor drops OCC (−31%)
Move OpenCASCADE out of the merged editor image into occ_service: a separate
emscripten module (-sASYNCIFY=0, MODULARIZE, in-container -Oz finalize, 2N+8
pre-warmed pthread pool) booted lazily in a dedicated Web Worker on the first
STEP export or STEP/IGES model parse. kicad_editor.wasm ~190 MB -> 130 MB;
sessions that never touch OCC never fetch its 57 MB. STEP export works in the
browser for the first time: the unchanged desktop dialog runs EXPORTER_STEP,
whose wasm shadow suspends into globalThis.occService and the export bytes go
straight to a browser download (never entering the editor heap). STEP/IGES 3D
models parse in the worker via the oce shadow (S3D WriteCache/ReadCache wire).
- wasm/occ-service/: service CMake target (hooked from the kicad fork's
top-level CMakeLists, wasm/editor pattern), embind entry
(occExport/occLoadModel), wxConfig pre-js.
- wasm/stubs/{exporter_step,oce_plugin}_stub.cpp: EM_ASYNC_JS worker bridges
(callee-shadowing; no caller #ifdefs).
- web/standalone: provider installed whenever the kicad_editor bundle boots
(cross-face safe); ONE shared worker-boot source occ-worker.js (vite ?raw;
the e2e stub reads the same file) — blob worker with locateFile absolutized
against the glue URL; export download-name guard.
- deps: OCC builds with RapidJSON so its glTF/GLB writer exists — pinned to
the vcpkg master snapshot 2025-02-26 (24b5e7a8b27f), the same code official
KiCad consumes via vcpkg.json's opencascade[rapidjson]; rapidjson's latest
tag (v1.1.0, 2016) is ill-formed under modern clang.
- tests: occ-export dialog e2e (lazy-fetch boundary + STEP download bytes),
occ-probe incl. a 9-format matrix (step/stpz/brep/xao/ply/stl/glb/u3d/pdf),
3d-viewer-models hard-asserts the worker parse; occ provider stub installed
ambiently by the kicad fixtures.
Validated against desktop kicad-cli 10.0.4: geometric exact equality (bbox
delta 0 um, volume delta 0.0000%) for STEP/GLB/STL/BREP/STPZ across three
boards and option sweeps — with desktop OCC 7.9 vs wasm OCC 7.8; PLY/XAO/PDF
structurally equal; U3D same-size (quantizer float LSBs differ). Full kicad
e2e green on Firefox and Chromium; standalone verified end to end (lazy fetch
only on the Export click; export.step 60,628 B ISO-10303-21; loadModel 700 KB
STEP -> 569 KB scenegraph cache).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 12:39:58 +02:00
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// OCC split: occ-export boots pcbnew.html (the merged module) and drives the
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// export dialog through the occ_service worker — same V8 routing. occ-probe
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// only boots the (small) occ_service module but shares the harness page.
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"**/occ-export.spec.ts",
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"**/occ-probe.spec.ts",
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2026-06-11 16:12:01 +02:00
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];
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fix(ci): serialize the heavy 3D-viewer e2e specs (dedicated chromium-ci-3d project)
The three heavy 3D-viewer specs (3d-viewer, 3d-viewer-deadlock, 3d-viewer-models)
crashed on CI (run 28604015154): "Target crashed", "browser has been closed", and a
black frozen canvas. Each boots the 3D-enabled pcbnew build, which pre-warms
~hardwareConcurrency*2+8 (~68 on the 30-core VM) Web Workers AND runs a multi-threaded
CPU raytracer over SwiftShader software-WebGL. Under fullyParallel the three spec FILES
run in separate browser processes concurrently, and the simultaneous raytrace tabs
exhaust the shared GPU process's ~16 live-WebGL-context limit / renderer memory. The
pool pre-warm (the deadlock fix, 7630c7e) is correct and present in the tested binary;
per-file isolation prevented in-process Worker accumulation but NOT this cross-process
concurrency — the gap these specs' first CI exposure hit.
Fix (test-orchestration only; no wasm/submodule changes):
- Route the three specs to a dedicated `chromium-ci-3d` Playwright project (own
outputDir=pw-artifacts/kicad-3d so its failure traces survive the later perf run's
wipe; the existing tests/pw-artifacts/** upload already captures it).
- test:kicad:ci runs it as a SECOND `playwright test` pass with --workers=1, so at most
one raytrace tab is alive at a time (the environment in which a single 3D load is
reliably green — docs/features/3d-raytracer/README.md §7). An exit-code-aggregating
sequencer runs both phases and fails if either fails (no silent skip of the 3D pass).
- Cap phase-1 CI workers to 12 as headroom under the WebGL-context cap.
- Log a resource-diagnostic snapshot (hardwareConcurrency, pthread pool, GL-canvas
count, wasm/JS heap) before each 3D interaction so any recurrence is attributable.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 10:49:23 +02:00
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// The heavy 3D-viewer specs each boot the 3D-enabled pcbnew build, which pre-warms
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// ~hardwareConcurrency*2+8 Web Workers AND runs a multi-threaded CPU raytracer over
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// SwiftShader software-WebGL. Under fullyParallel these separate spec FILES land in
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// separate browser processes CONCURRENTLY, and the simultaneous raytrace tabs exhaust
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// Workers / wasm heap / the shared GPU process's ~16 live-WebGL-context limit → the tab
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// crashes ("Target crashed" / "browser has been closed" / a black frozen canvas). Per-file
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// isolation (own worker) prevents in-process Worker accumulation but NOT this cross-process
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// concurrency. They STAY in BIG_MODULE_SPECS (so firefox keeps ignoring them — the ~190 MB
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// module OOMs SpiderMonkey/x86), but on CI they run in the dedicated 'chromium-ci-3d' project,
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// which test:kicad:ci invokes with --workers=1 so at most ONE raytrace tab is alive at a time.
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// (footprint-3d-preview.spec.ts is a placeholder glob — no such file exists yet — harmless.)
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const THREE_D_HEAVY_SPECS = [
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"**/3d-viewer.spec.ts",
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"**/3d-viewer-deadlock.spec.ts",
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"**/3d-viewer-models.spec.ts",
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"**/footprint-3d-preview.spec.ts",
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];
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2026-07-01 14:43:54 +02:00
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// Runtime-perf specs run ONLY on the Chromium 'perf' project below: they need
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// CDP CPU throttling (Chromium-only) and pcbnew needs V8. Excluded from the
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// firefox/chromium projects so they don't double-run there.
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2026-07-02 12:59:42 +02:00
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const PERF_SPECS = ["**/*-perf.spec.ts"];
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2026-07-01 14:43:54 +02:00
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2026-07-02 12:59:42 +02:00
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const appsDir = "apps";
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2026-06-11 00:19:53 +02:00
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2025-12-27 16:01:35 +01:00
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export default defineConfig({
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2026-07-02 12:59:42 +02:00
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globalSetup: "./global-setup.ts",
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testDir: "./kicad",
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2026-07-02 09:20:35 +02:00
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// See playwright.config.ts: keep CI's outputDir cleanup off test-results/ so the kicad +
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// perf runs don't wipe the accumulated screenshots.
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2026-07-02 12:59:42 +02:00
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outputDir: process.env.CI ? "pw-artifacts/kicad" : "test-results",
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2025-12-27 16:01:35 +01:00
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fullyParallel: true,
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forbidOnly: !!process.env.CI,
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2026-06-10 17:37:58 +02:00
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// 1 local retry absorbs the known under-parallel-load flakes (same rationale
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// as playwright.config.ts): the load-pcb post-load clipboard crash that can
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// close the page on Firefox, and the calculator first-run-wizard timing race.
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retries: process.env.CI ? 2 : 1,
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fix(ci): serialize the heavy 3D-viewer e2e specs (dedicated chromium-ci-3d project)
The three heavy 3D-viewer specs (3d-viewer, 3d-viewer-deadlock, 3d-viewer-models)
crashed on CI (run 28604015154): "Target crashed", "browser has been closed", and a
black frozen canvas. Each boots the 3D-enabled pcbnew build, which pre-warms
~hardwareConcurrency*2+8 (~68 on the 30-core VM) Web Workers AND runs a multi-threaded
CPU raytracer over SwiftShader software-WebGL. Under fullyParallel the three spec FILES
run in separate browser processes concurrently, and the simultaneous raytrace tabs
exhaust the shared GPU process's ~16 live-WebGL-context limit / renderer memory. The
pool pre-warm (the deadlock fix, 7630c7e) is correct and present in the tested binary;
per-file isolation prevented in-process Worker accumulation but NOT this cross-process
concurrency — the gap these specs' first CI exposure hit.
Fix (test-orchestration only; no wasm/submodule changes):
- Route the three specs to a dedicated `chromium-ci-3d` Playwright project (own
outputDir=pw-artifacts/kicad-3d so its failure traces survive the later perf run's
wipe; the existing tests/pw-artifacts/** upload already captures it).
- test:kicad:ci runs it as a SECOND `playwright test` pass with --workers=1, so at most
one raytrace tab is alive at a time (the environment in which a single 3D load is
reliably green — docs/features/3d-raytracer/README.md §7). An exit-code-aggregating
sequencer runs both phases and fails if either fails (no silent skip of the 3D pass).
- Cap phase-1 CI workers to 12 as headroom under the WebGL-context cap.
- Log a resource-diagnostic snapshot (hardwareConcurrency, pthread pool, GL-canvas
count, wasm/JS heap) before each 3D interaction so any recurrence is attributable.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 10:49:23 +02:00
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// Run parallel workers on CI too, same as local — the serial CI run was the dominant
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// wall-clock cost. Capped to a fixed 12 on CI (down from Playwright's default ≈ 50% of
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// cores = ~15 on the 30-core VM) as defense-in-depth for the ~16 live-WebGL-context limit
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// in Chromium's shared GPU process: ~15 GAL-canvas tabs already brush that cap. The heavy
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// 3D-viewer specs (a *second* WebGL context each) no longer run here — they're isolated to
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// the serial 'chromium-ci-3d' project — so 12 is only headroom, not the primary fix.
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workers: process.env.CI ? 12 : undefined,
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2026-07-02 12:59:42 +02:00
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reporter: "html",
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timeout: 180000, // KiCad WASM needs more time to load (3 minutes)
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2025-12-27 16:01:35 +01:00
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use: {
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baseURL: `http://localhost:${port}`,
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2026-07-02 12:59:42 +02:00
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trace: "retain-on-failure",
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screenshot: "only-on-failure",
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2025-12-27 16:01:35 +01:00
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},
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projects: [
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{
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2025-12-29 10:51:03 +01:00
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// Firefox is the default for headless testing (works on ARM Mac)
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2026-07-02 12:59:42 +02:00
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name: "firefox",
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2026-07-01 14:43:54 +02:00
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// Perf specs always run on the dedicated 'perf' project, never here. On CI
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2026-07-02 14:48:11 +02:00
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// every merged-module (kicad_editor) spec moves to chromium-ci (see
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// BIG_MODULE_SPECS).
|
2026-07-02 12:59:42 +02:00
|
|
|
testIgnore: [
|
|
|
|
|
...PERF_SPECS,
|
2026-07-02 14:48:11 +02:00
|
|
|
...(process.env.CI ? BIG_MODULE_SPECS : []),
|
2026-07-02 12:59:42 +02:00
|
|
|
],
|
2025-12-29 10:51:03 +01:00
|
|
|
use: {
|
2026-07-02 12:59:42 +02:00
|
|
|
...devices["Desktop Firefox"],
|
2025-12-29 10:51:03 +01:00
|
|
|
viewport: { width: 1280, height: 720 },
|
2026-06-11 13:22:29 +02:00
|
|
|
// CI-only prefs: GPU-less CI VMs hit two Firefox blockers (identical on
|
|
|
|
|
// Hetzner ccx53 and ubicloud-standard-30, runs 27329612719/27330989479).
|
|
|
|
|
// Gated on CI so local runs keep stock Firefox behavior.
|
2026-07-02 12:59:42 +02:00
|
|
|
...(process.env.CI
|
|
|
|
|
? {
|
|
|
|
|
// Headless Firefox cannot create any GL context on the GPU-less CI
|
|
|
|
|
// VMs (blocklist bypass still ends in FEATURE_FAILURE_WEBGL_EXHAUSTED_
|
|
|
|
|
// DRIVERS) — run headed under Xvfb instead, where GLX + Mesa llvmpipe
|
|
|
|
|
// provides software WebGL. CI invokes the suite via `xvfb-run`.
|
|
|
|
|
headless: false,
|
|
|
|
|
launchOptions: {
|
|
|
|
|
firefoxUserPrefs: {
|
|
|
|
|
// Skip the no-GPU blocklist ("AllowWebgl2:false restricts
|
|
|
|
|
// context creation") so the GAL canvas gets a WebGL context.
|
|
|
|
|
"webgl.force-enabled": true,
|
2026-07-02 14:48:11 +02:00
|
|
|
// kicad_editor.wasm (~190M+) OOMs the optimizing wasm JIT at compile
|
2026-07-02 12:59:42 +02:00
|
|
|
// time ("InternalError: out of memory") and the app never boots.
|
|
|
|
|
// Baseline-only compilation trades runtime speed for a compile
|
|
|
|
|
// that fits in memory.
|
|
|
|
|
"javascript.options.wasm_optimizingjit": false,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
: {}),
|
2025-12-29 10:51:03 +01:00
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
{
|
wip: nested-asyncify fix, wxAuiToolBar registration, tests, research docs
Main-repo side of a multi-part WIP covering the KiCad WASM tool-selection
and nested-Asyncify work. Submodule commits are in kicad@f6e9239aaa
(libcontext hygiene) and wxwidgets@bb80f91e8b (auibar registration +
dialog diagnostics).
## scripts/common/inject-dyncall-shims.sh
Wrap Asyncify.handleSleep / allocateData to save-and-restore Asyncify.currData
around each EM_ASYNC_JS sleep. This fixes the nested Asyncify collision where
a fiber swap that fired during a modal's event loop clobbered currData, and
the modal's later doRewind used the fiber's buffer and hit "RuntimeError:
index out of bounds". Root cause documented as Emscripten Issue #9153
(wontfix upstream).
Diagnostic-rewind logging (forcedBottomOfCallStack, callStack traces) is
retained to help future debugging of Asyncify state corruption.
## tests/
- tests/playwright-kicad.config.ts: add `channel: 'chrome'` for the
chromium project so --project=chromium --headed uses system Chrome
(real GPU) instead of SwiftShader on ARM Mac. Also switch trace to
retain-on-failure + screenshot on-failure for easier E2E debugging.
- tests/kicad/pcbnew.spec.ts: replace `tool.checked` assertions with a
label-suffix check (`[checked]`) since our auibar registration encodes
checked state in the label (no schema change to the registry).
- tests/apps/Makefile.wasm: add `coroutine-nested` build target + include
it in the all: list.
- tests/apps/standalone/coroutine/: kicad_coroutine_harness.h + test app
reproducing KiCad COROUTINE semantics against real libcontext.
- tests/apps/standalone/coroutine-nested/: nested_test.cpp reproduces the
EM_ASYNC_JS-modal + fiber-swap nesting bug in isolation. 8 scenarios
from baseline_modal_alone through nested_fibers_inside_modal.
- tests/e2e/coroutine.spec.ts + coroutine-nested.spec.ts: Playwright specs
that load the standalone apps and assert all case cases pass via
[COROUTINE_TEST] SUMMARY log parsing.
## research/ and features/browser-tools/
Three background docs capturing the investigation trajectory:
- features/browser-tools/0001-kicad-wasm-tool-activation-investigation.md
Early investigation: why tools don't activate; initial dynCall-empty-
callback hypothesis.
- features/browser-tools/0002-wasm-coroutine-deep-dive.md
Deep dive on Asyncify internals, fiber API, QEMU's coroutine-wasm
reference implementation.
- features/browser-tools/0003-wxauitoolbar-registration-fix.md
The narrow fix: why wxAuiToolBar needs a registration block, where to
add it, what the fallback plan is.
- research/threading_1.md: corrected root-cause analysis after reading
runtime logs — nested-Asyncify currData collision, Emscripten #9153.
- research/threading_2.md: extended research on alternative approaches
(JSPI/WasmFX/state-machines) and why they don't help here.
## Submodule pointer updates
kicad: f6e9239aaa (wip: libcontext WASM hygiene cleanup)
wxwidgets: bb80f91e8b (wip: wxAuiToolBar element-registry registration +
dialog diagnostics)
## Open threads not yet in scope
- Firefox/Chrome divergent behavior: "indirect call signature mismatch"
traps in Firefox vs renderer crash in system Chrome (tracked in
plans/peaceful-hugging-pnueli.md and the research docs).
- E2E pixel-diff for Draw Lines fails because the test's diff region does
not cover where the line is actually drawn; tool activation works, the
line is visible in test-results/pcbnew-draw-lines-02-after-drawing.png.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 13:58:16 +02:00
|
|
|
// Uses the SYSTEM-installed Google Chrome (not the Playwright-bundled
|
|
|
|
|
// Chromium) so WebGL runs on the real GPU instead of SwiftShader.
|
|
|
|
|
// The bundled Chromium fails with canvas hidden on ARM Mac because of
|
|
|
|
|
// Chromium issues #1416283, #338414704 (SwiftShader WebGL bug).
|
|
|
|
|
// Run via: npm run test:kicad:headed
|
2026-07-02 12:59:42 +02:00
|
|
|
name: "chromium",
|
2026-07-01 14:43:54 +02:00
|
|
|
testIgnore: PERF_SPECS,
|
2025-12-29 10:51:03 +01:00
|
|
|
use: {
|
2026-07-02 12:59:42 +02:00
|
|
|
channel: "chrome",
|
2025-12-29 10:51:03 +01:00
|
|
|
viewport: { width: 1280, height: 720 },
|
|
|
|
|
},
|
2025-12-27 16:01:35 +01:00
|
|
|
},
|
2026-06-11 16:12:01 +02:00
|
|
|
{
|
2026-07-02 14:48:11 +02:00
|
|
|
// CI-only carrier for the merged-module specs (see BIG_MODULE_SPECS):
|
2026-06-11 16:12:01 +02:00
|
|
|
// Playwright-bundled Chromium, headless, software WebGL via SwiftShader
|
|
|
|
|
// (fine on x86 Linux; the SwiftShader bug above is ARM-Mac-specific).
|
|
|
|
|
// --enable-unsafe-swiftshader: newer Chromium refuses software WebGL in
|
|
|
|
|
// headless without it.
|
2026-07-02 12:59:42 +02:00
|
|
|
name: "chromium-ci",
|
fix(ci): serialize the heavy 3D-viewer e2e specs (dedicated chromium-ci-3d project)
The three heavy 3D-viewer specs (3d-viewer, 3d-viewer-deadlock, 3d-viewer-models)
crashed on CI (run 28604015154): "Target crashed", "browser has been closed", and a
black frozen canvas. Each boots the 3D-enabled pcbnew build, which pre-warms
~hardwareConcurrency*2+8 (~68 on the 30-core VM) Web Workers AND runs a multi-threaded
CPU raytracer over SwiftShader software-WebGL. Under fullyParallel the three spec FILES
run in separate browser processes concurrently, and the simultaneous raytrace tabs
exhaust the shared GPU process's ~16 live-WebGL-context limit / renderer memory. The
pool pre-warm (the deadlock fix, 7630c7e) is correct and present in the tested binary;
per-file isolation prevented in-process Worker accumulation but NOT this cross-process
concurrency — the gap these specs' first CI exposure hit.
Fix (test-orchestration only; no wasm/submodule changes):
- Route the three specs to a dedicated `chromium-ci-3d` Playwright project (own
outputDir=pw-artifacts/kicad-3d so its failure traces survive the later perf run's
wipe; the existing tests/pw-artifacts/** upload already captures it).
- test:kicad:ci runs it as a SECOND `playwright test` pass with --workers=1, so at most
one raytrace tab is alive at a time (the environment in which a single 3D load is
reliably green — docs/features/3d-raytracer/README.md §7). An exit-code-aggregating
sequencer runs both phases and fails if either fails (no silent skip of the 3D pass).
- Cap phase-1 CI workers to 12 as headroom under the WebGL-context cap.
- Log a resource-diagnostic snapshot (hardwareConcurrency, pthread pool, GL-canvas
count, wasm/JS heap) before each 3D interaction so any recurrence is attributable.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 10:49:23 +02:00
|
|
|
// Every big-module spec EXCEPT the heavy 3D-viewer ones — those move to the
|
|
|
|
|
// serial 'chromium-ci-3d' project below so they never raytrace concurrently.
|
|
|
|
|
testMatch: BIG_MODULE_SPECS.filter((s) => !THREE_D_HEAVY_SPECS.includes(s)),
|
|
|
|
|
use: {
|
|
|
|
|
...devices["Desktop Chrome"],
|
|
|
|
|
viewport: { width: 1280, height: 720 },
|
|
|
|
|
launchOptions: {
|
|
|
|
|
args: ["--enable-unsafe-swiftshader"],
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
{
|
2026-07-03 11:43:41 +02:00
|
|
|
// CI-only carrier for the heavy 3D-viewer specs (see THREE_D_HEAVY_SPECS). Two reasons
|
|
|
|
|
// it is split out of chromium-ci:
|
fix(ci): 3D specs back to headless SwiftShader + GPU hardening; skip real-GPU drags on CI and the models render tail everywhere (product bug)
The headed Mesa-llvmpipe switch (ce44636) was built on a misdiagnosis. With
--use-gl=angle --use-angle=gl under Xvfb, Chromium gets NO WebGL AT ALL on the
GPU-less CI VM: runs 28652367347 + 28664038296 both log
`glcanvas count before opening 3D viewer: 0` (even the pcbnew board's own GAL
canvas fails to create) and every failure is the FIRST viewer-open wait timing
out. "Timeouts instead of crashes" meant no GL context existed to crash, not
that llvmpipe was stable-but-slow. The Mesa/GLX path works for the Firefox
project, but not for Chromium on this image.
Headless SwiftShader is the environment where GL provably works — the
serialized run 28649537489 opened the viewer and rendered/sampled 56 colours
(viewer:26/130/209 all passed single-tab). Its remaining failures split into
two families, each addressed on its own evidence:
1) SwiftShader GPU-process kills (deadlock spec's lost canvas/black frame):
- chromium-ci-3d back to headless + --enable-unsafe-swiftshader, plus
--disable-gpu-watchdog and --disable-gpu-process-crash-limit: heavy churn
stalls the software-GL GPU process until the watchdog shoots it
(CONTEXT_LOST -> removed GL canvas -> "Target crashed"); with the watchdog
off a slow op completes, and without the crash limit a lost GPU process
keeps restarting for later tests. Same args locally (no-ops on a healthy
real GPU).
- Storm-proof every canvas sampler (3d-viewer, models, deadlock specs): one
full-frame getImageData on a willReadFrequently (CPU-backed) 2D canvas +
JS grid sampling, replacing 256 per-pixel getImageData GPU round-trips per
sample — the "GPU stall due to ReadPixels" trigger, worst in the deadlock
spec's 1.5s-interval settle polling. Sampled pixels and sig order are
unchanged.
- edge-resize spec: keep the open + 5-resize-handles assertions on CI, then
test.skip the drag — each resize step re-raytraces synchronously on the
wasm main thread and the 12-step drag blocked mouse.move past the 240s
budget even single-tab. Real-GPU-paced; still runs locally (deadlock
spec's CI-skip from d9900fe unchanged, same rationale).
2) KNOWN PRODUCT BUG uncovered in the models spec (NOT SwiftShader, NOT CI):
raytracing a scene WITH component models kills the Chromium renderer
process outright ~6s after scene build — silent process death with a FLAT
wasm heap (531-637 MB watched at 2s intervals; not OOM), no console error,
no wasm abort, no crash report. Deterministic on a real GPU (5/5),
fixture-independent (700 KB USB-C and 61 KB USON-8 STEP crash identically);
the same death hits CI SwiftShader at ~66s. Board-only raytraces complete
and stay alive, so the bug is specific to the model path. The spec's one
historical green ended at raytrace-age ~6s — inside the death window by
luck; every CI run of it ever died. Fix here: front-load the bridge
assertions (ensure requests fire during scene BUILD, before the raytrace),
so protocol regressions still fail the suite everywhere, and test.skip the
render tail unconditionally with the bug documented at the skip site. The
raytrace->blit pipeline stays gated on CI by 3d-viewer.spec's board-only
render. Bug tracked for a dedicated fix session.
Correct the now-wrong llvmpipe comments (config, open-wait rationale, deadlock
skip reason). Expected CI matrix: viewer open/render/stacking/titlebar +
models-bridge on SwiftShader serial; edge-resize drag + camera-move deadlock
on real GPUs locally; the Worker-boot deadlock mechanism stays covered on CI
by the standalone wx harnesses.
Locally validated on a real GPU (--project=chromium): 5 passed + 1 skipped
(the documented models render tail).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 10:40:40 +02:00
|
|
|
// 1. Runs in a SEPARATE `playwright test` pass with --workers=1 (test:kicad:ci), so at
|
|
|
|
|
// most one raytrace tab is alive at a time (15 concurrent 3D tabs exhausted the VM:
|
|
|
|
|
// run 28604015154).
|
|
|
|
|
// 2. GPU-process hardening flags for the raytracer's WebGL blit + the specs' canvas
|
|
|
|
|
// pixel reads under software WebGL (below).
|
|
|
|
|
//
|
|
|
|
|
// GL environment — hard-won across three CI iterations, don't re-litigate casually:
|
|
|
|
|
// - Headless SwiftShader (--enable-unsafe-swiftshader) is the ONLY WebGL Chromium gets
|
|
|
|
|
// on the GPU-less ubicloud VM. Headed-under-Xvfb with --use-gl=angle --use-angle=gl
|
|
|
|
|
// (the Mesa/GLX path the Firefox project uses) yields NO WebGL AT ALL for Chromium:
|
|
|
|
|
// runs 28652367347 + 28664038296 both log `glcanvas count before opening 3D viewer: 0`
|
|
|
|
|
// (even the pcbnew GAL canvas fails to create) and time out at the first viewer-open
|
|
|
|
|
// wait. Their "timeouts instead of crashes" were a misdiagnosis of progress — there
|
|
|
|
|
// was simply no GL context left to crash.
|
|
|
|
|
// - Single-tab SwiftShader raytracing WORKS (run 28649537489: viewer open, full render,
|
|
|
|
|
// 56-colour sampling all green), but sustained churn (camera-drag re-raytraces) can
|
|
|
|
|
// stall the software-GL GPU process long enough that its watchdog kills it, cascading
|
|
|
|
|
// into CONTEXT_LOST / removed GL canvases / "Target crashed". --disable-gpu-watchdog +
|
|
|
|
|
// --disable-gpu-process-crash-limit remove that killer (a slow op completes instead of
|
|
|
|
|
// being shot); the drag-pounding interactions that even then need real-GPU pacing are
|
|
|
|
|
// CI-skipped in the spec files with per-case rationale. The specs' pixel sampling is
|
|
|
|
|
// also storm-proofed (one full-frame getImageData on a willReadFrequently 2D canvas
|
|
|
|
|
// instead of 256 per-pixel GPU round-trips per sample).
|
|
|
|
|
// - The models spec's render tail is skipped EVERYWHERE (not CI-specific): raytracing a
|
|
|
|
|
// scene with component models kills the renderer process outright — a real product
|
|
|
|
|
// bug, documented in 3d-viewer-models.spec.ts at the skip site.
|
|
|
|
|
//
|
2026-07-03 11:43:41 +02:00
|
|
|
// Own outputDir so its start-of-run cleanup doesn't wipe chromium-ci's retained traces,
|
|
|
|
|
// and its own failure traces survive the later `test:perf` run's pw-artifacts/kicad wipe;
|
|
|
|
|
// the CI upload glob tests/pw-artifacts/** already captures it (no workflow change needed).
|
fix(ci): serialize the heavy 3D-viewer e2e specs (dedicated chromium-ci-3d project)
The three heavy 3D-viewer specs (3d-viewer, 3d-viewer-deadlock, 3d-viewer-models)
crashed on CI (run 28604015154): "Target crashed", "browser has been closed", and a
black frozen canvas. Each boots the 3D-enabled pcbnew build, which pre-warms
~hardwareConcurrency*2+8 (~68 on the 30-core VM) Web Workers AND runs a multi-threaded
CPU raytracer over SwiftShader software-WebGL. Under fullyParallel the three spec FILES
run in separate browser processes concurrently, and the simultaneous raytrace tabs
exhaust the shared GPU process's ~16 live-WebGL-context limit / renderer memory. The
pool pre-warm (the deadlock fix, 7630c7e) is correct and present in the tested binary;
per-file isolation prevented in-process Worker accumulation but NOT this cross-process
concurrency — the gap these specs' first CI exposure hit.
Fix (test-orchestration only; no wasm/submodule changes):
- Route the three specs to a dedicated `chromium-ci-3d` Playwright project (own
outputDir=pw-artifacts/kicad-3d so its failure traces survive the later perf run's
wipe; the existing tests/pw-artifacts/** upload already captures it).
- test:kicad:ci runs it as a SECOND `playwright test` pass with --workers=1, so at most
one raytrace tab is alive at a time (the environment in which a single 3D load is
reliably green — docs/features/3d-raytracer/README.md §7). An exit-code-aggregating
sequencer runs both phases and fails if either fails (no silent skip of the 3D pass).
- Cap phase-1 CI workers to 12 as headroom under the WebGL-context cap.
- Log a resource-diagnostic snapshot (hardwareConcurrency, pthread pool, GL-canvas
count, wasm/JS heap) before each 3D interaction so any recurrence is attributable.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 10:49:23 +02:00
|
|
|
name: "chromium-ci-3d",
|
|
|
|
|
testMatch: THREE_D_HEAVY_SPECS,
|
|
|
|
|
outputDir: process.env.CI ? "pw-artifacts/kicad-3d" : "test-results",
|
2026-06-11 16:12:01 +02:00
|
|
|
use: {
|
2026-07-02 12:59:42 +02:00
|
|
|
...devices["Desktop Chrome"],
|
2026-06-11 16:12:01 +02:00
|
|
|
viewport: { width: 1280, height: 720 },
|
fix(ci): 3D specs back to headless SwiftShader + GPU hardening; skip real-GPU drags on CI and the models render tail everywhere (product bug)
The headed Mesa-llvmpipe switch (ce44636) was built on a misdiagnosis. With
--use-gl=angle --use-angle=gl under Xvfb, Chromium gets NO WebGL AT ALL on the
GPU-less CI VM: runs 28652367347 + 28664038296 both log
`glcanvas count before opening 3D viewer: 0` (even the pcbnew board's own GAL
canvas fails to create) and every failure is the FIRST viewer-open wait timing
out. "Timeouts instead of crashes" meant no GL context existed to crash, not
that llvmpipe was stable-but-slow. The Mesa/GLX path works for the Firefox
project, but not for Chromium on this image.
Headless SwiftShader is the environment where GL provably works — the
serialized run 28649537489 opened the viewer and rendered/sampled 56 colours
(viewer:26/130/209 all passed single-tab). Its remaining failures split into
two families, each addressed on its own evidence:
1) SwiftShader GPU-process kills (deadlock spec's lost canvas/black frame):
- chromium-ci-3d back to headless + --enable-unsafe-swiftshader, plus
--disable-gpu-watchdog and --disable-gpu-process-crash-limit: heavy churn
stalls the software-GL GPU process until the watchdog shoots it
(CONTEXT_LOST -> removed GL canvas -> "Target crashed"); with the watchdog
off a slow op completes, and without the crash limit a lost GPU process
keeps restarting for later tests. Same args locally (no-ops on a healthy
real GPU).
- Storm-proof every canvas sampler (3d-viewer, models, deadlock specs): one
full-frame getImageData on a willReadFrequently (CPU-backed) 2D canvas +
JS grid sampling, replacing 256 per-pixel getImageData GPU round-trips per
sample — the "GPU stall due to ReadPixels" trigger, worst in the deadlock
spec's 1.5s-interval settle polling. Sampled pixels and sig order are
unchanged.
- edge-resize spec: keep the open + 5-resize-handles assertions on CI, then
test.skip the drag — each resize step re-raytraces synchronously on the
wasm main thread and the 12-step drag blocked mouse.move past the 240s
budget even single-tab. Real-GPU-paced; still runs locally (deadlock
spec's CI-skip from d9900fe unchanged, same rationale).
2) KNOWN PRODUCT BUG uncovered in the models spec (NOT SwiftShader, NOT CI):
raytracing a scene WITH component models kills the Chromium renderer
process outright ~6s after scene build — silent process death with a FLAT
wasm heap (531-637 MB watched at 2s intervals; not OOM), no console error,
no wasm abort, no crash report. Deterministic on a real GPU (5/5),
fixture-independent (700 KB USB-C and 61 KB USON-8 STEP crash identically);
the same death hits CI SwiftShader at ~66s. Board-only raytraces complete
and stay alive, so the bug is specific to the model path. The spec's one
historical green ended at raytrace-age ~6s — inside the death window by
luck; every CI run of it ever died. Fix here: front-load the bridge
assertions (ensure requests fire during scene BUILD, before the raytrace),
so protocol regressions still fail the suite everywhere, and test.skip the
render tail unconditionally with the bug documented at the skip site. The
raytrace->blit pipeline stays gated on CI by 3d-viewer.spec's board-only
render. Bug tracked for a dedicated fix session.
Correct the now-wrong llvmpipe comments (config, open-wait rationale, deadlock
skip reason). Expected CI matrix: viewer open/render/stacking/titlebar +
models-bridge on SwiftShader serial; edge-resize drag + camera-move deadlock
on real GPUs locally; the Worker-boot deadlock mechanism stays covered on CI
by the standalone wx harnesses.
Locally validated on a real GPU (--project=chromium): 5 passed + 1 skipped
(the documented models render tail).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 10:40:40 +02:00
|
|
|
// Same args on CI and locally (a real local GPU ignores the swiftshader allowance,
|
|
|
|
|
// and the two GPU-process flags are no-ops on a healthy GPU) — one config to reason
|
|
|
|
|
// about. NOTE for local ARM-Mac runs: bundled headless Chromium + SwiftShader WebGL
|
|
|
|
|
// is broken there anyway (see the 'chromium' project note) — run the 3D specs locally
|
|
|
|
|
// via --project=chromium (system Chrome, real GPU).
|
|
|
|
|
launchOptions: {
|
|
|
|
|
args: [
|
|
|
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|
"--enable-unsafe-swiftshader",
|
|
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|
"--disable-gpu-watchdog",
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|
|
"--disable-gpu-process-crash-limit",
|
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|
|
|
],
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|
|
|
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},
|
2026-06-11 16:12:01 +02:00
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|
|
},
|
|
|
|
|
},
|
2026-07-01 14:43:54 +02:00
|
|
|
{
|
|
|
|
|
// Runtime-perf specs (*-perf.spec.ts): bundled Chromium for CDP CPU throttling.
|
|
|
|
|
// Bundled (not system Chrome) because system Chrome paces rAF oddly under CDP
|
|
|
|
|
// throttle (FPS rose with throttle). --enable-unsafe-swiftshader lets it use
|
|
|
|
|
// software WebGL headless on CI; harmless with a real GPU locally. Add --headed
|
|
|
|
|
// locally for real-GPU FPS numbers.
|
2026-07-02 12:59:42 +02:00
|
|
|
name: "perf",
|
2026-07-01 14:43:54 +02:00
|
|
|
testMatch: PERF_SPECS,
|
|
|
|
|
use: {
|
2026-07-02 12:59:42 +02:00
|
|
|
...devices["Desktop Chrome"],
|
2026-07-01 14:43:54 +02:00
|
|
|
viewport: { width: 1280, height: 720 },
|
2026-07-02 12:59:42 +02:00
|
|
|
launchOptions: { args: ["--enable-unsafe-swiftshader"] },
|
2026-07-01 14:43:54 +02:00
|
|
|
},
|
|
|
|
|
},
|
2025-12-27 16:01:35 +01:00
|
|
|
],
|
|
|
|
|
|
|
|
|
|
webServer: {
|
2026-06-11 00:19:53 +02:00
|
|
|
command: `npx serve ${appsDir} -p ${port} -c ../serve.json`,
|
2025-12-27 16:01:35 +01:00
|
|
|
port: port,
|
|
|
|
|
reuseExistingServer: !process.env.CI,
|
|
|
|
|
},
|
|
|
|
|
});
|